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easily looking behind you

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one annoying thing about dayz is looking behind you sure it is easy but just too much of hassle to deal with and fingers are just in awkward position. way to make this easier is pretty simple when you are sprinting you would simply press q or e then camera would turn 180 degrees and thats it. buttons are easy to reach and your fingers won't get tired. and all those who say oh it makes things too easy 'whaa whaa whaa' no it won't it just streamlines the feature that is far from perfect. i got this idea from outlast let's play and saw this feature and i was like wow that is genius.

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Sorry never thought this was an issue, i was expecting a Third Person Rant

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well it's not. fingers start to hurt when you do it too long and it's just awkward overall. it's better streamline features that are good but poorly done i rather have simple controls than over complex mess.

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I just use numpad.

You don't really need a hand on the mouse if you're not going to be aiming.

 

You could map the "freelook" or "directional-look" buttons to any key. Or have a separate "toggle freelook" button.

I dunno. Just spitballing TBH.

 

EDIT:

Just a thought.

You could map your keys so that holding "W" then pressing "Q" or "E" would look behind you.

That will work OK for the mod. It depends on how the functions will be set up (eg. leaning and walking at the same time) if you're talking about SA though.

There's always ways and means around it.

Edited by Chabowski

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if you guys understood game development you would understand what i'm talking about

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when i'm in the forest/without aggro i simply turn back and run backwards for a while..i'm not in a hurry when navigating the map..

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I use it tonnes, DayZ or not. I use L+Alt (default right?) and it doesn't bother me at all. My thumb just tucks under my hand and rests on the key.

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It's not hard - you just sound whiny.

Looking around you is meant to be an active choice that you are making, a simple passive hold button to look behind you is a bit ridiculous, it's already hilariously easy to see all around you - especially with 3rd person view - I don't see what the problem.

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I guess it's too hard to remap your freelook key to something more convenient for you?

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I guess it's too hard to remap your freelook key to something more convenient for you?

That would be TOO obvious.

Remember, we don't know about game development (apparently) so we don't know what we're talking about, there is no chance that he's just a fucking moron and can't bind simple keys. Noooo.

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My free look key is binded to space...my thumb sits there anyway so why not use it! :)

Edited by ToxicSludge
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if you guys understood game development you would understand what i'm talking about

 

I you understood game development you would use TrackIR instead of asking for a mirror or just remap your button  :lol:

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if you guys understood game development you would understand what i'm talking about

If you understood human motion and coordination you would know what happen when you look behind you while sprinting.

 

Also don't try to be me, this has nothing to do with understanding game development.

 

As Chabowski mentioned there are plenty of ways to remap the current controls to do what you want, from moving your freelook to a more convernient place, to moving the look left/right/center view to where it's more convenient to you.

 

I can see how a "look straight behind" key could be useful but i do not see a need to break out a specific function for it when we have a more general freelook that works just as well.

Edited by Lady Kyrah
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way to make this easier is pretty simple when you are sprinting you would simply press q or e then camera would turn 180 degrees and thats it.

 

But how would you lean then?

Sorry, I don't know anything about game development.

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But how would you lean then?

Sorry, I don't know anything about game development.

 

I think the idea was that it would be situational. You can't lean while running anyway so Q and E would assume the function of looking behind you whilst running, while still functioning as 'lean' the rest of the time.

 

It seems a bit silly to me when you can Alt so easily reachable with your thumb the entire time though.

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I wouldn't mind this, thinking of how to get a good view behind you you need to do more than just alt moving your head.

A button especially for this purpose would be great especially if your player also moves their torso from their waist to get more than just the corner of your eye looking behind.

I think you should be able to use this while driving and while running in first person perspective.

Maybe when looking behind you while proned the player will roll to one side and look down their body.

Also slight head movement before actually turning like in minecraft, atleast when your gun is lowered.

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My free look key is binded to space...my thumb sits there anyway so why not use it! :)

I might do that and start using MMB to click instead of scroll selecting all the time.

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I might do that and start using MMB to click instead of scroll selecting all the time.

 

The only things that I was ever using MMB for were doors and ladders so I figured it was a bit of a waste to use such a well positioned button for something so menial, that can be done with the scroll wheel. I use it for toggle zoom out now instead and I think that's definitely better, for me at least.

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Imagine you are moving on a North azimuth (000 degrees) toward an objective.

 

You want to scan 'front left' (315 degrees) while maintaining forward travel.
While moving forward, hold down 'strafe right', which puts you on a 045 azimuth.
Using the mouse, aim 'front left'; the two actions effectively cancel each other out, restoring your original 000 azimuth.

To scan 'front right' (045 degrees); 'strafe left'.

Remember, the less you aim to the left or right of your line of travel, the less it negates your strafing; you may deviate from your original azimuth by a few degrees as a result. Use terrain features as checkpoints whenever possible.

Advantages:

* No need for awkward thumb contortions.
* Faster engagement when required, as your weapon is now aimed where you are looking, not along your line of travel.
* Slight course changes, and 'jogs' resulting from this method make it that much more difficult for someone to draw a bead on you.
* Reinforces good navigation practice, and enhances situational awareness.
* Could make you appear unstable, therefore dangerous, to other players.

Cons:

* May require a bit of practice.
* Can run into a tree now and then, but hey, if you maintain situational awareness...

* Could make you appear goofy, therefore trollable, to other players.

 

Reserve Alt for when you're stationary.

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