florian.de.los.santos@googlemail.com 120 Posted March 17, 2013 (edited) Standalone - Usable Indoor FireplacesI've already posted this idea in short form into the Weekly Suggestion Thread on reddit a while ago and people seemed to have liked it. So I'm curious now what you guys think of it!Now that in the Standalone almost every building will be entereable it would be a shame to only have them used to hide loot. It would be nice to have more interactions inside buildings. From what I've seen in the mod and the almost every civilian house has a fireplace or wood stove inside.So my idea is that players should be able to light them (using wood & matches) and use them for cooking and warming up. Being in an probably cleaner environment than an outdoor fireplace, using these could give a little bonus on the food's blood regeneration rate and preservability. During very severe weather houses with fireplace should be the only place where you can maintain a fire and cook (unless you've got a hobo stove?). When you are using the fireplace though you might attract some bandits who see the smoke coming from the chimney. Or maybe even find a friend in the apocalypse - either way FUN guaranteed!Just imagine wandering through the wilds at dusk during shitty weather seeing a house in the distance with warm glowing windows and smoke coming from the chimney. You're freezing and hungry - what would you do?I think it wouldn't be too hard to implement but adding a lot to the game's immersion. But what do I know :lol:TL;DR: Make indoor fireplaces / stoves usable for cooking, smoke out of chimney & light from windows when used. Edited May 17, 2013 by Santosh 55 Share this post Link to post Share on other sites
GOD™ 2795 Posted March 17, 2013 and would you mind telling me what building in chernarus has a chimney? Share this post Link to post Share on other sites
florian.de.los.santos@googlemail.com 120 Posted March 17, 2013 and would you mind telling me what building in chernarus has a chimney?Better question would be which civilian houses don't have a chimney. Those aren't even all of them. 29 Share this post Link to post Share on other sites
[Gen]Adzic 241 Posted March 17, 2013 It's a good idea, but picture the scene..You/your group are warm by your fire cookin some cow steaks. The glow of this fire shines through the windows and obvious smoke billowing from the chimney alerts a nearby raghead (bandit).. fuck the rest of the story, but you know what happens next.. right? It be the famous "You Are Dead" screen. Share this post Link to post Share on other sites
joe_mcentire 2074 Posted March 17, 2013 It's a good idea, but picture the scene..You/your group are warm by your fire cookin some cow steaks. The glow of this fire shines through the windows and obvious smoke billowing from the chimney alerts a nearby raghead (bandit).. fuck the rest of the story, but you know what happens next.. right? It be the famous "You Are Dead" screen.and the Problem is...? 12 Share this post Link to post Share on other sites
florian.de.los.santos@googlemail.com 120 Posted March 17, 2013 It's a good idea, but picture the scene..You/your group are warm by your fire cookin some cow steaks. The glow of this fire shines through the windows and obvious smoke billowing from the chimney alerts a nearby raghead (bandit).. fuck the rest of the story, but you know what happens next.. right?It be the famous "You Are Dead" screen.THAT risk makes the steaks taste even better! 18 Share this post Link to post Share on other sites
florian.de.los.santos@googlemail.com 120 Posted March 18, 2013 Added a picture to visualize a scenario from the outside perspective. 1 Share this post Link to post Share on other sites
thesodesa 99 Posted March 18, 2013 (edited) How many houses are we talking about here?I'm not sure if the DayZ engine supports fire places inside houses, since if the fireplaces you are suggesting are just the usual DayZ fireplaces with just different visual models, the fireplaces are going to produce smoke. The smoke might just float through the building walls if the engine doesn't support 'smoke collision', which would look kinda silly.Not a bad suggestion at all, and relates to a subject I'm interested in, which is player management of existing buildings as an option to player bases, but I am concerned about performance issues. I'm always concerned with performance issues :) Edited March 19, 2013 by TheSodesa 1 Share this post Link to post Share on other sites
zhrooms 36 Posted March 18, 2013 (edited) You mean like this?Or this? Edited March 18, 2013 by zhrooms 6 Share this post Link to post Share on other sites
florian.de.los.santos@googlemail.com 120 Posted March 19, 2013 You mean like this?That looks great. I love it! Share this post Link to post Share on other sites
florian.de.los.santos@googlemail.com 120 Posted March 19, 2013 (edited) How many houses are we talking about there?I'm not sure if the DayZ engine supports fire places inside houses, since if the fireplaces you are suggesting are just the usual DayZ fireplaces with just different visual models, the fireplaces are going to produce smoke. The smoke might just float through the building walls if the engine doesn't support 'smoke collision', which would look kinda silly.Not a bad suggestion at all, and relates to a subject I'm interested in, which is player management of existing buildings as an option to player bases, but I am concerned about performance issues. I'm always concerned with performance issues :)I see your point, but since they claimed everything will be build from the ground up I assume they could find a way to implement it properly. I'd be fine though if they would only add it to some certain kinds of houses.EDIT: Sorry for double post. Edited March 19, 2013 by Santosh Share this post Link to post Share on other sites
liquidcactus 719 Posted March 19, 2013 and would you mind telling me what building in chernarus has a chimney?lol at YOU SIR...How many houses are we talking about there?I'm not sure if the DayZ engine supports fire places inside houses, since if the fireplaces you are suggesting are just the usual DayZ fireplaces with just different visual models, the fireplaces are going to produce smoke. The smoke might just float through the building walls if the engine doesn't support 'smoke collision', which would look kinda silly.Not a bad suggestion at all, and relates to a subject I'm interested in, which is player management of existing buildings as an option to player bases, but I am concerned about performance issues. I'm always concerned with performance issues :)Do you even play this game ? that makes no sense at all.. taking risks is half the game.. thats like saying lets not play dayz cause we could be killed by players instead of zombies ?anyways, I think its an excellent idea and I think about it often myself... it defs should be considered in my opinion.. I even think it would be awesome if the weather affected the interior temperature of house in sever cold circumstances. If windows were smashed (depending on how many of course) the house should need a fireplace to warm it up and if not, provided most of the windows are smashed, it should only provide a small bonus towards warmth(as in you get cold/sick alot faster but its still better than being outside) Share this post Link to post Share on other sites
GOD™ 2795 Posted March 19, 2013 lol at YOU SIR...Lol i never noticed any chimneys before...man i must be blind. Share this post Link to post Share on other sites
thesodesa 99 Posted March 19, 2013 (edited) lol at YOU SIR...Do you even play this game ? that makes no sense at all.. taking risks is half the game.. thats like saying lets not play dayz cause we could be killed by players instead of zombies ?anyways, I think its an excellent idea and I think about it often myself... it defs should be considered in my opinion.. I even think it would be awesome if the weather affected the interior temperature of house in sever cold circumstances. If windows were smashed (depending on how many of course) the house should need a fireplace to warm it up and if not, provided most of the windows are smashed, it should only provide a small bonus towards warmth(as in you get cold/sick alot faster but its still better than being outside)You misunderstood me.I'm perfectly fine with being ambushed by bandits because of my own stupidity/need to build a fireplace to warm myself up. I was specifically addressing the engine limitations regarding smoke collision, since it is a fairly new piece of technology and not yet used in many games. I think the first game that ever used it was one of the Ghost Recon games that was released a few years ago, but I forget which one.EDIT: If I remember correctly, when building a fireplace in the DayZ mod in the woods, the smoke from the fire just floats through trees.EDIT: Looks like the smoke from smoke grenades does exactly what I feared: Edited March 19, 2013 by TheSodesa Share this post Link to post Share on other sites
florian.de.los.santos@googlemail.com 120 Posted March 19, 2013 You misunderstood me.I'm perfectly fine with being ambushed by bandits because of my own stupidity/need to build a fireplace to warm myself up. I was specifically addressing the engine limitations regarding smoke collision, since it is a fairly new piece of technology and not yet used in many games. I think the first game that ever used it was one of the Ghost Recon games that was released a few years ago, but I forget which one.EDIT: If I remember correctly, when building a fireplace in the DayZ mod in the woods the smoke from the fire just floats through trees.EDIT: Looks like the smoke from smoke grenades does exactly what I feared: I think he wanted to quote Brave.arse ;)Anyway I don't think it'll need some kind of dynamic smoke. They'll only need to put a normal smoke effect on top of the chimney - no collision with other objects. 1 Share this post Link to post Share on other sites
thesodesa 99 Posted March 19, 2013 I think he wanted to quote Brave.arse ;)Anyway I don't think it'll need some kind of dynamic smoke. They'll only need to put a normal smoke effect on top of the chimney - no collision with other objects.Of course. It would make much more sense from a server performance point of view as well.I made a few posts in another thread that are kind of related to this. I hope you don't mind me plugging the idea:http://dayzmod.com/forum/index.php?/topic/125758-why-make-instanced-or-underground-bases/page__st__20#entry1227473http://dayzmod.com/forum/index.php?/topic/125758-why-make-instanced-or-underground-bases/page__st__40#entry1242058 Share this post Link to post Share on other sites
enforcer1975 1111 Posted March 19, 2013 As long as they manage to create a believable lighting i'm all for it. But with light or fire illuminating stuff through walls it sucks. Share this post Link to post Share on other sites
florian.de.los.santos@googlemail.com 120 Posted March 19, 2013 As long as they manage to create a believable lighting i'm all for it. But with light or fire illuminating stuff through walls it sucks.Look at zhrooms post. He actually used the new Arma 3 lightning on Chernarus for these screenshots. It looks quite authentic to me. Share this post Link to post Share on other sites
Crusader- 26 Posted March 19, 2013 Sounds good to me, used in conjunction with a weather system it would be a brilliant idea. 1 Share this post Link to post Share on other sites
godtoldme2killu 2 Posted March 19, 2013 Great suggestion. I found myself tracked for hours because of one fire. I am tired of helicopters sweeping my position turning me into the next meal for the zombies. On another note, making camp fires inside buildings makes the game look and feel dumb. No more wet wood to cook my meat! Share this post Link to post Share on other sites
florian.de.los.santos@googlemail.com 120 Posted March 20, 2013 Added a view from the inside. Share this post Link to post Share on other sites
florian.de.los.santos@googlemail.com 120 Posted March 21, 2013 Bump; I'd love to hear more opinions! Share this post Link to post Share on other sites
Steak and Potatoes 13480 Posted March 21, 2013 This looks awesome.*Adds friendly lighting to house, kills all who enters* Share this post Link to post Share on other sites
OTehNoes 21 Posted March 21, 2013 I do like the idea, maybe the option to cover the windows so the light isn't as visible from the outside, but still smoke from chimneys? Share this post Link to post Share on other sites
Average Pegasus 646 Posted March 21, 2013 (edited) For the smoke collision, I guess we could make the smoke ''spawn'' at the end of the chimney avoiding work on the engine + it would equal to the same result. Edited March 21, 2013 by Average Pegasus 1 Share this post Link to post Share on other sites