noreaster

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  1. I remember the days when having your own server was something you did if you had the means to do so. It wasn't a money making thing. It wasn't a I put up a server now everyone else pay for it kind of thing. You have all the retards running around spending thousands on servers to try and compensate for a horrible engine which is impossible. The things which break the game for DaZ and mods are hard coded into the Arma engine. The servers run smooth as silk up to 25-30 players, then it drops off into oblivion immidiately after. Why would you even want 70 players on chernaurus? That is so fucking retarded it is rediculous. The only logical explanation for that is the server admins are trying pump as much donation money as possible out of each server instance. Rocket has created an absolute nightmare with this game. He is going to have a hell of a time trying to fix all these issues by simply releasing stand alone. The game and it's community are literally cannabalising in a cycle or circle. Everyone wants a piece of the pie and they are willing to throw his game in the toilette to get it. The game has become so fractured and repulsive no one I know even plays any more or cares when standalone is released. The donating. The scripting. The complete lack of attention to hacking in general (bandaid fixes, one after another). The stuff as many people into each server as possible. The 30 different mods spreading the players out to thin. The kill on sight even if unarmed. The moral of the story here as far as the thread topic go's is stop donating. Let the people who can afford to run servers run the servers. There is no reason in the world why a group of a couple guys can't afford to host a game server without the whole not only donations, but REWARDS for donations thing. Cut this cancer off at the source before it spreads any further.
  2. Let's stop being rediculous shall we? Without going to far down the road...The game was scheduled for a tentatative release date for last December. The head honcho went so far as to say the game would be a failure if it wasn't. Eight months later I don't think it is out of line to be expecting more progress then what we have. The game isn't even anywher eremotely close to a release candidate. It isn't even REMOTELY optomized. Do you have any idea the collective man hours and money the community has dumped into this game to give rocket FREE publicity? Personally I have never seen anythign like it. Time to shat or get off the pot. Times running. So many possibilities out there. Shit, just take A3 for tiny little example of what is on the horizon. Honestely...I have already let go of DayZ. Between the script kids and the the dev team dragging their feet on SA I'm already looking for the next generation of gaming. Pefecty content to wait it out till then. Might even pick up A3 when it is officially released. Adios DayZ.
  3. Does this program include the hack which automatically tapps w a thousand times per second to give you infiniite sprint?
  4. Do you want your compuer to explode?
  5. The harder the better in my opinion. The harder and more brutal it is the longer and more satisfied people will be over a period of time. The sort of "entitlment" mentality (for lack of a better word) is self destructive in every single game I have ever come across. Hardcore and very capable players have always paved the road for the gaming industry as a whole. This game isn't even released yet and so it is really unecassary to start catering to casual players not capable of keybinding and the like. The only purpose that will serve is to drive away the hard core players who made dayz possible up to this point. Eventually when the game is well developed and it's time to move on to new engines it will become more casual friendly as all games inevitably do. I was a noob too at one point. I joined up with a knowledgable squad and they showed me what to do. The rest is history. You also have to remember that the sa in and of itself is going to make some aspects of the game inherantly more easy or fluent. That I think will play a big factor on percieved difficulty when interacting with other players or NPC.
  6. There is no denying it. Sniping is simply to easy at this point in time. My personal opinion is to remove the sniper rifles all together. It is so much more fun playing on private hives without them. There is nothing more retarded or frustrating then walking along minding your own buisness and being shot by some sniper 800-1600 meters away who you never even see or hear. That is just a retarde dmechanic. Especially when you come to realize how rediculously easy it was for that player to make that shot. Sniper rifles as they are right now are far to efficient for banditry. You need a weight system. You need ACE mod characteristics. You need to make it so these little douchebags can't log out right after firing their weapon. At the very least remove the snipers for SA until you can implement this stuff. I'm a rare breed. I deliberately shy away from using specific weapons because of how rediculously overpowered they are, including sniper rifles in general. I like to have a challenge. I wish there were more people like that in this game. I can't tell you how annoying it is to play with people who want to do nothing but find the most over powered weapon possible and sit on a fucking roof to camp with it. I think ultimately money talks, irregaurdless of what Mr. Hall has stated. Money caters to the largest base. So if you all want this retardation with the sniper rifles to stop you better start speaking up fast.
  7. I disagree with most of what OP said. In fact I don't think OP offered up a single logical explanation to his thread title. I do think this game will not live up to the hype however. Rocket should have stuck with his base game plan in my opinion. It should have been released back in december like he said it would be for 100% certain, and allowed to grow in the 'minecraft' model. Instead here we are in April with still no release date, no real idea of what is going on, and as a whole having spent many millions of dollars buying arma keys, renting servers, donating to streamers etc....etc....etc... This game has literally been played to death. It's old news now, overwhelmingly attributed to the brilliant ideas and actions by the community, rather then the developers. I had a great time playing DayZ Mod, and the mods that spawned from it, but the season has come and gone for the whole zombie apocalypse thing. I'm sure I'm commign across to many of you as being a dick, or what have you, it really isn't my intent. I'm just being realistic here. Mr hall & Co. had a great idea and they offered up countless hours of gameplay to us. They had the bull by the horns and they simply let go of it. What I'm saying here was put into very easy to understand terms by Dean Hall himself speaking before an audiance. The video is readily available all over the internet and I couldn't agree with Dean Hall more. He really messed up by letting us all down with that December release date and never even commenting on it until it had long since come and gone. For this game to be even remotely as sucessful as it could have been, the whole thing would need to be remodled and repackaged from the ground up adding years to a potential released date. I had a boat load of fun with this game, but now after coming back many months later and seeign that heads have still not been removed from asses and there is still not even a release date... It's time to move on. Lots of interesting games comming out with technology vastly superior to anything a game based on the Arma II engine could ever hope to offer, Arma III script injecting or not. Dean Hall, if your reading this you really should drop what your doing right this second, Pickup DayZ for Arma III and completely repackage, rebrand, and remodel it. You will be rewarded handsomely.
  8. I wonder if server 1 is down for the migration to Origins 1.6.
  9. DayZ - Origins. Careful though, You'll probably not look back...
  10. There is a bug/exploit that's been out for a long time where you can map your sprint key to a 3rd party keybinding program and have the program automatically hit the sprint key extremely fast via software. Doing this turns a one hour run into a 10 minute run. Literally. It makes it so there is no fatigue or down time. My friend made a run the other day and crossed the map in 10 minutes. I was like wtf is that all about, that same run would have taken me at least an hour. There was no denying it, so he came clean. So if any of you guys have been wondering how people get geared up and back to their body's so fast to rape your face, now you know. Sorry I can't give you any more technical details about how this works as I don't do it myself and I no longer play with the douche who was exploiting this.
  11. Well it has been repeatedly stated there will be only one year of development for standalone upon release. Also working with the ARMA II engine.... Let us just say your options are somewhat limited, and leave it at that :P
  12. Did you really just compare the DMR to M107/AS50?
  13. In other words, you just wanted to share your story.
  14. And they sell DayZ in game items for real life money, and the admin's/moderators abuse their privileges, and they think Chernaurus should be packed full with as many people as the game will possibly allow for (to the point of running laggy servers all the time trying to push the limit), and extra buildings, and 4-5 helicopters, and extra cars......blah, blah, blah No thanks.