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BikeMan - June 2013 - Interview/Livestream with Rocket

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rocket = Now we won't be demonstrating multiplayer at E3 because multiplayer is very difficult at conferences.

so i guess no other games demonstrate mp at e3 ? kinda got me worried now as to what we missing . the whole point of this game is mp and the whole reason people want to see dayz is to see mp in action !

it like flying to vegas to be with a fully nun you want a hooker but hey we couldnt provide you with any :(

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also nice you acknowledge the crappy movement of arma 3 and i hope its nothing like it in dayz standalone

Rocket: Instead of taking the movement from ArmA 3 we actually got the guy who did that in ArmA 3 and assigned him to DayZ for a few weeks, so we talked a lot about it and at the moment we have it so you need to hold down a button to hold up your gun. I'm really not 100% sure about it yet, another idea we have is to have the gun automatically lower after a certain amount of time so you can sort of toggle it, I don't know yet, we don't want people running around with their gun raised all the time but there is still a lot of stuff like that which will be shaken out in the first month of the alpha and now that steam has early access alpha we can release on there and not get torn to pieces about it.

i have been mentioning this alot recently on the forums and i get alot of stick for it but the movement needs to be good and realistic when needed. arma 3 is none of those.

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after listening trough it again, i discovered something really nice.

the fact that they are not going to add artificial horror elements into the game. everything will be context-based, and everything you see will be player created, and not artificially placed into the map.

i am really happy they continue their radical route in creating something completly unique, and not be driven by the standard idea of "this game has to have this feature because other games have it aswell"

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i am really happy they continue their radical route in creating something completly unique, and not be driven by the standard idea of "this game has to have this feature because other games have it aswell"

or do you mean... because it would fit the scenario?

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or do you mean... because it would fit the scenario?

well yes, it is close to assume that something like that (like placing a corpse in a house) would really fit in.

but the same thing can be achieved by player corpses. and a player corpse has actually a real meaning to you, and a context.

places where you find corpses tend to be more dangerous. and using your fantasy to recreate the cause of death adds so much more to the game than a static corpse which is always there and means absolutely nothing.

and imagine how interesting it would be to study the corpse, and like in "trouble in terrorist town" you may draw conclusions.

and this is again an example about how your skill in determining a players cause of death is going to be valuable in certain cases. even if its just for immersion.

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I am fine with mass graves, evac camps, barriccades, check points, streets blocked by wrecked cars and blood splatters all over the place :P ( like in the Walking Dead)

In this case will there be chopper crash sites in the SA ??

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well yes, it is close to assume that something like that (like placing a corpse in a house) would really fit in.

but the same thing can be achieved by player corpses. and a player corpse has actually a real meaning to you, and a context.

places where you find corpses tend to be more dangerous. and using your fantasy to recreate the cause of death adds so much more to the game than a static corpse which is always there and means absolutely nothing.

and imagine how interesting it would be to study the corpse, and like in "trouble in terrorist town" you may draw conclusions.

and this is again an example about how your skill in determining a players cause of death is going to be valuable in certain cases. even if its just for immersion.

i won't deny these points you make. it is truely thrilling to know those where in fact real gamers with their very own story and their ultimate fate. However, at some point there was talking about children. One elegant way would be to introduce props such as deceased ppl, not only children (which is now an extreme example) but any kind of ppl in various "scenes". The idea would be to get a feeling what would have happened in the first hours and days of outbreak.

And i could imagine ppl to hang/shot themselves in desperation, starve to death somewhere. And back to the example: Yes also deceased children (recalling all disturbing scenes with children involved from The Walking Dead) would add to the atmosphere of mercilessness and add that special distrubance-factor.

But i guess it is a matter of "pureness" of non-artificiality. Nothing shall be "staged" and everything is "real". IMHO i think something would be missing. it would be like war but without civilian casualties :( , what a miserable comparison...

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it would be like war but without civilian casualties :(

you put it as if all survivors are murdering bandits xD

okay you are probably right, but lets ASSUME there is actually a person trying to survive and not be a bandit. for me it is still a civilian. a poor soul which might have starved, died of sickness, shot, eaten by zombies, jumped from a house as an act of desperation... i would really feel sorry for that person. more than for an artificial civilian which I KNOW is not actually a real person. i am fine with signs of devastation and military barricades and such, aslong as it doesnt look staged. novy sobor is a good example... some military tents and cars show the severity of the situation. but i do not want to see something staged in the sense of trying to construct a scene which looks too artificial. i.e. a dead corpse, and something written on the wall with blood... i mean come on guys, we are not in left 4 dead... lets keep it serious.

now let me quote chris roberts: "i dont want it to feel like i am playing a game. i want my actions to actually matter and have an effect on the persistent world."

even your own death is an impact on the universe. someone will find your corpse, maby a note you wrote in case someone finds your body... it will be really dramatic.

staged things just make it feel gamey. in a negative way.

Edited by Wep0n
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Herpes contraction confirmed* Female characters branded "skank" if infected, shown by handshake, -2500 humanity

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Yay us insane people got a mention!

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Herpes contraction confirmed* Female characters branded "skank" if infected, shown by handshake, -2500 humanity

Valtrex spawns just confirmed along with dialogue box stating it is just a cold sore.

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Good interview. Rocket continues to impress because he clearly understands how important reliability and accountability work to create the core of a successful 'MMO-style' game.

I'd like to make the point that, like everyone I am super stoked for all the new content, but there has always been an 'end game'. Survival is the end game. But myriad issues like cheating/glitches/etc. have rendered the most important stat days survived to be meaningless. Right now if you were to tell me your character has survived 112 days in DayZ, I just can't trust that is legitimate. It's safer to assume you're a scripter, or you operate your own server with an average population of just you or some other artificial means.

As Rocket said, the private hives almost surely saved the mod. But I think they also destroyed the core concepts of one life, one character, one global stat, one ultimate fear: death. That whole part of the game, the idea that hooked me initially, is what I miss most about the early days(one year ago lol) of the mod.

Also super stoked about the defecation mechanics. So glad this was taken seriously. I plan to use mine sparingly. I imagine that taking a steaming dump on your head after I've killed you is the ultimate insult, ever. Who said revenge is a dish best served cold?

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lots and lots of writing

I gave you beans yesterday for posting the vid, leave another post so I can double your ration :beans:

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at the moment when a player disconnects their character gets deleted instantly,

wait what?

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wait what?

agreed the phrase is a bit misleading but it means when u log off your player in the world gets deleted instantly and when u log back in he gets loaded back in from your computer so your computer sends the data for your player when u log in then when u log out it takes it back

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Thanks SmashT! Missed this thread somehow.

Shout out for the Twitch partnership BikeMan, keep up the good work!

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Great to hear all the questions and answers here. Gotta say seeing all those ppl play it early makes me eager to get in there myself. Tho ill be waiting till the offical launch. Keep it up and keep us informed like u have been rock on DayZ Team!!

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Are vehicles going to be rare like in the beginning?
 
Yeh, I don't want to piss anyone off by mentioning DatZ Origins but you have to admit the vehicle attachment system is really cool, I know how difficult it is to do stuff like that so full credit to all the different DayZ mods that have surfaced. Fortunately, we don't have to deal with any of that anymore because we are an MMO now so everything occurs on the server so I am really excited about the stuff we can do.

 

 

Not only did his response fail to answer the question but what he said is technically nonsensical gibberish. 

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Not only did his response fail to answer the question but what he said is technically nonsensical gibberish. 

 

Thank you for your observation, Gummy. We all appreciate it. :) 

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