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v175 beta: meat issues [solved] [old]

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Preach on brother! I really like the ideas in this post and concur most wholeheartedly.

Rocket already stated that most of the diseases planned are more late game types of things. By that time there should be ample time to have scouted around for something remotely decent and not just running with low blood and low vision into a city where you are sniper food. Not to mention with most of the buildings now opened up there is a better chance of running across medical supplies (Maybe not blood bags but other medications)

So yes those diseases will make life harder for late game lone wolves. However, It also makes things more fun by adding in things to do. Instead of just nerfs with nothing in return because people keep whining.

And I love teamplay. The issue is right now there is no Friend or Foe system and no way to accurately do voice comms between bambi groups without alerting every sniper in the vicinity. (Simple grouping is badly needed to solve this with armbands that cant be cloned, voice comms that cant be heard outside of group ((DONT whine at this. Every major group uses teamspeak so this is just a balancer for bambi groups who badly need it)) and need radios for long range speaking.

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I see a bright future for the mod, it will just differ to the SA. There will be an exodus once the SA hits, but the mod will coalesce into a firmer tighter thing *(like my butt cheeks)* and will become more specialised IMHO.

L

.... W-...Why would you give me this mental image.

Back to topic : Yes. Single players are being screwed, no doubt about it, and as a single player I can tell you we're being screwed in many ways... and positions. I have like 16 pieces of meat that I can't even use properly to heal right now, its literally just taking up space, and as a vigilante hero, helping noobs with 4000 blood is kinda difficult (especially when they're stupid and try to actually kill me), and with that lack of steak, I'm basically left for dead. I kinda preferred the old system of food. Sure opponents could heal in like 10 seconds by stuffing their cheeks, but so can you! Didn't really make it unfair, as team duos would still be safer as one could blood bag while the other shoots, while loners would have that consequence of you know, being alone.

These changes are really screwing over a lot of people, as I know there are a lot of loner-players out there. I mean, sometimes we might join a group, but eventually we cut ourselves off.

So yea, please don't screw us... lul. :F

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People who play the game care, dumbass.

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For who? For everyone who plays DayZ.

And what exactly does nerfing meat have to do with forcing a play style on you? No offence mate but you're making zero sense and sound a little bit butthurt because the game's being made a tiny bit more difficult. :S

You really can't figure that one out for yourself?

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Yes. Single players are being screwed, no doubt about it, and as a single player I can tell you we're being screwed in many ways... and positions. I have like 16 pieces of meat that I can't even use properly to heal right now, its literally just taking up space, and as a vigilante hero, helping noobs with 4000 blood is kinda difficult (especially when they're stupid and try to actually kill me), and with that lack of steak, I'm basically left for dead. I kinda preferred the old system of food. Sure opponents could heal in like 10 seconds by stuffing their cheeks, but so can you! Didn't really make it unfair, as team duos would still be safer as one could blood bag while the other shoots, while loners would have that consequence of you know, being alone.

I don't have any problems to come by an animal in DayZ. Just run on or scan a open field and almost always there's an animal. If you're low on blood, kill an animal or two, cook it, spam eat it all and you have enough blood again to continue your journey or hunt couple more animals just in case.

If we couldn't spam food in this patch to regain health then I could understand you.

Edited by St. Jimmy

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I play lone wolf due to RL constraints: not so much time to play and odd hours make it diffficult to form up/join a team, even if I occasionally team up or help other players when I meet them.

1.7.5.1 is not a ruin for single players, but it makes it more complex. So you have to be way more careful, develop your tactics. Don't go around unless you have hatchet, matches and knife. Loot until you have those, because you will die without. Get morphine. Broken bones in the wilderness is guaranteed death. Get a bigger backpack if you can.

Then cut your risks, avoid fighting zombies unless you have a retreat path and enough time to patch yourself if wounded and carry always enough meat to re-gen 2k blood at least. No meat --> focus on hunting and forget scavenging.

A serious blood loss (wound not patched quickly) will put you in dire straits.

And hunting game has its risk... I wouldn't like to spend too much time on an open field where you can be sniped for fun by every "badass/superdude" dayz is sadly so full of.

_Anubis_

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Some things in the patch do my head in, just some glitches etc but im sure they will be rectified in 1.7.5.2.

In the mean time we at BB have a fantastic idea. Keep all our servers on 1.7.4.4 till the new patch is released... what's that?? the sound of happy gamers... bliss!

Equally if you don't like the new patch simply roll back to 1.7.4.4 and find one of the many servers running this version and wait till the new patch comes out!

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I play lone wolf due to RL constraints: not so much time to play and odd hours make it diffficult to form up/join a team, even if I occasionally team up or help other players when I meet them.

1.7.5.1 is not a ruin for single players, but it makes it more complex. So you have to be way more careful, develop your tactics. Don't go around unless you have hatchet, matches and knife. Loot until you have those, because you will die without. Get morphine. Broken bones in the wilderness is guaranteed death. Get a bigger backpack if you can.

Then cut your risks, avoid fighting zombies unless you have a retreat path and enough time to patch yourself if wounded and carry always enough meat to re-gen 2k blood at least. No meat --> focus on hunting and forget scavenging.

A serious blood loss (wound not patched quickly) will put you in dire straits.

And hunting game has its risk... I wouldn't like to spend too much time on an open field where you can be sniped for fun by every "badass/superdude" dayz is sadly so full of.

_Anubis_

This ^

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Be careful about one thing. I'm noticing a lot of changes being random (hatchets failing, matches failing), people asking for more random stuff (bloog bags failing, weapon failing), Be careful, I've been playing Lineage II for 7 years and it started as a really good game, with lvl and gear but also based on player's ability. But as the time went on and updates we're added, everything turned out to be random. EVERYTHING. You craft an item? random failing (and loosing a whole weeks work), Using an ability on someone? random hit, random fail, random critic-hit. Loot? random. Quest rewards? random. Raid respawn? random. Trigger skills? random.

Things get to the point where, lets say, you wanted a new helmet? you need an X recipe and X materials, which are obtanied doing X quest. Well this is how it was gonna be. You start the quest and go hunt monster for the quest-items.... guess what? quest items are completely random. Which means you may have to be 2-3 times more hunting monsters than a luckiest player. You have the item? go to the NPC and ask for the recipe, and ofc, it is random, you can get another recipe or simply none and start over all the work (hours and hours of it). Once you have the recipe and the materials, you need to craft the item, which has an 40% of failing chance. Rendering all your hours and hours and days and even weeks of work useless. All because your fault? NO, all because the random shitty chances the game has. But lets say you're lucky and you got the item, you have to enhance it, and guess what?? random :DD. Put an augment on it? random.

In the end, players werent sided between bad and good, just between lucky and not-lucky ones. Lineage II turned out to be a Casino Online. And that's why I quit.

Dont make the same mistake with Day Z. Keep this game a skilled-based game. We already have enough randomness (loot, bleed, fracture, infection, unconsciousness). I don't think hatches should be random, if someone fails it is because he's bad at aiming or at timing. Or blood increases by blood bags or meat, along with weapons failing at random times (I'm ok with weapons degrading, but because it's something you can prevent. Not pure random failings at any time). Don't add any of this please...

Edited by p4triot

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Take blood bags out. Take insta healing out.

Make blood regen fairly quick, the rate affected by food item consumed.

Give pain killers and possibly other medications more of a role in keeping you up and running, like the pain killers in L4D for example. I would like the whole "blood" thing dropped and a new concept of "health" in it's place. An overall health condition that can be affected by a number of things through a number of strategies / opportunities.

Food items --> Regens health over time. (not realistic time, but "gamey" time)

Drugs / medicine --> Gives a temp health boost to keep you running while going after permanent health regen.

Edited by Droidlife

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maybe they could make it that pitching a tent and sleeping at it regains blood over time (the longer you stay in the sleep animation & only a tent that you own and can pack rather than old camping tents already pitched - same effect as a blood bag, as an alternative for lone wolves.

Edited by Calibre

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Another lone player here, I like to help people if I can but otherwise keep myself to myself, much like _Anubis_

Upping the challenge so I have to adapt is good - to an extent. I agree with changes like having to boil water, food/water consumption being quicker, weapons and equipment that will degrade, ammo in short supply...

I thought the Zs were about right in 1.7.4.4. Glitchy yeah, odd patterns of running at you yeah, but could still be a pita. How about fixing the glitching and odd attack patterns first before throwing in new features? But now every town seems to have a greeting party running out to me (Zs spawn in building and immediately make a beeline for the player 200m away because their AI says I'm there, not because I've been noisy or they've seen me) even if I take the slowest, most covert route I can. And that's before I fire a shot... I appreciate the Zs senses have now been fixed, though I suspect they've been slightly over-fixed.

The one thing this game is in danger of is becoming over-complicated by trying to be too realistic. If the simplicity of getting some basic gear together (enough to survive) and competing is lost people will desert the game.

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Actually I'm going to put my idea in a new thread.

Edited by disorder

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Right back to the original point of the post.

I understand your frustration but can you self administer a blood bag in real life? can you honestly tell me you can find a suitable vein on yourself? then put a line in successfully?

I don't know about the the rest of you peeps but I indeed can / could and I don't even work as nurse or whatever. (or a junkie lol) My point being that just because some people cannot swim, shouldn't mean that suddenly all people will be restricted and be like - ok, two of my friends can't swim so the ingame avatar will not be able to swim anymore, if you get my point.

Your passion and your hard work is much appreciated, know that folks but if you guys want to make it more difficult than what some may consider annoying, please hear this -

When your character spawns, it get assigned random blood type and if you need blood transfusion, you better have the correct blood bag/s. As a survivor playing pretty much always alone, I can assure you its literally as hard as it can get already, animals / meat being scarce, not to mention zeds and actual human players and other factors.

Final thoughts, thinking alaud

I love the idea of shifting / making dayz survivors hell and get people work together even more than dayz being rather PvP but IMHO you can only push so far while maintaining player base of at least few hundreds.

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I don't disagree with the points raised but insulting the devs that spend hours/days/weeks working on it is taking the piss in my opinion.

Agreed, no arguments about that. The apparent frustration in some players lately however is probably good indication that something went horribly wrong. I'm not necessarily implying that its the current patch, as zombies do need to pose bigger thread but there's something seriously wrong with them at the same time.

Edited by Colonel-Wicked

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Right back to the original point of the post.

I understand your frustration but can you self administer a blood bag in real life? can you honestly tell me you can find a suitable vein on yourself? then put a line in successfully?

fair point about the abusive nature of posts towards people working on the mod in their free time but i would like to answer the blood bag question, i have no doubt that most human beings can self administer a blood bag and find a suitable vein, especially if one knows there is nobody else to do it and one is going to die if one doesnt. you only have to consider all the junkies that are shooting up as i speak, if they can find a vein while high as a kite why cant i if my life depends on it? same goes for infections due to using a blood bag, or other reasons, disinfection isnt rocket science, heat, alcohol, saline solution, various chemicals such as bleach and peroxide can be used, and would be used by anyone with a bit of common sense, and one would assume that in a zombie apocalypse those without common sense would already be dead?

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You can self-administer blood, especially if your life would depend on it.

If you want to add realism, make it last quite a while (in RL it may take hours, depending on the amount of blood).

_Anubis_

p.s. how many people in RL would be able to use a sniper rifle like an AS-50 without any training? Weapons need to be zeroed according to eye relief and other factors and you need to use ammo to do that. This is totaly missing in the game

Edited by _Anubis_

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I've just changed the title of the thread.

For those who posted in this thread since v175 was released, the thread was never about the v1750 or v1751 public release. It was a warning about stuff implemented near the end of the v175 BETA testing. The 'features' which made it impossibly difficult for single players to regain health after injuries were taken out before v1750 was released.

Sure, it's still unfair that pairs/teams have access to a mechanic (blood bagging) that single players can't access. But at least loners can recover from injuries again. The public release was a massive improvement on the direction the beta was taking just before it was finished, at least where single play was concerned.

And I'm pleased to say that v1752 is being beta tested now, and there's some great stuff going into it at the moment, as well as fixes for the stuff that's buggy/broken in v1751.

Edited by Anti

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You need a efficient method for lone player to heal themselves back up. Period.

This isn't battlefield 3 where you just go commit suicide if your low on health and no one will heal you, then spawn back in again with all your shit.

Common sense is severely lacking in DayZ lately.

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Well maybe instead of KoSing everyone, the OP should try communicating with the non-zombie types (other players). Hey a lone wolf should be fucked in the apocalypse, so get the fuck out of here and go play Farcry.

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Well maybe instead of KoSing everyone, the OP should try communicating with the non-zombie types (other players). Hey a lone wolf should be fucked in the apocalypse, so get the fuck out of here and go play Farcry.

Could you please explain why? It really doesn't make any sense whatsoever.

All we are talking about is an IV. Human beings are perfectly capable of administrating their own IV, it happens every day all over the world.

Maybe you should stop generalizing all "lone wolves" into people that do no good. Because your flat wrong and your assumptions make quite an ass out of you.

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For now the models get replaced displaying a box of wet matches you lose all light abilities. (Keep in mind this is a brand new system)

Meat regen is instant as soon as you eat you gain 800 for cookedmeat, 200 for tinned and between 200 - 600 for the new models being added.

Once you have eaten you become full the 5 minute delay to eat again is to represent this change. Now we know this will bring an issue with blood bags and two players being able to instant bring others back to Full blood we just haven't got to the point in looking over that yet as its a dev build :-) family, work and everything is always against us.

Can you just remove the whole blood-bags thing from the game? I feel it is by far the most unrealistic feature...instead, I would keep food values, give each player a randomly generated blood-group, and only allow blood-transfusions between compatible types (in this case their would be no regeneration, just a sick player getting more blood, and an healthy player loosing some of his blood)...hope that made some sense...

I can also envision a new "health-regeneration" product (some food-group, or medication...) that would only spawn once (for a single player) in very high-risk zones...if more then one player approaches the zone no "goodies" spawn ;)

- On another note, I would like to see heavy penalties for crawling/crouching/running...not even an Olympic Athlete could accomplish the feats of our character. Also have a "doping" system (with rare medication) in a high-gain/high-loose/high-risk scenario...a player could, for instance run for an hour (using drugs), but would loose in all health-related stats very fast (thirst/hunger/blood), he would also risk fainting, and addiction ;)

Keep up the great work, and remember family/friends first, work will get done when it gets done...

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Can you just remove the whole blood-bags thing from the game? I feel it is by far the most unrealistic feature...instead, I would keep food values, give each player a randomly generated blood-group, and only allow blood-transfusions between compatible types (in this case their would be no regeneration, just a sick player getting more blood, and an healthy player loosing some of his blood)...hope that made some sense...

I can also envision a new "health-regeneration" product (some food-group, or medication...) that would only spawn once (for a single player) in very high-risk zones...if more then one player approaches the zone no "goodies" spawn ;)

People heal in real life, blood regenerates. Sure, allow transfusions and such but players should still heal slowly. Also, how the fuck do you work out what blood type you are? I have absolutely no clue and if I was dropped into a zombie apocalypse I don't think it would be the first thing that sprung to mind.

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