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Take On Helicopters (DayZ SA) flying adjustments!

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adding something is needed, you can now simply turn auto-hoover on when you are in trouble...and you can still see people having difficulties to handle choppers. i've never had a chopper in dayz, but spent a lot of times flying over chernarus on the arma2 armory ao i have my practice with choppers ingame.

then the kos issue..if you make flying more difficult, maybe, a lot of people won't just shoot someone trying to fix a heli, but help him to have a safe ride because they won't be able to do that

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Being able to start the KA50 Black Shark from the ground, I am very OK with this.

Certainly not up to DCS: Black shark levels of complexity (If anyone's wondering there's a vid of the startup procedure

). A cut down version of the TOH startup sequence would be perfect. Just a small checklist of the startup procedures and a requirement for them to warm up and activate would do. The consequences of missing a step or rushing to the next step without warm up time could range from the heli not responding, the heli stalling and the startup sequence resetting, engine damage due to not letting it warm up all the way through to damage from an improper takeoff. No idea about a suitable interface though.

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As well intentioned and thought out as these arguments are. I am not in favor of it. This is like asking all the cars to be made manual transmission and require a clutch, gas, and brake pedal in order to drive them instead of just pressing W for "go".

With as much paranoia and distrust in this game, you're expecting people to find a helicopter, spend quite awhile repairing and fueling it, and then hand over the keys to a complete stranger... the only person around who is capable of flying a hardcore simulation level helicopter that they've been essentially forced to have to recruit solely to fly the around?

I've not played ToH, but I have watched a few vids, and if the Standalone were to ever implement helicopters in the way they are presented within a hardcore helicopter simulator game, they would risk turning off a huge amount of people.

Would that not be interesting though? In a hypothetical zombie apocalypse putting trust in strangers would be a relative occurrence in trying to survive no? TV programmes such as the walking dead would be no fun if the group were simply to boot up a helo and fly around at will.. I've heard the argument that helos have no place in the game at all, well making them harder to utilise might allay the fears of those in that camp.

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I agree, that so many people would be turned off that perhaps they'd find the helicopter of a larger camp... but instead of even TRYING to fly it - they simply bypass it and opt for a vehicle rather then a rotorcraft because of this...

good point here, so noobs will bypass the heli, making it less desirable. However they would probably still torch it first and then take a car. Still, heli would become less desirable overall - so good point :)

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Players would opt for a chopper if the zombies were a bigger threat to cars. If driving through a large pack of zombies slowed you down and messed up your car, dragged you and your friends out and beat them to death, you'd learn how to fly a chopper just in case you found one cause it bypasess all those hazards.

Also to the guy who jokingly mentioned cars using manual transmission as a comparison. Good idea! It would be awesome if some of the cars you found were manual transmission only. Beggars can't be choosers. Don't like it? Walk. Brilliant idea.

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As well intentioned and thought out as these arguments are. I am not in favor of it. This is like asking all the cars to be made manual transmission and require a clutch, gas, and brake pedal in order to drive them instead of just pressing W for "go".

With as much paranoia and distrust in this game, you're expecting people to find a helicopter, spend quite awhile repairing and fueling it, and then hand over the keys to a complete stranger... the only person around who is capable of flying a hardcore simulation level helicopter that they've been essentially forced to have to recruit solely to fly the around?

I've not played ToH, but I have watched a few vids, and if the Standalone were to ever implement helicopters in the way they are presented within a hardcore helicopter simulator game, they would risk turning off a huge amount of people.

Yes please add transmissions to cars! Also please add more items that one might need to fix a vehicle, drive shaft, gearbox, engine block, engine head... But still keep it generic enough that someone can learn what is what of course.

You don't have to go so far as to force the driver to use a clutch but he should at least know when to switch gears and decide whether he needs the horsepower in third gear or the fuel economy of the fourth gear.

And that's enough off topic for now...

You can either hand over the keys to a complete stranger or you can abandon all hopes of flying the helicopter OR you can designate a person among you that will learn how to operate the helicopter at the most basic required level. (takeoff and landing being the key aspects)

You will have the skilled pilots that take off and land faster than the others (which is quite true in the current implementation except everybody and their monkey can do it now) and you have the really slow and inexperienced pilots that will need more time and you also run the risk of ending up as a crispy meat stick in a huge fireball.

ToH is NOT a hardcore simulator, it's more difficult than most other games but it's barely a simulator. I had very little experience with actual simulators (MSFS for instance) and i managed to play ToH on the hardest difficulty without any tools on to assist me and not crash. Sure, it took some time to get confident but it wasn't the end of the world. Practice makes perfect!

If you can fly a helicopter well in ArmA 2 then you can, with some small effort, learn to fly decent in ToH in minutes.

I agree too. I wouldn't want a full on flight sim like TOH but some of the elements from it. Basically I'd like a level of difficulty that means you can't just hop in and fly without having ever played DayZ or Arma before and having not read or trained at all. it should require practice and skill. In my opinion it's things like this that will separate DayZ from the copy-cat games in the future.

ToH is not a full on flight sim. It's a good game and it does a fine job at providing the sensation of a simulator but in the end it's still not a full on simulator. I say keep the difficulty at HARD so that people that want to fly or own a helicopter have to invest intellect into it too rather than just throw parts at it until it can take off and fly them effortlessly around the map.

The level of difficulty in ToH hard mode is perfect for DayZ SA IMHO. And i would even go so far as to implement their repair system too where you have to look at the part that is damaged to repair / maintain it.

If it's set to the easier levels of flying it won't make much difference apart from the helicopter not being "snappy" as it is in ArmA. People without prior knowledge will still be able to fly it in seconds after takeoff on the easier difficulty levels.

And finally, autohover obviously must go!

I facepalm every time i see a pilot turn on autohover when going in for landing. Not only does it make the helicopter automatically gain 50+ meters in altitude (Ballooning) needlessly when it tries to slow down. It also takes about 4 times as long to actually land it that way in ArmA.

They need to learn the (what i have named it, might have a proper name) flick stop maneuver where you rapidly throw the helicopter into a 90 degree roll and left or right turn, rotors used for deceleration at full tilt about 10-15 meters off the ground and coming to a full stop just as you touch the ground.

I bet most DayZ helicopter owners would shoot me after doing that maneuver with their helicopter thinking it was sheer luck they survived but i have done it hundreds of times and from max speed with the UH-1 (~200 kph) to full stop and tocuhdown it takes no more than 10 seconds whereas if their autohover pilot would do the same it would take them more like half a minute to land and they would leave themselves exposed most of the time.

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Funny you mention this, because Rocket has already ported take on helicopter vehicles.

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no

yeesssssssssss

yessssssssssss

Tigerww2: 1

FinKone: 2

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I personally don't agree with this. I don't see how this in ANYWAY would stop KOSing. If this came into the game, I'd just go into a single player and practice my ass off (I literally spent a couple hours of just flying a heli around Chernarus in ARMA 2 singleplayer). And if you couldn't figure it out, or didn't have the time or patience, I don't know if the player that flew the heli would cooperate. If I knew how to pilot a helicopter, and a group of people with guns at me told me to fly one, I'd probably fly them where they asked, then take off as soon as they'd load off. They'd be forced to shoot me down if they could, thus destroying their helicopter. And anyways, the horrid unavailability of helicopters would make it a major disappointment to find one, spend hours gathering, fixing and protecting, only to have an absolute horrible time flying one. Sure, it's a realistic simulator, but it's main focus shouldn't be helicopters. Only once in my experience playing a PUBLIC HIVE, have I ever seen a helicopter.

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I personally don't agree with this. I don't see how this in ANYWAY would stop KOSing. If this came into the game, I'd just go into a single player and practice my ass off (I literally spent a couple hours of just flying a heli around Chernarus in ARMA 2 singleplayer). And if you couldn't figure it out, or didn't have the time or patience, I don't know if the player that flew the heli would cooperate. If I knew how to pilot a helicopter, and a group of people with guns at me told me to fly one, I'd probably fly them where they asked, then take off as soon as they'd load off. They'd be forced to shoot me down if they could, thus destroying their helicopter. And anyways, the horrid unavailability of helicopters would make it a major disappointment to find one, spend hours gathering, fixing and protecting, only to have an absolute horrible time flying one. Sure, it's a realistic simulator, but it's main focus shouldn't be helicopters. Only once in my experience playing a PUBLIC HIVE, have I ever seen a helicopter.

Except Arma 2 wouldn't be representative of how to fly a helicopter in DayZ. This is an idea for standalone, buddy.

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It's got nothing to do with focus. The mechanics are already there, ready to be used.

The thing is we don't want every single survivor and their mother bumrushing to get a helicopter that takes no effort to fly.

This of course isn't the only specialization that could exist in SA, you could have specialists in hunting, repairing, killing, building etc etc. You have the proper know how and the tools needed? Then you are a specialist in that field. Maybe even make it more diverse by adding a weight system like that of ACE so you can carry tools for repairing vehicles but that would come at the cost of not being capable of carrying other things that make you weigh too much. So you need to specialize in something to get things done or spend a lot of time changing your loadout to be a jack of all trades or go solo. Would definitely encourage less shooting on sight and more teamwork. There will still be lots of PK's to go around, especially when one group runs into another.

And that's the best part about DayZ, you get a group of people who work together to get vehicles and weaponry and when they clash with another group there are PLENTY of carnage to go around all at once.

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i can hardly fly the rotorwings now (did i mention im a terrible heli pilot but a somewhat decent jet pilot, who knew?) making them tougher would either make me avoid them, find a pilot, or spend hours trying to fly in solo

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Ive recently seen an interview between Rocket and some journo, in a part of it he expressed how he wanted to make the game inaccessable. I could imagine nothing more user unfriendly than helicopter controls. It would allow us to also increase the number of helis per server, due to the difficulty involved in flying.

Imagine some poor noob finding a helicopter, getting all excited, starts frantically flipping switches in the cockpit, only to be pulled out and ripped apart by zombies. Or someone who can fly one, his squad holding the perimeter while he starts it up in the heat of battle.

@fletchernut not everyone would be as keen as you to learn how to fly ;)

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I personally don't agree with this. I don't see how this in ANYWAY would stop KOSing. If this came into the game, I'd just go into a single player and practice my ass off (I literally spent a couple hours of just flying a heli around Chernarus in ARMA 2 singleplayer). And if you couldn't figure it out, or didn't have the time or patience, I don't know if the player that flew the heli would cooperate. If I knew how to pilot a helicopter, and a group of people with guns at me told me to fly one, I'd probably fly them where they asked, then take off as soon as they'd load off. They'd be forced to shoot me down if they could, thus destroying their helicopter. And anyways, the horrid unavailability of helicopters would make it a major disappointment to find one, spend hours gathering, fixing and protecting, only to have an absolute horrible time flying one. Sure, it's a realistic simulator, but it's main focus shouldn't be helicopters. Only once in my experience playing a PUBLIC HIVE, have I ever seen a helicopter.

Sweet - he registered JUST to say this. :D

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I agree with making flying more difficult, but as an experienced virtual pilot, and having flown in real aircraft from the cockpit, I would like to add the reasoning of allowing for anyone to fly a helicopter.

I am not saying that it shouldn't be harder to fly air vehicles, in fact I believe that auto hover should be removed! What is your goal in DayZ? My main goal when I am playing is to find a helicopter, and fly it. If only experienced pilots that practice for hours a day to perfect their flying skills were the only ones that were able to fly the air craft, then why would others look for them?

Although this would be a short term patch for banditing, soon people would KOS more, because they cannot fly a helicopter, so they aren't looking for them. Once a team has got 1-3 pilots, they don't need anymore, and will return to killing again.

In conclusion:

Although I want flying to become harder, I still want EVERYONE to have access to it. The better the pilot, the easier it will be for his gunners to kill enemies, and their friends will be reassured when stepping into his helicopter.

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I like the Idea of making Piloting harder and more temaply based but you shouldnt go over the top with it .. to be honest the most Dayz "Pilots" still need 10 Minutes to land on a flat ground and the "good DayZ Pilots" 5 :P

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I am not saying that it shouldn't be harder to fly air vehicles, in fact I believe that auto hover should be removed!

Now that's an interesting idea! The autohover feature, although realistic (most helis feature one, right?) work as a kind of "Get out of a bad manoeuvre free" function. Letting you fly recklessly knowing all the while that autohover will correct most of the bad piloting you might do as long as you have the altitude. Maybe the removal of it will teach pilots to fly more gingerly. Perhaps it will even cut down on people stashing helis in the woods? Finding a clearing in the middle of nowhere to land in without trimming the treetops being to much of a challenge/risk for most pilots.

What does everyone think?

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autohover... hmm... think if the chopper serie have it in real life, than it should be also in dayz sa.

Maybe include some old chopper without autohover and not so often the choppers from today?

Was downloading the demo http://store.steampo....com/app/65730/ to be prepared for dayz.

It´s not so hard, first landing at the skyscrapers on the roof helipad successfully in first person only.

Need 1 min so don´t ask me under fire to get you out. :lol:

buy or not to buy? Game is fun.

Edited by NoCheats

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Auto hover in helicopters isn't as simple as you mistake it to be...

The way that it use to work was: once you pass your target, the helicopter would backup usin sensors. It has been greatly improved since then.

If you wanna start a real life battle, let's go:

Upload a video of yourself taking off in a helicopter as a pilot, with no more assistance than auto hover, then fly 100 miles, circle around , and land with no more assistance than auto hover.

That's what I thought...

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In the QA that was just released they talk at length about making the helis more difficult to pilot. Looks like your getting your wish.

Edited by whiteboy greg

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I'm glad to hear helicopters will become more difficult to fly!

People talk about "skills" and "classes" in-game. This is how you properly implement them, by requiring actual skill.

I hope they do the same for medics, hunters and scavengers.

Edited by Very Ape

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