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About [Gen]Adzic

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  • Location
    West Midlands, UK
  • Interests
    Legal Highs, Illegal Lows.
  1. Ahh now I understand, I think. You provide a PVE only server that if players KOS on (against the rules and ideology of the server), they get banned. You set a fee for players who wish to appeal and undo that ban. I assume to act as a deterrent? that some disagree with paying and subsequently reported you and now your in a dispute with BI. It's the same as asking for donations to run a private server if you ask me. I don't see any other clan/groups getting into this sort of trouble for doing that, so I understand your frustration.
  2. So a bunch of cheaters or people who dislike your server/rules shut you down by complaining to BI that your keeping them from playing the game? I'd have assumed that's doing their job for them and helpful.. hmmm, I still don't get it, the whole thing makes no sense to me. Excuse me if I missed something but when you talk about monetization, what do people have the option to pay for and why? maybe that's the issue. Are you (or perceived to be) running some get rich quick scheme or something, by using DayZ as a means to pocket some dough?
  3. A little bit of me just died inside.. again. Had me some Déjà vu too.. again! Hey, not all doom and gloom.. at least the community spotlights are different.
  4. I literally have no idea what I just read but it was as captivating as the recent Status Report was. Kudos. Edit = Lest we forget, because game is Alpha?
  5. I feel ya sokaku, it's always an epic adventure until the You Are Dead screen appears, oftentimes outta nowhere. I don't wish to jinx your dude, but I'd like to share a past experience if I may. Hopefully you'll take something from it that'll keep your character alive even longer. I myself had a great character once, I called him Wilson (in reference to the infamous volley ball from the Cast Away movie). Wilson was to become a traveler and a person people could trust. His interests were never for danger but that of survival and aid.. he'd spend his days (and nights) searching for food, clothing and medical supplies primarily to give to other people who also found themselves in this same hell, appealing to peoples needs rather than thier wants, figuring it was probably his best chance of survival when it came to confrontation. He knew that if he had nice things, rare expensive things and weaponry that people would tend to want them and will often just take them whatever the cost.. Wilson was a psychologist before the breakout, he found use for his skills and applied them in his interaction with others, they helped him differentiate good from evil. Wilson made many friends on his travels and even managed to escape some very nasty people, particularly two armed men who thought it was fun to tie him up and try to feed him to the infected.. of course they failed in their attempts and luckily ran off when by some miracle a passer by fired off a few rounds of a rifle. He never had the chance to thank that person for saving his life before he disappeared deeper into the city, could he even be trusted? Wilson learned something that morning, he stopped trusting big cities, they were just too dangerous. The risks were too high. He decided to set up a home in an abandoned house a little west of Khelm, it wasn't a pretty place, but it was safe and it seemed to have the things he needed to survive. After many, many weeks of survival, running up and down the coast with supplies, helping where he could.. all the time experincing a vast amount of happy, emotional and tragic events.. one fateful day Wilson decided to climb a deerstand near to his home.. he'd use a hunting scope to lookout for survivors travelling through the town of Khelm, but it was this decision that cost him his life, he somehow fell from the ladder and died. RIP Wilson. Gone but never forgotten. Moral of the story.. sometimes it's not the players that are untrustworthy, it can be the game and it's quirks :(
  6. Played last night/morning for the first time in ages, the game is getting better, but not sugar coating it, it still feels clunky and is buggy as all hell. I do like the new environment and sounds, all in all, it's been a long time coming but you are headed in the right direction for sure. Note to self - Must remember to check forums for bugs still present, after 3-4 hours of looting up and even surviving a shootout in the NW airfield.. Yep I died to a ladder. Fell from the top after some weird pause to my death.
  7. I have an i5 4690K overclocked to 4.2 on air using a http://www.coolermaster.com/cooling/cpu-air-cooler/hyper-412s cooler. 38c idle, 78c gaming load. If I push anymore than 4.2ghz it sends the temp over 80c which is above manufacturers recommended safe/optimal temps.
  8. Criticism believe it or not, makes games better. Not worse. If you are accepting of shit, then you shouldn't really expect to get nothing but shit in return.
  9. Round me off to the nearest year and I'm 35. Gaming has always been a hobby of mine, the wife does "not get it".. unfortunately she's one of those people who think video games are for kids.
  10. I feel for you Jex, it's been a LONG, epic wait.. a wait so long that were are STILL waiting after all these years. Rocket is laughing his ass off right now, he's left BIS and made a career from a mod. Some people (including myself) think he abandoned DayZ because he couldn't deliver what people wanted, what they expected.. he knew he couldn't and so got out with the legacy and some cash. Now he's got his own dev studio! not bad huh? Hell, I paid nothing for the mod back then, so I kinda see the SA as my way of paying them (Rocket and BIS) for them awesome experiences that we all enjoyed playing the mod, all them years ago. I'll always be thankful for that. I've resigned to the fact that DayZ SA will never be the mod, but will/can it be as good? I sure hope so! but I'll let ya know my opinion when the time comes, if it ever does. Is it good now, has it been at any point in the games dev so far? I'd have to say no, I've not enjoyed playing the DayZ SA at any time in Alpha (before anyone says but it's ALPHA.. Well I KNOW! and have done for years lol). Does it look as if it might become good one day? honestly, I have my doubts and that makes me really sad and salty, to the point I wanna be critical, the game and its progress is making me feel that way. That being said, sometimes I read a status report and something in there piques my interest, pulls me back toward the hope, so hears to hoping. My fingers are crossed anyways, even though they are by default crossed from becoming arthritic from all these years of keeping them like that haha. I just wanna experience this game in a finished state, or rather as it's intended like I'm sure sooo many other people do, Jex included. Massive respect and congratulations to all the players here who are more than happy to have waited all this time. Who have the ability to stay cool and ride the waves. I only hope we all get what we want one day and that we enjoy a finished DayZ, whenever that time comes.
  11. Rust has penises, so we know by default they aint afraid to show anything. DayZ > Rust = Moot.
  12. Nobody should be telling anyone to fuck off, just disagreeing with anothers opinion is more than fair. Conducting games of insult tennis are pathetic, far worse than any criticism. Thanks for the info and for the disappointment.
  13. I don't really put much effort into ingesting SR's, I have to apologize for that in some ways but also be truthful.. I have always tended to find them rather repetative, like a sort of groundhog day come roundabout kinda experience, beating around the bush stuff.. filler to keep people playing and hoping, but for some reason this one seems to have rang some bells, even got me a little excited! Must be the pictures? or more like the honesty I took from it. Oh and this little nugget.. "Instead of focusing on systems and technology, we are finally making a game." I just may be starting to see some light in this extra long tunnel. I never thought I'd say that! So Thanks! Gotta say too.. it's got me rather looking forward to the next one now ;)
  14. Needs a Trump wall.
  15. The grab of PvP in DayZ has almost always been tied to loot, and the permadeath feeling players get from the "You are dead screen".. everyone wants to take or ruin someone else's time they spent gearing up and just as his fellow survivors wish to stay alive. Trusting others in DayZ is the hardest part of DayZ, the game is only made difficult and challenging because of others, fear of the unknown. 99% of player interaction I've ever had in DayZ has resulted in one of us dying at some point, whether it's been in an instant (KOS) or after establishing a fake trust. They get you when your backs turned, or you get them first. The other 1% has been meeting actual real friends ingame, unfortunately they all left after the SA was revealed/released and the mod started to die. I trust nobody in this game and in all likelihood never will, I am destined to be a kill or be killed type of player. You can blame the many, many players in the past who KOS for me becoming like that.