ratava 1 Posted September 17, 2013 there a client update to this as well? Steam seems to have not updated this time (last patch they updated before the server did). HFB Servers seems to have not made this available yet as well. Share this post Link to post Share on other sites
chrithu 59 Posted September 17, 2013 Any ETA for sixupdater? Share this post Link to post Share on other sites
fluxley 2228 Posted September 17, 2013 there a client update to this as well? Steam seems to have not updated this time (last patch they updated before the server did). HFB Servers seems to have not made this available yet as well. Client files are in the op, and as always it can take a while for some server providers to go over to the new server files. Share this post Link to post Share on other sites
other_barry 9 Posted September 17, 2013 So if my character is currently infected (which he is :( ), will I immediately be considered "fully infected" under the new system? Share this post Link to post Share on other sites
chrithu 59 Posted September 17, 2013 So if my character is currently infected (which he is :( ), will I immediately be considered "fully infected" under the new system?Yes. Share this post Link to post Share on other sites
Hermon Li 2 Posted September 17, 2013 So if my character is currently infected (which he is :( ), will I immediately be considered "fully infected" under the new system?Same problem, and hospitals aren't spawning loot for me either -,- Share this post Link to post Share on other sites
fluxley 2228 Posted September 17, 2013 "fully infected" is the same as the old infected status from the last patch, that hasn't changed. Only change is that there is now a pre infected state "sepsis", which delays the full effects of infection and gives you more chance to prevent full infection through antiseptic wipes/bandages which are more common than antibiotics. Share this post Link to post Share on other sites
plevel 14 Posted September 17, 2013 big enough? it was already way too huge and it was in the way before so now you will play dayz as a compas character compass now twice as big :/ it was big enough already, will it not just get in the way now? Share this post Link to post Share on other sites
facet 66 Posted September 17, 2013 Looks promising. Let's see how infection works now. It can destroy whole gameplay for me, but what I know?Fingers crossed changelog looks sweet. Share this post Link to post Share on other sites
U.G.N - Jedi Panda 1319 Posted September 17, 2013 (edited) 1.8 working well on my server. 64 players online, no reported issues :) Edited September 17, 2013 by U.G.N - Jedi Panda Share this post Link to post Share on other sites
BioHazard050 49 Posted September 17, 2013 Damnit, makes me wish i still had my server, i would have fun tweaking the new code. :PLooks like a good patch Razor. ;) Share this post Link to post Share on other sites
seaweeduk 97 Posted September 17, 2013 The battleeye filters you release with are a joke Share this post Link to post Share on other sites
haywardgb 129 Posted September 17, 2013 The battleeye filters you release with are a joke What do you mean? I'm asking seriously btw because i'm always keen to learn about exploits on my server etc.. Share this post Link to post Share on other sites
r4z0r49 4761 Posted September 17, 2013 The battleeye filters you release with are a joke We don't run filters on any of the test servers and never will. Faco does his best to keep them update as we go along. You are more then welcome to send pull requests to faco to update as you find issues. Share this post Link to post Share on other sites
John69 64 Posted September 17, 2013 Been fishing up the coast, caught some seabass...coocked it....love the patch :) 4 Share this post Link to post Share on other sites
Singularis 4 Posted September 17, 2013 Amazing patch! Thanks. Share this post Link to post Share on other sites
UbiquitousBadGuy 846 Posted September 17, 2013 Reading these change logs always make me tingly. :) Share this post Link to post Share on other sites
r4z0r49 4761 Posted September 17, 2013 Reading these change logs always make me tingly. :) I hate doing long change lists my disabilities and typing do not mix well at all :-(. Lets hope we can release much faster with the new system in place :-) Share this post Link to post Share on other sites
seaweeduk 97 Posted September 17, 2013 (edited) We don't run filters on any of the test servers and never will. Faco does his best to keep them update as we go along. You are more then welcome to send pull requests to faco to update as you find issues. I don't think thats a very smart way to do things, I'm sure its easier for development but someone should definitely test them fully before any release last 2 patches there's been kicks for basic things that we noticed within 10 minutes of having server up Edited September 17, 2013 by seaweed Share this post Link to post Share on other sites
r4z0r49 4761 Posted September 17, 2013 I don't think thats a very smart way to do things, I'm sure its easier for development but you should definitely test them fully before any release last 2 patches there's been kicks for basic things that we noticed within 10 minutes of having server up I don't have the hours in the day to take responsibility for 3rd party systems sorry. Unless you fancy paying me so i can drop one of my jobs :-( The fact is every member of the dayz dev team do this for free in there spare time and most of us all work so everything done is done in our spare time for free just for the love of it all. 16 Share this post Link to post Share on other sites
seaweeduk 97 Posted September 17, 2013 I don't have the hours in the day to take responsibility for 3rd party systems sorry. Unless you fancy paying me so i can drop one of my jobs :-( The fact is every member of the dayz dev team do this for free in there spare time and most of us all work so everything done is done in our spare time for free just for the love of it all. Not asking you to do it personally but why not the person who puts the filters together in the first place? Surely they can run a test server just like BMRF did before a patch is released? Anyway the patch itself is brilliant so far so congratulations on your hard work it is much appreciated. Share this post Link to post Share on other sites
icomrade 201 Posted September 17, 2013 (edited) I would like to suggest the naming convention for spawn selection in server names. I.e. SS:ON. so in the name for a server with cross hairs, spawn selection, no name plates, and third person it would be. [CH:ON|TP:ON|NP:OFF|SS:ON] just to make it easier for all of us. :) Also if you would like to help test the latest beta, I am forcing it on my server, FR16, Download it here http://www.arma2.com/downloads/update/beta/ARMA2_OA_Build_108074.zip and connect, report any problems on the github as an issue or in the feedback thread. Being able to force this beta on all servers would be an important step forward for security. Thanks in advance to anyone that tests. Edit: Playing on this server will also help speed up filter improvements since we wouldn't need to collect logs from other hosts. Edited September 17, 2013 by icomrade 1 Share this post Link to post Share on other sites
Clumzy (DayZ) 377 Posted September 17, 2013 Weapon balancing and spawn select? Not too sure I like the sound of that... Share this post Link to post Share on other sites
U.G.N - Jedi Panda 1319 Posted September 17, 2013 Is spawn select enabled // disabled by default? Share this post Link to post Share on other sites