(OLT) Tom 15 Posted January 15, 2013 (edited) PLEASE READ ALL THE ARTICLE NOT ONLY PART .This idea probably has already cross the mind for some of you but i really want to be detailed this time.the big idea is to have a fortress of some kind in the map , i mean chernorus , that will have within it a gun store , hospital and supermarket ,now it can either be build once by the server players or it will be build in the map .each store will have its own supply which will be consumed by players in the server , each time the entire or most of the supply in one of the storeswill run out a supply truck with number of AI soldiers ( AI soldiers will be on High difficult or as the devs think it should) will travel from a certain location outside the map all the way to that sanctuary which will have to be inside a forest or other area which make it harder for campers to try and take out players who want to go inside or out the sanctuary. the sanctuary itself will be built in a way that outsiders can not shot anyone within its borders ,needles to say that the use of weapons will not be available inside the sanctuary .with this idea comes the need for some kind of currency , each player will start the game with zero currency and will be able to get it from zombies or other places which spawn stuff.now this idea will add a all new layer to this game , think about it , some players will join up and try to take out the supply truck and either steal it with all the cargo inside or just take what they need and leave and on the other hand their will be players who will want to defend the convoy for the sake of having supplies in the sanctuary . i really want to see what you guys think i know this is not a polished idea but this is the best i can describe . Edited January 15, 2013 by (OLT) Tom Share this post Link to post Share on other sites
beastoverlord 574 Posted January 15, 2013 Why all the AI's and stuff? This game is built around human interaction. Additionally, part of the fun of the game is that nothing is safe. If you want safezones, play WarZ. 8 Share this post Link to post Share on other sites
(OLT) Tom 15 Posted January 15, 2013 (edited) First of all AI are there just to make sure it wont be easy to take over a truck of supplies ,second im not looking for a sanctuary but for more interaction with other players plus another way of getting stuff that dont involve pure luck .EDIT:no one said that finding money will be easy either so ... Edited January 15, 2013 by (OLT) Tom Share this post Link to post Share on other sites
SmashT 10907 Posted January 15, 2013 (edited) Rocket's made it very clear that he doesn't want any kind of scripted safe zones in the game, he would rather give players the tools to create their own trading areas then have forced mechanics, improved player construction for example, imagine a huge underground trading city maintained and built by a large group of players. Much more exciting. Edited January 15, 2013 by smasht_AU 4 Share this post Link to post Share on other sites
(OLT) Tom 15 Posted January 15, 2013 Rocket's made it very clear that he doesn't want any kind of scripted safe zones in the game, he would rather give players the tools to create their own trading areas then have forced mechanics, improved player construction for example, imagine a huge underground trading city maintained and built by a large group of players. Much more exciting.wasnt aware of that , thanks :) Share this post Link to post Share on other sites
Dayz Steve 26 Posted January 15, 2013 (edited) I think its a intresting idea, but needs some development. Edited January 15, 2013 by glinbog Share this post Link to post Share on other sites
nikiller 122 Posted January 15, 2013 (edited) hi,I don't know it you you are talking about the mod or the stand alone. If this suggestion is for the SA, there will be no AI but zombies.DayZ does not require the complex array of player and AI interactions that ArmA does, so these are all gone.source: http://dayzdev.tumblr.com/Morevoer, Rocket already said that there will be not safe zone, balance or any artificial system. Everything will be build by players. If we want economy with trade, safe zones and so on it's up to us to do it. Devs will give us the tools and we will use them as we like.EDIT: I was ninja'ed too slow...cya.Nikiller. Edited January 15, 2013 by Nikiller 1 Share this post Link to post Share on other sites
Talibambi 119 Posted January 16, 2013 Rocket's made it very clear that he doesn't want any kind of scripted safe zones in the game, he would rather give players the tools to create their own trading areas then have forced mechanics, improved player construction for example, imagine a huge underground trading city maintained and built by a large group of players. Much more exciting.I dont really see a "trading city" working. Not when people are too trigger happy with the whole shoot on sight thing. Whats the point in trading when you can just shoot someone in the face? Places like a trading city would just become the new NW airfield. You wouldnt be able to exit the area without getting a bullet in your brain. I mean sure it COULD work. But you would only be able to trade with trusted friends. But if the location was ever revealed then you would pretty much have to start from scratch again. In a real world situation yes. It would work. But in game there are just too many people who play the game simply to "grief" others. They get a gun. Find a perch. Kill. For no reason other than because they know it annoys other people. Sure thats how they want to "play" and its legitimate. Still its not very "realistic" and (at least in my opinion) is detrimental to the future of Dayz. If a place was to ever become "popular" or "well known" as a trading station then its just gonna become the new cherno/electro in regards to "hey there is a sniper in X".I just dont see people being able to come and go without bandits attacking 24/7. It would be even more hazarous if your base is an instance area. The second you "load" onto the main map you would die before you even knew what was happening. (just like spawn killing happens now). You would have to give players a grace period of invincibility to fix this perhaps. But even then the disorientation of entering a new zone would give the attacker an edge. To make things "fair" you would have that same grace period when zoning INTO an instance area such as a base. (but things are just getting all messy/silly now)Least thats my interpretation. (with regards to a trading city) I can get behind this as a base for a group of survivors/bandits yeah. NP. But as a trading station? Not so much.Its 4am so please correct me or set me straight on these cons I have conjured. Share this post Link to post Share on other sites
Jonsse 69 Posted January 16, 2013 (edited) PLEASE READ ALL THE ARTICLE NOT ONLY PART .This idea probably has already cross the mind for some of you but i really want to be detailed this time.the big idea is to have a fortress of some kind in the map , i mean chernorus , that will have within it a gun store , hospital and supermarket ,now it can either be build once by the server players or it will be build in the map .each store will have its own supply which will be consumed by players in the server , each time the entire or most of the supply in one of the storeswill run out a supply truck with number of AI soldiers ( AI soldiers will be on High difficult or as the devs think it should) will travel from a certain location outside the map all the way to that sanctuary which will have to be inside a forest or other area which make it harder for campers to try and take outplayers who want to go inside or out the sanctuary. the sanctuary itself will be built in a way that outsiders can not shot anyone within its borders ,needles to say that the use of weapons will not be available inside the sanctuary .with this idea comes the need for some kind of currency , each player will start the game with zero currency and will be able to get it from zombiesor other places which spawn stuff.now this idea will add a all new layer to this game , think about it , some players will join up and try to take out the supply truck and either steal it with all the cargo inside or just take what they need and leave and on the other hand their will be players who will want to defend the convoy for the sake of having supplies in the sanctuary .i really want to see what you guys think i know this is not a polished idea but this is the best i can describe .You've basically described an aspect of Wasteland, another survival mod for ArmA2. It's quite fun, pick up a few friends of yours and have a run around. It's less survival, more guns and more vehicles.In my opinion anything like this is wholly in opposition to the spirit of DayZ. Edited January 16, 2013 by Jonsse Share this post Link to post Share on other sites
SmashT 10907 Posted January 16, 2013 (edited) Least thats my interpretation. (with regards to a trading city) I can get behind this as a base for a group of survivors/bandits yeah. NP. But as a trading station? Not so much.It's already been done to some degree in the mod, to varying success. The risk of banditry is part of what makes it great in my opinion and it's up to players to work out solutions to this, even if they might not always work. http://www.dayzpvp.c...rading-company/ Edited January 16, 2013 by smasht_AU Share this post Link to post Share on other sites
Michaelvoodoo25 3120 Posted January 16, 2013 AKA safezone.AKA shop.It's going to make it too easy for players by offering them a place to be safe. A primary point of the game is to survive and find loot, not to give the player the luxury. As mentioned there are some freeside traders and I myself have traded in game a lot of times in a safe manner simply by asking in side chat.Currency in this situatin would be foolish, what use is money / currency if everyone has the same chance of obtaining it?Raids are carried out already for less, players are gunned down in vehicles with limited loot, even Bambi's are taken out for bandages which are easy to obtain so there is no need for convoy raids (have you seen the swathes of dead players around chopper crash sites?)Now It seems to me to be a suggestion from a Warzzzz player, but remember the differences in the games are whav makes the games unique. No cross over elements are needed, certainly not Warzzz ones which have been proven to be bypassed and abused. Share this post Link to post Share on other sites
BwobBwub 660 Posted January 16, 2013 Safe Zones remove the element of survival and bandits could camp outside waiting for people to exit. Share this post Link to post Share on other sites
jayman9696 14 Posted January 16, 2013 What new gamemechanic would stop someone from shooting in the safe zone? Share this post Link to post Share on other sites
Talibambi 119 Posted January 16, 2013 (edited) Prolly would be better to limit the avaliability of guns and/or ammunition to be honest. That would prolly get better results. Hero skins being immune to small arms fire from the most basic handgun weapon. Would limit bandits effectiveness and make them say "do I really want to waste my bullets on this guy..". I mean they could still kill you with shots to the head and or arms/legs but it would make things a lot more interesting imo.So yea thats my suggestion - reduce the avaliability of projectile weapons and/or ammo with hero characters having limited defence against small arms fire. Edited January 16, 2013 by Talibambi Share this post Link to post Share on other sites
CreepySalad 108 Posted January 23, 2013 nononononononononononononoplease dear god no.DayZ is about a sense of isolation.And if the military was there long enough to build a safezone, then they could handle the impending apocalypse.It's not realistic.Don't give me that "ZOMBIES AREN'T EITHER" thing either.It's possible to be realistic in an unrealistic setting.If a zombie apocalypse happened, I would still have to eat.Gee wizz, I hate that argument. Share this post Link to post Share on other sites
Hoj0 (DayZ) 31 Posted January 23, 2013 Rocket's made it very clear that he doesn't want any kind of scripted safe zones in the game, he would rather give players the tools to create their own trading areas then have forced mechanics, improved player construction for example, imagine a huge underground trading city maintained and built by a large group of players. Much more exciting.and another thing to be camped by snipers lol. Share this post Link to post Share on other sites
Feral (DayZ) 622 Posted January 23, 2013 well thought through and presented idea but completely un-dayz Share this post Link to post Share on other sites
SmashT 10907 Posted January 23, 2013 and another thing to be camped by snipers lol.Set up a squad of counter snipers then? Share this post Link to post Share on other sites
Hoj0 (DayZ) 31 Posted January 23, 2013 Set up a squad of counter snipers then?eh, it's possible, just don't think any kind of underground anything would be beneficial to the game, its a great idea on paper, but when applied it might have an outcome that is less than to be desired. just sounds like people would just make tunnels underground to each base on the map and farm loot all day.I really don't even like the tents in the game the way they are right now, they should be destroyed upon player death so there isnt this "respawn, run to tent, get everything you had before" type of thing going on. (sorry, off topic) Share this post Link to post Share on other sites
(OLT) Tom 15 Posted January 23, 2013 eh, it's possible, just don't think any kind of underground anything would be beneficial to the game, its a great idea on paper, but when applied it might have an outcome that is less than to be desired. just sounds like people would just make tunnels underground to each base on the map and farm loot all day.I really don't even like the tents in the game the way they are right now, they should be destroyed upon player death so there isnt this "respawn, run to tent, get everything you had before" type of thing going on. (sorry, off topic)lol unless your superman its gonna take you ages to cut through all that soil down to the looting bases , second thing is that the dev can limit it so much that it will take ages just to dig out a few square meters unless you got yourself a bob cat or some kind of other digging tool which will obv will make a lot more noise and you risk your tunnel position while digging but on the other hand you will dig faster so if you got a large groupe of players you all can set out a parimeter and defend it while the tractor does its job and then you can get your own under ground city :) Share this post Link to post Share on other sites
Hoj0 (DayZ) 31 Posted January 23, 2013 lol unless your superman its gonna take you ages to cut through all that soil down to the looting bases , second thing is that the dev can limit it so much that it will take ages just to dig out a few square meters unless you got yourself a bob cat or some kind of other digging tool which will obv will make a lot more noise and you risk your tunnel position while digging but on the other hand you will dig faster so if you got a large groupe of players you all can set out a parimeter and defend it while the tractor does its job and then you can get your own under ground city :)your thought reminded me of this lol Share this post Link to post Share on other sites
xx_fr0st-w0lf_xx 53 Posted January 24, 2013 Nope, no AI no safe zones none man. Share this post Link to post Share on other sites
colekern 1364 Posted January 24, 2013 Base building will take care of this. It will allow players to make their own towns like this. Share this post Link to post Share on other sites
Tigerbeetweenie 51 Posted January 24, 2013 Rocket's made it very clear that he doesn't want any kind of scripted safe zones in the game, he would rather give players the tools to create their own trading areas then have forced mechanics, improved player construction for example, imagine a huge underground trading city maintained and built by a large group of players. Much more exciting.I maek just 4 u Share this post Link to post Share on other sites