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carbine781 (DayZ)

New Spawning Suggestion

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Hi guys. This is just a little addon for the current spawn system. Let me be honest to the devs. You either make places like krutoy kap and kamenka have places of interest, or you keep it like it is. If you keep it like it is, people will keep killing themselfs on purpose. It doesn't add anything fun to the game if you spawn somewhere where you have to walk for 30 minutes to get somewhere interesting.

So anyway, heres my suggestion if in Standalone, there are spawn points that people don't want to spawn in.

When you spawn, have a something pop up on the screen (it could be some text, etc) and place it whever (or where the debug monitor will be if you bring that back :D )

The text will say something like "Press (insert random key here) if you want to go to a different spawn (it will be randomized)." there will also be a little countdown starting from 10. Then, if you don't like the spawn, u can press that button. I think it would be good if you can only veto a spawn once, so people don't keep spamming the veto button until they get to Elektro. Theres my idea Hope you like dev team, and keep up the good work on the game!

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I do not like this, mostly because I think lazy people should be punished if they don't like where they spawn. I would rather spawn on the far west side of Kamenka than right in the middle of Cherno or Electro Fire station and do a bit more work to get geared to be honest.

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Kamenka is an awesome spawn, you can just head north and grab everything you need quickly. Some peeps do seem obsessed with the 2 main cities though. Hopefully in the SA there'll be more points of interest to spice things up a bit.

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I've always thought the idea that hundreds of civilians wash up on shore to be a little weird.

I envision more like you are a civilian emerging from your house after a few months somewhere in Chernarus. So the player spawns all over the map anywhere there is residential. The frequency would be adjusted to the assumed population size of each city. So you'd get a lot of Elektro/Cherno/Berezino spawns, which I think is realistic considering that's where most of the people would have lived before the outbreak. But you'd also get some Zeleno spawns and Polana and Mysta and Grishino or whatever.

If the spawn is geographically random, I think that'd go a long way of solving the 2 city emphasis but also retain the thrill of entering the dangerously populated areas of Elektro and Cherno which is an important part of the game as well.

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With almost every building enterable and loot being hit or miss, the small-town spawns will be less of a reason for folk to complain.

IMO Kamenka is one of the best spawns you can get.

It'll only improve with more accessible houses.

Granted, if you intended to meet up with someone, some spawns are a bit out of the way. I still don't get why folk would rather suicide than just play with the hand they've been dealt.

Trying to be as polite as possible, but if folks are willing to jump off a lighthouse or get eaten by zeds intentionally because of a "bad spawn", fuck 'em.

Don't cater to lightweights.

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Hello there

People are resourceful little things and will always find ways to exploit. If they cant respawn they'll just Alt f4 or find some other way to spawn where they want rather than a random position.

Sad but true.

Rdgs

LoK

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...Then, if you don't like the spawn, u can press that button...

The spawns are random. Some are good, some are not. No choice or anyhting. You are stranded...you are not supposed to "like" it. Nobody likes beeing in a zombie apocalypse without food and water! This game is supposed to be survival, not spawn elektro, get Lee and go pvp...

If Rocket is smart (and from all the stuff i read from him, im pretty sure he is!) he will just put in a timer which prevents that stupid spawn hopping.

Means: When you spawn in Kamenka or somewhere you dont "like" and you get your self killed within lets say 5 mins, you will have to wait 10 mins for your next respawn...

Problem solved.

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I just want to know why survivors didnt became Zombies. Natural resistance?

Yes. We (survivors) are a small percentage of the population that are immune to the infection.

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I just want to know why survivors didnt became Zombies. Natural resistance?

This is probably going to be resolved by the 15-pages document that Rocket said time ago, it was written by his brother (some kind of virologist or something related). I hope he can show it to us in some near future or even inside the game!

Edited by Guisho

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I don't think Kamenka is a bad spawn. In my opinion it's the best spawn you can get. I would actually kill myself when I spawn at Cherno or Elektro because I hate those PvP hotspots (So no need to kill myself, I will get killed there by someone else anyways). I just want some food and water (and maybe a winchester) to start my way up. I hate the situation of elektro where you spawn with nothing and are forced into a pvp hotspot- getting out with the best gear or don't getting out at all is stupid at the beginning of the game. NWAF is 'all or nothing', too, but there you can decide when you will risk it and equip yourself with gear out of many smaller towns- not being thrown into a pvp center immediately.

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nope, and i think that if you die, you should need to wait 3 days to respawn, so no more exploiters or lazy people, if you spawn in a bad place, you would have to deal with it.

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Kamenka should become a main city and there should be a military base (with loot) at green mountain. Hopefully in standalone having more balanced loot (for example all buildings being enter able and lootable), it will lead people away from the two biggest cities.

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Why not have a timer (say 15minutes) and if you die of natural causes (zombies, infection, etc) or you suicide in that time you spawn in the same place.

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Kamenka is a good spawn. It being the "worst spawn" is such a stupid misconception.

You have a bunch of deerstands north of it, which has the possibility to provide one with superior weaponry to that of Cherno and/or Elektro. It also gives you an easy to follow road up towards Pushtoska, and thus a supermarket. Along the way are plenty of open fields where chopper crashes may exist [of course, one must avoid the snipers]. And then the North West Airfield is further north.

Oh, it's also safer, as most people dislike Kamenka/Komoravo and thus tend to kill themselves in order to avoid it.

Edited by Inception.

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When I spawn in Kamenka I can have a decent weapon before I hit Balota or Zelen. From there it's to the NWAF or Stary.

Krutoy Cap is a great spawn as well. I can hit a barn, grab an enny or hatchet, hit up Polana factory for action or make my way to Berezino. From there it's NEAF.

You can be geared with a decent weapon, pack, and basic kit very quickly from either of those spawns.

These spawns offer a lot depending on the type of server you're on and the players that populate it. Just because they don't work on your server doesn't mean they're not ideal elsewhere.

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A lot of people especially hate Kamenka because so many are committed or considering traveling back to their dead bodies (and probably their buddies). Kamenka seems to be always so far from that. When you got precious time to game and it is a matter of either 30 minutes running or potentially 12 minutes running back to your squad and you gotta work early the next day and all that shit, well you make a decision.

Also, I play DayZ for the brutality. I don't like a Kamenka spawn exactly for the reason some just said they like it: it's safest and easiest. Those Elektro/Cherno spawns are brutal, but it really means something when you can come out alive with an M4 and an alice pack.

Fix all this by making spawns truly random but also plausible. Sometimes you luck out and spawn exactly where you want to be, most times you change your strategy based on the spawn you were dealt.

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...You have a bunch of deerstands north of it, which has the possibility to provide one with superior weaponry to that of Cherno and/or Elektro...

I read that so often...i dont know why people still assert that dear stands spawn weapons. Since patch 1.7.6.1 dear stands do NOT spawn ANY weapons (except of a 0,75% chance of a CZ550)!

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I read that so often...i dont know why people still assert that dear stands spawn weapons. Since patch 1.7.6.1 dear stands do NOT spawn ANY weapons (except of a 0,75% chance of a CZ550)!

Hah, I am old fashioned, thank you for the correction.

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you should need to wait 3 days to respawn

Umm three days.. isn't that a bit excessive. I mean I do not like it when people constantly kill them selves for a "Better" spawn location. But all it takes is one bandit who has already been up north and got far superior weaponry and boom... lots of players who were just looting have to now wait three days or 72 hours to play again.... Yes, it increases the value of life on DayZ. But over time people would lose interest.

"Damn, I've just spawned in Electro" *Dies from Bandit* "Arr man another three days".

Do you see what I mean?

To be honest I don't think a "Respawn time" will do anything much good. As it is an annoyance to people who are killed unfairly, I'd

suggest a system where if you die maybe 10/15 minutes after spawning - you'll spawn at exactly the same place. Furthermore, there are still problems with that too. People can go into main towns pretty much fearless for the first couple of minutes etc.

But I certainly know if I had to wait three days after dying, I'd gradually just stop playing.

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I think it would be cool to spawn literally in a house in the middle of no where. So with no map or resources you have to figure it out. Maybe you could even spawn getting out of a bed like Rick in the first season of the walking dead when he woke up...

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