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DayZ Mod 1.7.7 Patch

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All in all i like the patch, yes there are things that need "tweaking" and no i do not feel that it was properly tested before release. But i like the fact the zombies are a real threat now. before i didn't really notice them all that much and when i did, i used them for target practice. Now i see one and i panic and try to get the f**k out of there. My thoughts is there needs to be a timer of, lets say, 70 ms once a zed is in attack range before they can actually hit you. This will stop the whole running past a zed and them doing a ninja spin move and knocking your knees out...... They're zombies they shouldn't have the reflexes of a martial artist... lastly the only thing i would change is to up the loot spawn rate. Where it is at now works great for small servers, but once you get 30-50 players on a server it is almost impossible to find anything and if you do, then you have either lucked out or been in the same area making rounds for hours. Maybe look into adding in a option in teh server or mission pbo for the admin to change between loot spawn chances? Make separate levels and label them as difficulties? I don't know but a few tweaks and its good with me. All the players on my servers haven't had much complaint. Both servers have actually been a bit more crowded since i patched it over, not only with new players but regular players playing more than usual.

The gist, good work guys, but considering how long you had to get this done, and what is actually working correctly is slightly disappointing.

Edited by Bondue
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"What I like the most" ?

Nothing.

What I hate the most:

Zombies knocking down

Zombies aggro easy

Zombies nearly impossible to loose, chasing you for 2km

Zombies giving infection, leading to death because of lame loot (antibiotics in this case)

Shitty f*cking patch.

solely from your post one can assume the difficulty of the game now is just too high for you, or you don't want to adapt sufficiently..

when half of the people say they can survive perfectly just because they've changed habits then i cannot comprehend posts like yours.

Edited by joe_mcentire
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These posts annoy me and look i hate to be blunt but....

You obviously don't know how to play the game.

Last night i had a quick play so I ran around Berezino with a hatchet for 45 mins (i found plenty of guns too). No infection, no knockdowns, aggro lost in buildings, 25 zombie kills. Didn't find any antibiotics but i don't need them yet.

The trick is to avoid or kill them. Fancy that in a zombie apocalypse!

Then I'll also have to be blunt mate.

The amount of people complaining about the zombies isn't by coincidence and the fact Razor is addressing these issues such as infection rate, zombie knock down rate (not in your post but a big deal for me is FPS problems) shows there are problems with these additions to the mod.

Dayz has always been a challenge but when it seems like they're forcing challenges that involve the broken(IMO) zombies then it just becomes too much. Now I know people will jump down my throat because I've disagreed with not only you but the patch itself but it's genuinely how I feel and it seems a lot of others feel the same.

As I said in my other thread. 'If these things such as infections/knockdowns/FPS can be tweaked for a better overall balance then the patch will be successful, however until then I'll just monitor my servers numbers and keep an eye out for a hotfix which I'm praying is around the corner.

Edited by Victus Mortuus
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These posts annoy me and look i hate to be blunt but....

You obviously don't know how to play the game.

Last night i had a quick play so I ran around Berezino with a hatchet for 45 mins (i found plenty of guns too). No infection, no knockdowns, aggro lost in buildings, 25 zombie kills. Didn't find any antibiotics but i don't need them yet.

The trick is to avoid or kill them. Fancy that in a zombie apocalypse!

solely from your post one can assume the difficulty of the game now is just too high for you, or you don't want to adapt sufficiently..

when half of the people say they can survive perfectly just because they've changed habits then i cannot comprehend post like yours.

Oh, really? Well, lucky for us you're such a professional when it comes to DayZ then. Even if you did not yet experience any issues, doesn't mean everyone else didn't.

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Then I'll also have to be blunt mate.

The amount of people complaining about the zombies isn't by coincidence and the fact Razor is addressing these issues such as infection rate, zombie knock down rate (not in your post but a big deal for me is FPS problems) shows there are problems with these additions to the mod.

Dayz has always been a challenge but when it seems like they're forcing challenges that involve the broken(IMO) zombies then it just becomes too much. Now I know people will jump down my throat because I've disagreed with not only you but the patch itself but it's genuinely how I feel and it seems a lot of others feel the same.

As I said in my other thread. 'If these things such as infections/knockdowns/FPS can be tweaked for a better overall balance then the patch will be successful, however until then I'll just monitor my servers numbers and keep an eye out for a hotfix which I'm praying is around the corner.

By no means are the zombies perfect but i just think that players have to adapt. Every patch for a whole year has been the same - it is released and mobs of players complain it is too hard. Shit, i remember when Rocket took away the Makarov at Respawn - you'd think it was a death sentence for everyone 2 minutes into spawning on the beach. But players adapted and it was one of the best edits to the game Rocket made.

I agree that the infection probably needs to be tweaked (as i don't think an infection should kill you in an hour) but getting knocked down is realistic (again maybe it needs tweaking). We are supposed to be talking about psychopathic cannibals trying to tear you a new one. I imagine you would get knocked down quite a bit.

I havent noticed any FPS issues but i am sure it is being looked at.

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Oh, really? Well, lucky for us you're such a professional when it comes to DayZ then. Even if you did not yet experience any issues, doesn't mean everyone else didn't.

Issues are one thing but complaining that it is a shitty patch because of the things you state (all of which can be avoided btw) isn't the best way to get your point across.

We don't mind constructive criticism here.

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I used to host a Namalsk server with many custom things, so it has become habit to sift around the updates to put some numbers on my speculation.

Then I saw this:

_fpsbias = (60-(60-(diag_fpsmin min 60))/1.5)/60;
_maxControlledZombies = 30 or 40
_maxControlledZombies = round(dayz_maxLocalZombies * _fpsbias);
_maxManModels = round(dayz_maxMaxModels * _fpsbias);
_maxWeaponHolders = round(dayz_maxMaxWeaponHolders * _fpsbias);

Now... It seems like the developers are trying to limit zombies and loot spawns to increase performance.

In doing this they seem to have decreased zombie activity for lower framerates (Lower difficulty, higher framerate).

And they are reducing the amount of loot that spawns for these people (higher difficulty, possibly higher framerate).

I don't know if this code is in effect at the moment (definitely not //commented out), but here are some calculations I have made regarding how this may affect you based on your framerate:

I am assuming that _maxControlledZombies is the number of zombies doing movements or running towards you at one time (Aggro)

and _maxWeaponHolders is the max amount of loot piles that is capable of being on the ground at any given time.

60fps minimum:

_fpsbias = (60-(60-60)/1.5)/60 = 1.00

Max Zombie aggros: 40

100% Maximum Loot

30fps minimum:

_fpsbias = (60-(60-30)/1.5)/60 = 0.67

Max Zombie aggros: 27

66.7% Maximum Loot

10fps minimum:

_fpsbias = (60-(60-10)/1.5)/60 = 0.44

Max Zombie aggros: 18

44.4% Maximum Loot

If any devs could shine light on this process - it would be much appreciated.

My coding abilities are not the best, so if any mod-makers know what is going on, please speak up.

Edited by armedtoe

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I think everything is perfect. The community however is not. Players have to learn to adapt and change gameplay tactics - that is part of the fun. In 1.7.6.1, if you just stayed mobile you'd have no problems running through a mob of 10 zeds - now you will be pushed over and if you get surrounded by zeds your dead. This is how it should be! Now there's a challenge, before you didn't even care for zeds.

I like how antibiotics is rare, it makes you more careful. One of my teammates hate the new patch because you get infected too easy and pushed over waay too easy. This is just because he has learned to expect to be able to run between zeds without any penalty.

I however am a bit more careful and prepare for anything, i stay away from zeds and only risk taking that extra can of beans if i feel that it is safe enough.

Loosing zeds are no problem at all. Sure, we got hunted down by zeds during infection and almost lost our lives and had to shoot us out of the forest just next to mogilevka - but it is a friggin survival game! Most of the time you run through 3-4 bushes and zeds lose you.

Don't change a thing! If anything you could up the antibiotic loot a notch or two, but don't make it too available!! I liked how we had to run through entire cherno for 2 packs of antibiotics. Makes it more interesting and I'm always nervous not to find any antibiotics - that'll be my death sentence.

Keep it up!

Only downside is the frame-drop, but I have confidence in you fixing it! Don't lose interest due to some kids in the forums not willing to change!

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Issues are one thing but complaining that it is a shitty patch because of the things you state (all of which can be avoided btw) isn't the best way to get your point across.

We don't mind constructive criticism here.

Us who doesn't like features of the new patch are just retards that cannot "adapt" the way you do it?

I'm not the only one who stated these things, I've seen more complaints about it than I've seen any positive feedback on the patch itself.

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yeah i have to agree that this is perfect. i do however think that the antibiotics spawn rate is way too low. just to get 1 hit by a zombie and infected now seems certain death. this to a certain degree is fantastic but on the other hand there should always seem a way back and atm this seems so low chance..

so in all great job razor49 . just need more antibiotics and im a happy bunny :)

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Us who doesn't like features of the new patch are just retards that cannot "adapt" the way you do it?

I'm not the only one who stated these things, I've seen more complaints about it than I've seen any positive feedback on the patch itself.

calm down...none is a f** retard!

i just compare posts from A and posts from B:

A: too many infections, too tough zeds, no loot --> everything is shit, i want it as it was (~)

B: so many infections, tough zeds, little loot --> love it, because now i do so and so, more challenge (~)

(apparent bugs and frame drops excluded here)

and as you've noticed numerous times: rebalancing and tweaking is happening at the moment

maybe you can understand my argumentation

Edited by joe_mcentire

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10fps minimum:

_fpsbias = (60-(60-10)/1.5)/60 = 0.44

Max Zombie aggros: 18

44.4% Maximum Loot

I really hope you're wrong! That is NOT a good way to optimise frame rate. I appreciate the sentiment, trying to help those with slower rigs (I play at 10-14 FPS), but I'd rather have 10 FPS and 100% loot and zombies than 14 FPS and have to spend much more than double the time travelling from building to building to obtain the same amount of loot.

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Played one life with it so far so good. I love that zombies can now knock you down it's adds a challenge. The infection rate could be lessened a small bit but it's still managable, you just have to be careful with fighting the zombies.

The combine magazine is really a big improvement too I can save a lot of space with it. :)

For the players who are complaining, you guys just have to toughen up. DayZ is not about having a picnic in a park on a lovely day.

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I used to host a Namalsk server with many custom things, so it has become habit to sift around the updates to put some numbers on my speculation.

Then I saw this:

_fpsbias = (60-(60-(diag_fpsmin min 60))/1.5)/60;
_maxControlledZombies = 30 or 40
_maxControlledZombies = round(dayz_maxLocalZombies * _fpsbias);
_maxManModels = round(dayz_maxMaxModels * _fpsbias);
_maxWeaponHolders = round(dayz_maxMaxWeaponHolders * _fpsbias);

Now... It seems like the developers are trying to limit zombies and loot spawns to increase performance.

In doing this they seem to have decreased zombie activity for lower framerates (Lower difficulty, higher framerate).

And they are reducing the amount of loot that spawns for these people (higher difficulty, possibly higher framerate).

I don't know if this code is in effect at the moment (definitely not //commented out), but here are some calculations I have made regarding how this may affect you based on your framerate:

I am assuming that _maxControlledZombies is the number of zombies doing movements or running towards you at one time (Aggro)

and _maxWeaponHolders is the max amount of loot piles that is capable of being on the ground at any given time.

60fps minimum:

_fpsbias = (60-(60-60)/1.5)/60 = 1.00

Max Zombie aggros: 40

100% Maximum Loot

30fps minimum:

_fpsbias = (60-(60-30)/1.5)/60 = 0.67

Max Zombie aggros: 27

66.7% Maximum Loot

10fps minimum:

_fpsbias = (60-(60-10)/1.5)/60 = 0.44

Max Zombie aggros: 18

44.4% Maximum Loot

If any devs could shine light on this process - it would be much appreciated.

My coding abilities are not the best, so if any mod-makers know what is going on, please speak up.

Not saying your wrong but i doubt this is the case, seeing as how i held no less than 50 fps before patch and now i hit no less than 40 i can still only find very little. for instance i entered the Cherno hospital and there was only 8 pieces of loot and 5 of them were trash O_o;; I'm not saying i want to loot to be as abundunt as it was in 1.7.6.1 but maybe a little bit more than what it is currently.

Edited by Bondue

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Played for a few hours earlier tonight, overall loving the new feel of the mod. Actually feels more apocalyptic now. Some of those zombies will stick to you like glue. Ran into 3 different people way off the coastline that had no weapons, this felt weird to see.

A lot of whinging in sidechat about getting infected. Now although it wasn't until near the end of my session that I personally got infected for the first time, but I do wonder if it may be a little too harsh. I need to play more to see how manageable it truly is, but I left the game today feeling like infection is impossible to deal with in the long term, and has now become the main concern. With the loot as scarce as it is, finding enough antibiotics for a whole group seems futile. Corpse running within groups is going to explode lol.

Like I said, I need to play more to truly decide how I feel on the infection thing, but those are my first impressions. This feels alot more like the old DayZ we miss. Consequently, I imagine there will be a bit of an angry, misguided backlash over the increased difficulty, but I say; bravo! Bring it on.

Wow, the first ingame person i remet on forum (not from lack of trying)

I have the first (and really sweet) video of 1.7.7 being processed for upload tommorrow morning...i must say whether or not you were about to die from infection your final stand brought me enough time to escape :) I kept looking back when your CZ rang out until an m16 silenced it...*sniff sniff*

Edited by Trizzo

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Is the plan to get regular bug fix releases out for 1.7.7 (NOT FEATURES!!!), or are we likely to be waiting a while. Patching is half the fun.

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So I've played for past 2 days and here are my thoughts :

- Zombies knocking you down is not an issue really, a bit annoying but not game changing in a huge way.

- Infections, this needs more work. While I don't get infected as much, but if I do it's a death sentence right there. In the past 2 days I've managed to find antibiotics only once and it was the zombie carrying it.

On a side chat quite a few times I saw people chatting something amongst these lines: "Got infected, I'll wait till I die get my stuff and well meet up" or "I'll wait till I die and then go corpse hunting". This turns DayZ into a hide corpse/find corpse type of game which isn't fun.

Can someone answer if the new tougher zombies can infect you?

If yes, then this needs to be removed, not their toughness but their ability to infect as it's not possible to defend yourself with meele only without getting infected.

Bugs encountered so far:

- Stuck zombies, not a huge issue but they can block the only doorway out.

- FPS drops, happened right after I saw a chopper near flying around electro and FPS stayed low for around 10 mins after I've moved to the woods. (i7 3770 at 4.5 with GTX 780)

- Cloning on death. This have only happened on a real server sometimes when I would die I'd insta spawn near the body without the items. Never happened on a private hive I use for testing though.

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i dont care about zombies but THERE IS NOTHING TO LOOT! i searched every big city and only thing i found few drink and food i dont enjoy this game anymore its only makes me angry >:(

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Played a ton last night, Zombies are now much more present of a threat. We used to just run through town looking for loot and players, getting hit by zombies while fighting/shooting or looting. Now with the chance of being knocked down, infected and in general just a "Shit ton" more zombies you cannot do this without them screwing with you. I think the increased difficulty will add some much need depth to the game, since release zombies where just a "pain" while trying to loot or pvp, now they are actually a threat to you and your group.

Some bad things I did notice though are:

- Hit regristry seems off since patch, I shot a few zombies in the head and they didn't go down

- For the first hour I went through 30+ buildings and found 1 pop and 1 can of food and about 50 empty cans. It seemed to get better over time so maybe it was just due to the restart?

- Antibotics... A TON of people were complaining about the infection but I like that its that damaging, however I didn't like that between 4 of us looting 6 different cities (Including all 3 hospitals) throughout last night and we never once found ANY antibotics. The chances of them spawning need to be higher and lower epi pen spawns.

- Spawns are screwed up, unless it was just the server we were in :/ we kept ending up in the debug or wilderness area

All in all if they get a few of the bugs worked out it will be a great addition to the game!

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I used to host a Namalsk server with many custom things, so it has become habit to sift around the updates to put some numbers on my speculation.

Then I saw this:

_fpsbias = (60-(60-(diag_fpsmin min 60))/1.5)/60;
_maxControlledZombies = 30 or 40
_maxControlledZombies = round(dayz_maxLocalZombies * _fpsbias);
_maxManModels = round(dayz_maxMaxModels * _fpsbias);
_maxWeaponHolders = round(dayz_maxMaxWeaponHolders * _fpsbias);

Now... It seems like the developers are trying to limit zombies and loot spawns to increase performance.

In doing this they seem to have decreased zombie activity for lower framerates (Lower difficulty, higher framerate).

And they are reducing the amount of loot that spawns for these people (higher difficulty, possibly higher framerate).

I don't know if this code is in effect at the moment (definitely not //commented out), but here are some calculations I have made regarding how this may affect you based on your framerate:

I am assuming that _maxControlledZombies is the number of zombies doing movements or running towards you at one time (Aggro)

and _maxWeaponHolders is the max amount of loot piles that is capable of being on the ground at any given time.

60fps minimum:

_fpsbias = (60-(60-60)/1.5)/60 = 1.00

Max Zombie aggros: 40

100% Maximum Loot

30fps minimum:

_fpsbias = (60-(60-30)/1.5)/60 = 0.67

Max Zombie aggros: 27

66.7% Maximum Loot

10fps minimum:

_fpsbias = (60-(60-10)/1.5)/60 = 0.44

Max Zombie aggros: 18

44.4% Maximum Loot

If any devs could shine light on this process - it would be much appreciated.

My coding abilities are not the best, so if any mod-makers know what is going on, please speak up.

had a quick look, but from what i can see, this piece of code is not executed anywhere.

R4Z0R49, pls correct me if i'm wrong ...

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I used to host a Namalsk server with many custom things, so it has become habit to sift around the updates to put some numbers on my speculation.

Then I saw this:

_fpsbias = (60-(60-(diag_fpsmin min 60))/1.5)/60;
_maxControlledZombies = 30 or 40
_maxControlledZombies = round(dayz_maxLocalZombies * _fpsbias);
_maxManModels = round(dayz_maxMaxModels * _fpsbias);
_maxWeaponHolders = round(dayz_maxMaxWeaponHolders * _fpsbias);

Now... It seems like the developers are trying to limit zombies and loot spawns to increase performance.

In doing this they seem to have decreased zombie activity for lower framerates (Lower difficulty, higher framerate).

And they are reducing the amount of loot that spawns for these people (higher difficulty, possibly higher framerate).

I don't know if this code is in effect at the moment (definitely not //commented out), but here are some calculations I have made regarding how this may affect you based on your framerate:

I am assuming that _maxControlledZombies is the number of zombies doing movements or running towards you at one time (Aggro)

and _maxWeaponHolders is the max amount of loot piles that is capable of being on the ground at any given time.

60fps minimum:

_fpsbias = (60-(60-60)/1.5)/60 = 1.00

Max Zombie aggros: 40

100% Maximum Loot

30fps minimum:

_fpsbias = (60-(60-30)/1.5)/60 = 0.67

Max Zombie aggros: 27

66.7% Maximum Loot

10fps minimum:

_fpsbias = (60-(60-10)/1.5)/60 = 0.44

Max Zombie aggros: 18

44.4% Maximum Loot

If any devs could shine light on this process - it would be much appreciated.

My coding abilities are not the best, so if any mod-makers know what is going on, please speak up.

Good to know that those that can't run at a constant 60FPS are penalized on already shitty spawns, no wonder I havnt been able to really find anything of substance in the last two days.

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we are working to adjust infection and tackle however loot and zeds dmg wont change.

Can you anable neg votes on these forums, so you give beans for + or something for- rep.

I realy want to give you lots of -...

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As a new DayZ player, I think the changes have gone too far. Yes, some changes were needed to zombie difficulty ... but now zombies are painful and not in a "fun, I want to keep playing this" kind of way.

Individual Zombies knock you down a little too often (pack knock downs are fine), coastal weapon drops are too weak (my kingdom for even an axe!), you get infected WAY too easily and there are no antibiotics. As a bambi, this combines to make starting overly difficult. Getting infected early, 'cause you have no weapons to defend yourself, turns the game into a food hunt. yawn.

Im not looking to spawn with a m60 and be mowing other players down at every turn (we dont need another CoD or Battlefield and its not why any of us came here) but merely surviving isnt enough to maintain long term interest.

The fun was in quickly looting basic weapons (lee, shotties) & gear at the coast to be able to fend off zombies and defend yourself as you travel inland to the better gear and higher level pvp. Progression. The balance has shifted from overly pvp to overly pvE. Middle ground would be nicer.

1.7.7 done gone killed the fun IMO

Edited by mTnes
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