Draco122 412 Posted February 16, 2013 (edited) Something which I realised has never been done before in any shooter or sim to my knowledge.Some games have weapon firemodes but this got thinking, how about adding an additional mode that incorporates the weapons safety mechanism to prevent accidental discharge? You could also find some weapons with the safety already on, so it's not likely to always be ready to fire as soon as you find it and pick it up while some weapons don't have a safety at all. Like for example Revolvers or very old rifles (such as the Lee Enfield) Edited February 16, 2013 by Draco122 2 Share this post Link to post Share on other sites
mr_chabowski@live.co.uk 2416 Posted February 16, 2013 (edited) That would be a good addition, especially if there was also a chance that all the running and rolling and diving that players do came with a chance of accidental misfire.Nobody de-cocks their semi-autos. I'm surprised more people don't shoot themselves in the foot.It IS a simulator of sorts, and the majority of folks don't have much of a clue about guns. (not that I do, I just know a little) This should lead to accidents if it's going to be properly authentic.I'm imagining someone at some point is going to forget to take their safety off, and not enjoy the consequences. ;) Edited February 16, 2013 by Chabowski 1 Share this post Link to post Share on other sites
King Tubbs 224 Posted February 16, 2013 it annoys me that the m4 starts on semi instead of full if safety was put in I would hate it if guns started on it Share this post Link to post Share on other sites
Raider (DayZ) 47 Posted February 16, 2013 Im sure plenty of people have shot a buddy in the ass trying to blood bag him, i know i have! would be a safe idea lol. Share this post Link to post Share on other sites
OrLoK 16185 Posted February 16, 2013 Hello thereThis has been suggested before and we had quite a thread on it.I'm all for safety's in game. There was a great realism mod for SWAT 4 back in the day which included it.On the whole it was fairly pointless, but it helped immersion vastly :)RgdsLoK Share this post Link to post Share on other sites
FlashHawk4 44 Posted February 16, 2013 Favorite Day Z forum quote, and I'm so sorry that I forgot who said it."If this was Chernarus and you asked your commanding officer about the safety he would reply: "WHY YOU NEED SAFETY FOR! IS GUN! IS FOR SHOOT! IS FOR KILL!! SAFETY MAKE YOU WEAK!!!"while punching the table."Why do you need one, exactly? Share this post Link to post Share on other sites
OrLoK 16185 Posted February 16, 2013 "If this was Chernarus and you asked your commanding officer about the safety he would reply: "WHY YOU NEED SAFETY FOR! IS GUN! IS FOR SHOOT! IS FOR KILL!! SAFETY MAKE YOU WEAK!!!"while punching the table."Superb.I'd still like to be able to operate my weapon as in real life including cocking and safeties etc.RgdsLok Share this post Link to post Share on other sites
enforcer1975 1111 Posted February 16, 2013 (edited) You could also find some weapons with the safety already on, so it's not likely to always be ready to fire as soon as you find it and pick it up while some weapons don't have a safety at all. Like for example Revolvers or very old rifles (such as the Lee Enfield)I'm pretty sure the Lee Enfield has a safety and the old revolvers should have a half cock position. Even the flint and whatever lock weapons had a "safe" position.it annoys me that the m4 starts on semi instead of full if safety was put in I would hate it if guns started on itThat gun was built that way...if you want auto first then get an AK...Im sure plenty of people have shot a buddy in the ass trying to blood bag him, i know i have! would be a safe idea lol.How about lowering the weapon first???Just a hint:- Remove use default action from LMBWe wouldn't really need a safety option if people would remember the gun rules and apply them in game. Oh i forgot...you don't learn that in CoD... Edited February 16, 2013 by Enforcer 1 Share this post Link to post Share on other sites
mr_chabowski@live.co.uk 2416 Posted February 16, 2013 We wouldn't really need a safety option if people would remember the gun rules and apply them in game. Oh i forgot...you don't learn that in CoD...And you wouldn't need to try and insult people with references to CoD if you remembered the terms "simulation" and "authentic". Share this post Link to post Share on other sites
enforcer1975 1111 Posted February 16, 2013 And you wouldn't need to try and insult people with references to CoD if you remembered the terms "simulation" and "authentic".Sorry for insulting you...not Share this post Link to post Share on other sites
-Gews- 7443 Posted February 16, 2013 Too realistic. Next we'd have people wanting to be able to switch from cocked-and-locked carry for the 1911 and have the option to carry "Israeli" style or whatever. 1 Share this post Link to post Share on other sites
FlashHawk4 44 Posted February 16, 2013 Too realistic. Next we'd have people wanting to be able to switch from cocked-and-locked carry for the 1911 and have the option to carry "Israeli" style or whatever.I WANT TO SPECIFY WHICH CHAMBER MY REVOLVER HAMMER RESTS ON 1 Share this post Link to post Share on other sites
Clumzy (DayZ) 377 Posted February 16, 2013 If there's going to be disease lingering on guns, checking the safety might be an indicator of whether it's safe to use (eg all guns are spawned with safety on). Share this post Link to post Share on other sites
mr_chabowski@live.co.uk 2416 Posted February 16, 2013 Sorry for insulting you...notYou didn't insult me you silly bugger.Fuckin' hell.How is anybody supposed to have faith in your judgement of their suggestions if you can't even remember who you're talking to?I was pointing out the laziness of your insult by the way, since that clearly went way over your head. 1 Share this post Link to post Share on other sites
-Gews- 7443 Posted February 16, 2013 I WANT TO SPECIFY WHICH CHAMBER MY REVOLVER HAMMER RESTS ONThink of the possibilities... Chenarussian Roulette! 3 Share this post Link to post Share on other sites
mr_chabowski@live.co.uk 2416 Posted February 16, 2013 I don't understand how you can call it "too realistic" to add such a basic feature.As for whether you want to chamber a round or not,Anything which allows for a little bit of gear management, where more options will let you set everything to your preference, is good IMO.Of course it wouldn't be necessary to make use these options unless, like I said before, there's a chance of accidental discharge.I think it could add more risks, and create a better overall atmosphere in the process. Share this post Link to post Share on other sites
FlashHawk4 44 Posted February 16, 2013 (edited) Think of the possibilities... Chenarussian Roulette!You took my sarcasm and turned it into perhaps the best idea I've heard all week. I salute you, sir. Edited February 16, 2013 by FlashHawk4 Share this post Link to post Share on other sites
CreepySalad 108 Posted February 16, 2013 How could something be TOO realistic? Well, I guess...No, something like THIS be TOO realistic? I, personally, want a Receiver type gunplay.Of course, I know that's not 100% possible, but we can fit like, 30% in there at least. Making everything interactive with guns would be really interesting to me. Push people out of their comfort zones.It would be swell. Share this post Link to post Share on other sites
-Gews- 7443 Posted February 16, 2013 (edited) I don't understand how you can call it "too realistic" to add such a basic feature.The problem is I'm doing this on a keyboard. Remembering dozens of key combinations is not exactly as intuitive as flicking off a safety or racking a slide in real life.I've never really thought to myself "you know what? I need a safety on this shit" while running through the virtual woods with an AK... :|The realistic features I want are the type I like to think Rocket was talking about when he said he was going for authenticity as opposed to exact realism. I don't want safeties and decocking levers or forward-assists incorporated into the guns because I don't think it's necessary to give a feel of realism. I want the devs to focus on stuff like realistic damage systems and zombie behaviour (if any zombie behaviour can be called realistic). Edited February 16, 2013 by Gews Share this post Link to post Share on other sites
Draco122 412 Posted February 16, 2013 The problem is I'm doing this on a keyboard. Remembering dozens of key combinations is not exactly as intuitive as flicking off a safety or racking a slide in real life.I've never really thought to myself "you know what? I need a safety on this shit" while running through the virtual woods with an AK... :|The realistic features I want are the type I like to think Rocket was talking about when he said he was going for authenticity as opposed to exact realism. I don't want safeties and decocking levers or forward-assists incorporated into the guns because I don't think it's necessary to give a feel of realism. I want the devs to focus on stuff like realistic damage systems and zombie behaviour (if any zombie behaviour can be called realistic).Well technically I doubt Standalone will be using ARMA II's control scheme, no doubt Rocket has implemented a somewhat simpler control set-up. And besides there are other ways to bind something to the same key, double tap or hold it down or something.I was only suggesting a weapon safety to keep it simple, while I'm for authenticity I'm also for practicality and in game-terms I do half agree with you. The idea of racking a slide or decocking/cocking a weapon is something I only really see applicable in certain scenarions, weapon jams for example being one of them which I might add said by rocket himself, that it will be in the game in some form. Share this post Link to post Share on other sites
nobody 31 Posted February 16, 2013 Why do you guys have a problem with this suggestion it's simply, usefull and great!!! if you don't like safety.. just press a freakin' "F" to change a firemode... +1 for this suggestion .. Recently, I started to have kinda tendency to keep pressing LMB, dunno why :D .So yeah. I agree with this suggestion AT ALL!!! Share this post Link to post Share on other sites
Uuni 74 Posted February 17, 2013 I don't understand how you can call it "too realistic" to add such a basic feature.As for whether you want to chamber a round or not,Anything which allows for a little bit of gear management, where more options will let you set everything to your preference, is good IMO.Of course it wouldn't be necessary to make use these options unless, like I said before, there's a chance of accidental discharge.I think it could add more risks, and create a better overall atmosphere in the process.Imagine the panic that would happen if someone from your group would accidentally fire their firearm in the middle of a city while trying to get a door open just because he didn't have his safety on! Man I'm all in for this one, WE NEED SAFETIES! 1 Share this post Link to post Share on other sites
Sutinen 635 Posted February 17, 2013 (edited) I made a similar thread in january and everyone hated me. Go check it out, maybe throw out a hating response too: http://dayzmod.com/f.../120082-safety/ Edited February 17, 2013 by Sutinen Share this post Link to post Share on other sites
mr_chabowski@live.co.uk 2416 Posted February 17, 2013 Hardly hateful responses over there. I wouldn't let it cause you any lack of sleep anywayz.People often struggle to see past their own noses.Some people just don't take logic in their coffee.If the system is fine the way it is, why would anyone ever bother making a new one? Share this post Link to post Share on other sites