wild_man 4442 Posted October 14, 2013 (edited) big problem player get infect no antibiotic??? kill self run to body collect gear, nothing lose just little timebreak leg no morphines??? kill self run to body collect gears, again minor time waste for player, less if friend have vehicle for sharehe get shot low blood no hunting knife etc??? kill self run to body collect gear etc etc etc TOO MANY TIME DEATH is give you ADVANTAGE!!! :o and only thing GUYS VALUE IS GEAR!!! time to put VALUE ON LIFE Idea #1make fresh spawn ALMOST DEAD!!!low healthweak from shipwreck almost drownsick from cold seanew life start, new game WELCOME TO STRUGGLE FOR SURVIVE!!! idea #2new detail health systemplayer strengthplayer staminaplayer blood separate thing I talk about this before in other guy thread but idea is lost after topic die LIKE PLAYER WHO DONT VALUE LIFE IN GAMEso we talk again on this when you are 100% strong/stamina/blood no problem run from starry to NEAF with full backpack big gun and jerrycan, need rest but not too muchtry doing same with sick weak guy and is problem, stop to run after 100 metre and stop to walk after 1 kilometre need rest and food or maybe die now is #1 priority GET FIT & STRONGER :thumbsup: :rolleyes: it take TIME AND EFFORTS to get this, you need eat good way, avoid infections, rest after hard run, do exercise not always drive or lay under treeso is taking hours of gameplay achieve this, not miracle cure kill/eat one cow full blood bullshits :huh: MAKE GAME SAME LIKE REAL LIFE give different foods different value for different thing example fruits for vitaminspotato/rice/pasta for carbohydratemeat/fish/nuts for proteinleaf/cereal foods for healthy digest systemalso some foods give quick energy boost but make long term damage like chocolate and cola drinks imagine you are in good shapes 80% strong stamina etc and you break leg no morphine :huh:now is time for crawl and try SURVIVE against odds, now we have survival game B) IS GAME FOR SURVIVE OR WHAT??? give player motivation for live longer get stronger, give REWARD for this make some task QUICKER when player is more fit example fix carmake swim fastermake run faster longer distancewhen you character is strong health can take more damage from guns, have better chance for live than sick/weak guymake aim heavy gun more hard for sick weak guys affect aim make GOOD HEALTH more important thing and now for bonus side effect for you guys if guy have 87% 6 day character HE DONT RISK THIS FOR pvP IF HE DONT NEED!!!not when price for lose is 20% sick weak guy on the beach IS REDUCE KoS I know, is crazy I saying this but think on it I saying again IS REDUCE KoS!!! :o what the fuck I am doing, I kill my style for play :(but it make DAYZ BETTER GAME :thumbsup: :D Edited October 15, 2013 by KoS 20 Share this post Link to post Share on other sites
dallas 5195 Posted October 14, 2013 (edited) I kind of like the idea of diminishing returns, the more you die, the more the "survival game" should discourage you from dying again. I'm not sure how, but I'd like to see "days lived" play a part, maybe increase your base stamina. Not too overpowered, just something to make you think twice, when loot cycling NWA or contemplating life at the top of a lighthouse. I'd love if the gameplay AI decided to spawn you with a broken leg, if you commit suicide near the beach. Don't like to spawn in Kamenka? Okay, let's respawn you near Komarovo with an infection. Edited October 14, 2013 by Dallas 6 Share this post Link to post Share on other sites
elf cakes 559 Posted October 14, 2013 are you saying that less kos makes dayZ a better game? http://sale.images.woot.com/Iron-Ef5yDetail.png aheuhe 1 Share this post Link to post Share on other sites
rossums 2190 Posted October 14, 2013 I think this would be a good addition for player spawning.It makes sense that if you are waking up on the beach, in the cold you're not going to be feeling 100% and it will also give players something to do as soon as they start (Food, get yourself warm, drink)Not sure about all the different food groups (protein, carbs, etc) since I feel it will over-complicate things, especially for newer players.Once you are healthy it's easier to maintain your health but the beginning is more of a mission to get yourself healthy in the first place.The only downside I could see to this is that it makes new-spawns a lot more vulnerable so I'm not sure how it would play out (It would probably work if the spawns were a bit more random than currently though). 3 Share this post Link to post Share on other sites
dallas 5195 Posted October 14, 2013 I'm saying that DayZ was intended as a survival simulator, not a respawn simulator. 8 Share this post Link to post Share on other sites
sixfeetgiantbunnyrabbit 40 Posted October 14, 2013 posted my question a few month ago when the topic of half dead new spawns already came up: since most populated servers are private servers anyway, can someone test this on his server? make people spawn with 2000 blood and see how it goes. i´d very much like to test this. 1 Share this post Link to post Share on other sites
Blanketz 4 Posted October 14, 2013 This is a good idea :) 1 Share this post Link to post Share on other sites
enforcer1975 1111 Posted October 14, 2013 posted my question a few month ago when the topic of half dead new spawns already came up: since most populated servers are private servers anyway, can someone test this on his server? make people spawn with 2000 blood and see how it goes. i´d very much like to test this. Most likely >escape>abort... Share this post Link to post Share on other sites
Guest Posted October 14, 2013 posted my question a few month ago when the topic of half dead new spawns already came up: since most populated servers are private servers anyway, can someone test this on his server? make people spawn with 2000 blood and see how it goes. i´d very much like to test this. I'd be up for giving it a shot! Share this post Link to post Share on other sites
SalamanderAnder (DayZ) 1747 Posted October 14, 2013 (edited) For real this time. But I think what KoS is really getting at is that orienting more of our play time actually surviving and maintaining our character's physical condition will literally take time and energy away that would normally be spent killing other players. Not that PvP is necessarily a bad thing. I agree. Edited October 14, 2013 by SalamanderAnder 2 Share this post Link to post Share on other sites
Bludy 324 Posted October 14, 2013 cool idea! should be at least implemented like an event..or spawn condition in winter is seasons take place is SA aswell..good idea really. Share this post Link to post Share on other sites
harley001 315 Posted October 14, 2013 I don't mind kos. As long as the bandit gains something. Its the bastards that shoot on sight and then don't even honor me by putting my loot to use that peeve me off! I actually like the ideal but it seems a bit too hard. Starting off with a infection is too much. And half blood please instead of low blood? Share this post Link to post Share on other sites
DemonGroover 8836 Posted October 14, 2013 I kinda like this idea. If you have washed up on the shore (assuming this is the case) then you would be cold, tired, hungry and possibly injured. Your first thoughts would be to get warm, fed and medical attention instead of bolting to your mates or your ex body. However this wont stop clans and team mates picking you up, healing you and handing over your gear they picked up for you. It's for these reasons that i like to play Lone Wolf the majority of the time. Dying and Respawning means a lot more when you truly have to start over again. 2 Share this post Link to post Share on other sites
LancerG2 369 Posted October 15, 2013 I actually had trouble reading this. TLDR version please? Share this post Link to post Share on other sites
wild_man 4442 Posted October 15, 2013 (edited) However this wont stop clans and team mates picking you up, healing you and handing over your gear they picked up for you. you missing important point demongroover is take TIME and EFFORTS get player to good health this require new health system base on time not eat 12 steak full blood in 10 seconds bullshit :huh: eat some play some rest some eat more drink water etc slowly becoming fit and strong maybe take minimum 8 hour play time or something like this ;) more like real life way it don't stop clan pick up friend from beach but it definitely stop miracle cure and give true value for life :D Edited October 15, 2013 by KoS 1 Share this post Link to post Share on other sites
harley001 315 Posted October 15, 2013 you missing important point demongroover is take TIME and EFFORTS get player to good health this require new health system base on time not eat 12 steak full blood in 10 seconds bullshit :huh: eat some play some rest some eat more drink water etc slowly becoming fit and strong maybe take minimum 8 hour play time or something like this ;) more like real life way it don't stop clan pick up friend from beach but it definitely stop miracle cure and give true value for life :D EIGHT HOURS!?!?!? :o Make it 1 and a half hour or three hours, man....8 hours is too cruel. :( Share this post Link to post Share on other sites
Day Unit 18 Posted October 15, 2013 (edited) EIGHT HOURS!?!?!? :o Make it 1 and a half hour or three hours, man....8 hours is too cruel. :(I would think eight hours is perfect. And a large chunk of my gameplay sessions after the first eight hours would focus on building up food storage before winter, if we're near winter, and at least half of the time I should be thinking about food and water and where I can get more food and water to keep myself in good condition. It should be the same as real life in that you HATE the feeling of going hungry or thirsty. Edited October 15, 2013 by Day Unit 2 Share this post Link to post Share on other sites
wild_man 4442 Posted October 15, 2013 I would think eight hours is perfect. And a large chunk of my gameplay sessions after the first eight hours would focus on building up food storage before winter, if we're near winter, and at least half of the time I should be thinking about food and water and where I can get more food and water to keep myself in good condition. It should be the same as real life in that you HATE the feeling of going hungry or thirsty. this guy understand :thumbsup: ;) dayz should be most cruel game on planet point of idea is to give value to character, longer times and more efforts it taking to get strong less you want to die or risk death from pvp :D TIME IS THE ANSWER TO THIS PROBLEMS :thumbsup: :P Share this post Link to post Share on other sites
enforcer1975 1111 Posted October 15, 2013 (edited) I kind of like the idea of diminishing returns, the more you die, the more the "survival game" should discourage you from dying again. I'm not sure how, but I'd like to see "days lived" play a part, maybe increase your base stamina. Not too overpowered, just something to make you think twice, when loot cycling NWA or contemplating life at the top of a lighthouse. Maybe you could link players behaviour rather than the days lived with how you will spawn the next time.A normal player would not die twice a day so let's say you have two free lives a day without beeing affected. The normal player would normally go out of trouble and try not to die while the KoS player would run to the next gunshot he hears or the last position he died to get his gear and continue. Here comes the educational measure encouragement to play more normally..if you happen to die more than that you spawn in bad condition and the more you die during the day the worse your condition is when you spawn, not only would it occupy the player but also his comrades to treat him in case he has some. Kind of like the 5.56 wounds binds soldiers to carry their friends equipment. Having to do the same would keep him and his mates from KoSing for a while. This would also affect players who suidice by zombie on a bad spawn location. It resets every 24h.You can never raise the value of virtual life bacause it's just "virtual"? Who cares if you can just respawn. Edited October 15, 2013 by Enforcer Share this post Link to post Share on other sites
wild_man 4442 Posted October 16, 2013 Maybe you could link players behaviour rather than the days lived with how you will spawn the next time. no >:( is survival simulator not behave good way simulator :D in life if you are good person or bad person Have zero affect ON PHYSICAL this idea is about make guys invest in character so they don't want to die :o this will AFFECT BEHAVE of all player good and bad :thumbsup: :P Share this post Link to post Share on other sites
AP_Norris 1018 Posted October 16, 2013 Why are you gaining electrons KOS? Share this post Link to post Share on other sites
wild_man 4442 Posted October 16, 2013 Why are you gaining electrons KOS? ??? :huh: maybe you mean neuron??? Share this post Link to post Share on other sites
Wayze 549 Posted October 16, 2013 The idea is good, but I don't think it will be enough. If I died 100 times, well I know every step to survive the first few hours. I will be a master in respawing. There will be no difference between my "weak" and my "strong" me. Additionally to that I don't think that sprinting faster will add a real value to my character. Sure, it will be cool, but the most important question is, will sprinting faster be more valuable then a M4?I really don't think so. And as long as this is the case, as long as a weapon is more valuable then your life, the game is no real survival game. Can't ask that enough:Do you carry a weapon to live or do you live to carry a weapon? Share this post Link to post Share on other sites
wild_man 4442 Posted October 16, 2013 The idea is good, but I don't think it will be enough. If I died 100 times, well I know every step to survive the first few hours. I will be a master in respawing. There will be no difference between my "weak" and my "strong" me. advantage for be strong and fit guy you will be more strong so aim heavy gun easier you run faster you carry heavy backpack more distance less rest you swim better you climb ladder better you do thing like fix car quicker recover faster from infection recover faster from gunshot injury only small change but after time all is adding up for big difference, point is all guys WILL WANT FAST STRONG FIT character :thumbsup: :D if you put 6 - 10 hour gameplay for achieve this when you are 75% - 100% idea of being 20% or whatever for fresh spawn make you care about dying right now NOBODY CARE ABOUT DYING :o only care about gear, is make game comedy of die run to body start again in better way :huh: and if guys value character they think again before start pvP if they don't need for me is no negative for this idea ONLY POSITIVE for all player B) Share this post Link to post Share on other sites
harley001 315 Posted October 16, 2013 this guy understand :thumbsup: ;) dayz should be most cruel game on planet point of idea is to give value to character, longer times and more efforts it taking to get strong less you want to die or risk death from pvp :D TIME IS THE ANSWER TO THIS PROBLEMS :thumbsup: :P but.....but....eight hours. That is almost meh whole day. There is cruel then there is time consuming. Can't you make it four hours? Share this post Link to post Share on other sites