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one thing that bugs me about pvp whiners..

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Have you ever considered that in the event of a real outbreak (the argument used) other survivors would be just as dangerous, if not more, than the zeds?

I agree to a extent its trolling shooting unarmed players from 1000m on the coast for no gain. However humans are naturally barbaric and especially in that situation are likely to pose more of a threat e.g killing/robbing for supplies, equipment. I know in a lot of cases that isnt the motivation but it is a game...

I dont understand why so many players want pvp nerfing. I agree friendly encounters are interesting and more rewarding, but it would be like the book of eli in reality if youve seen it..

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I hate people who make a whole thread becuase they lose their gear. Whats the problem? Once you have a AS50 and a ghillie suit with NVG's you have nothing left to do, so I would welcome losing it all. I lost my M1014 last night from bandits, but I'm not going to cry and make a whole thread about it.

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PvP is and should always be a part of the game imo

Edited by fathairybeast
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Yes keep PvP and stop crying because you lost all your gear. Beans for you.

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I think people are generally more altruistic towards other individuals than you are giving them credit for. It's groups and factions that tend to fight each other.

If people just went around murdering other for what they had on them then we would never have been able to build such a complex society.

This game (and all others that I know of) fails to take into account a very impotant factor - People want procreate and pass on their genes and that can't be done if you're murdering everyone on sight. Even chimpanzees know this.

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I don't care about the KoS thing. But do you really think if you walked around the corner in a real zombie apocalypse that you would spray down the other human being?

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Who will tend the gardens and care for the cattle if you slaughter everyone? Who then will ensure there is food and drink beyond the supply of cans that are no longer made? If humans were as barbaric as people claim they would be, we would not have achieved the civilization we have now. Despite what video games might make us think, humans are social creatures, who look for acceptance in social groups and work together to survive. We are led to believe that there would be a great number of factions fighting one another, gangs everywhere, but this is based on the concept of entertainment. A movie, a TV program, a comic book, none of these things are exciting if they say that zombies came along, and we banded together, chased them off and rebuilt society and got along. There isn't a prolonged source of revenue in that story these days. So things have to be gritty and brutal and have everyone posturing to be the biggest bad-ass on the playground.

Not that we should cry too much about being killed in a video game, but some people are frustrating with their need to snipe everything, and some of us like to point out that frustration. .

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Have you ever considered that in the event of a real outbreak (the argument used) other survivors would be just as dangerous, if not more, than the zeds?

They COULD be more dangerous. they don't necessarily have to be.

What pisses me off about PVP-Fans is, that whenever someone criticizes that KoS - the practice to shoot everyone on sight, as a principle, out of fear he might shoot you; and Deathmatching - the declared goal of a player, to kill as many other players as possible during his time playing; are not honorable deeds of a bandit, the Argument is smashed down, saying that without PVP the game would be useless.

No one is trying to take PVP out of the game. It just cannot be the goal of a game, to reward players who act out of fear, or the desire to troll others, but punish those who want to create a rewarding experience for themselves and other players.

In my opinion, the only reason people would call killing players bandit behavior, is because they don't have the guts to rob someone. It takes a lot, to have complete control over a situation. To plan a heist, pull it through and escape. Not many could successfully do it alone. But everyone can try to get a good gun and shoot at everything that moves.

Also a lot of people seem to confuse what the mod is now and what the game should be in the future. I sure hope it's not going to be Call of Chernarus or Battlefield Chernarus....

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Have you ever considered that in the event of a real outbreak that people wouldn't be murdering each other left and right? I think it's more realistic to look at true examples of natural disasters or occasions of anarchy and find that it brings out the best and the worst rings true, but even "the worst" in some people isn't a deranged killer, in fact this is rarely the case...

You often have looters, robbers, muggers, and violent fucks, but you also have people on the opposite end trying to help strangers and get everything back together. In a real zombie apocalypse I like to imagine it'd be much more like WarZ where people freak out but realize they need to work together to have a chance to survive...a key difference though is that that book was based off of reality in a sense and DayZ cannot be, as it needs to be played.

The only reason people (like you) KOS is because you're not worried about your life. There's a reason soldiers have always been rewarded for acts of valor, because even people who are fighting don't like risking their own lives like that and in a situation like this people wouldn't shoot others because they know it'd put their life at risk as well.

________

If you want to argue realism, then come back with a stronger argument, but KOS just needs to be toned down, making that so, however, is the tricky part.

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PvP will always be part of a game ... and rightly should. I have only killed on player since I started playing. He was a Bandit with an axe, he hacked me down on the coast when I called friendly and was on my way to help another player. He then promptly hid my body ... such is DayZ.

Later on that day, I was trying to get some industrial gear ... he promptly ran in and started looting my pile of stuff I had placed nearby while trying to do inventory management ... he didn't see me ... I went up behind him and hacked him to death.

I am in a Hero skin, have been since the second or third week of playing DayZ. I choose not to shoot other payers and will rather run from a fight. Not because I am afraid of dying or loosing gear, but because I choose to play like this. Bandits choose to play as Bandits ... Players choose to KoS ... we all choose to play the game the way we play it. Are we wrong? No. Who am I to try and tell somone how to play the game. Should I cry about being KoS? No. Should I cry about losing all my gear? No.

For The sake of Zeus' butthole ... it is a game people. If you get KoS. Change your tactics ... I did. If you get sniped on the beach by a Bandit. Change your tactics. You have over 100 square kilometers to explore ... use the space to your advantage.

Find a server that is more friendly ... but you'll eventually encounter unfriendliness ... it is a fact of life. Team up with similar players, you don't have to forma clan. I regularly get 4 or 5 players joining me for a session ... Bandits become a non factor.

Stop whining ... Firstly it is a game ... Secondly you have the power to change your future in the game by making choices ... it is still only a game.

Good luck, survive long, be strong. :)

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Gotta love PvP.

I shoot everyone that has a decent or military grade weapon, but leave the defenseless new spawns alone. Hell, I sometimes give them guns. Everyone seems to be killing on sight nowadays; if you can't beat 'em, join 'em.

If I die, well shit happens. Death is a major aspect of the game and should not be avoided, eg. combat loggers. I actually do like beginning with nothing and gearing back up again, sometimes I'll kill myself to do just that.

Edited by Elwood Blues

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This game (and all others that I know of) fails to take into account a very impotant factor - People want procreate and pass on their genes and that can't be done if you're murdering everyone on sight. Even chimpanzees know this.

Personally I would really like it if the bigger picture was taken into account - I think in some ways the new disease mechanic is aimed at doing this.

As for excessive PvP having one inevitable end I agree, I've floated several ideas on how to bring the picture to DayZ:

- Global Causality

- A way to make children/procreation core to long term survival

- Giving players intrinsic value through loot (another take on global causality).

These are all quite indepth propositions that I realise would need alot of work. But from what I understand about how loot and zombies will be implemented in the SA, I think they could actually be implemented (by someone with the know how :P).

Edited by Hoik

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I think what makes the game different to real life is the fact that we KNOW that just because we unload 8 buckshots into someone's chest, they'll be back after a while. We're only causing a speed-bump and a little rage, which is only amusing in most cases.

In real life, we understand that if you shoot someone even once, they might never get up again. That person will be gone. And it's because of you. Most people can't/don't want to deal with that thought. Maybe because they can imagine what it would feel like to be on the other end of the gun, and realize how terrifying it is to see your end coming.

TL;DR - DayZ is a game where nobody actually dies, unlike real life.

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Yes its a game, IRL if it EVER happened i think that mankind will build stronger and civilize to save one an other in a fight for survival you shouldnt have to worry about 12 year olds with M107s camping on a sniper hill.

Anywayyy about the game, the best moments in dayz is player interaction, coming across a group of 3 guys an im with a group of 4 we have a little chat while every man is in cover not knowing what was going to happen next, we ended up trading a few things and parting ways, i felt good that day, as i thought that the standalone should bring a lot more expierences like that, i think bandts should play a role properly, being a cold blooded murderer is not being a bandit.

I do hope the SA fixes KoS, bandits are what make the game that little bit more intense at the moment zombies are not a high threat but i still enjoy clearing out each town, looking for my next tin of beans and pack of trail mix.

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I bet 99% of the people who kill in DayZ wouldn't have the balls to murder an innocent person in real life. Soldiers in real life often find it hard to kill people. I don't think most people would be able to kill someone without an extreme reason, without going through severe PTSD and probably going completely insane.

The fact is, you would not see mindless killing in real life from people, there would be killing, but it would mostly be justified. Such as family being raped, mass amounts of supplies being stolen, friends/family being kidnapped etc. You would most certainly not see someone sitting on a roof, munching on his beans, mindlessly killing everyone he see's. Maybe you should see a doctor, OP.

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For some strange reason? This is the only game that doesn't make me made when I die and respawn:/ Just something about being back on the beach with nothing to lose...Makes me horny?

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Without PvP this would just be the Simms with Guns

The sims with guns?

So you can have babys and take a shit in dayz now?

Get a job in DayZ?

have a bubble bath in DayZ?

order pizza to your house in DayZ?

Buy a pool in DayZ?

Edited by GOD™
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If only the KOS kiddies could learn to rob or actually play the game the way its ment to be played. Player interaction is the focus, not Player versus player combat. Yes its sandbox, yes you do what you want, but that also gives you a big responsibility. Remember with great powers comes great responsibility ;)

Running around and shooting people on sight, because you can doesnt give you a big penis or a hairy chest.... Im sorry but you have been misinformed!!!

Edited by Byrgesen
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If only the KOS kiddies could learn to rob or actually play the game the way its ment to be played. Yes its sandbox, yes you do what you want, but that also gives you a big responsibility. Remember with great powers comes great responsibility ;)

Running around and shooting people on sight, because you can doesnt give you a big penis or a hairy chest.... Im sorry but you have been misinformed!!!

first off, Who the hell would want a hairy chest anyways?

second, this aint spiderman

third, people who try to rob players tend to start making the person whos getting robbed thinks he's a badass and tries to shoot the robbers.

and fourth...death to CoD kiddies.

Edited by GOD™

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I think what makes the game different to real life is the fact that we KNOW that just because we unload 8 buckshots into someone's chest, they'll be back after a while. We're only causing a speed-bump and a little rage, which is only amusing in most cases.

In real life, we understand that if you shoot someone even once, they might never get up again. That person will be gone. And it's because of you. Most people can't/don't want to deal with that thought. Maybe because they can imagine what it would feel like to be on the other end of the gun, and realize how terrifying it is to see your end coming.

TL;DR - DayZ is a game where nobody actually dies, unlike real life.

Yes of course, there is no way to give players value and meaning to others through empathy in a game - with guns... and no rules... we know what we do really has no dramatic conciquence. If you look at this from a gamey perspective there is only one thing that all players value - loot. So you take the loot associate its values (quantity/quality) directly to players lives and then, maybe, you can given players lives in a game like dayz value.. or link their lives with hive/server resets... or both.

Edited by Hoik

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first off, Who the hell would want a hairy chest anyways?

second, this aint spiderman

third, people who try to rob players tend to start making the person whos getting robbed thinks he's a badass and tries to shoot the robbers.

and fourth...death to CoD kiddies.

Haha loved your answer ;)

And yes...... death to COD kiddies.

And just to clarify, real men have hair, if you dont have hair yet you are still a boy, im sorry ;)

Edited by Byrgesen

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Haha loved your answer ;)

And yes...... death to COD kiddies.

And just to clarify, real men have hair, if you dont have hair yet you are still a boy, im sorry ;)

i'd rather be nice smooth and hairless and plus being a kid is one of the best things ever.

no worries

no responsibilities

Also i don't mean this generation of "kid", i mean the generation with some sense and decency.

EDIT: i do have hair thank you.

Edited by GOD™

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third, people who try to rob players tend to start making the person whos getting robbed thinks he's a badass and tries to shoot the robbers.

Is "rob people" another word for KOS?

Iv never been robbed or know anyone that has,just KOS

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