rocket 16567 Posted June 20, 2012 Please do not post messages of support or abuse. You are requested to post only brief, short, messages requesting bug updates that have not already been posted by someone else. You can ask questions I'll try to answer.The ideal place to load bugs is at the community bug tracker:https://dev-heaven.net/projects/dayzPlease make sure they are listed to the DayZ project. Feature requests can also be made through this system.There are no more feature additions for 1.7.1 - bug fixing and balancing is all that will occur.ETA is 6 to 24 hoursAll our builds go through a closed test procedure, but we know there will be issues when introduced to ten thousand players. Many of the big bugs relate to things that need to be adjusted in the engine - they are not mod issues. Nevertheless they do get looked into to see if there are options.Current Changelog for 1.7.1.5 * [NEW] Infected raycast for line-of-sight less often (improves performance) * [FIXED] Infected can see through terrain ( https://dev-heaven.net/issues/33787 ) * [FIXED] Raycasting being taken from wrong body position (ensured it is from eye level) * [FIXED] Infected sometimes spawn close to a player (previous check once, now up to ten times) * [NEW] Infected bodies will despawn after x minute(s) of their death (improves performance) * [FIXED] Sometimes infected will stand still after loosing line-of-sight ( https://dev-heaven.net/issues/33715 ) * [FIXED] Can dupe tent's by right clicking (forgot to close the window) * [FIXED] Poor performance caused by infected search behavior (MAJOR performance increase during closed testing) * [FIXED] Audibility is far to high (completely rebalanced, in line with how it was in previous updates) * [FIXED] Can dupe food during cooking if click really fast (now you cannot) * [FIXED] Hatchet takes up too much room (can now be transferred between toolbelt and primary slot through gear action) * [NEW] Flashlights can now be packed to toolbelt also (gear action) * [NEW] New players will spawn with flashlight added to their toolbelt not backpack * [FIXED] Infected sometimes not inspecting thrown items (they will walk to the location of a noise, 20-40m away) * [FIXED] Unlimited Infected spawning (now has a cooldown enabled so it won't spawn too many at once) Share this post Link to post Share on other sites
Serthure (DayZ) 5 Posted June 20, 2012 Wohoo!! Yay for nerf on zeds! Share this post Link to post Share on other sites
x0pticLukeZz 0 Posted June 20, 2012 Could you take a look at this by any chance Rocket?http://dayzmod.com/forum/showthread.php?tid=16262 Share this post Link to post Share on other sites
maddogx 10 Posted June 20, 2012 Effing hooray! :DIt will be nice being able to sneak into a town again without proning the whole way. xD Share this post Link to post Share on other sites
rocket 16567 Posted June 20, 2012 Could you take a look at this by any chance Rocket?http://dayzmod.com/forum/showthread.php?tid=16262That's an ArmA2 feature. Will see what can be done though. Share this post Link to post Share on other sites
nogert@gmail.com 11 Posted June 20, 2012 So will the zombies be more like how they were before the recent patch? or will they be quite different but not as bad as they are currently? Share this post Link to post Share on other sites
MoxMono 7 Posted June 20, 2012 What about their hearing? I have a feeling that I am being heard rather than seen :\Impossible to tell though.Yeah, just tested it on a dark server where I could barely be seen. We simply make too much noise now when crouching. Share this post Link to post Share on other sites
Nipos 3 Posted June 20, 2012 * [FIXED] Poor performance caused by infected search behavior (MAJOR performance increase during closed testing)Is this the bug that was causing a drastic drop in FPS after a couple of minutes of playing? Share this post Link to post Share on other sites
pipe546 0 Posted June 20, 2012 Rocket, thanks for all the work you put yourself for give this awesome mod for us :Dreally thanks----EDIT----Btw, Rocket can you fix the bug that sometimes when u press right buton for a zoom the fps decrease significantly? Share this post Link to post Share on other sites
Kingkenneh 3 Posted June 20, 2012 So nothing about how much sound? It seems pretty extreme that I make the same amount of sound while crouch running as I do while normal full sprinting. Share this post Link to post Share on other sites
DaiReaver 0 Posted June 20, 2012 Rocket, just some thoughts on movement tweaking and possible addition of smell in the future :) .. in this post:http://www.dayzmod.com/forum/showthread.php?tid=16923 Share this post Link to post Share on other sites
nogert@gmail.com 11 Posted June 20, 2012 What about their hearing? I have a feeling that I am being heard rather than seen :\Impossible to tell though.Yeah i agree, the zombies seem to be extremely sensitive to sound, and the crouch sound is now too high, this is what seems to be aggroing zombies from a far.Are you sure it's a sight issue? Share this post Link to post Share on other sites
Jono (DayZ) 1 Posted June 20, 2012 From Twitter:Day Z Development @dayzdevteamInfected behavior a focus for the next hotfix. Particularly their hearing, issue is causing them to detect players from long distances Share this post Link to post Share on other sites
brezmans 31 Posted June 20, 2012 The 1.7.1.4 is very stable for me, the only bugs I've noticed so far is all in infected behaviour. It looks like you fixed most of it, but just to be sure:infected sometimes still get stuck in the floor, not sure if that has to do with them spawning too close to players or not, just checking.Keep up the good work, I'm thoroughly enjoying the 1.7.1.4 even though the zombies are pure madness now! Share this post Link to post Share on other sites
thoxon 26 Posted June 20, 2012 Current changelog for 1.7.1.5* you wrote 1.7.1.3. Share this post Link to post Share on other sites
Dark Assassin 4 Posted June 20, 2012 please please please for the love of god fix debug forest + wasteland/huge field D; Share this post Link to post Share on other sites
xZee 1 Posted June 20, 2012 One thing I would like to see would be tents with easy placement. I understand it is easier now but not as easy as placing a tent really is. I would like to see it as open for placing as a fire pit is. Share this post Link to post Share on other sites
neiionyc 0 Posted June 20, 2012 Thanks for the hard work. Just a question: does this solve the thing about inventories being cleaned? If not, anyways many bug fixes, *cheers* :heart: Keep it up! Share this post Link to post Share on other sites
mclovinnnn 1 Posted June 20, 2012 nice rocket i appreciate your fast response to the community .... very nice !@MoxMono:https://dev-heaven.net/issues/33787 "rocket -Pretty sure most of it is related to hearing.In next hotfix infected will do a terrain check. working on rebalance of audio now." Share this post Link to post Share on other sites
DaiReaver 0 Posted June 20, 2012 xZee:- "One thing I would like to see would be tents with easy placement. I understand it is easier now but not as easy as placing a tent really is. I would like to see it as open for placing as a fire pit is. "@xZee If you think placing a tent is actually easy in real life you never saw me trying to pitch mine at download a few years ago :D Share this post Link to post Share on other sites
JayMeHD 26 Posted June 20, 2012 Rocket, I'd just like to say thankyou for all the time and effort you have put into this mod to try and keep it playable for everybody, whilst trying to push the boundaries with new features.And thankyou for posting a hotfix, with HOTFIXES ONLY! ;) This looks like the first hotfix in a while that will be stable out-of-the-box seen as there are no new features.Thanks to you and the whole team! GG bro! Share this post Link to post Share on other sites
bas_tera@hotmail.com 3 Posted June 20, 2012 http://dayzmod.com/forum/showthread.php?tid=15849Could you take a look at that rocket? I think this is One of the most important aspects of a survival game. Share this post Link to post Share on other sites
dallas 5195 Posted June 20, 2012 Rocket if you keep up this tempo, your OT should fund that lime green Lambo any day soon.Thanks for putting in the hours. :) Share this post Link to post Share on other sites
JohnMcClaine 0 Posted June 20, 2012 * [FIXED] Can dupe tent's by right clicking (forgot to close the window)!!Thanks!!The bug: Trought a door, get up and start running alerting all the zombies can be fixed? Share this post Link to post Share on other sites
dromagewok@hotmail.com 164 Posted June 20, 2012 * [NEW] Infected raycast for line-of-sight less often (improves performance)Does this mean there will be less chance of "losing" the infected chasing you? Share this post Link to post Share on other sites