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NovaDose

To Everyone Complaining About 1.7.7

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Your flies make me smile a little inside...

Yeah you probably mean my english, it's slightly broken :)

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There are about three of these threads going now. I can't rewrite the same thing over and over. But, I am all for difficulty and making the game more involved with surviving. As an earlier person stated, I can go days and days avoiding bandits and zombies. That's just how I play. Cautiously. Getting a good character in and out of pvp areas. And I agree with the earlier post that this patch is just silly. You don't leap from a to z. Either make the zombies harder and leave loot alone or vice versa. Not both. Then, on top of it, add inevitable sickness no matter how careful you are, and again, taking away the usual cure spawns. I have no problem having infection and killing meat and working my way to where basic gear is and hopefully a cure. But when you get infection from the first hit...come on.

Maybe some here are the greatest to ever play the game. This game is for the way you want to play. Now it is crawl (which is fine with me) until you are seen from seemingly nowhere (as zombies often spawn like rabbits on Viagra) and run for five miles or get infected and put off dying as long as you can and STILL DEAL WITH KOS HACKERS. And crouching in these high spawn areas is not enough, I am even crawling which I don't mind doing, I like to play cautiously and intelligently, but still a spawn will inevitable see me no matter how stealthy I am.

I'm not alone on this thread. This is not even entertaining anymore. It's not that the "zombies are harder"...it's that the game is completely unbalanced now. Not even remotely balanced. A crawling zombie can knock me down as I run around him? Really? And now they congo line into the small houses. Trust me, I can sneak, but even if you can get into one of these houses unseen, you will get trapped before you can leave. There are more zombies in villages, an insane amount, than in larger towns and cities.

Simply, you don't increase an enemy five-fold and then take away loot on top of it. If you like that, fine. Good for you.

But I am reverting to 1.7.6 and am now not going to be a SA pre-purchase. The SA WILL fail if it is released like 1.7.7. I hope not. I really enjoy this game. People are sick of hearing about it from me.

I love all aspects of Dayz, and maybe I don't know the "hard old days", but this patch is too much, not tested enough, too soon.

I find it really hard to believe that I'm in the minority. The game needs to be good...not easy no. But good. And this patch is definitely something other than "good".

I wasn't KoS before, but now, to get antibiotics, I will be. I used to just take one, rarely two, packs of antibiotics. Now, room permitting, I think I'd take about seven.

It is not a zombie survival simulator...it is a death simulator.

Edited by need matches
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1. I am better than you are at this game, by a large margin

2. I find this game very different.

1. Then why am I fine with the changes. Surviving and thriving and doing just as well if not better than ever...and you're waking up on the beach with a flashlight.

2. Adapt or die.

Complaining about people that are complaining about people that are complaining about 1.7.7 is ironic.

We have to go deeper.

you were shitty at this game and couldn't handle the real threat: the PLAYERS. You bitched and moaned and now you're indignant, willing to die over and over by zombies as long as it isn't other players. That right there is an ego problem: you need to get that under control.

News flash: the zombies aren't killing me, they're killing you. The people aren't killing me either, but that's neither here nor there. I've never said I was a better player than anyone, in fact I think I'm average at best. The only difference between me...and say, YOU for instance is that I'm fine with and like the changes and the added "impossibly difficult game play omg wtf" you can't seem to get off the coast. Does that make me better? Well obviously in this light it does. Wouldn't you say? Or does waking up on the coast make you better?

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But I am reverting to 1.7.6 and am now not going to be a SA pre-purchase.

Bye.

Seriously though, revert back to 1.7.6 if you guys dont like it. If enough people do that, then the game was clearly unbalanced and something would be done. Otherwise, you stay stuck in a deprecating version until you just fall off similar to dude up there.

[EDIT] I hope the stand alone is so much harder than this game that in the first 48 hours half of everyone playing rage quits never to return. One day, when the game makes it full release, the kids coming in for the first time will see it as a challenge and step up to the plate; especially after they hear tale about how many people couldn't hack it.

Edited by NovaDose

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Bye.

The game you seem to want, a death simulator, will fail in the marketplace. And I hate to surprise you, but the developers don't want it to fail. It's their living. Changes to 1.7.7 will come quickly.

A hard game can be balanced and have a realistic risk/reward. If you like it unbalanced like this, then fine. But a great number, as more update to the latest and greatest, will not.

Others here, who seem like competent players with their own playing styles, are not enjoying this "new" experience. Still others will continue to say "I'm so hardcore I don't even notice the difference. This is like the old days." Give it some time. I doubt this patch is like the old days.

If a game has to lose its "fun" to keep its cred with the "hardcore" audience, then maybe the rest of the audience is right.

To

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Others here, who seem like competent players with their own playing styles, are not enjoying this "new" experience. Still others will continue to say "I'm so hardcore I don't even notice the difference. This is like the old days." Give it some time. I doubt this patch is like the old days.

you must be new here

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We need to all just relax and take a breather.

Give it a week or so.

Patch just dropped.

I'm sure if the community is overall unhappy they will fix it.

I have faith in Rocket.

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Well, it's been a while since the last time i've been on chernarus!

Me and the clan been playing Origins for a long time, and why?! Because the experience of different zombies, a increased number of them, was a litle bit harder than what we experienced on DayZ!

But now, with this new update, at least for me, this is a whole new point on the game play! It is now a zombie apocalypse, zombies are to be feared now! You now really have to survive! This is pretty ballanced for me, and no changes to it(except the fact of zombie bugs like attacking through walls, but if you are smart you can avoid most of this) will make the game play better. Ok, a litle bit harder next time, but for now, you need to be smart, you need to think straight forward for each step you perform. The game now is almost perfect!

The problem, is and lways was, the players. OP stated it right! I like PvP, I do like war games, and I really like the aspect of some ArmAII's mods like Wastelands and Domination, but no other game provides the experience of survival that DayZ provides!

So, you can really separate players in two categories:

1- The ones that really want to survive, to struggle for it's life, and do perform the role of survivorors and/or bandit(yes, to be a bandit is to perform a role). So, for those guys the game is more about fighting for your own life than about Cherno/Elektro PvP-Runs and ruining someone's char(and game play);

2- The ones I call Psycho's. Those Cherno/Elektro "PvP'ers", "snipers" and "bandits" that most often ruins the 1's game play and, coincidently, call themselves bandits!! Bandit's arent those that KOS, neither those guys who act like psychopaths and kill everything on sight, they are the ones that steal your stuff from your camp, those that "gently" tell you to drop your gun and hand over some stuff. Well, from what I know, this is a bandit. I hate them, but you need to separate what is a bandi from what is a psycho idiot!

That being said, the "2's" clearly most often are the guys whose complaints about "harder" patches are seen on this forum. And,as OP stated, those guys are playing the wrong game! They do not get the same fun I do from surviving and, i.e. walking slowly all the way through a city or village.

Conclusion: THIS PATCH IS PERFECT! I really appreciate more changes like this. The only cons are the zombi bugs, but as I mentioned, you can avoid it pretty well.

p.s.: sorry for my really bad english.

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I like this patch, but I still quit DayZ because of it. Before you start raging at me, allow me to explain myself.

This is a quote from an admin on BMRF servers:

Here is my response:

This is the ONLY reason why I personally refuse to play DayZ now with this new infection patch. With real zombies,

Real zombies?

You might own me a new keyboard as I spat my coffee over it after I got to real zombies

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I've just gotten back into DayZ after a 6-something-month rageqit mostly because the latest patches looked delicious. The only, only, only nitpick I have is that I'm having a mongrel of a time losing aggro. 90% of the time I can sneak past a Zed without issue, but then I occasionally slip up, which is fine, but when I lead a trio of zeds through a house, crouch-run out the other side, get behind a house and lay prone before they've cleared the house, only to watch the zeds sprint over to my exact location, I've gotta say, c'mon guys...

When I left the aggro mechanics were just getting sweet, for instance I loved that during the night Zeds would aggro to the last location they heard you, and that breaking line of sight with a Zed caused them to lose interest (but could potentially re-aquire you in short order). It seems that breaking line of sight simply doesn't work anymore, and I have to resort to violence to get rid of them. It would be interesting to hear from the devs as to whether this is intentional as in the past the aggro mechanics have been all over the place; working perfect one build, fucked the next.

Regarding the infection mechanic and the new uber-Zeds; fan-fucking-tastic. Don't change it the tiniest bit.

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Just on a personal note:

I do my best to sneak around, and avoid zeds (especially the "viral" ones). I got myself an infection when helping someone out yesterday--so I took my fancy ass to the woods and kept killing animals to grill and eat. I survived doing this by killing/eating every few minutes to keep my blood up. I was able to survive a few hours doing this until I got the antibiotics I needed.

Was this harder? Sure. Did I survive? Yes.

I suppose my point it, you can get infected and write it off as a death--or you can do what you should be doing in a survival game...fighting to stay alive.

That's just my $.02

Well said my friend! My beans are yours.

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Well, it's been a while since the last time i've been on chernarus!

Me and the clan been playing Origins for a long time, and why?! Because the experience of different zombies, a increased number of them, was a litle bit harder than what we experienced on DayZ!

But now, with this new update, at least for me, this is a whole new point on the game play! It is now a zombie apocalypse, zombies are to be feared now! You now really have to survive! This is pretty ballanced for me, and no changes to it(except the fact of zombie bugs like attacking through walls, but if you are smart you can avoid most of this) will make the game play better. Ok, a litle bit harder next time, but for now, you need to be smart, you need to think straight forward for each step you perform. The game now is almost perfect!

The problem, is and lways was, the players. OP stated it right! I like PvP, I do like war games, and I really like the aspect of some ArmAII's mods like Wastelands and Domination, but no other game provides the experience of survival that DayZ provides!

So, you can really separate players in two categories:

1- The ones that really want to survive, to struggle for it's life, and do perform the role of survivorors and/or bandit(yes, to be a bandit is to perform a role). So, for those guys the game is more about fighting for your own life than about Cherno/Elektro PvP-Runs and ruining someone's char(and game play);

2- The ones I call Psycho's. Those Cherno/Elektro "PvP'ers", "snipers" and "bandits" that most often ruins the 1's game play and, coincidently, call themselves bandits!! Bandit's arent those that KOS, neither those guys who act like psychopaths and kill everything on sight, they are the ones that steal your stuff from your camp, those that "gently" tell you to drop your gun and hand over some stuff. Well, from what I know, this is a bandit. I hate them, but you need to separate what is a bandi from what is a psycho idiot!

That being said, the "2's" clearly most often are the guys whose complaints about "harder" patches are seen on this forum. And,as OP stated, those guys are playing the wrong game! They do not get the same fun I do from surviving and, i.e. walking slowly all the way through a city or village.

Conclusion: THIS PATCH IS PERFECT! I really appreciate more changes like this. The only cons are the zombi bugs, but as I mentioned, you can avoid it pretty well.

p.s.: sorry for my really bad english.

Ah, another person trying to break down Bandits by justifying them ONLY if they give the victim a chance to comply. Let me tell you there is practically no point in being this type of player. Primarily because you highly superior "survivor type" players combat log at the first opportunity. It's also more time consuming to get you to comply with everything. I would rather kill you and move on before you tell your buddies on VOIP to come save your sorry ass.

Regardless, choosing to murder you outright is no less righteous than you trying to avoid other players all together and live off the land. The game allows both. Just because one outnumbers the other sometimes, doesn't make it wrong. You're just butthurt when you're on the receiving end, like everyone else that tries to do this break down of bandits.

Edited by SteveLord

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We have to go deeper.

People that complain about people that are complaining about people that complain about people that are complaining about people that complain about 1.7.7 are super ironic.

.

.

Will not go any deeper

Edited by methr1k2dop3
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Okay I feel this thread may have gone a bit off track from the point OP was originally making. If we could bring it back a tad that would be fantastic as I'm seeing two very valid sides to this argument and would love to see everyone narrow this down to one agreeable point.

I feel that I could be somewhat of a neutral party as I have not in fact played the game yet. I have been following the game almost ever since it's release and have been kept up to date with it's happenings more than most people. Although while saying this I am sure there's an amount I do not understand solely because I have not experienced the world and it's stresses myself. I do in fact hope you will bear with me though, as I attempt to make somewhat of a conclusion from what we have had in this thread as well as the other similar ones.

The update is big. Maybe a few small changes for the dev team but an extremely conflicting one for the players as we will all know quite well by now. It seems there are two main sides to this as we have the people who are having trouble taking 3 steps back after taking 10 forward, and we have the people who seem to have adapted quicker than most stating it's the "way it's meant to be".

Sure, I can agree with that, the entire reason I've always wanted to play this game was due to it's "realistic" survival gameplay. I'm sure we can all agree that this was along the lines of Rockets' intentions, and that he has made a bold move to keep it that way. Though there are a few factors that I have not seen in this thread as of yet and one is how the players new to DayZ will see this game, I for one being a part of this group. (No matter how big or small.)

I assume that I will get into the game, struggle, learn and adapt. Simple as that. I will not know any better either though will I?

It's almost as if a new generation of DayZ players is about to be created and they are going to be on the tail of the veterans here if they can't learn and adapt as fast as we can. Sure there is the basic understanding of how the system works in ARMA. This being the inventory system, basic controls and the general clunky/stubbornness of the game that the new players simply wont understand. Though I assume when the SA comes out that's going to be reset anyhow. (To an extent I'm sure.)

The two sides that are turning against each other both have some fantastic points. I find myself flicking back between both sides and I think I can see how we can all agree on a singular point if we all try putting ourself's in each others shoes so to speak;

The people who have adapted claiming people need to change their old habits/methods are well respected on my end for understanding the necessities to survive so well under such a big change in such little time. This does not mean that the people on the opposite end are unjust. They claim that the game was still too buggy to input such a change which I also agree with completely and applaud them for making such a fine judgement. I haven't seen these incidents myself but from what I hear about the zeds agro range and glitch potential it simply sounds ill-timed to make such an important change to DayZ.

I agree with the update but not with it's timing and priority it took on the dev team. They should have fixed the main concerning issues with the detection system before enforcing this patch. I'm still not certain but I feel pretty strongly that the SA will have these simple bugs fixed and the new update will run smoothly with the players of DayZ.

I hope I have made some sort of resolution between the two opposing groups, in the end we all have to accept what's happening and make our decisions to leave or stay. What matters is that we find some sort of peace while we do.

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Ah, another person trying to break down Bandits by justifying them ONLY if they give the victim a chance to comply. Let me tell you there is practically no point in being this type of player. Primarily because you highly superior "survivor type" players combat log at the first opportunity. It's also more time consuming to get you to comply with everything. I would rather kill you and move on before you tell your buddies on VOIP to come save your sorry ass.

Regardless, choosing to murder you outright is no less righteous than you trying to avoid other players all together and live off the land. The game allows both. Just because one outnumbers the other sometimes, doesn't make it wrong. You're just butthurt when you're on the receiving end, like everyone else that tries to do this break down of bandits.

Man, i'm not "justifying" bandits! It's my personal opinion that if you are role playing as a bandit you do not KOS!

But, ok, if you think so. . .

The point Im trying to show is that role playing is one thing and casual playing is another, and both are totally different. Let's take the exemple of PvP, if you are role playing as a SURVIVOR(and this is how I play) you wont KOS, cause irl you wont do so! You understand that now? Or are you just trolling what I said? =)

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Well, according to the "real" dayz players, I guess those of us who are disappointed are either:

1. Run and gunners

2. bad players

4. bambies or noobs

5. anti-survivalists

6. just WRONG

Some like this patch. I do not. Others do not. Some love it.

But taking an "I was here first kid" kind of attitude regarding gameplay is silly. None of us own the game.

Let's just accept that this patch is divisive. Compromises will be made.

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Maybe they just have a hard time admitting...gasp...that they suck at this game.

We are all different. We play differently, we do different things and our goals are different. The developers must be flexible enough to make sure that the expirience is even to all its different groups. I play to get loot, get better loot, then kill people. Thats how i roll, problem with that, then its yours to deal with, not mine (to the devs).

Now as i am the one who started the thread about this new patch, i feel a bit responsible about the outrage. Im not saying the whole patch is crap, its just that you just jumped across the ocean without taking the boat, what i mean by that is before the patch the zombies where very easy and non treatening, now suddenly they are extremely treatening and it causes alot of people to suddenly have to adapt to the new DayZ, and not alot of people are happy with that. Tweak the zombies to make it well balanced, tweak the loot so that its possible to find antibiotics ( as of now, probably 5 hours of gameplay, i have not found a single one ). :)

Edited by grimsonfart

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We are all different. We play differently, we do different things and our goals are different. The developers must be flexible enough to make sure that the expirience is even to all its different groups. I play to get loot, get better loot, then kill people. Thats how i roll, problem with that, then its yours to deal with, not mine (to the devs).

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Every major patch has divided the community. Remember when the starting gun was removed? Oh God the outrage was unbelievable.

As to the OP - totally agree. I love the fact survival is back on the cards, not just avoiding death via PvP.

Sure there are a few things that need ironing out, but all in all i think this latest patch is a step in the right direction.

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Every major patch has divided the community. Remember when the starting gun was removed? Oh God the outrage was unbelievable.

As to the OP - totally agree. I love the fact survival is back on the cards, not just avoiding death via PvP.

Sure there are a few things that need ironing out, but all in all i think this latest patch is a step in the right direction.

I dont see why removing the starting gun was a bad thing, as you could just run into any barn or such and find yourself and enfield very quickly

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Absolutely AMAZING patch! Great post OP! This patch put the fun back into this game for me thank you so much DayZ devs I feel a live again! I am scared of zombies again! There is mysterious loot out there again! Its ACTUALLY a zombie apocalypse! You can get infected OMGZ! Who woulda thought? DONT CHANGE A THING! I couldn't stop playing all night. Mad props love you guys don't bring back easy mode for the love of God keep doing what you are doing and OP keep on speakin this truth this isn't COD! Go play some COD if you want that junk!

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It really doesn't sound like OP is playing the same game, or he's still on 1.7.6.1.

I play slow and steady, it doesn't help.

Zombies spawn on top of me and infect me through walls.

Zombies have seen me at night, when I'm still, prone and 100 firkin meters away.

I do think 1.7.6.1 was way too easy, but this is not balanced not fun and everyone I see is either kitting up prepatch then coming to survive in 1.7.7, alt f4ing to survive, or playing hide go seek with their corpses.

And for saying your not finding loot due to high traffic areas is balls. Your wrong, I found loads of loot all over the map, all empty whiskey bottles and razors. Loot tables are broken period.

Due to the lack of food, it's almost impossible to start now, you end up having to rush around because there's no food drops. And bang zombie got you. It's only after I got a water bottle and hunting gear that I actually found some food.

Heli spawns are still stupid, 4 all in fields close to each other and nothing in the rest of the map. Loot all being useless razors nails and arrows.

Oh and please explain how a zombie that's 10 feet away can hit me without magic.

Explain how Zeds can teleport form laying down to standing up and hit me instantly.

Use actual examples of what everyone is complaining about and tell me how it's fun. Don't tell me how you think I'm playing because your wrong

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