codestargod 102 Posted February 18, 2013 (edited) Best case scenario, you have continuous 100% player cooperation, and everything works as expected. (putting your emotions aside for a minute, when have you ever seen this happen continuously in any online game?)Worse case scenario, players do not work together and the entire 'experiment' is an epic failure.In planing for the worst case scenario , logic suggests imbedding a mechanism that will function irrespective of player cooperation. Edited February 18, 2013 by codestargod Share this post Link to post Share on other sites
twinturbonet (DayZ) 294 Posted February 18, 2013 I guess only time will tell Codestargod. Who knows what the SA will bring. Let's just hope it brings something we could ALL enjoy! :beans: 1 Share this post Link to post Share on other sites
Zarniwoop 1193 Posted February 18, 2013 (edited) Best case scenario, you have continuous 100% player cooperation, and everything works as expected. (putting your emotions aside for a minute, when have you ever seen this happen continuously in any online game?)Worse case scenario, players do not work together and the entire 'experiment' is an epic failure.In planing for the worst case scenario , logic suggests imbedding a mechanism that will function irrespective of player cooperation.Im not saying 100% all the time mate! Im talking playable amounts of people playing all day long.And there are hundreds of clans and small groups out there poised to get the game.Sorry for my english I may not have understood stuff you said correctly or expressed myself a bit over the top. :) :beans: Edited February 18, 2013 by Zarniwoop 1 Share this post Link to post Share on other sites
Private Evans 1303 Posted February 18, 2013 (edited) @ Batabsolutely agree ....random crashed airplanes, stranded ships, or wrecked convoys would be a cool addition ... I also would love to see some kind of lore background like letters, newspapers and stuff .. but this has been confirmed anyway :-) Edited February 18, 2013 by Private Evans 1 Share this post Link to post Share on other sites
codestargod 102 Posted February 18, 2013 (edited) Im not saying 100% all the time mate! Im talking playable amounts of people playing all day long.And there are hundreds of clans and small groups out there poised to get the game.Sorry for my english I may not have understood stuff you said correctly or expressed myself a bit over the top. :) :beans:You forget that there are also multiple servers. What about those servers that may only have a very few players at any given time? Those servers will very quickly become obsolete without the necessary critical mass of players to add these 'player driven missions' you speak of.What good is the idea of a Clan of Medics or law enforcers if these clans never venture on lightly frequented servers, or are only seen on the private hives?The only servers that will be of any interest are the ones with lots of players on at any time, which will also probably be the most difficult to get into, or the ones with the most PvP.There are die hard DayZ fans who prefer to be on servers without too great a population of players. The concept of 100% player driven content looses its momentum in this case.Have fun. Edited February 18, 2013 by codestargod Share this post Link to post Share on other sites
Zarniwoop 1193 Posted February 18, 2013 @ Batabsolutely agree ....random crashed airplanes, stranded ships, or wrecked convoys would be a cool addition ... I also would love to see some kind of lore background like letters, newspapers and stuff .. but this has been confirmed anyway :-)NOW you're talking! :P Share this post Link to post Share on other sites
joe_mcentire 2074 Posted February 18, 2013 Sigh... I am wasting my time. It's like going around in circles. Just read my previous posts. The idea of 100% player dependent game play is a bad idea in the history or bad ideas. It will only work in the most ideal of situations where all players share the same ethos and agree to maintain this ethos indefinitely. Sure, this may work initially when the game still enjoys a certain degree of novelty, but what will you do when an integral segment or user cooperation breaks down as players find new interest.We all know how fickle gamers can be. Why on earth would you risk the success of a game on something as unpredictable as user involvement?Player involvement oscillates between peaks and troughs like the stock market. And even within those cycles, you have certain periods where different player ethos' assert themselves. Having a non-player dependent mechanic will at least help to maintain a viable number of users logged on sharing the same ethos in completing quests, until the next major peak comes around again.you got my beans because that is actually an undeniable issue. Share this post Link to post Share on other sites
joe_mcentire 2074 Posted February 18, 2013 I guess only time will tell Codestargod. Who knows what the SA will bring. Let's just hope it brings something we could ALL enjoy! :beans:History of Mankind has shown as over and over again what will happen without proper restrictions and framework conditions. Share this post Link to post Share on other sites
[email protected] 2416 Posted February 18, 2013 The idea of 100% player dependent game play is a bad idea in the history or bad ideas.*Snip*We all know how fickle gamers can be. How can you not realise how daft this is?Big game-publishers depend on the masses to think the way you seem to be, so they can tell you what you want to spend money on.That's exactly how the market got flooded with lazy sequels to games that, to be fair, were popular franchises initially because they had good core gameplay.But that was 10-15 years ago, and they're still selling you the same game year after year, with a lick of paint.Caving in to the "It's going to fail eventually, so why bother?" idea is putting the cart WAY before the horse.If you seriously believe that the lifespan of DayZ is so short, you won't have long to wait before you can throw all this back in our faces.But I wouldn't hold your breath. 4 Share this post Link to post Share on other sites
codestargod 102 Posted February 18, 2013 (edited) @ Batabsolutely agree ....random crashed airplanes, stranded ships, or wrecked convoys would be a cool addition ... I also would love to see some kind of lore background like letters, newspapers and stuff .. but this has been confirmed anyway :-)To add to my previous argument, why settle for one major lore of the game, when you could have multiple 'mini-lores' attached to a particular town, or 'micro-lores' attached to a fictional person from that town (NPC).The micro and mini lores could join up via quests to form the major DayZ lore.This adds new and totally unexplored dimensions to the game while maintaining maximum user engagement, interest and possible outcomes unique to each player. Each player will have a different story to tell. Some players will share similar incidents, that could then be used to form bonds and new groups.Quests could be te glue that holds clans and communities together. Edited February 18, 2013 by codestargod Share this post Link to post Share on other sites
Zarniwoop 1193 Posted February 18, 2013 (edited) This adds new and totally unexplored dimensions to the game while maintaining maximum user engagement, interest and possible outcomes unique to each player.New and totally unexplored! HAH thats a laugh. Every MMO is like this! We want something different!Edit: And please please pretty please complete your comment before posting! Or post whatever you edit in afterwards with an edit sign! :P Edited February 18, 2013 by Zarniwoop Share this post Link to post Share on other sites
codestargod 102 Posted February 18, 2013 (edited) New and totally unexplored! HAH thats a laugh. Every MMO is like this! We want something different!Now you are being childish. Let us hope the developers are not as immature, and have a sense of reason. Edited February 18, 2013 by codestargod Share this post Link to post Share on other sites
Zarniwoop 1193 Posted February 18, 2013 (edited) Now you are being childish. Let us hope the developers are not as immature, and have a sense of reason.Please tell me that MMO's do not work like this so that i can laugh my head off.Edit: Anyway I agree completely with what Chabowski said. i just dont have the vocab to say it! :P Edited February 18, 2013 by Zarniwoop Share this post Link to post Share on other sites
[email protected] 2416 Posted February 18, 2013 More to the point, adding NPCs removes the sensation that you're a survivor in a zed-infested world.I always loved the idea that every non-player is literally a mindless monster.It drives home the point that beyond dealing with the infected and the survival elements. ALL your experiences, good or bad, are driven by interaction with REAL PEOPLE. 5 Share this post Link to post Share on other sites
Private Evans 1303 Posted February 18, 2013 what will make this game successful....It will be the servers where the epic shit happens ...servers where for example the trusted medics of the wastland will rollplay and maybe provide quests and tasks for other players...servers where people communicate using the ingame mechanics...it will be the stories about Green Mountain and the cursed bus stop...and it will be me standing on the hospital roof talking into my walkie talkie ..."Elektro is done we are moving on" ...last post about this from my side 1 Share this post Link to post Share on other sites
codestargod 102 Posted February 18, 2013 Please tell me that MMO's do not work like this so that i can laugh my head off.Dude. Just because current MMO's have similar features does not make the feature a bad thing.This would be a fallacy in logic.Improvement is when you take a good thing and make it better.I believe that the burden of proof is on you: I challenge you to provide hard evidence to suggest that a subtle quest based system would be disastrous for DayZ.From my standpoint, all the evidence suggests otherwise. Not only this, but having this mechanic imbedded will not impede the game play of naysayers in the least.Worst case scenario, it will be a feature that is never utilized, in which case the developers would stop supporting it.Best case scenario, it would serve as a mechanism to keep players interested when general player cooperation breaks down, thereby adding to the game rather than taking away from it. Share this post Link to post Share on other sites
codestargod 102 Posted February 18, 2013 (edited) More to the point, adding NPCs removes the sensation that you're a survivor in a zed-infested world.I always loved the idea that every non-player is literally a mindless monster.It drives home the point that beyond dealing with the infected and the survival elements. ALL your experiences, good or bad, are driven by interaction with REAL PEOPLE.NPC means Non-Playable Character. Is this not what a zombie is anyways??The only difference here is that the NPC is a survivor that adds content to the game via optional player interaction, in the form of a quest verses a mindless zombie who does nothing but chase you around abit.It also makes sense that in the DayZ world you would find one or two people who would chose to hunker down somewhere in their cabin. To remove this feature, I think, would be a step towards the unrealistic.Why not have these NPC survivors transmit their story to add to the overall immersion of the game?For example, someone mentioned downed helos spawned... well an NPC survivor would make an excellent delivery system for disseminating this kind of lore. Edited February 18, 2013 by codestargod Share this post Link to post Share on other sites
[email protected] 2416 Posted February 18, 2013 (edited) Precisely . What is it that you don't get?Adding NPC survivors goes against the basic premises we were exposed to with DayZ.I believe that the burden of proof is on you: I challenge you to provide hard evidence to suggest that a subtle quest based system would be disastrous for DayZ.Whether disatrous or not, IT WOULD NOT BE DAYZ.EDIT: I'm bailing on this banter.You need to work on your comprehension.Take a step back, re-read this discussion, and try to understand what people are telling you. Edited February 18, 2013 by Chabowski 2 Share this post Link to post Share on other sites
Zarniwoop 1193 Posted February 18, 2013 optional If this optional gives an edge over others then its not optional anymore is it?I'm off now. As Chabowski said I loved the idea of nothing else out there appart from mindless zeds wanting yor brainz as a replacement! Share this post Link to post Share on other sites
Private Evans 1303 Posted February 18, 2013 Improvement is when you take a good thing and make it better.this feature is not good..it is boring as hell in every game that I know...Best case scenario, it would serve as a mechanism to keep players interested when general player cooperation breaks down, thereby adding to the game rather than taking away from it. if the day comes player coorporation and DayZ mechanics will be boring for most of players I don't think wow style quests would save it ... 2 Share this post Link to post Share on other sites
[email protected] 506 Posted February 18, 2013 Gentlemen, all this may not matter for now. It could be mere weeks until release! 6 Share this post Link to post Share on other sites
Private Evans 1303 Posted February 18, 2013 good news..indeed ( thx for sharing this...I am one of these cavemen don't using twitter :D ) Share this post Link to post Share on other sites
[email protected] 57 Posted February 18, 2013 I want somebody to stream it! Share this post Link to post Share on other sites
Private Evans 1303 Posted February 18, 2013 btw...does anyone knows which thread is about modding...new maps and stuff ? Share this post Link to post Share on other sites
Zarniwoop 1193 Posted February 18, 2013 Private Hive disscussion? Probs General tho :/ Share this post Link to post Share on other sites