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gibonez

Rethink 3rd person view

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The camera should be changed in 3rd person view.

Change the camera so the camera sits lower and does not allow you to cheat by looking around corners or over cover.

A lower camera that is near the shoulder level would fix this.

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Edited by gibonez
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Been suggested before and I'm pretty sure many people think this anyway

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IMO, if everyone has access to a so-called "cheat" then it's not really a cheat, just a gameplay element. Go play on veteran servers if you don't like 3rd person

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Well, gibonez, we managed one whole reply before the same old bullshit started up.

Can't fault you for trying, you're not alone in this kind of thinking.

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I'd like it if we had a Res4 style camera angle. But I think I'd like it more if everyone could come to a compromise.

Honestly, I'm hoping SA has a little trick or two up its sleeve. But we'll have to wait and see.

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how about disabling the 3rd person view during combat?

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Disable third person view on first person only servers also.

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When I first started playing arma/ dayz I found it rather bizarre that the game offered 3rd person view on anything other than a vehicle, after all this is meant to be a sim.

Make it like battlefield, 3rd person only in vehicle, problem solved.

I'm sure there would be many tears though.

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When I first started playing arma/ dayz I found it rather bizarre that the game offered 3rd person view on anything other than a vehicle, after all this is meant to be a sim.

Make it like battlefield, 3rd person only in vehicle, problem solved.

I'm sure there would be many tears though.

Your solution makes sense.

The tears would be delicious though, far too many people exploit 3rd person view to look around corners and cover.

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But why stop there? Why allow it in vehicles?

Vehicles have an inherently restrictive view. Allowing it in vehicles gives you more situational awareness, this is unnecessary for first person since you have enough awareness.

Plus there's little to no risk of a person exploiting 3rd person view in a vehicle to look around cover.

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It's been pointed out many times before, but first person only servers already exist, and guess what? Virtually the entire playerbase ignores them and chooses to play on servers with third person as an option. And it's not like we're talking something like a 75% to 25% split between players on third person enabled servers and players on first person only servers... no, we're talking about practically a 100% to 0% split. Out of 5000+ servers there's maybe half a dozen at any time with less than 100 players total who are actively choosing to play in a first person only setting. What that means is that pretty much EVERYONE either enjoys having third person as an option, or is indifferent enough to it being an option that they make no effort to avoid it. It would make ZERO sense for the devs to put the effort in to remove a feature in order to cater to such an extreme minority of the playerbase, especially when it seems likely that first person only servers will still be an option with the stand alone.

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Vehicles have an inherently restrictive view. Allowing it in vehicles gives you more situational awareness, this is unnecessary for first person since you have enough awareness.

Plus there's little to no risk of a person exploiting 3rd person view in a vehicle to look around cover.

That's your opinion and I completely disagree. I think we should have third person but force first person while in vehicles because first person doesn't offer enough awareness and vehicles do have a restrictive view. It's weird how we're on completely opposite sides of this.

There is a huge risk of people "exploiting" third person while in a vehicle. It's an enormous advantage even over the third person view players get as its pulled out much further and chopper pilots can see through their helicopter to spot just about everything.

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I would like to have 3rd Person view in vehicles because it (over-) compensates for the not working mirrors

But it they are to make them work, I don't See a reason to keep this view.

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When I first started playing arma/ dayz I found it rather bizarre that the game offered 3rd person view on anything other than a vehicle, after all this is meant to be a sim.

Make it like battlefield, 3rd person only in vehicle, problem solved.

I'm sure there would be many tears though.

The problem with this approach is that it negates the need to fix the windshield of a vehicle if it has been broken. Of course the ray casting approach could be used here. Whenever you enter a vehicle, the game would check the condition of the windscreen, and if it was full of fractures and impossible to see through the 3rd person view camera would also be made to look like it was broken.

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I would like to have 3rd Person view in vehicles because it (over-) compensates for the not working mirrors

But it they are to make them work, I don't See a reason to keep this view.

Vehicle mirrors are already in the standalone.

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I think we should have third person but force first person while in vehicles because first person doesn't offer enough awareness and vehicles do have a restrictive view. It's weird how we're on completely opposite sides of this.

There is a huge risk of people "exploiting" third person while in a vehicle. It's an enormous advantage even over the third person view players get as its pulled out much further and chopper pilots can see through their helicopter to spot just about everything.

I agree with Sausageking here, and I'd like to expand on this a bit.

I'd like to see the "peeking-exploits" removed, but the reason I and many others use 3dp is to see what the character is up to. Whether just checking their threads, seeing how close they are to an edge or checking if they poke out of cover. It's awareness of yourself to a more natural degree than FPV can provide.

In a vehicle, however, that "restricted awareness" is perfectly reasonable. You can only see outside a vehicle you're in by looking out the windows.

In a perfect set-up we'd have the ability to move around more inside vehicles. Walking to the back of a bus, or swapping seats in a helo.

This would give the ability to look out from different angles, and increase awareness without it being so unnatural.

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It needs to be removed period. It's an exploit that should never have existed in the game.

However as usual the whiners will scream and tears will flow at loosing their precious exploit. They've got so used to cheating round corners and over roof tops they couldent play the game without it now and they give this bullshit argument about immersion yeah 3dp kills it.

Having a camera 3meters above my head does not increase immersion it turns an excellent simulator into a cheap tacky arcade fps.

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My problem with FPS for regular gameplay is that the movement of the character looks really clunky. If they improved FPS mode so it looked a lot more responsive then I wouldnt mind using it the whole time. (That or lock my character to either FPS or 3RD person mode and have it so that I have to go into menus to change it or something)

Edited by Talibambi

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I agree with Sausageking here, and I'd like to expand on this a bit.

I'd like to see the "peeking-exploits" removed, but the reason I and many others use 3dp is to see what the character is up to. Whether just checking their threads, seeing how close they are to an edge or checking if they poke out of cover. It's awareness of yourself to a more natural degree than FPV can provide.

In a vehicle, however, that "restricted awareness" is perfectly reasonable. You can only see outside a vehicle you're in by looking out the windows.

In a perfect set-up we'd have the ability to move around more inside vehicles. Walking to the back of a bus, or swapping seats in a helo.

This would give the ability to look out from different angles, and increase awareness without it being so unnatural.

I don't understand why BI didn't make it possible to look at your own feet and torso in 1st person in Arma 2, like DICE did in Mirror's Edge. That would solve the 'clothing and ledge problem' for us who refuse to use 3rd person.

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You see enough of your character if you are willing to move your head around, i can perfectly walk on edges with 1P ( even before using TrackIR ) ...And with the clunky animations which will not change with the new animations made for DayZ there is nothing one should be looking forward to in 3P view. You don't even need to see what your character is up to because you should know why it is doing the current animation ( which is always the same animation whatever you do so nothing to see on this end either... )

People just don't want to admit that they need the 3P view to look over edges, 1P players just gave up and go to 3P servers almost only to pvp because they have more victims there.

Edited by Enforcer

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1P players just gave up and go to 3P servers almost only to pvp because they have more victims there.
That's pretty pathetic.

If you're happy in FPV servers, stay and play there. If you want to find more PvP, play ArmA.

*Snip*
I'd like to know your definition of "whiners" if at all possible. Every time I see one of these threads, the pro-FPV side are the only ones crying about anything.
I don't understand why BI didn't make it possible to look at your own feet and torso in 1st person in Arma 2, like DICE did in Mirror's Edge. That would solve the 'clothing and ledge problem' for us who refuse to use 3rd person.
That's more an FOV issue. Which is a non-issue in SA.

The fact remains, you shouldn't need to crane your neck to be aware of the position of your body. That's the one point the anti-3dp league will gladly gloss-over with regards to "authenticity".

Edited by Chabowski

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That's more an FOV issue. Which is a non-issue in SA.

The fact remains, you shouldn't need to crane your neck to be aware of the position of your body. That's the one point the anti-3dp league will gladly gloss-over with regards to "authenticity".

If you want to feel your body then let someone put you in a freezer for 500 years, maybe they have invented the brain plug in the meantime... Whatever excuse/problem that may be it applies to every fps that came out in the last decades and i haven't heard of any complaints that people have problems getting used to their virtual body and surroundings.

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Edited by Enforcer

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Are you saying that DayZ has to conform to your idea of an FPS?

I understand the constraints of hardware, but I also see the solution in software.

Fuck. If you were the mind behind advances in technology we'd still be waiting for the wheel.

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Are you saying that DayZ has to conform to your idea of an FPS?

I understand the constraints of hardware, but I also see the solution in software.

Fuck. If you were the mind behind advances in technology we'd still be waiting for the wheel.

I've never said that, but lame excuses are lame excuses. The fact remains that 3P is used mainly for peeking than really seeing what your character is doing.

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