Jump to content
BoaDrago

Progression System in DayZ Standalone

Recommended Posts

First off i would like to put a disclaimer that i dont follow Dayz Standalone's development too much and if something has already been said, done or suggested dont yell at me. Also i dont even know if any of these features can be implemented using the arma 3 engine but i will go ahead and suggest them anyway.

Feel free to add to things ive already said in a post below and give balancing advice.

#1 Points system: Points will be a currency type system which rewards cooperation and honesty amongst players while retaining the option to still play the way you want to.

2#Abilities:This is what you spend your points on, this feature would allow you to personalize your own character, it would also make you attached to your character even more than cosmetic customization because it is a form of advancement, now you can advance in "Skill" not only in armament and equipment.

*There could be 4 tiers of abilities

-Starter

- "Tier1"

- "Tier2"

- "Tier3"

*Each ability poses those 3 tiers and 'Starter' abilities are exactly what they say

(For example: you start the game and you can choose ONE of 10 abilities, and then as you progress further in the game you can choose a Tier1 ability.

Tier1:

AbilityName' (Cost:300 points)

'AbilityName2' (Cost:300 points)

Tracker (Cost:300 points)

Allows you to see footprints on the ground and as you get closer you can see color in the footprints, from

very light green - fresh footprints

to

very dark red - old footprints

Tier2:

AbilityName' (Cost:500 points)

'AbilityName2' (Cost:500 points)

Tracker2 (Cost:500 points)

Footprints no longer light up in color but allows you to examine the footprints which then shows the amount of time they've been there for.(Does NOT allow for footprints left under 2 minutes ago to be examined, this is to prevent a pinpoint location feed, the perk is called Tracker after all, not GPSman)

Tier3:

AbilityName' (Cost:1000 points)

'AbilityName2' (Cost:1000 points)

Tracker3 (Cost:1000 points)

Allows examination of vehichle tracks, they light up in color as you get close to them and they can be examined (No restrains on this perk)

#3 Point gain "Tools"

-Surviving should provide a steady stream of points, even if you dont attemp to gain any!

*1 point for every kilometer you've walked/ran

*1 point for consuming a FOOD item(Obivously this excludes water because you can refill canteens which results in infinite points)

*2 point for killing a zombie with a melee weapon(The diffrence in points is to prevent people from simply farming zombies with a axe for points)

*5 points for killing a zombie with a ranged weapon/firearm

*5 points for killing an animal

*20 points for shaking a person's hand(An animation with the charcter(much like saluting) with his hand out will start and when another person does the same, the animation will finish with a shake, after that points are rewarded)

*30 points for killing a bandit

*-25 points for killing a person that you've shook hands with(This is in place to pentalise people that use the the hand shaking system to quickly lower the guard of friendly players and then kill them, this does not pervent such behavior if you really want to do it i mean its only 5 points penalty. It just slightly pentalises the person exploiting the handshake to bring comfort to the guy that just go shot in the back just because he shook some other guys hand and he lost his AS50)

*10 points for knocking out a unarmed person OR a person with his hands behind his neck (An animation will start when you are close to a person which meets one of the two perametars and you will knock him out for 2 minutes. After that you are granted access of ALL of his belongings. You cannot knock out people who you've shook hands with.)

*-half your points on death(This is put in place just so people cant farm up all of the abilities if there is like 50 of them and just be an unstoppable force)

Sample Chart of some of the abilities is attached to this Topic

I would like to conclude it on that note.

P.S.My english inst the best since its not my first language but i try, i know i could've formatted all of the text better with bulletins or something because its really long but its just something i threw out there just a tought

Comment on this post as much as you want, also dont forget to bump if you like the idea, Thanks.

post-39183-0-15096000-1361548997_thumb.p

Edited by BoaDrago

Share this post


Link to post
Share on other sites

history has shown over and over again that your ideas won't be appreciated much i guess...

  • Like 1

Share this post


Link to post
Share on other sites

Care to explain why?

Just for starters, in your opening statement you said that you don't follow Day Z development, then proceed to make suggestions for Day Z development. I don't even need to go any further with this.

Get the shovels out boys.

  • Like 2

Share this post


Link to post
Share on other sites

Just for starters, in your opening statement you said that you don't follow Day Z development, then proceed to make suggestions for Day Z development. I don't even need to go any further with this.

Get the shovels out boys.

So i cant contribute to the game with my little suggestion if i dont follow dayz devs much? How do you know im not taking care of 3 kids and i have a job?

Share this post


Link to post
Share on other sites

So i cant contribute to the game with my little suggestion if i dont follow dayz devs much? How do you know im not taking care of 3 kids and i have a job?

You can't spell so you may not be old enough :P, I joke but this has been said many times before and people hate the idea of skills, perks, abilities and points.
  • Like 4

Share this post


Link to post
Share on other sites

You can't spell so you may not be old enough :P, I joke but this has been said many times before and people hate the idea of skills, perks, abilities and points.

oh, well ive played alot of dayz and i dont know what else you could 'add' that would make it more interesting for a longer period of time, i guess if the game is going that route then its going to short lived again, like dayz in arma 2

Share this post


Link to post
Share on other sites

DayZ doesn't need a progression system, the only reward for playing is experience and skill, not experience and skill "points".

And rewarding honesty and cooperation? Seems one sided... How about rewarding the number of kills you have? Heh.

  • Like 2

Share this post


Link to post
Share on other sites

I've gotta say no. One of the things that makes DayZ special is that there's no artificial progression systems.

Also, the way DayZ is going to keep players interested is through constant updates, and adding in stuff like base building and car customization.

  • Like 4

Share this post


Link to post
Share on other sites

Care to explain why?

It's clear that you haven't paid a great deal of attention to the discussion board so I'll explain. People have suggested xp, skill, microskill and perk systems and the overall opinion is that these kinds of systems seem artificial and tacked on. My personal problem with them is that they make the game easier for players that are good at the game already.

I appreciate the need to create a sense of development to one's character and a sense of loss upon death, though. But an RPG style points system is too heavy handed for DayZ IMO.

Edited by Bribase
  • Like 3

Share this post


Link to post
Share on other sites

I've gotta say no. One of the things that makes DayZ special is that there's no artificial progression systems.

Also, the way DayZ is going to keep players interested is through constant updates, and adding in stuff like base building and car customization.

yeah, sure, players will be MUCH entertained with building bases that anyone can break in into 2 minutes, or customizing cars that will still explode for hitting a bush.

The game NEEDS a sense of progression, or the game will be EXTREMELY BORING when you get the gear, just as it is now.

  • Like 1

Share this post


Link to post
Share on other sites

yeah, sure, players will be MUCH entertained with building bases that anyone can break in into 2 minutes, or customizing cars that will still explode for hitting a bush.

The game NEEDS a sense of progression, or the game will be EXTREMELY BORING when you get the gear, just as it is now.

No it doesn't, what it needs are non-artificial ways of player proficiency. Like making tasks such as healing wounds and replacing car parts require a basic real-world knowledge. Nobody wants perks, and people seem to be having plenty of fun with the game still.

  • Like 3

Share this post


Link to post
Share on other sites

yeah, sure, players will be MUCH entertained with building bases that anyone can break in into 2 minutes, or customizing cars that will still explode for hitting a bush.

The game NEEDS a sense of progression, or the game will be EXTREMELY BORING when you get the gear, just as it is now.

You...You really aren't sure how this experiment is supposed to be, are you?

If brutal survival is boring to you, go play L4D or the Nazi Zombie gamemode on CoD.

The fun comes from the brutal difficulty, tension, and the joy you feel from finding good loot. If you don't like that, go play something else. This isn't your kind of game.

Share this post


Link to post
Share on other sites

yeah, sure, players will be MUCH entertained with building bases that anyone can break in into 2 minutes, or customizing cars that will still explode for hitting a bush.

The game NEEDS a sense of progression, or the game will be EXTREMELY BORING when you get the gear, just as it is now.

Players would have to work together to secure their bases, which adds the potential for factions and similar things. As for cars, I'm seriously doubting that they'll STILL explode when you hit a bush in standalone.

Also, its been stated that the goal is to add so much stuff to do that a player would have to play for a very long time to do it all.

Adding in a "progression system" would do nothing for DayZ. It would turn it in to a regular RPG where you do nothing but grind for hours and hours to level up. Yay?

  • Like 1

Share this post


Link to post
Share on other sites

You...You really aren't sure how this experiment is supposed to be, are you?

If brutal survival is boring to you, go play L4D or the Nazi Zombie gamemode on CoD.

The fun comes from the brutal difficulty, tension, and the joy you feel from finding good loot. If you don't like that, go play something else. This isn't your kind of game.

dude, do you really play dayZ?

Brutal survival? Brutal difficulty? aaaw cmon, seriously?

the game has turned in a giant open world deathmatch, cause it gets boring as soon as you get your car, your sniper rifle, you AKM and you basic survival stuff, all of that doesnt take 6 hours to get.

  • Like 1

Share this post


Link to post
Share on other sites

Players would have to work together to secure their bases, which adds the potential for factions and similar things. As for cars, I'm seriously doubting that they'll STILL explode when you hit a bush in standalone.

Also, its been stated that the goal is to add so much stuff to do that a player would have to play for a very long time to do it all.

Adding in a "progression system" would do nothing for DayZ. It would turn it in to a regular RPG where you do nothing but grind for hours and hours to level up. Yay?

a classic RPG style with survival aspects still sounds better than a giant deathmatch with zombies, running in a shitty engine full of hackers like it is now.

and no one ever talked about leveling up here, we're talking about perks to simulate the practice you get on real life by doing things like run, bandage, carry stuff and all these kinds of actions.

Edited by lipemr

Share this post


Link to post
Share on other sites

a classic RPG style with survival aspects still sounds better than a giant deathmatch with zombies, running in a shitty engine full of hackers like it is now.

and no one ever talked about leveling up here, we're talking about perks to simulate the practice you get on real life by doing things like run, bandage, carry stuff and all these kinds of actions.

Except you're completely ignoring the points we bring up about the standalone. It won't be like that. It will be much more in in-depth and have much more content.

To me, it seems like this isn't your type of game. It sounds like it would be better for you to find an actual zombie survival RPG, like State of Decayl or Project Zomboid rather than trying to turn DayZ into something it's not.

  • Like 2

Share this post


Link to post
Share on other sites

DayZ doesn't need a progression system, the only reward for playing is experience and skill, not experience and skill "points".

And rewarding honesty and cooperation? Seems one sided... How about rewarding the number of kills you have? Heh.

i agree that it is quite one sided, but as i stated in the topic, feel free to add anything to what ive already said

but thats the thing, if you say that killing a player bandit or not will give lets say 20 points, people will completely ignore all other ways of earning points and will just manaiacly go on killing sprees, or just camp in cherno and elektro like now. balancing is not as simple as it may seem and i will say this again a third time, if you'd like anything to be added just suggest it in here, dont just yell "oh this isnt fair to bandits.

Share this post


Link to post
Share on other sites

Players would have to work together to secure their bases, which adds the potential for factions and similar things. As for cars, I'm seriously doubting that they'll STILL explode when you hit a bush in standalone.

Also, its been stated that the goal is to add so much stuff to do that a player would have to play for a very long time to do it all.

Adding in a "progression system" would do nothing for DayZ. It would turn it in to a regular RPG where you do nothing but grind for hours and hours to level up. Yay?

As Lipemr said, nobody said anything about level ups. And what would this "very long time to do it all" be? To keep someone interested in the game for as long as the 'Abilities' would you either have to

A: make weapons more difficult to get(which is impossible because nothing is going to be able to stop you every time to just run to a cherno or elektro firestation to get a AK and kill everyone, then go to Stary->Airfield and boom you're at endgame content)

or

B:Add the entire world's arsenal to a single game

Share this post


Link to post
Share on other sites

You can't spell so you may not be old enough :P, I joke but this has been said many times before and people hate the idea of skills, perks, abilities and points.

you hate...don't say ppl hate, in fact there is a part of our community that could think of more/less subtle skill system and f.y.i please check this interview out:

http://www.pcpowerpl...-the-year-2012/

Also an extended interview with Rocket talking about the server architecture, inventory system, skill trees, zombies, additional maps/modding and more...

http://www.pcpowerpl...nded-interview/

edit:

1) there where 2 or 3 fairly nice evolved threads about skills at some point and one about an alternative (minigames-approach..i think it was CreepySalad), i would suggest you to check them out. some should be on the first two suggestions-sites to date. I also would suggest you read the whole thing.

2) why do ppl always rant " go play this ..go play that". maybe this one person plays dayz and not any other game for a reason. Maybe he/she simply wants to make the game better in a way he/she feels it should be.

Edited by joe_mcentire
  • Like 1

Share this post


Link to post
Share on other sites

Your ideas are in the right place but were sent out to be perceived by other people the wrong way.

Rocket wants to add in a type of skill system where the more you fix people the better your character gets, im guessing it would work like that in many ways like the more you shoot a gun and hit targets the better your character gets at shooting (possibly he recovers faster after running to make that shot at a bandit coming at you) either way leveling as you somewhat said isn't a popular idea but background advancements that are small are a big thing. I think it would be realistic that the more people you stitch up like a ameture surgeon the better you get at fixing those people up. making you an asset to peoples survival making you less likely to get killed in some rare situations.

Edited by leviski

Share this post


Link to post
Share on other sites

you hate...don't say ppl hate, in fact there is a part of our community that could think of more/less subtle skill system and f.y.i please check this interview out:

edit:

1) there where 2 or 3 fairly nice evolved threads about skills at some point and one about an alternative (minigames-approach..i think it was CreepySalad), i would suggest you to check them out. some should be on the first two suggestions-sites to date. I also would suggest you read the whole thing.

2) why do ppl always rant " go play this ..go play that". maybe this one person plays dayz and not any other game for a reason. Maybe he/she simply wants to make the game better in a way he/she feels it should be.

For me this sounds like a learning curve for the more complicated stuff combined with social interactions, all working behind the scenes. I am sure this would not include things like fighting or sneaking skills etc.

  • Like 1

Share this post


Link to post
Share on other sites

In summary yes your character improving at something would be awesome, but it needs to be done in a real way that doesn't involve any type of "grinding" in my opinion

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now

×