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Rellik_pt

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    64
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About Rellik_pt

  • Rank
    Helicopter Hunter
  1. Rellik_pt

    Should we remove barbed wire in the next update

    yes. its pointless right now
  2. do you realy need to be so rude?
  3. Rellik_pt

    Hotfix Build 1.7.2.5 Rolling Update

    yes i still have glitches too when looking to dead soldiers. i try to use the shift+- FLUSH but doesnt help
  4. Rellik_pt

    Dayz Sanctuary

    cant we make servers whitelist, and blacklist this crappy servers ?
  5. Rellik_pt

    My 1.7.2.5 patch notes

    adding stamina will kill the game for most players. i will not play a game like this if stamina is add, too much running already
  6. Rellik_pt

    Pending Update: Build 1.7.2.5

    i know that, but i just want to be sure they are spawning, since i m finding more nvg´s that any of the antibiotics. i visit like 20 times hospitals and nothing so far
  7. Rellik_pt

    Pending Update: Build 1.7.2.5

    can anyone confirmed if antibiotics are spawning since the last update? me and a friend try to find one but so far nothing in hospitals
  8. Rellik_pt

    Pending Update: Build 1.7.2.4

    disabling the respawn button is going to make groups harder and is not going to help to join friends anymore if they are far to be togheter. i already have a bunch of people that didnt like that change. i see your point for doing this rocket, but this is a slap on the face of people that like to play togheter and dont want to waste 20/30m to reach someone
  9. i keep crashing even after doing that. funny because last nigth was fine and today doesnt work
  10. Rellik_pt

    New Zombie Textures

    nice work hope to see this soon on dayz
  11. this tip is not good "Kill other players on sight. Don't talk to them unless its to lure them into a false sense of security. Trust me on this one, don't trust anyone."
  12. Rellik_pt

    3D models to contribute

    good job. hope this appear in the mod
  13. please remove all the helicopters form the server. they take too much space and they are pointless.........
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