rocket 16567 Posted June 20, 2012 Just to clarify, the current detection system is not intended, it's the result of fixing a series of bugs, when the previous balance was developed to provide "balance" with those bugs applied. So basically, fixing the bugs has destroyed the balance - now this needs to be adjusted.So audibility and visibility are going to be heavily tweaked.This means it is going to take several patches before realistically it is back and fixed, but once it is fixed, I think the result will be much, much better.There will be a hotfix, possibly tonight, that will contain fixes and any new changes to the system.P.S. @4chan just because it says "[NEW]" in the changelog doesn't mean its a new feature. Sometimes, a hotfix will contain a "[NEW]" item because new functionality is developed to improve performance or assist with other bug fixing. Share this post Link to post Share on other sites
jonryan32@gmail.com 2 Posted June 20, 2012 That sound you're hearing is a collective sigh of relief from the community :P Share this post Link to post Share on other sites
maddogx 10 Posted June 20, 2012 This is good to hear. Share this post Link to post Share on other sites
Molten 0 Posted June 20, 2012 It's amazing that you even have to say this. People should realise that with each patch the game is being developed and things tried and tested. But people react as if that's the final version, was meant to work like that, and will always be like that.It's as if after every hotfix some people think development is finished and that is the final product.BTW do you sleep at all ? EVER ! Share this post Link to post Share on other sites
McLure 0 Posted June 20, 2012 Haha it was obvious .. but still a merciless bitchslap for all the "ITS INTENDED - PLAY BETTER" screamers =)- Good luck finding a proper solution! Share this post Link to post Share on other sites
DemonGroover 8836 Posted June 20, 2012 Let us give thanks. Does anyone think people will now relax and be patient? No, didnt think so either! Share this post Link to post Share on other sites
RachetSmurf 2 Posted June 20, 2012 Just to clarify' date=' the current detection system is not intended, it's the result of fixing a series of bugs, when the previous balance was developed to provide "balance" with those bugs applied. So basically, fixing the bugs has destroyed the balance - now this needs to be adjusted.So audibility and visibility are going to be heavily tweaked.This means it is going to take several patches before realistically it is back and fixed, but once it is fixed, I think the result will be much, much better.There will be a hotfix, possibly tonight, that will contain fixes and any new changes to the system.P.S. @4chan just because it says "[NEW']" in the changelog doesn't mean its a new feature. Sometimes, a hotfix will contain a "[NEW]" item because new functionality is developed to improve performance or assist with other bug fixing.Definitely good news. That's what I figured would be the case.. it was obvious it wasn't normal.. Share this post Link to post Share on other sites
DaiReaver 0 Posted June 20, 2012 Rocket, i have proposed some suggestions for adjusting movement to be more representative of real life stealth and movement in another thread in the suggestions forum. Might be worth a look.. also a brief design for implementing a concept of smell ;) Might make you laugh.. :)Edit: .. of course the link might have helped: http://www.dayzmod.com/forum/showthread.php?tid=16923:) Share this post Link to post Share on other sites
mclovinnnn 1 Posted June 20, 2012 nice, thanks rocket ! Share this post Link to post Share on other sites
dshakor 0 Posted June 20, 2012 Looking forward to this next fix.Might I suggest this be stickied here or across all forum sections? ;) Share this post Link to post Share on other sites
thealgerian 2 Posted June 20, 2012 Haha it was obvious .. but still a merciless bitchslap for all the "ITS INTENDED - PLAY BETTER" screamers =)- Good luck finding a proper solution!Across the face my friend ♫ Share this post Link to post Share on other sites
Banicks 55 Posted June 20, 2012 Thank goodness Rocket, I was concerned for a moment that you had gone overboard with realism.Looking forward to the update. Share this post Link to post Share on other sites
sangheili85@gmail.com 1 Posted June 20, 2012 Thanks for the update. I just signed off because I was crouch walking in a barn and had 1 audio bar, and 4 zeds around the area heard me and ran inside. Ill wait for the patch. Share this post Link to post Share on other sites
chibigoat 59 Posted June 20, 2012 Thank you so much rocket, I've been sitting here refreshing hoping for a new patch or something like this, not enjoying the game with the way the zombies are. Your work is much appreciated. Share this post Link to post Share on other sites
Maca (DayZ) 769 Posted June 20, 2012 Nice "Keep up the great work Rocket & Devs" lol Share this post Link to post Share on other sites
Deano (DayZ) 0 Posted June 20, 2012 Hopefully i can go back to being a Ninja <3. Share this post Link to post Share on other sites
vanilladragon 1 Posted June 20, 2012 lo l@ 'working as intended play better' dipshits Share this post Link to post Share on other sites
Kolchak (DayZ) 5 Posted June 20, 2012 Sounds good. I'm making way too much noise when I'm crouch walking in a building. Think the whole speed affecting sound thing is screwing with it. Share this post Link to post Share on other sites
Spookz0r 12 Posted June 20, 2012 Any idea of a time frame when it will be fixed? Think a lot of people aren't playing atm. Share this post Link to post Share on other sites
Milo (DayZ) 0 Posted June 20, 2012 Thanks a lot for the update Rocket! :) Tis very good news indeed! Share this post Link to post Share on other sites
JohnSmith (DayZ) 1 Posted June 20, 2012 I bet his own zombies tried to eat Rocket from 500m away through six layers of solid concrete walls... ;PGood to hear! Share this post Link to post Share on other sites
commiedic (DayZ) 0 Posted June 20, 2012 I don't really mind the new set up sight wise, but I do think sound should be tweaked. As for walking through town I think you should be seen from like 50m-70m away by a zombie. We can learn to walk behind them, but as for sound... They shouldn't react to you walking on a road 100m away on the other side of a hill. Walking should be almost silent imo. Zombies shouldn't be quick to react to sound since there are always things making sound and other zombies walking around. Though running should still be loud and easy to trigger zombies. Share this post Link to post Share on other sites
tactix789 5 Posted June 20, 2012 First time poster... hi!Pretty much figured this was the case, but its also very nice to get direct confirmation so ty Rocket. Share this post Link to post Share on other sites