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_Anubis_ (DayZ)

is dayz 100% PvP on the long term?

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Whether or not the game is purely PvP is up to the person playing it.

a lot of these threads are popping up and im at a loss as to why this concept is so hard for people to wrap their head around.

you mean people dont need a reason to kill they just do it for amusement? I do not understand this madness! :rolleyes:

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If you're bored, spawn new character, find a very basic weapon and wait for a new player who doesn't have a weapon. Proceed to chase him around the map while saying random things over the microphone.

Actually something like that happened to me: fresh spawned in Cherno I run to the hospital hoping to get some medical stuff. I had nothing, not even a tin can to throw against the glasses. Here comes a moron with a L-E, see me and freeze like he had seen Alien. "Uh oh" this is not going to end well, I run away and I am promptly shot IN THE BACK by that guy. I fall and die, but I have the pleasure to see him swamped by tens of zombies.

What a total, clueless idiot. No wonder a KOS mentality is so ingrained in people.

_Anubis_

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Actually something like that happened to me: fresh spawned in Cherno I run to the hospital hoping to get some medical stuff. I had nothing, not even a tin can to throw against the glasses. Here comes a moron with a L-E, see me and freeze like he had seen Alien. "Uh oh" this is not going to end well, I run away and I am promptly shot IN THE BACK by that guy. I fall and die, but I have the pleasure to see him swamped by tens of zombies.

What a total, clueless idiot. No wonder a KOS mentality is so ingrained in people.

_Anubis_

I didn't say anything about actually shooting them...

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Survival isn't just about the zombies.

It's all about to survive from bandits and zombies.

Yes , sure you can live in the woods and survive as long as you like, but it's really boring.

If you get bored playing this game , just find yourself a role (survivor, bandit, sniper, medic, mechanic ,etc).

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Yes, DayZ is exactly like CoD... -.-

...

Except...

* When you spawn you have no guns. You have to find them again if you die and fail to reach your corpse.

* The guns you have is the guns you manage to find. You don't just get to decide that you want to be an xXXüb3r1337 5N1P0RXXx.

* Players actually spend some thought into their PvP, you don't just run into them in an alleyway and unload hoping to be the first to fire.

* You actually have to do other things even if all you do is kill on sight. Such things include eating, healing, drinking, dodging the occasional zombie, finding cover, patrolling, tracking, tricking and actually aiming properly to be successful at killing other players.

* The people you shoot at actually FEAR death. They react accordingly.

I could go on but i spent more time making this list than you did actually thinking about your rant.

That said, here are some other differences between you and me.

* The survival stage lasts as long as it takes me to reach a city or decent loot spot. That may be 2 minutes or 20 minutes depending on where i spawn. Though in the latter case (spawning in kamenka for example) my "survival stage" is aimed at one thing... Killing myself to spawn closer to one of the cities.

* The point in killing a fresh spawn may be many things. Target practice, for the lulz, teaching them not to run around like idiots, actually make the game challenging for them (the very thing you say is lacking in DayZ), keeping them from distracting you as you hunt for bigger game. Either way, a fresh spawn is not spared in DayZ and as i spawn fresh my one and only goal is to find a gun and kill other players. I would not let myself roam free knowing that.

* It is true that DayZ has a "steep learning curve", especially if you are a slow learner to begin with or you take the game too seriously. But if you learn from your mistakes and don't really give a F**K then you will become good at it way faster. Now, mix in the threat of other players and you might realize that KoS is a GOOD THING as that adds to the survival aspect that you want. Learn to PvP, especially when you have no gun at all.

* You don't have to loot deer stands to get military grade gear. Just go into Cherno or Elektro and look in the fire stations or better yet... Kill bandits and take their stuff. Instant fully geared. I spawned near Elektro, walked into town. Found a makarov and my friend was shot by an AS50 sniper. The shot came 1 click NW of elektro so i flanked for 5 minutes, found the bastard and popped one in the back of his head. He had full gear, my char is still alive, 1 month and counting.

On a side note, it's definitely not "99.9% who sees first kills first". It's just a matter of being good enough not to become an easy target.

As proven by my earlier encounter with a person fielding a Lee Enfield. I had just spawned, i came into the school in Elektro and there he was in the hallway. I turned around and ran out just in time as he shot at me and missed.

It then turned into a foot chase and he managed to land a shot on me. Bleeding like a stuck pig i just said "F**K IT" and turned around and ran circles around him randomly. He unloaded three clips and then rand out of ammo. Still bleeding i ran into the store, picked up a winchester and the hunter became the hunted. Except i can aim!

He is running like a chicken now, i snap his legs and finish him off. Bandage and laugh.

I have more stories to tell just like that one, it's a matter of knowing what you are doing in 75% of the cases. (The rest is sheer luck)

All of this comes long before you consider the other "professions" that exist in DayZ. It's a sandbox and you are free to do whatever you want. I just prefer fighting under the rules provided by the DayZ environment as it's quite a bit more challenging than playing CoD or BF3 or even ArmA 2 PvP and greatly more entertaining.

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DayZ is always going to be PvP since there isn't anything else to do. And there are enough KOS jerks that it's always better to shoot first and listen to their "I had nothing! WHYYY!?!" bitching on side chat later.

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-snip-

Sounds like what you really want is vanilla ArmA2 multiplayer, possibly Wasteland mod.

DayZ seems more like a clubbing baby seals kind of thing if your goal is shooting fresh spawns and other unprepared players. I dunno, doesn't sound very challenging.

It's also the reason why people refuse to interact with strangers.

I don't mind the PvP element in DayZ, I just don't understand why people who ONLY want PvP are so hellbent on playing a game that forces you to be a carebear 85% of the time, i.e. finding food, water, ammo and even guns just to be able to actually PvP.

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there are enough KOS jerks that it's always better to shoot first and listen to their "I had nothing! WHYYY!?!" bitching on side chat later.
Hypocrisy is a great source of comedy.

KoS is a direct result of fear.

Any other excuse you hear is just that, an excuse.

Edited by Chabowski

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Hypocrisy is a great source of comedy.

KoS is a direct result of fear.

Any other excuse you hear is just that, an excuse.

You really think people only KoS out of fear? What about people who play for the sole purpose of killing other players? They don't do it because they are scared, they do it for fun. I love playing lone wolf and going out and just shooting every living person I see.

You guna hate me for it? Go play another game then, as this one isn't carebear friendly.

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Sounds like what you really want is vanilla ArmA2 multiplayer, possibly Wasteland mod.

DayZ seems more like a clubbing baby seals kind of thing if your goal is shooting fresh spawns and other unprepared players. I dunno, doesn't sound very challenging.

It's also the reason why people refuse to interact with strangers.

I don't mind the PvP element in DayZ, I just don't understand why people who ONLY want PvP are so hellbent on playing a game that forces you to be a carebear 85% of the time, i.e. finding food, water, ammo and even guns just to be able to actually PvP.

Wasteland is a wasteland. And besides that, it's just not the same as DayZ. IMHO, DayZ is better in that regard and more popular as well.

The thing that i am getting at with my post (and the reason i shoot fresh spawns and fully geared alike) is that you are never supposed to be safe. If you spawned fresh you should still behave like you where carrying really good gear.

The reason people refuse to interact with strangers is fear. They are too afraid of dying after having spent several days farming gear.

You don't have to be a carebear to get food, drink, ammo and guns. All you need to do is no get shot while finding it.

Once you have a gun, even a makarov, you have all you need to do PvP. Albeit, you are at a disadvantage.

But like i pointed out in my previous post. Just because you don't have a gun doesn't mean you will lose every engagement you have with other players.

As for fresh spawns, while i really just want to kill them for being stupid. I simply shoot them in their leg and watch to see how they handle the situation.

Most people just rage and give up, blaming me for THEIR mistakes.

This one guy was actually quite smart though. He had managed to grab an AK-74 and was actively looking for me and my friends in Elektro.

His downfall was leaving himself exposed for a brief moment so i snapped his leg but let him live.

He crawled into a residential house and we did have a conversation over sidechat. I said i wouldn't shoot him as long as he didn't aim at any one of us. And we would let him get to the hospital safely and pick up morphine.

He of course ran into some trouble with the zombies but since the latest DayZ version, we can lure zombies away with von over direct chat and we did.

He seemed to have problems getting into the hospital with his broken legs though so i told him to drop his gear and i would come and personally fix him up.

Unfortunately i was but one second too late and a zombie landed a critical hit on him.

He still had fun as we where told and he learned a valuable lesson.

NEVER THINK YOU ARE SAFE, always assume someone is aiming at you at any time.

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Have to say that the way you specifically state you are hunting fresh spawns comes off more like a grief-team, aka, driving around in a van up down the Cherno-Kamenka road to pad murder count than anything else. Especially the whole "camping in Elektro" thing.

What is there in elektro other than fresh spawns?

Most not-fresh spawned players are at Berezino, Stary or Zelenogorsk/NWA. Maybe too many people shooting back there? lol

Anyways, if you want to reduce your game to PvP only, thats your cup of tea. Just saying there are loads of much better games, aimed specifically at PvP, than DayZ. DayZ, in contrast to other games, gives you option to shoot at people who are undergeared or even not armed.

I suppose some people get a thrill out of that.

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KOS mentality? Nope. Just the other day I got picked by a random guy in a van over side chat. After he picked up some buddies, they tried to give a helicopter.

But as for your question, it's not going to be a PVP game. PVP will always be an option, but a lot of stuff is being added to the game that will encourage other players to work together. Base building is a good example.

Also, as Fraggle said, don't base your opinions completely on a mod.

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Whether it was deliberate or by accident, this mod found a good balance between meaningless pvp (cod) & having to do enough work to make you not want to die.

For those carebears who just play to harvest meat and hide in the forest, you are kidding yourselves if you do not realise that the amazing, heart pumping pvp is the reason why this game has 1.5million players. Without that it would just be another shitty arma2 mod.

Edited by nutshot

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Hypocrisy is a great source of comedy.

KoS is a direct result of fear.

Any other excuse you hear is just that, an excuse.

Sometimes it makes me feel like a big man.

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Hypocrisy is a great source of comedy.

KoS is a direct result of fear.

Any other excuse you hear is just that, an excuse.

Bambi alert! BAMBI ALERT!!!

Maybe I want your beans. Deal with it. :murder:

Edited by NoyZ

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Have to say that the way you specifically state you are hunting fresh spawns comes off more like a grief-team, aka, driving around in a van up down the Cherno-Kamenka road to pad murder count than anything else. Especially the whole "camping in Elektro" thing.

What is there in elektro other than fresh spawns?

Most not-fresh spawned players are at Berezino, Stary or Zelenogorsk/NWA. Maybe too many people shooting back there? lol

Anyways, if you want to reduce your game to PvP only, thats your cup of tea. Just saying there are loads of much better games, aimed specifically at PvP, than DayZ. DayZ, in contrast to other games, gives you option to shoot at people who are undergeared or even not armed.

I suppose some people get a thrill out of that.

I never said i hunt fresh spawns only. I hunt everyone, no matter what gear they have or how long they have been around. To me you come across as just another whiner who can't deal with being killed and want everything served on a platter. Why? Because you shape what others say to suit your own agenda so you have someone else to blame for your own mistakes.

I have been around the map several times the past weeks but the one place where you are sure to find players is Elektro.

If you go to NWA you will find a player 1 out of 10 visits and a group of players once every 20 visits. And that is long before you realize that these players are just as horrible at PvP as the rest of the fresh spawns in Elektro.

They sit out in the open and unload on zombies making their presence known to the entire server and most of them die to zombie attack anyways, leaving me with nothing to kill in the first place.

Then you have Stary, Zele, Berezino, Balota, Krasnostav + NEA and all the other little places players go to find good gear at. Each of them are even more deserted than NWA. If you combine all of them into one you may find as many players during your day as you do in Elektro in 1 hour.

But once again, they are all just as bad at PvP as the next guy. They play the game to hoard gear and fix vehicles, they don't know a thing about combat with other players. Nor do they care to learn and instead they cry like little babies when we come up and kill them off.

The other day we decided to make a round trip around chernarus and kill off a bunch of carebears and all their vehicles. We hit them at the factory inside the Dolina, Polana, Orlovets triangle and killed one of their fully geared players just as they where leaving with a land rover.

The other player exited the vehicle and remained in the factory for about 10 minutes before he decided to hop into the vehicle. (My mistake was to not shoot out the tires of the vehicle though)

And a few moments later he jumped into the vehicle and ran off, leaving his friends fully geared corpse behind.

And 1-2 minutes after that we had a MI-17 circling the area for about an hour doing nothing useful at all. Hardly entertaining.

Mind you, these guys have "sworn" that if we leave Elektro they would kill us without problems.

After a while, not finding anything else there we move on north to look for heli crashes. We find one, bring some ammo and the sidechat reveals that some snipers are shooting everyone in Elektro. We decide to head back down south to deal with them.

As we run back past the Factory we are suddenly being shot upon. Wasn't paying attention to our surroundings and one of us where hit and bleeding but still alive and managed to bandage. I administer a blood bag while our third guy flanks around to come up behind the threat. This third guy is rather noobish though and he runs straight into the attacker, no more than 2 meters away from eachother they engage in a nasty gunfight.

The enemy has an M14AIM and our guy fields an M24. Clearly the M14AIM at 2 meters distance should rape face against a bolt action sniper but the guy seems to have no experience at all and simply unloads his magazine and only managing to hit our guy once.

Our guy in turn shoots back once without the scope and misses. And the second shot hits home right in the attackers chest and he falls down unconscious and bleeding.

One more shot and the guy is now dead...

It took less than 5 seconds before the side chat was being filled with hackusations like "i hit you 5 times!!! You cheater!" and "Noob kiddies can't play the game without hax" and lots of profanity.

We haven't seen this particular player ever since.

---

Yet you have the tenacity to say we can't deal with people firing back at us? That we are scared of dying?

We do PvP every day, we mix in camping Elektro with roaming the inlands. We fear nothing but total humiliation. (As in, we fail miserably and get shot down doing something really noobish)

We also occasionally help other players. We do give people rides from time to time, we give away vehicles we don't need and we always help people who have issues with the bugs in the game etc.

We tell players where there are cars to be found and fixed (and no, we don't camp said vehicles either) and i have given morhpine and blood to people in need.

I have spent many hours playing the hero, medic and helper and now i am playing the KoS bandit.

Just about every time we kill an unarmed player we are "camping Elektro kids" and every other time we kill a armed player we are "evil people who do nothing but KoS". The remaining people we kill actually say "GG, that was fun" and learn from their mistakes but that is extremely rare.

Thus in conclusion, all players (who aren't bandits) want to do in DayZ is farm gear all day long and fix cars and helicopters. They don't want other players in the game.

They could just as well play on their own pw protected private hive.

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I don't mind being killed in DayZ. I played EVE Online for years, long before DayZ had even a line of code, and I don't worry about losing digital items nor time. It's part of the game.

However, I do find the games (both EVE and DayZ) to have alot more than just PvP. My goal in both games isn't to hunt and kill whatever I can just because I firmly belive there is no other goal in the game other than proving my greatness through a statistic. The goal is working together with a clan / corporation to expand, to have fun, to improve yourself both ingame for the character and skillwise as a player outside the game.

Do I PvP? Sure I do. The goal of the PvP however isn't kill ratios or forcing newbies to be paranoid about everything because that is my concept of what the game should be about; PvP and fear-factor. When I PvP it's for self-defence, expansion of territories, for blockading enemies, for raiding supplies and so on. The PvP is never about "lets add 1 more frag to the statistic".

I suppose that is the game for some people though, and while I can respect that people play games differently, I don't always agree that their justifications for shooting newbies so they can add +1 to their statistics is a good one.

Anyways, that's how I play the games, which include DayZ, EVE, Planetside 2 and many other persistant-world games with PvP elements in them.

I suppose you also can-flip or can-bait at Duripant to make newbies understand that;

The point in killing a fresh spawn may be many things. Target practice, for the lulz, teaching them not to run around like idiots

I just can't find it in myself to respect a can-flipper and rookie-killer though... and shooting fresh spawns at Komarovo or Elektro is pretty much the exact same ballgame.

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I don't mind being killed in DayZ. I played EVE Online for years, long before DayZ had even a line of code, and I don't worry about losing digital items nor time. It's part of the game.

However, I do find the games (both EVE and DayZ) to have alot more than just PvP. My goal in both games isn't to hunt and kill whatever I can just because I firmly belive there is no other goal in the game other than proving my greatness through a statistic. The goal is working together with a clan / corporation to expand, to have fun, to improve yourself both ingame for the character and skillwise as a player outside the game.

Do I PvP? Sure I do. The goal of the PvP however isn't kill ratios or forcing newbies to be paranoid about everything because that is my concept of what the game should be about; PvP and fear-factor. When I PvP it's for self-defence, expansion of territories, for blockading enemies, for raiding supplies and so on. The PvP is never about "lets add 1 more frag to the statistic".

I suppose that is the game for some people though, and while I can respect that people play games differently, I don't always agree that their justifications for shooting newbies so they can add +1 to their statistics is a good one.

Anyways, that's how I play the games, which include DayZ, EVE, Planetside 2 and many other persistant-world games with PvP elements in them.

I suppose you also can-flip or can-bait at Duripant to make newbies understand that;

I just can't find it in myself to respect a can-flipper and rookie-killer though... and shooting fresh spawns at Komarovo or Elektro is pretty much the exact same ballgame.

Yes, DayZ should be about team play (not denying lonewolfing though) and building up your team, I totally agree with that.

I too have played EvE Online and i wanted to battle other players there as well. But my brother wanted to farm ISK and do industrial stuff in hi-sec.

We joined corporations and worked together to build up a fleet of ships, we had several billions in ISK and assets and where doing just great in terms of economics and industry but neither of us had any PvP experience and we rarely ventured into low-sec.

If we where war decced we jumped corp and waited for the "evil griefers" to go away. We complained about all the wars, we fled the scene and continued on with our farming activities.

To top it off, we bought time codes with ISK so we didn't spend a single penny on the monthly fee... All we ever did was farm ISK in highsec by missions, trading, building and mining.

Eventually it came to a point where you ask yourself every minute of every day... WHAT'S THE POINT?

Why do i farm all this ISK, equipment and ships? Why am i spending ever more ISK on super expensive officer items? Why am i mining this ore day in and day out to make more ships to sell or fit if all i ever intend to do with them is run missions?

I had three accounts running at the same time, missions stopped being a challenge after 2 weeks of play. I stopped tankfitting my ships and instead fit them for maximum damage and by sheer overwhelming DPS i beat the missions before the NPC's could get through my shields. There was zero challenge in that, no fear just the day to day grind.

My brother had 5 accounts and while he sensed there was still some kind of challenge (or fear) involved in doing missions (he tankfitted his 5 accounts) he too had no challenge in doing missions. It just took him slightly longer to make the ISK.

DayZ is similar to EvE in that sense. There is no risk involved in fighting zombies really, if you know what you are doing then zombies are just mobile hurdles for you to overcome and the rewards are way too great for the risk involved (similar to running hi-sec level 4 missions in EvE) and thus it gets boring the moment you have tried all that the game has to offer to you.

What differs DayZ from EvE is that in DayZ there is no hi-sec areas. You are a target anywhere at any time no matter what gear you have with you.

Remove hi-sec from EvE and you would find that half of the playerbase would rage quit right away. A big portion of those that remain would complain day in and day out and the rest would relish and actually enjoy the game more.

You would have a mass return of players from the past who have waited for this change but in the end the game would be at a loss of players.

Now, that might sound like i agree with you but what it really is about is. If you don't like PvP then play Hello Kitty instead of a game that involves combat between players.

Consider DayZ without PvP for a second. Would it be challenging to you?

If you knew you could run straight through Elektro with your pants down and unload your Glock at every zombie you come across and no player could harm you in any way. Would DayZ still be fun? What's the point in having assault rifles, sniper rifles and light machine guns in DayZ when you can easily use a pistol to get around?

And that is before you consider just how effective the hatchet is...

Why should you only start to care if you live or die once you have found a good backpack and/or a DMR/M107/AS50/FN-FAL etc etc? Why should you be safe from harm just because you spawned 20 minutes ago and still haven't found a gun?

I don't care if i live or die and i am fully geared. All i care about is finding a real challenge and the only way to find a real challenge is to teach every player, new or old, how to do PvP.

I feel no different when fighting players at NWA as i do fighting a Lee Enfield user in Elektro. In both cases they are just as skilled (that is mainly, not skilled at all) and the only difference is players up at NWA camp even harder. They will still die once they reveal themselves as i flank around and find them prone in their ghillie suits with their huge AS50 sniper rifles looking into the airfield.

The only way you will learn PvP is by being exposed to it from the start and that is why our EvE experience failed so hard. We sat safe in hi-sec and did no PvP at all and we cared too much about dying to risk going into PvP.

DayZ is not EvE in that sense. The moment you log in you are a target and knowing that teaches you how to deal with the threat.

And that is just it, the only threat that ever exists in DayZ right now is other players.

But players are trying really hard to avoid this threat alltogether and instead opt to stay out in the middle of nowhere farming gear and vehicles that will never be used properly.

And when we come and kill them they rage and cry because they have spent several days collecting it all and they don't know how to retaliate because they have never learned how to fight.

Elektro is an excellent place to learn PvP and more players should take the time to learn PvP before they start hoarding stuff. Enough stuff to equip every player on the server several times over... That is never used and only kept by 3-4 players.

EDIT:

Oh and one more thing...

If i let a fresh spawn run through Elektro and let him leave with a map, compass, food, drink and a gun i will not see that player for up to a week as he will go into the wilderness and hide there.

He will not interact with other players nor will he seek out any action.

His primary objective will be, find a vehicle. Fix it and drive it to the remotest parts of the map and hide it there.

Why should the server have to deal with his bandwidth? DayZ is a multiplayer game... Why should we let players treat it as their own single player experience for weeks on end?

If you plan to be a hero, medic or bandit then fine by me... Just don't make excuses for being out in the middle of nowhere where you can't interact with other players.

That is why i stay in Elektro, the chances of finding another player there increases tenfold over finding them inlands.

Edited by X0TCadde
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Since the 1.7.5.1 patch, i am seeing alot less people in the main southern cities. This sucks because, as a bandit, i am too lazy to go north.

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Yes, DayZ should be about team play (not denying lonewolfing though) and building up your team, I totally agree with that.

I too have played EvE Online and i wanted to battle other players there as well. But my brother wanted to farm ISK and do industrial stuff in hi-sec.

We joined corporations and worked together to build up a fleet of ships, we had several billions in ISK and assets and where doing just great in terms of economics and industry but neither of us had any PvP experience and we rarely ventured into low-sec.

If we where war decced we jumped corp and waited for the "evil griefers" to go away. We complained about all the wars, we fled the scene and continued on with our farming activities.

To top it off, we bought time codes with ISK so we didn't spend a single penny on the monthly fee... All we ever did was farm ISK in highsec by missions, trading, building and mining.

Eventually it came to a point where you ask yourself every minute of every day... WHAT'S THE POINT?

Why do i farm all this ISK, equipment and ships? Why am i spending ever more ISK on super expensive officer items? Why am i mining this ore day in and day out to make more ships to sell or fit if all i ever intend to do with them is run missions?

I had three accounts running at the same time, missions stopped being a challenge after 2 weeks of play. I stopped tankfitting my ships and instead fit them for maximum damage and by sheer overwhelming DPS i beat the missions before the NPC's could get through my shields. There was zero challenge in that, no fear just the day to day grind.

My brother had 5 accounts and while he sensed there was still some kind of challenge (or fear) involved in doing missions (he tankfitted his 5 accounts) he too had no challenge in doing missions. It just took him slightly longer to make the ISK.

DayZ is similar to EvE in that sense. There is no risk involved in fighting zombies really, if you know what you are doing then zombies are just mobile hurdles for you to overcome and the rewards are way too great for the risk involved (similar to running hi-sec level 4 missions in EvE) and thus it gets boring the moment you have tried all that the game has to offer to you.

What differs DayZ from EvE is that in DayZ there is no hi-sec areas. You are a target anywhere at any time no matter what gear you have with you.

Remove hi-sec from EvE and you would find that half of the playerbase would rage quit right away. A big portion of those that remain would complain day in and day out and the rest would relish and actually enjoy the game more.

You would have a mass return of players from the past who have waited for this change but in the end the game would be at a loss of players.

Now, that might sound like i agree with you but what it really is about is. If you don't like PvP then play Hello Kitty instead of a game that involves combat between players.

Consider DayZ without PvP for a second. Would it be challenging to you?

If you knew you could run straight through Elektro with your pants down and unload your Glock at every zombie you come across and no player could harm you in any way. Would DayZ still be fun? What's the point in having assault rifles, sniper rifles and light machine guns in DayZ when you can easily use a pistol to get around?

And that is before you consider just how effective the hatchet is...

Why should you only start to care if you live or die once you have found a good backpack and/or a DMR/M107/AS50/FN-FAL etc etc? Why should you be safe from harm just because you spawned 20 minutes ago and still haven't found a gun?

I don't care if i live or die and i am fully geared. All i care about is finding a real challenge and the only way to find a real challenge is to teach every player, new or old, how to do PvP.

I feel no different when fighting players at NWA as i do fighting a Lee Enfield user in Elektro. In both cases they are just as skilled (that is mainly, not skilled at all) and the only difference is players up at NWA camp even harder. They will still die once they reveal themselves as i flank around and find them prone in their ghillie suits with their huge AS50 sniper rifles looking into the airfield.

The only way you will learn PvP is by being exposed to it from the start and that is why our EvE experience failed so hard. We sat safe in hi-sec and did no PvP at all and we cared too much about dying to risk going into PvP.

DayZ is not EvE in that sense. The moment you log in you are a target and knowing that teaches you how to deal with the threat.

And that is just it, the only threat that ever exists in DayZ right now is other players.

But players are trying really hard to avoid this threat alltogether and instead opt to stay out in the middle of nowhere farming gear and vehicles that will never be used properly.

And when we come and kill them they rage and cry because they have spent several days collecting it all and they don't know how to retaliate because they have never learned how to fight.

Elektro is an excellent place to learn PvP and more players should take the time to learn PvP before they start hoarding stuff. Enough stuff to equip every player on the server several times over... That is never used and only kept by 3-4 players.

EDIT:

Oh and one more thing...

If i let a fresh spawn run through Elektro and let him leave with a map, compass, food, drink and a gun i will not see that player for up to a week as he will go into the wilderness and hide there.

He will not interact with other players nor will he seek out any action.

His primary objective will be, find a vehicle. Fix it and drive it to the remotest parts of the map and hide it there.

Why should the server have to deal with his bandwidth? DayZ is a multiplayer game... Why should we let players treat it as their own single player experience for weeks on end?

If you plan to be a hero, medic or bandit then fine by me... Just don't make excuses for being out in the middle of nowhere where you can't interact with other players.

That is why i stay in Elektro, the chances of finding another player there increases tenfold over finding them inlands.

Agreed, without PVP this game would be boring, it's not for zombies that I'm scouting out every route and staying in cover and weighing up the risk of everything, and I play as a survivor not a bandit.

EVE is similar in that the best thing about the game is the PVP, as a pure MMO it is really dull and so many people don't get that and want to play the dark unforgiving MMO then just sit in hi-sec farming endless missions.

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Oh and one more thing...

If i let a fresh spawn run through Elektro and let him leave with a map, compass, food, drink and a gun i will not see that player for up to a week as he will go into the wilderness and hide there.

He will not interact with other players nor will he seek out any action.

His primary objective will be, find a vehicle. Fix it and drive it to the remotest parts of the map and hide it there.

Why should the server have to deal with his bandwidth? DayZ is a multiplayer game... Why should we let players treat it as their own single player experience for weeks on end?

If you plan to be a hero, medic or bandit then fine by me... Just don't make excuses for being out in the middle of nowhere where you can't interact with other players.

That is why i stay in Elektro, the chances of finding another player there increases tenfold over finding them inlands.

Firstly.

I own the game and Ill play it how I like and its not for you to tell others how to play.

2nd)

If you are to scared to come down from your tree fort(Elektro) and come out in to the open,then stay camping there and stop complaining.

Now that Iv got the hang survival thing worked out,I have no need to go to Elektro or any other sniper/bush wookie fodder locations.

So Im started a expedition from Kamanka to go around to whole map back to Kamanka.Been a changeling so far.Almost got killed by zombie at Sosnovka,very low blood and desperately hunting for meat to get my blood up,following tree lines and tops of ridges so not to expose my self.

They tell there are some boats to be had at Berezino and I heard rumors of a mythical Island of the coast ...this true?..Oh wait,you wouldn't know.

Edited by AussieBobby

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Since the 1.7.5.1 patch, i am seeing alot less people in the main southern cities. This sucks because, as a bandit, i am too lazy to go north.

Sorry ... but this is soooooooooooooo funnny. LMFAO

I guess it boils down to how you play it. Everyone who plays has paid for the game and hence chooses how they wish to play (Skiddies are completely irrelevant and deserve to be permanently banned from a server) ... anyway I digress. I choose to play as a Survivor and enjoy helping out other players when I can. This has gotten me my Hero Skin and I have never shot at or killed another player.

I do however avoid players when the server is very full ... Paranoia seems to increase when there are a lot of people running.

This is how I choose to play the game ... yes I get shot at regularly ... sometimes they are extremely bad shots and I can get away without dying ... sometimes not so lucky. Bandits are a part of the game (once again don't get me started on Skiddies) and add some excitement to the game. Bandits shooting fresh spawns ... once again, it is part of the game and can be dealt with in a couple of ways.

Normally on my server, I will publically started getting players grouped together and then we all go and hunt the Bandit down. We loose a few players in the process ... but it is fun. Sometimes the odd Bandit will disconnect when he sees a group of 10 players storming his position (if we ever find them) ... most of the time they play along and try to get as many of us before they buy the farm.

I play DayZ as a RPG style game of sorts ... I like to immerse myself in the game ... but most importantly I never get attached to items ... I don't think I have owned more then 2 NVGs and normally only for a day or two. Now I don't even bother with them any more. I have found by accepting Bandits as part of the game, not trolling them or giving them grief over side channel and using the players on the server to help me ... makes for some entertainment.

As I said ... this is how I play ... and I have been killed many time ... but I am proud to say that I have never shot at or killed a single other player in my entire time on DayZ. :)

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...

The 'survival' stage lasts 2-3 hours (if you know what to do), the time to get a couple of water bottles, hatchet, knife and matches. Then you can survive forever, going occasionally to the nearest barn to integrate your diet with canned food and beverages. You do not really need a weapon beside the hatchet, since all the animals can be easily hunted (except for the rabbit).

...

_Anubis_

You are right.

In my opinion this happens because Z's are still not a real threat, so people can easily get around almost without take care of them and can focus their action against other players rather than solve the problem of surviving the apocalypse.

I trust the SA will capsize the actual mod situation making basic survival most difficult.

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