willey.erd@oundleschool.org.uk 506 Posted March 21, 2013 Why not come over here for more variety? Looking for people to help out:http://dayzmod.com/f...-can-retexture/ Share this post Link to post Share on other sites
OrLoK 16186 Posted March 21, 2013 Hello therePinning and a general re-org is something I will bring up.But it depends on the clarity and use ability of the info etc etc etc. I am but a lowly, humble (but sexy) mod, so I cannot approve anything, but once Griff is back and his workload slacks off a bit I'll let him know.Everyone's contribution is noticed and appreciated.RgdsLoK 1 Share this post Link to post Share on other sites
godtoldme2killu 2 Posted March 21, 2013 Chicken in a can! Share this post Link to post Share on other sites
nufcmickey 32 Posted March 28, 2013 They should make bandits have to eat certain food, Like Bandit Beanz, or have to kill animals to eat. and Heros should have like Heros Delight or something, would be cool. Share this post Link to post Share on other sites
Inception. 9443 Posted March 29, 2013 I didn't even know I had a mint bar.I like mint.Cool. Share this post Link to post Share on other sites
joeyslucky22 638 Posted March 29, 2013 Mint covered in deep, deep, deep dark chocolate.I've been hard at work with new models (weapons, foods, tools, etc)Nothing too special to show at the momentThe ShovelLug Wrench (Tire Iron)Maybe have melee weapons turn bloody after killing a player with it?Only the rough base model of the baseball bat. Finishing the "nailed bat" and "barbed wire bat" this weekendsorry for the small image! I'll try and upload some better ones over the weekend 12 Share this post Link to post Share on other sites
CliffardoGameZzHD 3 Posted March 29, 2013 This is some very good work here, it would make the game better. like I always say its the little things that makes the bigger diffrence 1 Share this post Link to post Share on other sites
Wory 3 Posted March 30, 2013 Really nice Idea :)Would be a great addition to the infection system. Share this post Link to post Share on other sites
Mountainhigh (DayZ) 14 Posted March 31, 2013 i like the updates! looks real awsome!But maby a nice sugestion, some thing like a easter egg and rear item.Lets make Magic Beans, like from the farry tales, Where the big tree groes in the sky dont know how its named.And not real magic beans but just for fun with maby some extra HP? Share this post Link to post Share on other sites
DemonGroover 8836 Posted March 31, 2013 Nice work Joey, but how about a cricket bat?I'd love to go all Shaun of the Dead on some Zeds. 2 Share this post Link to post Share on other sites
gesundheitk 420 Posted April 1, 2013 I think there should be blood models for all weapons that are made for close-quarter combat. At least then, it will put in question whether or not the weapon is bloody because they murdered another player or killed an infected fiercely. The blood (freshness I suppose?) should be a lighter red for players (due to newer blood cells) beaten with it and darker for infected (due to older blood cells).Any thoughts? Share this post Link to post Share on other sites
joeyslucky22 638 Posted April 1, 2013 Quick update,I should have fixed my graphics settings before taking these (everything is on low) so I do apologize for that. These should give you some idea of the in-game look at least. Here is the normal (bottom left), nailed (top), and barbed wired (bottom right).Had some alpha issues but hopefully I'll be able to figure it out soon.But if anyone knows how to deal with the "ghost outlines" in arma 2 alpha textures, give me a holler! :) 8 Share this post Link to post Share on other sites
sinkatze 52 Posted April 1, 2013 Awesome, this thread is definitely a must for SA Share this post Link to post Share on other sites
willey.erd@oundleschool.org.uk 506 Posted April 9, 2013 Quick update,I should have fixed my graphics settings before taking these (everything is on low) so I do apologize for that. These should give you some idea of the in-game look at least.Here is the normal (bottom left), nailed (top), and barbed wired (bottom right).Had some alpha issues but hopefully I'll be able to figure it out soon.But if anyone knows how to deal with the "ghost outlines" in arma 2 alpha textures, give me a holler! :)Are you planning to make these craftable? As in, you find the normal baseball bat, then maybe a roll of barbed wire/a box of nails, and you can combine the two in your inventory? That would be cool, especially if doing so gave it a damage buff. Share this post Link to post Share on other sites
joeyslucky22 638 Posted April 9, 2013 Are you planning to make these craftable? As in, you find the normal baseball bat, then maybe a roll of barbed wire/a box of nails, and you can combine the two in your inventory? That would be cool, especially if doing so gave it a damage buff. I think it should be the only way to aquire the nailed / barbed wire versions. The ordinary baseball bat would take 1 - 3 hits to kill while the barbed & nailed would be instant kills (on zombies that is, just increased damage to other players) 2 Share this post Link to post Share on other sites
willey.erd@oundleschool.org.uk 506 Posted April 10, 2013 So we'll be needing a box o' nails as well! Share this post Link to post Share on other sites
joe_mcentire 2074 Posted May 21, 2013 (edited) *snipi would recommend the barbed wire to look like this:as it is way more common and conclusive Edited May 21, 2013 by joe_mcentire Share this post Link to post Share on other sites
NonovUrbizniz (DayZ) 137 Posted August 6, 2013 You seen it here first kids... Thanks to Joe for amazing models and textures! Thanks to Pliskin for helping with the batch creation of the models and thanks to me for doing the magazine.cfg and putting them into the loottables (food for full cans and trash for empties)... Still some detail stuff to do in the configs and stringtables though, will do my best to get all that ironed out this week, we MIGHT be able to get it worked into the next update. Share this post Link to post Share on other sites
liquidcactus 719 Posted August 6, 2013 wow man absolutely awesome skills you have son...they may be primitive objects but well done ! very nice textures too ! I can model and texture myself with 3dsmax and PS, you are making want to get into making some 3d models for dayz.. I'm totally to busy trying to make short films and study atm though.. oh and fitting in some DayZ here and there still ^_^ keep it up ! ps how long have you been a digital artist for >? Share this post Link to post Share on other sites
r3m0teHORST 7 Posted September 16, 2013 Quick update,I should have fixed my graphics settings before taking these (everything is on low) so I do apologize for that. These should give you some idea of the in-game look at least.Here is the normal (bottom left), nailed (top), and barbed wired (bottom right).Had some alpha issues but hopefully I'll be able to figure it out soon.But if anyone knows how to deal with the "ghost outlines" in arma 2 alpha textures, give me a holler! :) This should help you: Transparent Images can have different alpha modes. This page should explain very well:http://wiki.blender.org/index.php/Dev:Ref/Release_Notes/2.66/Image_Transparency I think you need Premultiplied Alpha textures. Would you send me one of your Files? I want to have a look at the Size and details of one of your meshes and Textures. Want to make something for DayZ too. Maybe we can stick together and help each other? :) Share this post Link to post Share on other sites