Jump to content
griffinz

Interview with Matthew Lightfoot

Recommended Posts

wow the full release is going to be about 50€ then?

I don't think so, but I see what you're getting at...

Share this post


Link to post
Share on other sites

wow the full release is going to be about 50€ then?

I would be more than happy to pay $27 for a great game (converted 18 pounds to AUD) even more so for something like DayZ. I know it will be a foundation but who cares, you have paid the discounted price and now own the game and all the future updates.

If the game eventually gets up to $50, $60, $70 I'm sure the benifit will far outweigh the cost. If the cost is going to be a problem...buy the discounted game!

Share this post


Link to post
Share on other sites

wow the full release is going to be about 50€ then?

The price is a one off payment of 18 Euros. This gets you the initial release and all the ensuing updates.

I haven't heard any mention of a different price for when the game is 'finished'

Share this post


Link to post
Share on other sites

The price is a one off payment of 18 Euros. This gets you the initial release and all the ensuing updates.

I haven't heard any mention of a different price for when the game is 'finished'

well isn't that idea of the "minecraft model"?

(not to mention, I don't think the 18 euro price is set in stone yet)

Share this post


Link to post
Share on other sites

I would actually support more difficult startup and handling mechanics rather than more simple ones. It would require a dedicated member of a group to be the pilot, someone who knows how to do it and can perform in difficult situations.

Also it would prevent just any noob running to a helicopter and taking of with it, and then crashing it a few minutes later. Makes the entire thing so dispensable.

You really think that making things more difficult is going to stop people attempting to fly helicopters and crashing?

If anything you would want to have to "train" skills in order to be able to fly copters more effectively. This would mean that all the players in the server could technically "fly" a chopper. However those who have "Trained" the skill get a faster startup, fuel efficiency, handling. (etc)

But really NOTHING is going to stop people from flying (and crashing) choppers.

Edited by Talibambi

Share this post


Link to post
Share on other sites

The price is a one off payment of 18 Euros. This gets you the initial release and all the ensuing updates.

I haven't heard any mention of a different price for when the game is 'finished'

http://dayzdev.tumbl...f-the-beginning

The project will follow the Minecraft development model; fast iterations with the community alpha available for a heavily discounted price.

how have you not heard this

Edited by jimaway

Share this post


Link to post
Share on other sites

hi, is there somewhere to sign up for the standalone? I've been watching this guy "FRANKIEonPCin1080p·"on youtube all weekend. It's whet my appetite for this game, then he mentioned a standalone in the vid and here i am. Where will the standalone be able to be bought from? Steam? How can we be alerted that it's available

thanks

Share this post


Link to post
Share on other sites

hi, is there somewhere to sign up for the standalone? I've been watching this guy "FRANKIEonPCin1080p·"on youtube all weekend. It's whet my appetite for this game, then he mentioned a standalone in the vid and here i am. Where will the standalone be able to be bought from? Steam? How can we be alerted that it's available

thanks

If you want to be alerted to when the SA is released, tune into these forums. Within 1 microsecond of it being released 20 threads will be created!

As for testing, the pre test is soon and a general release not far away.

Share this post


Link to post
Share on other sites

There's a closed stress test upcoming that is invite only. Most peeps believe that the SA is only a month or so away from reality. It will be available on Steam. There are a lot of threads here talking about it so you've already found the best place to learn about the SA in my opinion :) .

http://dayzdev.tumblr.com is a great place to get up info directly from the developers.. Glad you found this game, I jsut started playing myself in anticipation of the SA and am loving it.

Share this post


Link to post
Share on other sites

hi, is there somewhere to sign up for the standalone? I've been watching this guy "FRANKIEonPCin1080p·"on youtube all weekend. It's whet my appetite for this game, then he mentioned a standalone in the vid and here i am. Where will the standalone be able to be bought from? Steam? How can we be alerted that it's available

Welcome. Just keep yourself updated on these forums and the Developer blog. If you have twitter it's also a good idea to follow the games lead Developer Rocket @ rocket2guns for more information.

Share this post


Link to post
Share on other sites

You really think that making things more difficult is going to stop people attempting to fly helicopters and crashing?

If anything you would want to have to "train" skills in order to be able to fly copters more effectively. This would mean that all the players in the server could technically "fly" a chopper. However those who have "Trained" the skill get a faster startup, fuel efficiency, handling. (etc)

But really NOTHING is going to stop people from flying (and crashing) choppers.

I beg to differ.

  • Like 3

Share this post


Link to post
Share on other sites

Is easy to fly. You should worry about the "repair chopper system" in dayz sa. :P

Nice video.

Share this post


Link to post
Share on other sites

There's a nice interview with Matt made by RhinoCrunch. They discuss various aspects of the closed testing foundation, the delay of the SA and much more here:

Edited by Rantanplan666

Share this post


Link to post
Share on other sites

I beg to differ.

nice vid, but if they implement this (well, its not TOH), then they better implement keys / hotwiring a car, gear changes, manual loading of weapons etc; even realism has limits

Edited by Xul

Share this post


Link to post
Share on other sites

I beg to differ.

That video was both amazing and hilarious at thinking how many people would just give up or crash after five minutes of flipping switches. Like trying to teach a monkey to play a concerto by just handing them a violin. I wish most things in this game took a lot more thinking and skill than just point and click. Almost like an adventure game where exploring an object or technique would yield far better results than just trying the default thing and moving on.

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now

×