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Will Dayz SA spend a year of development not fixing the two main issues from Dayz?

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ARMA 3 is a shit pile filled with broken promises, it's probably my biggest disappointment of the year, hoping they would fix the issues from ARMA 2 and they just didn't. They kept saying performance would be the biggest thing they focus on and it's worse than ARMA 2, I get 20-30FPS on a 4770k, 780, 16gb ram, ssd etc etc. All we got was a game engine that runs poorly, there isn't any game there and trying to find a fun server is like a needle in a haystack because they couldn't be bothered to make good game modes of their own. 

 

Every time I see Dayz SA all I notice are the two problems I wanted fixed and that's 1. Zombies and 2. Performance. If they aren't fixed by release I have to wonder what the year has been for? The top reason why I don't play is the zombies, the performance would be the icing but I noticed to get the frame rate stable they had to play the last video out without the zombies, everything before that it has looked about 20fps and worse. The Mod already has made zombies really annoying in recent months with the whole infection thing and how like every other hit gives you it. The developers can lie all they want about the infection rates but all I know is it caused all my friend who were still playing to quit. Judging by the annoying jumping of zombies in the SA, they're going to be even worse and they still suck at path finding, like how hard is it to make zombie A.I? Even Warz did a better job lol.

 

The whole MMO server thing IMO is something I don't care for, I'm happy with how the game works now and I barely have a problem with hackers, I just pick good servers. It's also something that could be bad for the hit detection, the frame rate, lag, customizability... like if you cannot mod it then it's a huge step back because playing on all the modded servers is what makes the game good. So how that goes is either going to be really good or really bad. 

 

One thing is for sure though, it needs mod support to fix all the crap the developers do wrong with it, this is why private servers are way more popular because the way Dayz went was shit and modders are doing a far better job.

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ffs 

 

I'll just put this here, I hate it when people rip into ArmA III. Its like 4 days old and people are saying 'this game is shit, no campaign, shitty physics, recycled vehicle models blah blah blah,' do you realise they have been working on a 270km2 map? Do you realise they have been fixing bugs and other errors that would've made the game unplayable upon release?

 

pah. I like ArmA 3, is very fun. I get 30 - 40 on 'standard' settings and I have no problem mucking around in the editor and creating my own missions.

 

You may think the 2 main issues are zombies and performance. Others might identify them as hackers and glitchers. I, like many other people won't really care if the SA is still 'meh' I'm still gonna buy it and play the shit out of it. Like every other game, in the first week of release there is HEAPS of bugs and glitches that are yet to be asessed and fixed up :)

Edited by dulix11
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What you're saying is that you do care about performance, but you don't care about the network bubble.. You might wanna look up, why they are working on the network bubble.

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ARMA II was never intended to work with DayZ, and as you can see, it kinda doesn't. I appreciate every effort going into the SA - it's a hard thing to do. They're trying their best to make it work.

I had fun in DayZ, regardless, the open world lead many possibilities to happen, and things did happen. It wasn't the coding or the way the game played, but how people played it that made me love the experience. I'm sure DayZ Stand Alone won't be any different.

Things can be improved on, and why they're still working on it 10 months after the original 'release date'.

 

I hope you'll enjoy the SA, the dev team will take your feedback and work with it. Most likely if you have any issues, you won't be the only person having the issues.

Hence why it's going to release as alpha.

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I can't find one thing that OP said that isn't complete bullshit.

How OP managed to turn on the computer and navigate here is news to me, maybe he has a helper?

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I was a bit disappointed to find no campaign in Arma 3 - but it is coming, for no extra charge. I find the frame rates to be about the same as I get for Arma 2 (around 30 fps).

 

Zombies - Rocket has said that the current zombies in the SA are not up to scratch and has proposed new, simpler, zombie AI/ pathing mechanics which isn't boot strapped from existing (soldier) AI.

 

Implementing the network bubble will improve performance. As is, the client (I think) gets updated when anything happens anywhere in the map. As rocket has said, this may not be a problem now but with the addition of the new loot system, persistent item damage system, etc, as well as thousands of zombies and potentially 100+ players - the network bubble will be a must for performance.

 

I understand you're frustration comes from a love of DayZ, you have to realize that the original concept has over time become twisted by modding into an array of different beasts. Dean is making the game he originally envisioned. Though I would like to see some modding possibilities for dayz in the future.

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I can run A3 with prettier graphics with same fps as A2 so it's running better. I never heard that there will be multiplayer optimization and CPU utilization fixes in A3 compared to A2 so I was expectiing exactly the same. A3 is already in a better shape than any other Arma before but I still suggest to wait couple months when the campaign, good mods and missions are out. They release it too early again but this time it's already smoother so it's easier to continue from this point.

 

About DayZ haven't you heard that they are making the zombie AI pathfinding from scratch? MMO style opens up huge amount of possibilities with low performance cost compared to the Arma style engine. You would cry yourself to the death if they hadn't made that decision. First you bash how you're not happy how A3 performs in MP but then you're very happy how A2 DayZ perfoms in MP. That doesn't make sense at all because the performance in MP pretty identical on both. Mods can come later when the game is stable enough.

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The very way they're building the engine has a lot to do with optimisation but true optimisation with feedback from Nividia and AMD etc. comes later on in development as with any other game.

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Why does everyone complain about infection? I haven't been infected in... well I can't even remember!?

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I can't find one thing that OP said that isn't complete bullshit.

How OP managed to turn on the computer and navigate here is news to me, maybe he has a helper?

Well he's 100% correct about how shitty, garbage, bullshit optimized arma is. 

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One thing is for sure though, it needs mod support to fix all the crap the developers do wrong with it, this is why private servers are way more popular because the way Dayz went was shit and modders are doing a far better job.

Well, I think private servers are more popular then public because they are mostly hacker free. Additional to that on private servers you have the option for 1000 helis.

 

I hope DayZ will never support mods!

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I agree they messed up with the zombies. WarZ did do a better job with zombies but RV engine can do things the WarZ can only dream of so it's a pointless comparison. If making the zombie AI was easy it would have been done by now. The point is, they should have realized earlier these zombies are not going to work. I remember rocket saying he's happy with the zombies and yet every time we would see them in a video they would still look bad. They really should have started the whole process of rewriting the AI from scratch all the way back.

The rest is either your opinion or complete nonsense. Without the MMO architecture, what would have been the point of the standalone in the first place? Sounds like all you want is a repacked mod with improved performance. And how DO you improve performance while also having thousands of zombies all spawned server side? By doing what you apparently "don't care for".

Modded servers don't make the game good. In fact, they are everything that's wrong with the game at the moment. No private hives is one of the best things about DayZ standalone and I hope it lasts as long as possible.

Edited by Rista
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Well he's 100% correct about how shitty, garbage, bullshit optimized arma is. 

The Arma engine is far from shit, but some aspects are not as optimised as they could be.

Most of the lag from DayZ is with the zombie implementation, that's not because the Arma engine is bad - it's because the engine wasn't made to support the large number of concurrent AI zombies in such a manner.

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Hello there

 

Miffy, I think your expectations will not be met with the SA's alpha release.

 

You're probably better of playing the "shit" mod on private servers.

 

If you do decide to buy then do your research beforehand, if A3 upset you that much then the alpha release will most likely drive you over the edge.

 

rgds

 

LoK

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for me is ok game coming alpha, slowly make new feature when is ready. ;)

 

is one year for final game? cool, is mean for 12 month we don't see everything in rocket brain. :D

 

I like too much BIS system for release and improve, listen player feedback and make fix.

 

I buy rome 2, Sega sell this one like full release, full price and game is fucked and SEGA don't care nothing. >:(

 

BIS do arma 3 in complete different way and I like. Alpha release, after beta, after full game and continue adding new things. :thumbsup:  :)

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Don't buy the Alpha. You WILL hate it. Research the MMO architecture and the network bubble before you say 'I don't care for it and don't need it.' Because I guarantee, you will want to rescind that statement after you realize what it does.

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Don't buy the Alpha. You WILL hate it. Research the MMO architecture and the network bubble before you say 'I don't care for it and don't need it.' Because I guarantee, you will want to rescind that statement after you realize what it does.

Yeh that's true.  Playing a game that is still in development isn't for everyone.  It does take patience to play something that may have content missing or massive bugs/issues etc, that's why games released in alpha are released at a reduced price.

 

I'd be very surprised if the initial launch goes smoothly tbh.  I'm expecting all of the servers to crash and burn and players to immediately identify game-breaking bugs.  It's how the devs handle these situations that I will judge them on.

 

Pretty much every game that I've played in Alpha has forums full of people screaming "I JUST BOUGHT THIS F***ING GAME AND IT DOESN'T EVEN HAVE *insert feature here*!".

 

I'd say as a potential buyer the responsibility is on you to first check exactly what it is your buying.  Now days with YT and 100's of gaming forums there really is no excuse to buy something without having all of the information you need to know whether or not the game's for you.

 

If in doubt just wait.  Ignore the hype and just watch the YT'ers play it, read other players feedback and then make your choice, it really is as simple as that in my eyes.

Edited by Fraggle
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Lol Miffy, as always you are incapable of looking into the things you complain about. No need to jump on you for the whole network bubble and optimization part since others already have but I will agree with some of the other posters and say you should not buy the Alpha. Wait a while for the polished release and save us all from the threads complaining about Alpha issues. I also suspect you are playing Wasteland if you are complaining about frame rates in Arma 3, so far every other mission I have run in Arma 3 has run smoothly. Was playing Altis life on an 80 person server (full) and for the first two hours after restart everything was running fine. It eventually started lagging but that is a fairly common problem with that many people and objects.

There will probably be frame rate issues in the beginning, crashes, and other miscellaneous nonsense during the Alpha and it will not be feature complete. If that sounds like something you do not want to be a part of wait 3-6 months for it to exit Alpha stage.

The one thing I will give you is the Zombie AI, it sucks that it is such as mess at this point and it sucks even more that it is going to take a while to get it sorted out.

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Oh boy it's you again; quick someone call the WAAAAAA-Ambulance!

 

 

I get a solid 50 frames per second on above average settings on the Arma 3 BETA, and I'm using an Asus G73jh. It's got a Radeon 5800 mobile series, for fucks sake.

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Miffy here you are complaining about something you know very little about if you dont like the way arma or dayz is bring made play a diffrent game simple!! Tbhe game has only just been released so why complain about bugs they will be fixed... I play dayz with average of 40fps in citys with a fx 6300 not overclocked hd radeon 7770ghz edition 8gb ram and a normal 320gb hdd on very high with no problems what so ever!!

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ARMA 3 is a shit pile filled with broken promises, it's probably my biggest disappointment of the year, hoping they would fix the issues from ARMA 2 and they just didn't. They kept saying performance would be the biggest thing they focus on and it's worse than ARMA 2, I get 20-30FPS on a 4770k, 780, 16gb ram, ssd etc etc. All we got was a game engine that runs poorly, there isn't any game there and trying to find a fun server is like a needle in a haystack because they couldn't be bothered to make good game modes of their own. 

 

What the hell are you doing to your poor computer? My computer is just slightly less powerful than yours without a SSD and I get 40 FPS steadily and go up to 50-60 in empty areas. 

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I love Arma 3. But I also have the advantage of being part of a really good gaming group. We are always looking for people to play on our server. It's laid back and fun for all. 

 

I would definitely suggest following the mod installation guide while installing all of the mods we use. Also, acre is a must. Here's the link to the site. And a separate link to our guide on setting up all  the mods, seriously man use the svn method. It will save you hours of work and headache from trying to install each one manually.

 

site:

http://disgamingcommunity.enjin.com/home

 

Mod installation tutorial also contains a video on installing acre which you have to do manually:

http://disgamingcommunity.enjin.com/forum/m/11404557/viewthread/7507450-arma-3-server-supported-mods-tutorial

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I run Arma 3 fine the only thing that lags really awfully is the wasteland servers but I was told it had to do with the coding of the mission its self that was messing with performance just take a deep breath relax and wait I'm sure everything will work out fine :)

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