ameo_koradi@hotmail.com 103 Posted July 25, 2013 For me 1st is better ! Share this post Link to post Share on other sites
domistyle 221 Posted July 25, 2013 I would prefer #2 or a version of #1 where you can move while changing weapons.Or maybe just a shorter animation. Share this post Link to post Share on other sites
taco241 393 Posted July 25, 2013 I also vote for option 1. Version 2 brings back painful memories of Counterstrike AWP/DE comboers. Any chance to up the speed of the animation to say, 3 seconds? 4 seconds of sitting still is a tad too long to leave oneself vulnerable. But either way...a welcome fix that'll avoid the dreaded inventory gear shuffle. Have a bean Share this post Link to post Share on other sites
Dagwood 680 Posted July 25, 2013 Because of the zombie claustrophobia exploit that exists in the mod (thanks arma), I feel it would be more balanced to have a longer holster/draw sequence. This, coupled with the less than perfect pathinding of the infected gives players more than enough time to draw a melee weapon. We should be punished with a couple of smacks to the face if we decide to draw our melee weapon out of frustration while being chased. 1 Share this post Link to post Share on other sites
RedNome 443 Posted July 25, 2013 No brainer for me, option one animation all the way. Quick switch for one looks shite and two is way too OP and would make zombies even more easy than they currently are. Share this post Link to post Share on other sites
Moxyz1 (DayZ) 10 Posted July 25, 2013 i think number 2 but with a slight delay like real life,, otherwise it would be like COD and we will see quickscoping. Share this post Link to post Share on other sites
Red Pyr4mid 11 Posted July 25, 2013 I'm voting for the 1st option, the secon one is unrealistic and too fast for PvP combat imho. Share this post Link to post Share on other sites
-Gews- 7443 Posted July 25, 2013 Animation - even if you can't move, it's still superior to no animation. You can't pull out an axe that quickly in real life anyways. If the length of time is a problem, perhaps the animation could be speeded up mildly, but changes without animations look really jarring. Share this post Link to post Share on other sites
BC_Hawke 276 Posted July 25, 2013 I vote for #1. While I wish you could at least walk during this animation, the second one is just too counter-strike. Believe it or not, it can be difficult to sling a rifle and pull out a hatchet in real life, especially while running. It wouldn't happen instantly. 1 Share this post Link to post Share on other sites
machiavelli 38 Posted July 25, 2013 I don't think anyone really wants an instant switch. But due to the engine, these are the only two choices?If a slight delay, animated or not, could be added to the movement while switching option, that would be the best route. As a simulator, arma should have been built with that in mind. I loathe so much the current weapon switching, either with melee or secondary. But an instantaneous switch is ridiculous, as this isn't battlefield or CoD. Share this post Link to post Share on other sites
s3b4 0 Posted July 25, 2013 definitely not the first one, it was one of the annoying things in the mod that u can´t switch under movmentand to be honest the animation is not that fancy that i want to see it a few thousand time in the next few years :)especially when i cant do anything else when its going on. so when movement + animation is no optioni would try the second one and maybe add a little attackspeed slow down for the first 3-4 hitsand /or a little less accuracy for the first few hits Share this post Link to post Share on other sites
Burt_Reynolds 15 Posted July 25, 2013 (edited) I don't see why you cant just allow the melee weapons in the pistol slot but I like the second choice better. Edited July 25, 2013 by Burt_Reynolds Share this post Link to post Share on other sites
applejaxc 2500 Posted July 25, 2013 Hello there Im going to be difficult. I loathe the way Arma "stops" you doing anything whilst changing over equipment (binocs are the worst offender) and so I tilt towards the insta change system, but is there a way you could implement a delay in time depending on what one is equipping? Rgds LoK CHANGE THE GODDAMN ANIMATIONS TO GESTURES INSTEAD OF MOVEMENTS! I'm not an expert on the ArmA Engine. I mean, I'm not Rocket's team of superstars after all. But you can mess with configs and then set "Custom action 17" and "18" to swap-to-sidearm/swap-to-whatever and do the swap while moving. Share this post Link to post Share on other sites
phillyjoker 10 Posted July 25, 2013 I'd vote like this 1) If possible have the insta-swap, but don't have a quick key to do this. You'd still have to open your bag, then insta swap it, like ACE. 2) Insta swap with 2-4 second delay 3) animation swap 4) insta swap that you guys are using now Also, are we going to be able to hold 2 primaries, or is this swap only for Melee/Primary? Share this post Link to post Share on other sites
pieeyedsniper 25 Posted July 25, 2013 First method for sure. 3-4 sec. is just fine. Share this post Link to post Share on other sites
sausagekingofchicago 4711 Posted July 26, 2013 I'm not a fan of insta-switch. Share this post Link to post Share on other sites
SmashT 10907 Posted July 26, 2013 After watching the video, the animation is not to bad tbh. Is switching tied to a hotkey though or do you need to open your inventory and click on the button to switch because that is also going to add time. Share this post Link to post Share on other sites
Mullraugh 1151 Posted July 26, 2013 Animated RUNNING version and we can all be happy! Share this post Link to post Share on other sites
Drbane 944 Posted July 26, 2013 Animated for sure, anything else would be fail. Share this post Link to post Share on other sites
Conzolax 16 Posted July 26, 2013 1st one with the animation. 2nd one is just to "CS". Anyway, nice work R4ZOR :) Share this post Link to post Share on other sites
Maarduuk (DayZ) 9 Posted July 26, 2013 The first one, beacuse with the second it would be too easy Share this post Link to post Share on other sites
FreshmeatDK 22 Posted July 26, 2013 I like the first one the because I don't like instaswitch. The fact that you have to stand still while doing it is maybe a bit annoying, but then again getting a weapon out while on the run might not be the easiest thing to do. Just to be absolutely certain: This means that the rifle no longer takes up space in the backpack, right? That one bothered me far more than the lack of quick action. Share this post Link to post Share on other sites
tommes 331 Posted July 26, 2013 The first one, beacuse with the second it would be too easyI hate that reasoning! Easy or hard should not be even something to consider. It should only be realism oder plausibility. Is it possible to switch weapons while running in real life? If so, then make the game likewise. NEVER EVER put annoying stuff in just to make things more difficult! That will only piss off the player and the only way to smooth that out is for it to be realistic or plausible. Back in the day there was true quickswitching in Counterstrike. Nobody who was able to utilize that complained. Only the lamers and noobs did. But those are a lot. So a delay in weapon switching was implemented. I hated it at first, but it's plausible, so no big deal. But beeing glued to the ground while chased by Zeds or Bandits is not only really annoying, it's also unrealistic. So double piss off. Please don't! 1 Share this post Link to post Share on other sites