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r4z0r49

DayZ Mod 1.7.7.1 Hotfix

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Was able to lose zombies properly now, so that's a positive. Game seems to be loading quicker as well.

But there seem to be problems with zombies not moving/guarding loot, I started seeing this in 1.7.7 already however, don't think it's this hotfix that did it:

These zombies didn't move at all:

1BgRpVA.jpg

6JOa71v.jpg

A video to illustrate:

http://www.youtube.com/watch?v=oRdL5Y_Ai1g

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Combining 3 tent & stash cleanup scripts into one:

DELETE
FROM Object_DATA
USING Object_DATA, character_data
WHERE Object_DATA.Classname IN ('TentStorage','StashSmall','StashMedium')
AND Object_DATA.CharacterID = character_data.CharacterID
AND Inventory IN('[[[],[]],[[],[]],[[],[]]]','[]')
AND (
(character_data.Alive = 0 AND DATE(character_data.last_updated) < CURDATE() - INTERVAL 4 DAY)
OR
(character_data.Alive = 1 AND DATE(character_data.last_updated) < CURDATE() - INTERVAL 7 DAY)
);

Not sure if your engine in 100% T-SQL, but it should work.

Edited by SpudmanWP
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Can we get an elaboration on the loot? Has the loot amount been put back to normal and is it spawning properly?

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Combining 3 tent & stash cleanup scripts into one:

DELETE
FROM Object_DATA
USING Object_DATA, character_data
WHERE Object_DATA.Classname IN ('TentStorage','StashSmall','StashMedium')
AND Object_DATA.CharacterID = character_data.CharacterID
AND Inventory IN('[[[],[]],[[],[]],[[],[]]]','[]')
AND (
(character_data.Alive = 0 AND DATE(character_data.last_updated) < CURDATE() - INTERVAL 4 DAY)
OR
(character_data.Alive = 1 AND DATE(character_data.last_updated) < CURDATE() - INTERVAL 7 DAY)
);

Not sure if your engine in 100% T-SQL, but it should work.

Nice work dude :)

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Some private hives have them in loot tables, I think

Edited by DappaDan95

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This is apparently on a public hive. Not a private one. He'll send me the logs soon.

Edited by DaveAzoicer

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Nice one guys, I'll admit I was one of those guys bitching about the new version, but you've addressed plenty of problems, and all of the ones I had!

Edited by OTehNoes

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Can we get an elaboration on the loot? Has the loot amount been put back to normal and is it spawning properly?

A lot of bullets. Couple of weapons. Very little cans or sodas though, except on zombies.

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More nonmoving zombies:

UHvqjCO.jpg

BgjULbR.jpg

X7BeOka.jpg

rENzStu.jpg

RGDONZI.jpg

Also seeing a lot of zombies glitching inside buildings but can't say whether it's worse than usual. Pretty fantastic patch otherwise, made the game enjoyable again.

Edited by Cadian412

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I tried this patch for about an hour, and I just love it. I even got killed by the zombies, that hasn't happened for ages :D

And I had to spend more than 5 minutes finding bandages, that is also positive.

Thanks for the great work R4Z0R49 and the team!

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I've seen zombies in the street standing still and not attacking until I go right up to them

I found the zombies no harder then 1.7.6 zombie damage

Stood there for a good few minutes while shooting and they took ages to kill me

They don't seem to do any more damage than before

Edited by Regulator Lone Warrior
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Awesome changes, the zeds are still a threat, but no more 10meter hits :D, still died to infection, found 1 antibiotic in 5 hours, but still great work.

not been hit through walls as yet either on this run, some odd standing still zeds when you lose them, or some seem to sit on loot piles,

fun fun fun. :D

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More nonmoving zombies:

UHvqjCO.jpg

BgjULbR.jpg

X7BeOka.jpg

rENzStu.jpg

RGDONZI.jpg

Also seeing a lot of zombies glitching inside buildings but can't say whether it's worse than usual. Pretty fantastic patch otherwise, made the game enjoyable again.

These are normal they are idle Zed unless you get within angled LOS or make tons of noise they do nothing for now.

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Why are they not roaming around while "idle"?

Otherwise, they sound like Zed-mines :)

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If they were roaming they wouldn't be idle :huh:

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I've seen zombies in the street standing still and not attacking until I go right up to them

I found the zombies no harder then 1.7.6 zombie damage

Stood there for a good few minutes while shooting and they took ages to kill me

They don't seem to do any more damage than before

Fought two infected in a row and lost about half of my life. That's not too bad....

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If they were roaming they wouldn't be idle :huh:

I was thinking that they should be roaming around, just not agro'd.

Having a zed just sitting there motionless for a while seems.... weird.

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I was thinking that they should be roaming around, just not agro'd.

Having a zed just sitting there motionless for a while seems.... weird.

Yeh agreed but zeds are kinda wierd. I like having them just sitting there freaking me out. I also get the feeling there are plans for them in the future judging by Razors last comment "they do nothing for now".

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* [uPDATED] - SUV has been unbanned and readded under SUV_DZ Server admins must update there database.

Their* xD

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Well i'm lost just now i don't have 100 new posts every time i hit refresh wtf is going on. So what to do with my free time .... hum .... oh yea idle zeds :-)

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I was thinking that they should be roaming around, just not agro'd.

Having a zed just sitting there motionless for a while seems.... weird.

because we have lots of zombies in real life to compare them to :D

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Has anyone had a lot of crashing problems with this patch, or is it just me?

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Has anyone had a lot of crashing problems with this patch, or is it just me?

I've seen no reports just yet of crash issues.

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