Jump to content
griffinz

DayZ Standalone Discussion

Recommended Posts

They are/will be completely separate things. The mod will continue to be developed by community devs, the SA will/is being developed by Rocket/BIS.

It's great that the community developers don't want to just abandon all of those supporters that bought Arma 2 just to play DayZ, but it also sort of sucks that we have to "choose" between the standalone version and the mod and split the community. I'm sure the population on both will be pleasant but I can't help but think that the mod won't live up to what the standalone version will offer. The standalone version seems that it will be very fairly and well priced (BIS and Rocket know that a LOT of people bought Arma 2 just to play DayZ), so I'd hope that DayZ players do decide to fork out cash again to get the benefits of the standalone version.

Edited by Stealth Pyro
  • Like 1

Share this post


Link to post
Share on other sites

I have it on good authority we will hear something this weekend, You can Quote me on that!

Quoted ;)

Wouldn't take you as a WUM mate.

Edited by CapricornOne
  • Like 2

Share this post


Link to post
Share on other sites

On the SA, what's going to happen to Chernarus? Are they adding more cities? More big buildings? Are they going to expand the 225 km²? Any new loot or vehicle on the map?

  • Like 1

Share this post


Link to post
Share on other sites

On the SA, what's going to happen to Chernarus? Are they adding more cities? More big buildings? Are they going to expand the 225 km²? Any new loot or vehicle on the map?

We don't have much information on new loot or vehicles but if they decide that the additions to the mod are sufficiently balanced they may take some of the already implemented weapons from there to the SA, but apart from that all we've heard is Rocket's goal of wanting to add more low-tier and melee weapons into the game. As for more cities Rocket has said that they had a guy working on new areas since November. (?) There may not be more big buildings but what there will be are more enterable buildings, which means that previous 'big buildings' that were not enterable before may be now.

We haven't heard anything about expanding the area, although it's quite possible due the addition of new areas on the map, and the goal to up the player count.

Edited by Cdrive
  • Like 2

Share this post


Link to post
Share on other sites

What's with the Steam sale countdown?

Edited by Dallas
  • Like 1

Share this post


Link to post
Share on other sites

I'm not sure how either are related to each other, but okay.

  • Like 1

Share this post


Link to post
Share on other sites

On the SA, what's going to happen to Chernarus? Are they adding more cities? More big buildings? Are they going to expand the 225 km²? Any new loot or vehicle on the map?

It's probably easier for you to read this: http://dayzdev.tumbl...umblr.com/ and then have a look at the information section of the forum than it is to answer loads of specific questions about it. In the info section there's loads of interviews with Rocket you should have a look at, it'll give you a good idea of what to expect, or at least what the plans are :)

Edited by Fraggle
  • Like 1

Share this post


Link to post
Share on other sites

I want to play SA dayz!

The mod is very GOOOD!! .. imagine the autonomous!! OMG

DAYZ FOREVER!

:beans:

Edited by ramonsantospinto

Share this post


Link to post
Share on other sites

yo, i havent played DayZ in a couple of weeks due to pc problems. could anyone get me upto speed with when the SA will be out. i have read a few things about it but info keeps changing. please keep it short and informative if you could. thanks in advance

ZOMBIE_HUMPER

Share this post


Link to post
Share on other sites

There is no confirmed date.

They were aiming to release it in time for Xmas, they've missed that target and people are waiting for news. Anything else you hear will be pure speculation.

Edited by Fraggle
  • Like 2

Share this post


Link to post
Share on other sites

This isn't confirmed or anything, but I'm seeing the 15th of January a believable release date. The Russians "Hope" for this, and I know that doesn't confirm anything, but also January 15th is when the next batch of "Steam Greenlight" games will be released. Coincidence? Hopefully DayZ will be one of these games ^-^

Share this post


Link to post
Share on other sites

Christ, you know what I want in Standalone? FOR A DOOR NOT TO CLOSE AND BREAK MY LEG FOR CHRISTS SAKE ;~;

Share this post


Link to post
Share on other sites

One *has* to watch those doors.

Also, I don't trust that Russian date.

L

Share this post


Link to post
Share on other sites

Nor do I trust it.

But really. I got an AK, and was so excited. Left the house it was in, the door was closed, so I opened it, and it went BACKWARDS INTO THE HOUSE, HIT ME, AND BROKE MY LEGS.

Share this post


Link to post
Share on other sites

Welcome to DayZ. Rule #1: don't get attached to your gear.

Share this post


Link to post
Share on other sites

I've been slammed against an opening door and the wall many a time... lmao

Doors may rank higher on the threat scale than zombies in my book

Share this post


Link to post
Share on other sites

Welcome to DayZ. Rule #1: don't get attached to your gear.

It's not the loss of gear I mind, it's the loss of time.

After running around for ages to grab gear to then get popped in the noggin from 500m away is a little frustrating. I do hope the SA comes up with a mechanic that will lessen that kind of event to actually make it special rather than a regular happening.

L

Share this post


Link to post
Share on other sites

Nor do I trust it.

But really. I got an AK, and was so excited. Left the house it was in, the door was closed, so I opened it, and it went BACKWARDS INTO THE HOUSE, HIT ME, AND BROKE MY LEGS.

Did the door get a bandit turban for the kill?

  • Like 1

Share this post


Link to post
Share on other sites

It's not the loss of gear I mind, it's the loss of time.

After running around for ages to grab gear to then get popped in the noggin from 500m away is a little frustrating. I do hope the SA comes up with a mechanic that will lessen that kind of event to actually make it special rather than a regular happening.

L

I played for a little over three months and I never had that happen more than twice.. How are you getting around?

*edit: I seriously doubt they're going to add some restricting mechanic into the game. Rocket wants the game as organic as possible, and making you feel artificially safer is going against that in a multitude of ways.

Edited by Cdrive

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now

×