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Went out on Exp for the first time since January, to see what the fuss was about. My personal and biased opinion on the two main points of contrition on this thread: 1) Personal light: I like the idea, but as others have pointed out, it is a tad to bright. I spawned in at Elektro, and tossed my flare when I saw another light. I could move around relatively easy without bumping into every wall, but lost my way and went in circles several times. However, out of the city I lit up a torch and looted the houses on the way to the dam. Doors had already been opened, so I had little hope but great thirst. Turned out that several cans, ammo, and a knife was still around, probably missed by people going in without a light. I would like it so I had to fumble a bit more and miss more things when I opted to move in darkness, but I think the principle is sound as a stand-in for that spatial awareness that cannot be conveyed in a game. I used to be a boy scout and have spent several nights out without artificial light, and the feeling was about correct if the lights where turned down somewhat. 2) Damage: At the cabins near the dam I took what I guess was a shotgun blast at pretty close range. The sound of the gunshot felt extremely loud, but then again I was playing in a quiet room. My health drops to a sliver, but I am not knocked unconscious. This might have been due to the moped helmet I was wearing, but I was able to toss my torch and run away. Again, I cannot tell whether the shot came at longer range and I only got hit by a few buckshot, but I think I at least should have lost my footing from pure nervous reaction, giving my assailant opportunity to finish me off. This, however, should have a large random factor included. The sources I have found at the university library all point to that ballistic trauma is a highly erratic process, and the statistics show that for the military, one in five survives a gunshot to the head, and half those shot in the chest. This is of course a higher proportion than those that would survive without body protection, but it shows that you cannot be sure to incapacitate a person by hitting him with a bullet. On the other hand, some individuals die from a single .22 hit. I feel that this should be within the scope of the game, and I think it would heighten tension. Right now a player with a plate carrier and a helmet is absolutely safe going up against someone with a pistol, if it was not so we might see people plan things a bit more before attacking players with low quality gear.
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Six Upcoming Developments That Will Change DayZ for the Better - Loot Rarity (wait, whaat?)
FreshmeatDK replied to darkgritty's topic in General Discussion
Very fast, the good loot will have been picked up. That means that server hopping becomes utterly pointless, because you will not chance upon a rare item. However, manhunting will be back on the menu big time, with hunters going for the people with gear, and then in turn become the hunted as they succed. The rest of us can then play on servers a bit away from the action, trying to build a world until a rare item shows up in the area. This could be good, in fact. -
Being late to the party, but I think this poll might get things a bit backwards. Adding to many high tier weapons will cause it to stray from the survival vision of scarcity. When I get shot, I want to get shot by someone who needs my gear to survive, not because he is bored and think it is a good idea at the time. Further, fights with slow firing weapons poses a higher risk for the attacker, which in turn might cut back a bit on the random shootings.
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Rolling Update Rev. 0.30.113953
FreshmeatDK replied to Hicks_206 (DayZ)'s topic in News & Announcements
Once loot and zombies are throughoutly debugged and the servers are optimized, they will probably start looking into the crafting system and effects of damaged gear. Then they might consider adding vehicles. My absolutely random guess is no earlier than summer. -
It looks like an old impact crater.
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If the game was running smooth, with lots of content up to and including the possibilty of making generators for local electricity, it would be fun to have a few viagra guns around. Given that the loot database is global, it could mean that we had one single goldplated Desert Eagle for everyone to fight over. This could probably spawn a few stories in itself.
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How about a change in Day/nigth cycle ?
FreshmeatDK replied to vitorsa's topic in General Discussion
I do not want to play either day or night all the time, but once storage becomes possible, I want to stick to a single server. A cycle around 20-23 hours would be nice, still having a long night and realistic transitions, but forcing you to play at nighttime every so often. Given that the engine is on 24 hours, you could simply cut from one to three hours during server restart, preferably from the night. -
Thats what you get for using Apple products :p
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campfires? anyone know how to do this?
FreshmeatDK replied to Tomoko's topic in New Player Discussion
Medication does not work instantly. Get food and water and stop running around for a while. -
This is a really really bad ducking game
FreshmeatDK replied to mark3236 (DayZ)'s topic in General Discussion
I'd like to chime in on the "we are civilians" part of the issue as well. While it has unfortunate implications on target practice, I am under the distinct impression that most engagements in real life feature a lot of rounds and little accuracy. Until we have a mechanism for manually aligning the sights, dispersion should be far greater than the actual dispersion of the weapon, preferably settling if you aim at the same position for some time, maybe a second or two. -
Given the zombies and the human monsters here, I'd say Hell is pretty spot on ;) On a serious note, get to a road sign and follow the roads. Do not travel directly on them, but keep them in sight. Then you can use the dayzdb map to get from place to place. That is what I do when I don't have a compass.
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I am just wondering: Around here you cannot buy cans that require a can opener. Everything has the same pull ring as the ingame tuna. We have a can opener somewhere in the kitchen, but I would be hard pressed to remember exactly where.
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This is Europe. Noone but the military has semiautos, and handguns are virtually non-existent outside law enforment and criminal environments
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Playing alone is definitly doable. Playing in a group frightens of random single bandits, but you need to share equipment.
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Zombie noises are a glitch, Rocket wrote something abot zombie AI being used by animals as well. As for everything else, I have no idea. And if the sound is gunshots, always treat is as if it is the real thing.