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xwhitemousex

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About xwhitemousex

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  1. xwhitemousex

    How long does it take to get dry after exposure to rain?

    Alright, didn't realize rain had no effect. Thanks for the quick replies on that. However, why would they even implement the messages saying you are wet or soaked if it has no effect? Kinda stupid to 'release' those messages before adding the penalties and methods to mitigate them as it only serves to confuse players. Pretty sure there's plenty others who aren't aware that there are no negative effects from the rain and then are running around trying to keep dry. Oh well... since the game is in alpha and probably will be for another 2+ years I guess we'll have to deal with it.
  2. As the topic says.. how long does it take to actually get dry again? Also, is there any way to speed this up? I was just running from building to building in a small town to minimize time in the rain, but still I got "soaking wet". So I went into a building, made a fireplace and trying to get my character dried up again. But it is taking forever (been sitting doing nothing for 15 minutes or something). Does fire even help you dry faster? Why does it take so long to get dry again, or am I doing something wrong? As it is right now, due to the rain in the game, I feel like I am stuck in a house unable to play much. Optionally, run into rain and risk getting sick or whatever... which is pointless. Whenever it rains, should I just go into a building and log off and hope the rain stops an hour later or something? Feel like the game isn't even playable when it's raining... and yes, I have a raincoat too which I am using, but I still get "soaking wet" in a matter of minutes.
  3. xwhitemousex

    Is DayZ Popularity declining?

    I had a long break from DayZ because I was tired of the lack of content (i.e. not much to do after you got food, water and guns) and because of the huge amount of cheats and scripting making the game pretty frustrating to play. Started on a whitelisted server instead and had quite some fun there. However, I do feel it is a bit pointless knowing the stand-alone will be comming down the road. But for now I suppose I can just view it as practice if nothing else. When stand-alone is out though I will probably shut down the characters I have on the servers for the mod.
  4. xwhitemousex

    Why banditing?

    I dunno if this is really true. If I am killed it takes me at most 1 hour to be fully geared again. Either my friends loot my stuff and gives it back afterwards. Or I go to one of the tents / stashes that me and my friends have set up and gear up there. Or I get picked up on the beach and we drive back to my corpse where I can loot it. So when do you actually lose *everything* ? Only when you are lone wolfing. The whole "DayZ is like Diablo 3 Hardcore mode for FPS games" is entirely untrue. If you die in Diablo then you truly lose everything. There is no way for you to run back and recover what you just lost. That is not how DayZ works. Now, if your corpse automatically was despawned the second you died in DayZ then sure, it would be true... and then there would be this so-called high-octane rush. But it's not true... it's an illusion people have created in their minds because they are so used to lonewolfing when they started the game. As long as you play with friends, you never lose everything. You rarely even lose anything.
  5. xwhitemousex

    Public character finally died, day 164.

    Pretty fantastic job if he just peeks around corner and in a few seconds spot you at 700m range and lands his shot on first try. Sounds to me like cheats, but who knows. This is why I never play public servers.
  6. xwhitemousex

    is dayz 100% PvP on the long term?

    I don't mind being killed in DayZ. I played EVE Online for years, long before DayZ had even a line of code, and I don't worry about losing digital items nor time. It's part of the game. However, I do find the games (both EVE and DayZ) to have alot more than just PvP. My goal in both games isn't to hunt and kill whatever I can just because I firmly belive there is no other goal in the game other than proving my greatness through a statistic. The goal is working together with a clan / corporation to expand, to have fun, to improve yourself both ingame for the character and skillwise as a player outside the game. Do I PvP? Sure I do. The goal of the PvP however isn't kill ratios or forcing newbies to be paranoid about everything because that is my concept of what the game should be about; PvP and fear-factor. When I PvP it's for self-defence, expansion of territories, for blockading enemies, for raiding supplies and so on. The PvP is never about "lets add 1 more frag to the statistic". I suppose that is the game for some people though, and while I can respect that people play games differently, I don't always agree that their justifications for shooting newbies so they can add +1 to their statistics is a good one. Anyways, that's how I play the games, which include DayZ, EVE, Planetside 2 and many other persistant-world games with PvP elements in them. I suppose you also can-flip or can-bait at Duripant to make newbies understand that; I just can't find it in myself to respect a can-flipper and rookie-killer though... and shooting fresh spawns at Komarovo or Elektro is pretty much the exact same ballgame.
  7. xwhitemousex

    Public character finally died, day 164.

    The real question is; does it matter how old or young the character is? If I die, my friend loots my corpse, or he comes to pick me up with a car or something so I can get back and loot. So even if I die, most of the time I will be getting exactly the same equipment back again within relatively short time. Does it matter then whether my character is 3 hours old or 200 days old? Seems the character age is completely irrelevant. It's made even more irrelevant by the fact that your character still "ages" if you are offline. So if I create a character on a private hive, then I leave it there while I play another character on a different official hive or private hive for 8 months... then I log back on the first character again and voila... I've survived 240 days without leaving the beach, equipped with only a box of painkillers, a flashlight and a bandage. Character age = pointless.
  8. xwhitemousex

    is dayz 100% PvP on the long term?

    Have to say that the way you specifically state you are hunting fresh spawns comes off more like a grief-team, aka, driving around in a van up down the Cherno-Kamenka road to pad murder count than anything else. Especially the whole "camping in Elektro" thing. What is there in elektro other than fresh spawns? Most not-fresh spawned players are at Berezino, Stary or Zelenogorsk/NWA. Maybe too many people shooting back there? lol Anyways, if you want to reduce your game to PvP only, thats your cup of tea. Just saying there are loads of much better games, aimed specifically at PvP, than DayZ. DayZ, in contrast to other games, gives you option to shoot at people who are undergeared or even not armed. I suppose some people get a thrill out of that.
  9. xwhitemousex

    is dayz 100% PvP on the long term?

    Sounds like what you really want is vanilla ArmA2 multiplayer, possibly Wasteland mod. DayZ seems more like a clubbing baby seals kind of thing if your goal is shooting fresh spawns and other unprepared players. I dunno, doesn't sound very challenging. It's also the reason why people refuse to interact with strangers. I don't mind the PvP element in DayZ, I just don't understand why people who ONLY want PvP are so hellbent on playing a game that forces you to be a carebear 85% of the time, i.e. finding food, water, ammo and even guns just to be able to actually PvP.
  10. xwhitemousex

    Dumb ways that you have died?

    You need to add the link to the youtube video of that safety commercial :P The song is much to catchy to be belittled into lines of text.
  11. xwhitemousex

    'Trust no-one' - is that really good advice?

    What is a primarily friendly server? Whitelisted? On Whitelisted servers most people are friendly because you get to recognize the names that frequent the server and your reputation based on your behaviour carries alot more weight on whitelisted servers than it does on completely random servers. If I start shooting everyone in sight, or betray them often, or steal from other people's supplies then I will get a bad rep on the server and obviously people will know who I am and what I stand for (which in this case would mean I get shot on sight by everyone). Of course, if I really want to (role)-play as a bandit then that would be how I rolled. But for the most part, people enjoy friendly chatter and helping eachother out, so whitelisted servers are by default friendly. On random servers noone cares because the migration of players is so large that names don't matter. Only a very few are regulars, and most often regulars will create or move over to a whitelisted server anyhow. So you have a much more lawless community frequenting random servers, and thus there are (even) less consequences for your actions on random servers than whitelisted ones. On random servers... don't know them, and not on teamspeak... then shoot them or leave the area. On Whitelisted servers if someone starts shooting, at least on the whitelisted server I am on, it's very common to ask who is shooting and state whether you are friendly or not. For the most part it leads to a ceasefire, though not always (which is how it should be anyhow).
  12. xwhitemousex

    Why do people consider Kamenka a bad spawn?

    Your definition of interaction is exactly the reason why a majority of players prefer not to interact with players they don't know.Also, while DayZ is multiplayer that doesn't mean DayZ = FPS game where the goal is to kill everyone else. If that is your cup of tea, then honestly, I think vanilla ArmA2 multiplayer is what you need. Then again, play DayZ the way you want, just don't expect everyone else to play the game your way. For me, multiplayer in DayZ is teamwork to stay alive and help friends and teammates get equipped as well as getting vehicles and so forth. The added element of potential hostile survivors just helps enhance the fun when entering towns and cities. However, if I wanted just a pure PvP FPS game, then I would play Battlefield, "vanilla" ArmA, Blacklight Retribution, Ghost Recon or even The War Z (which is much more FPS oriented than DayZ). As for Kamenka. I don't mind that spawn point. Where I spawn doesn't matter as much since friends can pick me up with a car or motorcycle anyways, so I never stay long in those areas. Only times I spend time there is if we need spare parts for vehicles, then I just sprint through all the loot locations and get a quick overview if there is anything worthwhile grabbing before I get picked up. If I was a fresh spawn then Kamenka would be fine. Grab whatever you can from Kamenka, then hit deerstands as you run to Zelenogorsk, raid the supermarket and you are set to go whereever afterwards. My favourite spawn point must be Quarry. I dunno, but I like spawning on the east side of Chernarus.
  13. xwhitemousex

    'Trust no-one' - is that really good advice?

    If you want to team up with someone in DayZ, then team up with them before you log into the game. I.e. bring your IRL friends into the game, or join a gaming community or similar. Then you have friends in the game already and it saves you the never-works-out-anyways problems of trying to befriend strangers using the very limited group option and chat tools in the game. Example... why would you want to run around with a stranger, talking on Direct Chat so everyone can hear your conversation, when you can do the same on teamspeak, ventrilo or mumble and noone but your friends / clan can hear it? It's simply counterproductive to attempt to make friends using the direct chats and random encounters, and 9 out of 10 times it ends up with one survivor getting shot by the other. Make friends outside game, not in the game. You'll live longer if you do. That much has been proven over, and over and over and over and over again. There is a reason, based on the experience of hundreds if not thousands of players after interacting with eachother, why the rule "Trust noone" is the most prominent rule when it comes to surviving.
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