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kanibal

Shouldn't doors open inward instead of outward?

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This might sound like a dumb question, but shouldn't doors open inward instead of outward?

I've noticed most often than not, when I have to open a door to a building, it usually opens outward, which I find weird, since where I live in every single door opens inward.

For me, this seems a little bit awkward, considering that you then have to step back because the door is in the way, or else you get dragged (and stuck during the drag animation) by the door and sometimes end up breaking your legs. Or you're just running away from some players/zombies and quickly have to find some shelter and find yourself either not getting the door open (that's another thing. We should be able to open it with the press of one key, and not have to nervously scroll with the mouse wheel) or getting the door open and having to either step back or get dragged by the door and sometimes dying in the most stupid way possible by a faulty door opening system.

In other words, it is not practical as it is right now.

I take it this change would hugely make a difference in the stand alone where they've made most buildings enterable, and from what I've seen, the doors open outward right now.

What are your thoughts?

Edited by Kanibal

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I think this is going to be addressed in the standalone, but most of us have experienced the breaking of legs due to random things.

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well...in most cases. but public buildings for example....no not necessarily

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public buildings open in and outward mostly. however houses should indeed open inward

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Revolving doors would solve all of these issues but Dean won't listen to me.

  • Like 6

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oh man revolving doors would just be a slaughterhouse of broken legs for everyone involved.

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oh man revolving doors would just be a slaughterhouse of broken legs for everyone involved.

Well I thought about cat-flaps too, one things for sure, I'm glad I'm not Rocket! All of these tough decisions would kill me.

Revolving doors plus rag-doll physics FTW!

Edited by Fraggle

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I think we need to look at both sides of this argument.

Edited by Dallas
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Here most doors open outside. When door is moving, it is taking lot of space :D

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"Star Trek" sliding Doors.

Issue Solved.

Dean? Make it so!

L

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"Star Trek" sliding Doors.

Issue Solved.

Dean? Make it so!

L

He won't listen Lok, just keeps going on about realism etc.

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I´m not a fan of doors open/closed only. Best solution for me is like in dead linger. Every angle is possible. Sorry for offtopic. Back to Topic.

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Also you know you can stand to the left of the door, when you open it.

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I open doors outward IRL..

Here most doors open outside. When door is moving, it is taking lot of space :D

Well, I open outward if I'm already inside a room, obviously. IMO it's way more logical to open them that way. In a real life setting they should be designed that way as to make sure you don't accidentaly hit someone, that is walking outside, with the door, hence only opening inside to a room, and not the other way around.

In DayZ however, that is not a big concern of course, but if you're in a hurry and need to go inside a building the doors should be designed to open inside a building.

I´m not a fan of doors open/closed only. Best solution for me is like in dead linger. Every angle is possible. Sorry for offtopic. Back to Topic.

Yes, that's the best solution I suppose. Opening them either direction seems way better.

Also you know you can stand to the left of the door, when you open it.

As I said before, if you're in a hurry with adrenaline flowing through your bloodstream you probably will not think about standing to your left to open the door. You'll just want the door open as fast as you so that you can get inside. Imagine you're running away from a sniper that is taking pot shots at you. The second you stop to open the door you'll have to face the dreaded door opening outward system, probably get stuck behind the door because you forgot to stand to the left of the door, run your way around the door and enter the building. Those few seconds give the sniper the chance to fire a successful shot at you and kill you. I've had this happen countless times, to me and my victims.

Edited by Kanibal

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oh man revolving doors would just be a slaughterhouse of broken legs for everyone involved.

Revolvers built in revolving doors would solve the problem...broken leg`*bamm*

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oh man revolving doors would just be a slaughterhouse of broken legs for everyone involved.

I'm just imagining a player trying to "time" when to move correctly through the door so he doesn't get crushed into the wall.

Edited by SmashT

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Yes, that's the best solution I suppose. Opening them either direction seems way better.

My mistake, you have misunderstood me because of my poor knowledge of english. The doors are to be integrated in only one direction, but in this direction in each angle. /watch?v=PFVisRzhcM0#t=2m20s

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My mistake, you have misunderstood me because of my poor knowledge of english. The doors are to be integrated in only one direction, but in this direction in each angle. /watch?v=PFVisRzhcM0#t=2m20s

Ah I get it. It was me who misunderstood. Not your fault.

Yes. That is what makes more sense to me and what I was getting at.

But I guess the idea of making doors open either way isn't bad either. If I'm not wrong Hitman, Splinter Cell and Rainbow Six had those systems and it worked really well when getting out of sticky situations

Edited by Kanibal

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i think getting your legs broke by a door/gate is a rite of passage in dayz, you haven't done everything in the game til that happens

for me it was a gate, and it eventually led to my death

i think some doors should open both ways in the standalone, but i dont think its a high priority issue

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Usually when I open a door I put my hand on the doorknob, but apparently using Jedi mind tricks to open doors works too.

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