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5carecrow

Houses, inspired by the origins mod.

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So, I was playing origins (Which right now is supposed to be like a vanilla dayz killer from what I heard) and the only thing that really draws me towards origins over the normal mod is the houses. I think it's a really nice idea for the normal dayz. Opinions?

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Houses? as in Clans or buildings?

Bagsy House Atreides.

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Which right now is supposed to be like a vanilla dayz killer from what I heard

Someone told you lies :P Origins is a bunch of stolen code that can easily be exploited, The origins team are too busy milking the community to fix it.

Dayz public servers are vanilla, private servers have a bit too much modifications done, but choice is good :)

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I like normal DayZ the way it is, because it brings back the old feeling of DayZ months ago. It'll never be the exact same, but I personally like normal DayZ the way it is.

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Houses? as in Clans or buildings?

Bagsy House Atreides.

As in a building.

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For instance, you would gather materials like wood, stone, etc and go to a nice secluded safe area to where you start to construct it with tools like a hammer, shovel, things like that. Then after you were finished constructing it you could upgrade it to a bigger house, so on and so on.

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The Origin houses are like this:

RKpp1ku.jpg

It'd be neat to create some sort of small dwelling in the mod IMO. DayZ really needs that feel. Living in the forest inside a pine tree gets old fast.

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The Origin houses are like this:

RKpp1ku.jpg

It'd be neat to create some sort of small dwelling in the mod IMO. DayZ really needs that feel. Living in the forest inside a pine tree gets old fast.

This is exactly what I mean mate, exactly. The mod seems like it needs more Endgame, and houses would really be cool.

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For instance, you would gather materials like wood, stone, etc and go to a nice secluded safe area to where you start to construct it with tools like a hammer, shovel, things like that. Then after you were finished constructing it you could upgrade it to a bigger house, so on and so on.

imagine everyone has that same idea....massive lag --> that's why dean and his team already almost ruled out the idea of bases on the map and that's also why they came up with instanced underground bases

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Living in a small sweet hobbit house surrounded by a nice small garden fence, including a mailbox for my daily newspaper and having a nice chat with the neighbours In the evening after a hard day of looting...yes..that's my dream of living in a zombie apocalypse...honestly...I can see myself decorating my home ( love machine or wastland style) and going out for a pint on a friday night to the nearest trading point.....

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i think it should be more like this :

large_the_road_blu-ray10.jpg

Edited by Private Evans

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large_the_road_blu-ray10.jpg

Link is broke. Just leads to a crappy movie selling site that doesn't look safe at all.

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I love the origins houses, apart from the few bugs. However- taviana map, while not exceptionally nice, is huge. Chernarus is pretty small in comparison and one would expect that it would quickly be a house next to a house in every possible location. Honestly, I would love to have a huge map, even larger than Taviana perhaps, but with Chernarus-like design and in the north with Namalsk-like environment or even tougher.

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I love the origins houses, apart from the few bugs. However- taviana map, while not exceptionally nice, is huge. Chernarus is pretty small in comparison and one would expect that it would quickly be a house next to a house in every possible location. Honestly, I would love to have a huge map, even larger than Taviana perhaps, but with Chernarus-like design and in the north with Namalsk-like environment or even tougher.

I see your point, but a full 60/60 server wouldn't have 60 houses. not everyone's going to have a house.

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I feel like most people in an apocalypse scenario would be moving into pre-built houses or buildings and not making their own. Of course I'm not sure, but every player in the game building a nice little cabin in the woods seems out of place.

But, it doesn't seem like it's going to happen anyways, so what am I worrying about.

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I love the origins houses, apart from the few bugs. However- taviana map, while not exceptionally nice, is huge. Chernarus is pretty small in comparison and one would expect that it would quickly be a house next to a house in every possible location. Honestly, I would love to have a huge map, even larger than Taviana perhaps, but with Chernarus-like design and in the north with Namalsk-like environment or even tougher.

Also, houses aren't that much larger than tents (Ground space, I mean) so you could say the same for tents, but you don't see them everywhere. Also the fact being houses would be much harder to build than tents, because you just find tents.

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I refuse to support GP. Underground bases, while funky in concept, will work better than a bunch of silly houses cluttering the servers. Even though all 60 people on a server at one point wont all have a house, over time several hundred could easily be built. Lag. Clutter. etc.

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I refuse to support GP. Underground bases, while funky in concept, will work better than a bunch of silly houses cluttering the servers. Even though all 60 people on a server at one point wont all have a house, over time several hundred could easily be built. Lag. Clutter. etc.

You have a good point actually, I don't really care thought where it's at, under ground, above ground, as long as it's mine, and I can show it to my friends.

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under ground because you could make them as instances...like you enter an other map decoupled from the original map, therefore you bypass the lag-problem.

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Arma doesn't do underground bases well, Namalsk's bunker at Object A2 isn't actully underground.

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Hello there

When we say underground, it wouldnt really "gamewise" be underground rather as a separate entity.

I like the idea of playermade buildings but in SWG i remember vast areas full of abandoned unused buildings. Needs a lot of careful thought IMHO.

rgds

LoK

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Hello there

When we say underground, it wouldnt really "gamewise" be underground rather as a separate entity.

I like the idea of playermade buildings but in SWG i remember vast areas full of abandoned unused buildings. Needs a lot of careful thought IMHO.

rgds

LoK

I wouldn't mind it being instanced, as long as I could bring my mates in the instance with me.

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