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Pending Hotfix: Build 1.7.1.1

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* [FIXED] Area not checked for existing infected before spawning new ones ("blind faith" that it had not made a mistake didn't work)

* [FIXED] Crippling performance issues caused by loot items never being cleaned up (loot now cleaned up)

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ETA:

- 2 hours

Now' date=' please stop eating me alive! :)

[/quote']

Why are you not in bed and sleeping? Bad guy! Launch your rocket and go back to bed, get more sleep!

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I know Im annoying, but tents are still unplacable. Might want to check this out.

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Why are you not in bed and sleeping? Bad guy! Launch your rocket and go back to bed' date=' get more sleep!

[/quote']

I slept for 8 hours, had a nice meal, went for a run and did some pushups.

Now 2 hours more fixes, then the release, movie and sleep.

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Now 2 hours more fixes' date=' then the release, movie and sleep.

[/quote']

Ok, make 3 hours of fixes and skip the movie. All fine.

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Everyone is upset about playing at pitch dark night vs ppl with NVG. But I know how to balance it a little bit. I am not sure if this has been mentioned already, it's that simple... just let NVGs have a slightly green glowing at night (like in Splinter Cell!), so that you could detect them till, lets say, 200-300 metres distance. Wouldn't that be just fair?

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* [FIXED] Area not checked for existing infected before spawning new ones ("blind faith" that it had not made a mistake didn't work)

* [FIXED] Crippling performance issues caused by loot items never being cleaned up (loot now cleaned up)

Doest it mean Zombies doesnt spawn endless without a chance to lower their numbers? ^^

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Thanks for the quick turnaround Rocket. I haven't had a chance to play yet, but from the buzz about zombie vision, it sounds like I'd be extra appreciating the fix if I had played.

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* [FIXED] Crippling performance issues caused by loot items never being cleaned up (loot now cleaned up)

Thankyou much like, thats all I really care about. *hug*

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With the amazing response time of the DayZ dev team, it really makes me question why bigger teams with more money who actually profit from their games can't manage this. You guys are amazing. I'm sure I'm not the only one who does NOT take it for granted. Thank you for your guys' hard work.

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I know Im annoying' date=' but tents are still unplacable. Might want to check this out.

[/quote']

Wow, you're right. I just checked. Good tip, now fixed.

* [FIXED] Tent pitching (Who the hell codes tent location checks TWICE before pitching? Oh apparently I do)

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Everyone is upset about playing at pitch dark night vs ppl with NVG. But I know how to balance it a little bit. I am not sure if this has been mentioned already' date=' it's that simple... just let NVGs have a slightly green glowing at night (like in Splinter Cell!), so that you could detect them till, lets say, 200-300 metres distance. Wouldn't that be just fair?

[/quote']

i love this idea, even if you can barely see them it would be cool,

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Now' date=' please stop eating me alive! :)

[/quote']

NOM NOM NOM! But really thanks for the Lag fix and other touches.

Also you should look into getting another coder. There are some pretty talented people over on the NeoGaf forums that may be willing to help. Anyway, YAY updates!

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I know Im annoying' date=' but tents are still unplacable. Might want to check this out.

[/quote']

Wow, you're right. I just checked. Good tip, now fixed.

* [FIXED] Tent pitching (Who the hell codes tent location checks TWICE before pitching? Oh apparently I do)

You are an instant wish granter now?

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I know Im annoying' date=' but tents are still unplacable. Might want to check this out.

[/quote']

Wow, you're right. I just checked. Good tip, now fixed.

* [FIXED] Tent pitching (Who the hell codes tent location checks TWICE before pitching? Oh apparently I do)

You are an instant wish granter now?

Right!? Someone reports a bug in the forum. Not even 10 minutes go by and the bug is investigated and fixed.... how in the hell

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Right!? Someone reports a bug in the forum. Not even 10 minutes go by and the bug is investigated and fixed.... how in the hell

Well to be fair, it was an easy fix. I had gone full-retard and did the location check twice. I deleted the first one last time. I then discovered the second one before.

Any feedback on the ammo reloading between same types?

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this sounds kickass.

i still waited for this to happen. especially the respawn problem to be fixed again.

thanks alot.

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Right!? Someone reports a bug in the forum. Not even 10 minutes go by and the bug is investigated and fixed.... how in the hell

He just had to delete the extra lines of code I assume but ssshhhhh, don't tell anyone, it makes him look extremely smart, caring and professional :D

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Idk why but I connect to a server and it loads and everything then my HUD pops up but I don't see my guy and I can't move the screen at all, it just sits there, plus I wasn't in the spot that I logged off at...any solution?

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Thank-you Rocket, I thought there was some strange behaviour with the zombie aggro mechanics.

Looking foward to testing out those mechanics (Again)

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