rocket 16567 Posted June 17, 2012 * [FIXED] Area not checked for existing infected before spawning new ones ("blind faith" that it had not made a mistake didn't work) * [FIXED] Crippling performance issues caused by loot items never being cleaned up (loot now cleaned up) Share this post Link to post Share on other sites
silenced (DayZ) 5 Posted June 17, 2012 ETA:- 2 hoursNow' date=' please stop eating me alive! :)[/quote']Why are you not in bed and sleeping? Bad guy! Launch your rocket and go back to bed, get more sleep! Share this post Link to post Share on other sites
daedrick 90 Posted June 17, 2012 I know Im annoying, but tents are still unplacable. Might want to check this out. Share this post Link to post Share on other sites
Cormac McCarthy 15 Posted June 17, 2012 WOOT WOOT <3 Share this post Link to post Share on other sites
rocket 16567 Posted June 17, 2012 Why are you not in bed and sleeping? Bad guy! Launch your rocket and go back to bed' date=' get more sleep![/quote']I slept for 8 hours, had a nice meal, went for a run and did some pushups.Now 2 hours more fixes, then the release, movie and sleep. Share this post Link to post Share on other sites
silenced (DayZ) 5 Posted June 17, 2012 Now 2 hours more fixes' date=' then the release, movie and sleep.[/quote']Ok, make 3 hours of fixes and skip the movie. All fine. Share this post Link to post Share on other sites
DaelinProudmoore 0 Posted June 17, 2012 Everyone is upset about playing at pitch dark night vs ppl with NVG. But I know how to balance it a little bit. I am not sure if this has been mentioned already, it's that simple... just let NVGs have a slightly green glowing at night (like in Splinter Cell!), so that you could detect them till, lets say, 200-300 metres distance. Wouldn't that be just fair? Share this post Link to post Share on other sites
Powermolch 3 Posted June 17, 2012 * [FIXED] Area not checked for existing infected before spawning new ones ("blind faith" that it had not made a mistake didn't work) * [FIXED] Crippling performance issues caused by loot items never being cleaned up (loot now cleaned up)Doest it mean Zombies doesnt spawn endless without a chance to lower their numbers? ^^ Share this post Link to post Share on other sites
CommodoreFrank 13 Posted June 17, 2012 Thanks for the quick turnaround Rocket. I haven't had a chance to play yet, but from the buzz about zombie vision, it sounds like I'd be extra appreciating the fix if I had played. Share this post Link to post Share on other sites
Kaw 23 Posted June 17, 2012 * [FIXED] Crippling performance issues caused by loot items never being cleaned up (loot now cleaned up)Thankyou much like, thats all I really care about. *hug* Share this post Link to post Share on other sites
BiggityBatse 0 Posted June 17, 2012 With the amazing response time of the DayZ dev team, it really makes me question why bigger teams with more money who actually profit from their games can't manage this. You guys are amazing. I'm sure I'm not the only one who does NOT take it for granted. Thank you for your guys' hard work. Share this post Link to post Share on other sites
Rellik_pt 7 Posted June 17, 2012 please this time try to have the files in other place that sixupdater. Share this post Link to post Share on other sites
rocket 16567 Posted June 17, 2012 I know Im annoying' date=' but tents are still unplacable. Might want to check this out.[/quote']Wow, you're right. I just checked. Good tip, now fixed.* [FIXED] Tent pitching (Who the hell codes tent location checks TWICE before pitching? Oh apparently I do) Share this post Link to post Share on other sites
Cormac McCarthy 15 Posted June 17, 2012 Everyone is upset about playing at pitch dark night vs ppl with NVG. But I know how to balance it a little bit. I am not sure if this has been mentioned already' date=' it's that simple... just let NVGs have a slightly green glowing at night (like in Splinter Cell!), so that you could detect them till, lets say, 200-300 metres distance. Wouldn't that be just fair?[/quote']i love this idea, even if you can barely see them it would be cool, Share this post Link to post Share on other sites
zenvolta 12 Posted June 17, 2012 Now' date=' please stop eating me alive! :)[/quote']NOM NOM NOM! But really thanks for the Lag fix and other touches. Also you should look into getting another coder. There are some pretty talented people over on the NeoGaf forums that may be willing to help. Anyway, YAY updates! Share this post Link to post Share on other sites
Timberwolf (DayZ) 118 Posted June 17, 2012 I know Im annoying' date=' but tents are still unplacable. Might want to check this out.[/quote']Wow, you're right. I just checked. Good tip, now fixed.* [FIXED] Tent pitching (Who the hell codes tent location checks TWICE before pitching? Oh apparently I do)You are an instant wish granter now? Share this post Link to post Share on other sites
BiggityBatse 0 Posted June 17, 2012 I know Im annoying' date=' but tents are still unplacable. Might want to check this out.[/quote']Wow, you're right. I just checked. Good tip, now fixed.* [FIXED] Tent pitching (Who the hell codes tent location checks TWICE before pitching? Oh apparently I do)You are an instant wish granter now?Right!? Someone reports a bug in the forum. Not even 10 minutes go by and the bug is investigated and fixed.... how in the hell Share this post Link to post Share on other sites
rocket 16567 Posted June 17, 2012 Right!? Someone reports a bug in the forum. Not even 10 minutes go by and the bug is investigated and fixed.... how in the hellWell to be fair, it was an easy fix. I had gone full-retard and did the location check twice. I deleted the first one last time. I then discovered the second one before.Any feedback on the ammo reloading between same types? Share this post Link to post Share on other sites
bezki 31 Posted June 17, 2012 this sounds kickass.i still waited for this to happen. especially the respawn problem to be fixed again.thanks alot. Share this post Link to post Share on other sites
Timberwolf (DayZ) 118 Posted June 17, 2012 Right!? Someone reports a bug in the forum. Not even 10 minutes go by and the bug is investigated and fixed.... how in the hellHe just had to delete the extra lines of code I assume but ssshhhhh, don't tell anyone, it makes him look extremely smart, caring and professional :D Share this post Link to post Share on other sites
TonoKon 0 Posted June 17, 2012 Idk why but I connect to a server and it loads and everything then my HUD pops up but I don't see my guy and I can't move the screen at all, it just sits there, plus I wasn't in the spot that I logged off at...any solution? Share this post Link to post Share on other sites
nogert@gmail.com 11 Posted June 17, 2012 So how do we hide from zombies? Share this post Link to post Share on other sites
Yarr (DayZ) 0 Posted June 17, 2012 Dear Santa, can you make former bandit skin as third findable camo type? Share this post Link to post Share on other sites
sidwulf 69 Posted June 17, 2012 Thank-you Rocket, I thought there was some strange behaviour with the zombie aggro mechanics.Looking foward to testing out those mechanics (Again) Share this post Link to post Share on other sites