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zhrooms

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About zhrooms

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    Woodland Warrior

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    zhrooms
  1. If you didn't force a minimum one lots of players would be playing at 500 which would be the minimum in ArmA 2, and they would constantly get killed by snipers 500 meters away without even knowing it, that would definitely lead to an outraged community. I don't think you realize how little 500 actually is. Picture of 500 View and Object Distance http://i.imgur.com/YbnsefX.jpg As you can see, it just wouldn't work. It would break immersion just as well as gameplay.
  2. Did you even read the post? Dean said himself Object Distance is NOT locked to View Distance, so trees are NOT showing up on hills far away, that's what the post is all about. If he has said anything else that I don't know about, please provide the source. Dean said the above at PAX 10 days ago, he's hardly said anything at all since, because he's been on his way to Everest.
  3. zhrooms

    RIP DayZ

    *Pat on Back* It will be ok, they will all catch a disease and die within 5 minutes of the Standalone and hopefully stop playing. :bandit:
  4. zhrooms

    [SA] Usable Indoor Fireplaces

    You mean like this? Or this?
  5. Here we go, compared to a picture taken in June 2012, the default public hive server view distance was.. 1500.0! That could explain part of the DayZ Standalone Scenery Screenshots from the developers, it was 3000 on the dot, that's twice of what the default is now But we'll see, one thing I'm certain about tho is that Standalone will never have 3000 default view distance, it takes an enormous amount of performance. (I would say, expect the same or slightly increased) Mystery solved tho! (DayZ Mod Alpha Default View Distance: 1500) Devil's Castle with ~30 Camp Fires
  6. Very helpful.. not It is hard-coded server side yes, but I have still never seen a server with higher view distance then default (whatever that is), if it's in fact moddable, would it work on the public Hive? If not, since most servers today are Private Hive, that would mean many servers use custom view distance, like then one I joined.. but that still doesn't answer my question, what is the intended default view distance by the Dev Team/Dean? What's certain, it's not 1600 like then one I joined today It's either 1000 or 1200, I saw a thread about server settings and that one said 1000 flat, but I'm still not convinced about it (Now that I think of it, all I need is an old screenshot from summer last year and I can compare it to ArmA 2 OA today, and I will know exactly what the default public hive view distance was! :D)
  7. It's not, it's just fog when it's raining, it still draws everything inside the fog, but you can't see it because ye.. fog! "as far as I know" :P Exactly, also in the latest Devblog Dean is playing with 2400 View Distance when running around north of Chernogorsk, that's twice 1200, makes sense.. if it actually was 1200 hard-coded for the Mod, but also in an screenshot featuring scenery they use 3000 view distance Anyhow, if I am indeed correct that it was 1200, and still is, but the server I joined had modded it, it as said.. makes sense that Dean has literally doubled the view distance for the Standalone (But in my testing anything above 1600 is unrealistic, way to performance heavy) Got tons, been playing around lots with the new lightning system from ArmA 3
  8. Hi, I was just comparing A2 to A3 on Chernarus, and then I decided for the fun of it to try DayZ as well, and I noticed the View Distance was actually 1600, but I was 100.0% sure that it was 1200 when I tested 6 months ago, I've tried googling like crazy for 10min but haven't find a solid answer yet Since I haven't played or payed much attention these last months on the actual Mod, have they increased the View Distance or is it actual modding on the server itself to increase the View Distance that could be confusing me? Anyone know for CERTAIN what hard-coded view distance it is? (And was before, if it has changed) Thanks for reading Edit: Mystery solved! (DayZ Mod Alpha Default View Distance: 1500) Pic related! (ArmA 2 vs ArmA 3)
  9. zhrooms

    DayZ - Cherno Spree *Removed*

    This thread is getting out of hand.. people need to realize I did it for the lulz, and kinda trolling the thread I played with a "clan" on a swedish server, we had like 25 tents total in 2 camps, found vehicles and I drove around at night just after server restarts looking for crash sites (restarted ever 6 hours), found all weapons in-game in 2 days, I put them in the camp, and some of the clan mates duped them so we had like 5x of every weapon and GPS/NVG/RF as well, that's why I only had what I needed, have no use for matches/hatchet whatever since we already had everything in the camps. Before the first kill in the video I had just rode down from the north with a bicycle and put it in the forest north of Cherno, and yes I did server hop after 1-2 kills to avoid dying, which also meant that I never had to go back for ammo since every time you relogged if you had 1 bullet in the M107 mag, it would get 10 rounds after relogging. I don't think I had that much food, at the end of the video I went back to my own tent I had placed north of Cherno with food, mags and stuff, that's why I killed 2 ppl in the forest at night. This entire video took about 6 hours to record, 60 murders = 10 Kills an Hour, I jumped between maybe 15 servers in total As said, I did it for the lulz, would be fun to have a screenshot with 100 Murders since I doubt many have it XoXo
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