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Ozelot (DayZ)

Give me one logical reason why gear destruction will delay KOS

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first thing in standalone will be KOS. regardless of bullets. if no gun ill chop them. keep the KOS bias arguements going though. its entertaining watching people get it so wrong.

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Well, yes, but it's something of a secondary consideration... if I have bullets flying towards my face I'm not going to be thinking about them hitting my backpack or night vision, eh? :lol:

 

No, the point was more that instead of thinking 'I don't want to die and lose my gear so I'll take this guy out' you might think 'I don't want to get hit and risk damaging/destroying my gear so I'll stalk/avoid this guy until I know that he isn't a threat'.

 

its entertaining watching people get it so wrong.

 

Tell me about it...

Edited by mZLY
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*Headshot* Gears fine.

 

NVGs? Radio Headsets(yes radios will be in the game and you can set them to passive listen then hear what will be going on in another area)? Aside from that, there are now helmets that will stop the first headshot. so you can shoot them in their hoodie which likely has gear and risk ruining that but likely put them down with the first shote/burst or shoot them in the head and hope you destroy enough of the helmet that your second shot actually kills them... that is after they get alerted and start doing the Funky Chicken to avoid getting headshot a second time. ;)

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NVGs? Radio Headsets(yes radios will be in the game and you can set them to passive listen then hear what will be going on in another area)? Aside from that, there are now helmets that will stop the first headshot. so you can shoot them in their hoodie which likely has gear and risk ruining that but likely put them down with the first shote/burst or shoot them in the head and hope you destroy enough of the helmet that your second shot actually kills them... that is after they get alerted and start doing the Funky Chicken to avoid getting headshot a second time. ;)

Devblog video confirms that if you get shot in the head with a helmet on, you get knocked out.

 

It's NOT realistic at all to take a shot to the head and keep standing, even with a heavy-duty ballistic helmet on. Unless you're getting grazed by like a .22 from far away or something.

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Devblog video confirms that if you get shot in the head with a helmet on, you get knocked out.

 

It's NOT realistic at all to take a shot to the head and keep standing, even with a heavy-duty ballistic helmet on. Unless you're getting grazed by like a .22 from far away or something.

 

Devblog also had the item damage turned WAY up. We can't be certain that the item will be destroyed in one shot. Yes, certain calibers are going to pop right through that helmet if the angle isn't bad, but grazing hits do happen. There was a soldier last year who took a heavy machine gun bullet to the helmet, the bullet striking at a good penetration angle, and walked away with a concussion. Yes it was very lucky and the round should have penetrated but smaller caliber rounds at an angle should glance off.

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so to cure kos we become robocop ?

 

I doubt ballistic gear will be all that common, but it might be a great find in the game. 

As already stated there is no "cure" for KOS that doesn't mean we can't discourage it. 

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Have you noticed Epoch being very popular lately?  People like doing things other than KOSing.  Epoch reminds me of Minecraft due to the modular buildings.  I've noticed servers setting up invulnerability zones to prevent griefers wrecking people's hard work.  I for one would never put the investment if someone could heli suicide and destroy hours of work.  Especially since you could easily survive in the game with just a backpack, axe, knife, canteen and matches.  The Epoch gaming mode sounds care bearish and isn't my cup of tea but it seems to provide a venue for a lot of current players.

 

On the other hand Vanilla has no permanency that some of the other mods have.  If standalone intends to follow the same path as the current vanilla I'm afraid the gaming behavior will be the same.  Without too many things to do what is a guy to do with a DMR and 7 mags?  

 

By the way I set up a private hive with AI max out with no zombies.  Yes it's not the mod that Rocket intended but it allowed me to tinker with the mod.  It definitely made the game harder.  Didn't survive more than several hours and high value areas you needed to go in 3-4 man squads or you would certainly die.  I helped out another server admin and transferred the AI over to his medium pop Epoch server (with Zombies) and players would group up in teams to raid high value areas.  They definitely could not farm them as easily.

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Devblog video confirms that if you get shot in the head with a helmet on, you get knocked out.

 

It's NOT realistic at all to take a shot to the head and keep standing, even with a heavy-duty ballistic helmet on. Unless you're getting grazed by like a .22 from far away or something.

Well, lets see. The devblog showcases the game in its alpha state, far from a finished product. The helmets will most likely be more realistic as the game progresses in development.

 

Also, it's a VIDEO GAME. Do you believe everything in a video game has to be 100% accurate and logical? Not often do I see people running around in nanosuits and mechanized armor. So the helmets may be a tad OP at the moment? Whooptie.

 

You're also false. Most ballistic helmets can deflect shots from most small arms fire from 50, 40, and even 30 yards with minimal to moderate trauma to the wearer. These round include .45 ACP, .357 Magnum, .22 LR, 9mm, .380, and from far enough ranges, 7.62x39 and 5.56 NATO.

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I doubt ballistic gear will be all that common, but it might be a great find in the game. 

As already stated there is no "cure" for KOS that doesn't mean we can't discourage it. 

doesnt mean you have to add stupid gear like that either but its looking like it will be .

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doesnt mean you have to add stupid gear like that either but its looking like it will be .

 

Ballistic Vests and such are "stupid"... but a DMR is not? What criteria are we using to determine what gear is stupid here? "Can't be used to shoot someone = Bad Gear. Actually keeps someone from being shot = Stupid. Shoots people = Good" <- something like that?

 

Ballistic gear is as widely available as say... M4A1s. In fact I can buy it on the internet right now as I type that so it is basically MORE available. 

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doesnt mean you have to add stupid gear like that either but its looking like it will be .

How is it 'stupid gear' - it's pretty common throughout the world.

Don't worry, you can still kill your new spawns on the beach like the scary little bandit you are, I'd assume it'd be pretty rare if implemented.

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first thing in standalone will be KOS. regardless of bullets. if no gun ill chop them. keep the KOS bias arguements going though. its entertaining watching people get it so wrong.

You're right. KoS will remain a problem in the SA as long as the community is full of single-minded halfwit brain-dead turds.

 

My verdict? Banishment. It's not that we don't like you or want to keep you from playing the game. It's just that we don't like you and don't want you to play the game.

 

The council of elders has spoken. Begone with this filth.

Edited by OfficerRaymond
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You're right. KoS will remain a problem in the SA as long as the community is full of single-minded halfwit brain-dead turds.

 

My verdict? Banishment. It's not that we don't like you or want to keep you from playing the game. It's just that we don't like you and don't want you to play the game.

 

The council of elders has spoken. Begone with this filth.

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You can't. Because it won't.

 

I don't shoot people to get their gear in the game now. I shoot them so I won't lose mine. And I'm really not going to be too concerned about shooting some guy with just a flashlight, just incase I might break it, even if I did care.

 

I will continue to lone-dog it and kill everyone I meet, armed or not.

 

Congratulations, you are the problem.

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As much as I think killing EVERYONE you see is stupid, this is DayZ. It's your story, if you don't like it just go play pony adventure quest or something.

 

But 99.9% KoS, is a damn problem.

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So you own a Wasteland server?

 

Not sure if you were being facetious but I'll bite. No I own a public hive server.  I was simply experimenting on my personal set of computers.  But you know a persistent wasteland server where zombies are not the focus is not a bad idea but that's not for this forum.

 

The experiment/test was to see if some other dynamic introduced (in this case AI) would change how most people would play.  In this case very difficult AI with gear presented significant enough challenge that people would band together for a common enemy.  The AI provided enough risk (death) and reward (loot) for 'most' players to not view them as OP or annoying.

 

Yes it takes a bit of focus off the zombies but I don't think it hurt the Private Epoch Mod we changed.  In the end zombies are what made the world go into shit (provides the back drop) but the real danger is your rivals (real life or AI) competing for the same resources.

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Not sure if you were being facetious but I'll bite. No I own a public hive server.  I was simply experimenting on my personal set of computers.  But you know a persistent wasteland server where zombies are not the focus is not a bad idea but that's not for this forum.

 

The experiment/test was to see if some other dynamic introduced (in this case AI) would change how most people would play.  In this case very difficult AI with gear presented significant enough challenge that people would band together for a common enemy.  The AI provided enough risk (death) and reward (loot) for 'most' players to not view them as OP or annoying.

 

Yes it takes a bit of focus off the zombies but I don't think it hurt the Private Epoch Mod we changed.  In the end zombies are what made the world go into shit (provides the back drop) but the real danger is your rivals (real life or AI) competing for the same resources.

I don't disagree with adding AI at all (many forum members don't agree), there should be a source of 'fixed' emotion if you will. Players are volatile, they'll always be volatile. One day they're a hero, another day they're a bandit... that's why people play DayZ. You can play whatever role you want. That is what makes DayZ so great, but also makes it kinda loopy and one sided. That sense of chaos is great for a post-apoc setting, but I personally think there should be set 'roles' that players just can't fill.

 

However.... Taking zombies out of a zombie game is...I don't even know man. I'm not trying to be derogatory, and I apologize if I come off as such. But when you take the zombies out of DayZ (regardless of how 'frightening' they are in the mod), you essentially have a Apocalyptic style Wasteland server that is labeled as a DayZ server.

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As much as I think killing EVERYONE you see is stupid, this is DayZ. It's your story, if you don't like it just go play pony adventure quest or something.

 

But 99.9% KoS, is a damn problem.

the problem is its a snowball effect scenario...

 

1 guy KoS' fulltime.. his victims get tired of being betrayed n shot on sight. so they start KoSin..

 

now those guys go out and create more KoS'ers and so forth..

 

soon we end up were we are today..

 

no one is playing Dayz anymore, they are just playing DM along the coast game..

 

YAWN.....

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Trying too hard to discourage KoS/PvP in the standalone will be its downfall. What are you carebears going to do, build a house together? Log out and sit in the woods for a month then come back and marvel at how long your character has been alive?

 

 

 

Raises my blood pressure reading this idiocy.

 

 

Not carebears.. Smurfs will ill tempers.

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So is there actually anything that the devs can do to make KoS less?

 

A lot of players don't kill for gear so the gear degradation probably wont bother them.   I actually think a lot of players don't even realise it is a survival game and think it is just some massive DM on a huge map.  I have a couple of friends who were not impressed when i explained that the SA will not be anything like the mods they currently play (Overwatch i think)

 

Ideas?  To those who KoS - is there anything that would prevent you from doing so?

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If weapons and ammo are sparse enough that you have to think, "I might not be able to replace this ammo!" then we'll have less KoS.

 

I look forward to a anti DM more SA game.

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I think that less ammo, and more audio awareness of zombies could be a start. 

 

If we can hear a gunshot then zombies should as well and investigate. There have been countless times you hear a far off gunshot and the zombies are oblivious. Some of them should meander in the direction of the shooting.

 

These wont stop KoS but i think we need more reasons not to shoot.

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