rocket 16567 Posted June 17, 2012 Current Changelog: * [FIXED] Server item cleanup error (thanks Dwarden for identifying) * [FIXED] Server weighted random object error (thanks Dwarden for identifying) * [REVERT] 5 second delay for disconnecting (will need to wait till new method developed) * [REVERT] Disabling of interior raycasting (will mean some buildings you will be invisible/can't be hit in for the moment as they don't have view LODs) * [REVERT] Infected sight based on head not body direction (infected glace around alot, this meant that they had super view directions. Now locked at body direction) * [FIXED] Area not checked for existing infected before spawning new ones ("blind faith" that it had not made a mistake didn't work) * [FIXED] Crippling performance issues caused by loot items never being cleaned up (loot now cleaned up) * [FIXED] Tent pitching (Who the hell codes tent location checks TWICE before pitching? Oh apparently I do) * [NEW] Marakov spawn rate increased * [NEW] Small chance Mararov ammo will spawn on an infected * [FIXED] Converting magazines didn't work if you had MORE than one of that magazine type (now works as intended) * [NEW] Tweaked audibility and visibility values for kneel walking * [REVERT] Secret nerf of prone (you noticed) * [NEW] Can select gender for each new character * [FIXED] Toolboxes aren't spawning (classname error in loot table) * [NEW] Small tweaks to AI zombie routines to improve performance * [REVERT] New spawn timer mechanism (back to the old one for now)ETA:- 2 hoursNow, please stop eating me alive! :) Share this post Link to post Share on other sites
davsummers1996@yahoo.com 1 Posted June 17, 2012 Yes! This is how a great dev team should work! Keep up the great work you guys! Share this post Link to post Share on other sites
Rue 0 Posted June 17, 2012 You're the best, Rocket (and team) Share this post Link to post Share on other sites
thijs-93@live.nl 20 Posted June 17, 2012 I approve of this message, don't worry Rocket, people should be a lot lot lot more grateful to you. You've dedicated so much of your spare time into this. Keep up the good work and thank you so much! Share this post Link to post Share on other sites
Mercury (DayZ) 3 Posted June 17, 2012 What're the two [fixed] items? I've been following a lot of bug reports, but those don't quite seem to match up. Are they for the huge clusters of zombies that rapidly respawn? Or is it something else?Thanks for the hotfix!! Share this post Link to post Share on other sites
Malaclypse 3 Posted June 17, 2012 Haha. Knew this was coming, people need to develop a little patience, man. All of these knee-jerk OMG YOU RUINED THE MOD I AM PLAYING FOR FREE posts the day after a patch comes out are hilarious and terrible, don't let the bastards get you down. Share this post Link to post Share on other sites
Kingkenneh 3 Posted June 17, 2012 Rocket are you going to fix the bug that people have been running into where zombies are still spawning right in front of them and continually spawning? Share this post Link to post Share on other sites
TripA 0 Posted June 17, 2012 Rock 'n' Roll :)Nice work! Share this post Link to post Share on other sites
maddogx 10 Posted June 17, 2012 Good stuff.Is the performance issue also fixed, as mentioned in the recent tweet? Share this post Link to post Share on other sites
Kaw 23 Posted June 17, 2012 Hate to be that "guy" but will this help with performance issues. desync seems to be fixed. but still experiencing FPS rawrness. =( Share this post Link to post Share on other sites
xtechnica 0 Posted June 17, 2012 this man does not sleep... Share this post Link to post Share on other sites
torturedchunk 22 Posted June 17, 2012 Thanks for the update Rocket. Keep up the good work. Try not to let the fucktards get to you. DayZ is fucking awesome. Regardless of which state the "MOD" is in. Share this post Link to post Share on other sites
[iogc] b.a. 22 Posted June 17, 2012 I approve of this message' date=' don't worry Rocket, people should be a lot lot lot more grateful to you. You've dedicated so much of your spare time into this. Keep up the good work and thank you so much![/quote']This ^. Good job, it's much appreciated by most of us! Share this post Link to post Share on other sites
tizzango 0 Posted June 17, 2012 Despite the criticism you received with 1.7.1 patch, you are doing an excellent job sir. We need people to continue supporting DayZ in it's entirety rather than negate the things they don't like personally! Share this post Link to post Share on other sites
Powermolch 3 Posted June 17, 2012 Spawn Rate decrease would be nice too. Share this post Link to post Share on other sites
BiggityBatse 0 Posted June 17, 2012 Now' date=' please stop eating me alive! :)[/quote']I see what you did there :P Share this post Link to post Share on other sites
sunnz 24 Posted June 17, 2012 what about zombie spawn and zombies going through walls? Will the LOS of zombies fix the seeing through walls too?Great job either way, this mod is in alpha and these ideas/metres are justifiable, people need to understand that this is not a game, its an early development of what will be a game. Share this post Link to post Share on other sites
Strawcrow 10 Posted June 17, 2012 [attachment=1052]Awesome. A lot harder to slip by infected, but liked how I was able to hide from infected after a lengthy mad dash around trees in the woods. Love this mod and hope more of my friends will start playing. Share this post Link to post Share on other sites
ATOJAR 23 Posted June 17, 2012 Please don't chance the zombies damage levels in the future, The current 1.7.1 damage levels are fine ... It actually makes the zombies worth trying to dodge/sneak past instead of being a bunch of pussies.Also before the 1.7.1 patch you pretty much had to bump into a zombie while prone to aggro it ... Its was lame ... Maybe im to "hardcore" for some people. ;) Share this post Link to post Share on other sites
Rellik_pt 7 Posted June 17, 2012 thanks for the info. 8fps be gone with 17.1.1 :P Share this post Link to post Share on other sites