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Firewarrior64

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About Firewarrior64

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    Survivor
  1. Firewarrior64

    A rusty plane.

    Well, personally I wouldn't risk landing such a rusty plane anywhere but on an airstrip, but that'd be your choice. Sea planes would be friggin' awesome though.
  2. Firewarrior64

    A rusty plane.

    The point is that it would take a lot of work to implement the plane. And that work wouldn't be worth it if the majority of the player doesn't use the plane due to it being impractical.
  3. Sorry mate, but rivers have been discussed countless times. Now, we all want 'em of course, but the thing is that the engine (still) only supports water being at one level, the lakes and ponds are seperate objects (and also only at one level). VBS3 supports rivers, but I doubt that will ever be implemented in any currently existing BI game. The only option left would be to create 'fake rivers' that are at the same level as the sea. This is possible, look at fallujah for instance. However, that would require A LOT of work on the map... it would be nice to have, but I really doubt rivers will come. Maybe in a future map.
  4. Firewarrior64

    A rusty plane.

    No. While it would be really nice to look at, and really cool to fly over the map with (HEY LOOK AT ME I HAVE A PLANE GUISE), I don't think it would be worth the effort of implementing it, for various reasons: 1. limited options to start and land This one's obvious. Basically you can only land at the airfield or on roads (possibly a field if you're good/lucky) 2. LOUD AS FUCK Yep. Would attract all zombies from the area (although that's not that much of a deal atm) and players, of course. 3. Gasoline. While a helicopter is able to simply land next to a fuel station, you'd have to carry the gas all the way to the airfield if you have a plane. Not to mention that you currently don't have cars, so you can't even carry more than one or two at a time. So while it would be cool to fly and look at, it isn't really practical. Helos are a different thing tough.
  5. Firewarrior64

    day/night cycle...

    It is real-time. If you can only play at night, but want to play in daytime, it shouldn't be hard to find a daytime-only server.
  6. Firewarrior64

    "Friendlies" are just a bunch of lamers

    The person who plays the game they want is the one who plays it the right way. DayZ is a sandbox game. All playstyles are good, because nobody can define which ones are good and which ones are bad. Also, there isn't just a 'friendly' or a 'KOS bandit' playstyle. People are more complex than that. Everyone plays the game their own way, and more often than not don't fall in such a simple category. Again, all playstyles are 'skilled', because nobody can define overall game skill. As inception said, though, you can measure skill in specific tasks, e.g. aiming. No playstyles are 'lame' because they aren't for the people that play them. What I mean is that you may think sniping people from elektro sniper hill is badass, while others think sitting on a hill for hours is 'lame' and sniping doesn't take skill. 'skill' and how playstyles are 'lame' or interesting is just your personal opinion. And just to prove you wrong - let's think of the following situation: You are fully geared with an M4 in your hands, a mosin on your back, tons of ammo, all that good stuff. You are at the coast for whatever reason and you see a freshspawn. You know the range, and you can kill him very easily. What do you do? Option one: BOOM. headshot. He's dead. He poses no threat to you any more, and he never really did. Option two: 'hey, freshspawn! Yes, you in the white T-shirt! are you friendly?' You alert him of your position, you talk to him. 'Oh, hey mate! Yeah, I'm friendly.' 'Oh, that's cool! hey, wanna have a revolver with bullets?' 'yeah, sure!' so you give him the revolver. He could now easily kill you. You put yourself at risk. Will he kill you? Will he team up? I'd say that's a lot more intense and also a lot more brave than just killing everyone you see. However, that's just my opinion, because option two is my playstyle. You may find option one cooler and less 'lame'. And that's fine! nobody can decide what playstyle is cool or lame except you. Feel free to make your choice, but please don't say your opinion on a playstyle is 'true'. Because everyone has their own opinion. TL;DR a 'lame' playstyle is a playstyle that isn't fun. However, the feeling of fun is something that varies with every individual and thus there can't be a generally 'lame' playstyle. Oh, and by the way, it doesn't matter how much 'skill' dayZ takes. Even if the learning curve was just minimal, it exists.
  7. Firewarrior64

    Playing in black & white

    I have a couple of saline bags. PM me if you want one. Alternatively, just eat and drink a LOT. You will gain a "healing" status, and be back to full health in no time.
  8. Firewarrior64

    BREAKING NEWS: loot spawn on restart is intentional!

    So was I. Some people just think 'hardcore' means 'impossible to survive'. Hell, I even heard people wanting to remove purification tablets and introduce disease by drinking from unpurified water. My opinion on the topic is simply: You can't make it 100% realistic. If it was possible to survive in the apocalypse, there wouldn't be an apocalypse.
  9. Firewarrior64

    BREAKING NEWS: loot spawn on restart is intentional!

    So you want a game without any chance to survive...? Wow, that'd be so much fun... Why don't you just spawn with the 'You are dead'-screen, that would be realistic if all people in Chernarus got infected at roughly the same time!
  10. Firewarrior64

    The list of items you'll never find

    I don't like this idea. Firstly, I think this wouldn't make the player's experience unique, but frustrating. If you run around at all the military camps, putting yourself in danger, and you find out that the M4 you want sooo much is blacklisted for you, I guess you wouldn't be happy. Secondly, this gives players less incentive to continue playing and searching dangerous places to get their dream items if they are probably blacklisted- the whole point of super-rare items (in my opinion) is to give players something to work for, something that will make all the looting worth it (mountaindew :P). If you know you can't get it, why would you continue looting? And now don't tell me 'it's random, you can't know that the item won't spawn for you' because that's dumb. If you looted twenty barracks without an M4 spawning in them, it would be obvious that it's blacklisted for you. Lastly, it would encourage KOS because certain items will only be obtainable through killing. I certainly don't want KOS removed, but I definitely don't think it needs to be encouraged.
  11. Firewarrior64

    Skills

    Thank you. That's exactly what I want. To explain My thoughts about the topic, I think that a LOT of things in the Standalone should be extremely complex, for instance helicopter flying with the Take on Helicopters startup and flying physics. Same goes for medical procedures, repairing, crafting... This way, experience you get in-game is permanent. YOU get skilled at the game, and also more valuable to people who would otherwise kill you- they probably need you because it'll be very difficult to know all the things in-game, so you'd need specialists. The player should have to get skills, not the character.
  12. Firewarrior64

    New vision of zombies

    1.) As said in the thread, the zombies aren't undead but infected. Shots to the leg would also kill very quickly due to bleeding out or the heart stopping of shock. 2.) Planned. 3.) Indeed, zombies need balancing. IMO they should run just as fast as the player at full speed, and there should be a temporary sprint that would allow you to lose them (wasn't that implemented in some devblogs anyways...?)
  13. Firewarrior64

    No more 3rd person and zoom

    Let people play the way they want. First person has a lot of downsides, for example not giving the player information about how the body is located in the world (e.g. for hiding or peeking around corners), or not appropriately representing real life FoV. Most importantly though, many people get motion sick in first person- even without head bob. That being said, third person of course has known exploits- looking around corners without exposing oneself is probably the best known. First person servers are the perfect solution right now. People who want to play first person only are free to do so, and those servers are definitely not all empty. In the future, although I'll always stick to first person, I'd like to see third person being 'fixed', i.e. not allowing you to see around obstacles. The 'zoom' is needed and realistic. If you focus on something in real life, you don't see it bigger, but you can see it better due to you... well, focusing. You also get less peripheral vision (due to you focusing, duh)- so less FoV. Yes, 'zooming' isn't the perfect way to represent this, but it's better than nothing.
  14. Firewarrior64

    What if Dayz was free to play?

    Good job contributing to the discussion here. And then you look at TF2. The difference is that the things you buy in TF2 are permanent. They stay in your inventory forever, unless you sell them. Buying extra lifes is temporary and won't help you in your next life at all. That's my point: It is generally bad to generalise. Yes, most f2p titles are pay to win, but some aren't. This brings me to my next point: F2P in DayZ is only possible as pay to win. And we all hate that, don't we? All the other ways of optional bonuses that you could farm yourself are not possible in DayZ due to the lack of a rank/money system. /thread
  15. Firewarrior64

    What if Dayz was free to play?

    Not all F2P games are like that. Many F2P games I know contain the entire game for free- however, to get the content without paying you'll have to get a certain rank/money which often takes ages. Also some games (like for example Team Fortress 2) are fully F2P without any neccessary items you have to buy/farm.
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