Feral (DayZ) 622 Posted November 9, 2012 (edited) BIS reputation for making clean,working games is what worries me. ArmA was glitchy as hell, and mods just made it worse, DayZ is downright hilarious in spots. I'm expecting it not to run 100% smoothly; how can you expect a rushed, based-off-a-mod game run better than a game they actually took their time on (ArmA 2)?I think you're right, the SA will have issues, it is being rushed and BIS have a track record that suggests the first release will need attention.Having said that the DayZmod has been out there for months with hundreds of thousands of players clocking up millions of gaming hours finding problems and enabling the dev team to learn tons of valuable lessons. ArmA2 has been out there for years. It would be extremely pessimistic to believe that the SA will fail to improve on the mod, and warz? well lol, that was rushed out even more quickly and attatched to an even more broken engine so improving on that is a given. Edited November 9, 2012 by wabbit Share this post Link to post Share on other sites
dallas 5195 Posted November 9, 2012 (edited) BIS reputation for making clean,working games is what worries me. ArmA was glitchy as hell, and mods just made it worse, DayZ is downright hilarious in spots. I'm expecting it not to run 100% smoothly; how can you expect a rushed, based-off-a-mod game run better than a game they actually took their time on (ArmA 2)?BIS has an exelent reputation among it's own community. Arcade shooters can appear to be delivering a much smoother experience, but that's mostly to do with the narrative being placed solid on rails, rather than dropping players and AI down into a realtime open world.With BIS large open world and it's autonomous AI, there's bound to be some problems, but the aalternative is tunnel shooters or "cinematic experiences" only interrupted by quick-time events.But hey! each to his own. Edited November 9, 2012 by Dallas 5 Share this post Link to post Share on other sites
anthonydddd1 10 Posted November 9, 2012 Dayz standalone will be really be a mod for dayz BUT when they go standalone they will be able to add whatever they want, fix things easier,make zombies not get stuck in bushes D: Share this post Link to post Share on other sites
Mr Nasty 1023 Posted November 9, 2012 BIS has an exelent reputation among it's own community. Arcade shooters can appear to be delivering a much smoother experience, but that's mostly to do with the narrative being placed solid on rails, rather than dropping players and AI down into a realtime open world.With BIS large open world and it's autonomous AI, there's bound to be some problems, but the aalternative is tunnel shooters or "cinematic experiences" only interrupted by quick-time events.But hey! each to his own.I wish I could just 'auto-beans' all of Dallas's posts. Share this post Link to post Share on other sites
Grey Warden 90 Posted November 9, 2012 (edited) Whose to say Rocket wont start seeing dollar signs and put an in-game shop etc in SA too? I highly doubt it but i have learn't from Bioware etc to not trust in the company/person making the game to not ruin it for financial gain. I hope he wont but the lure is there.I just don't want the SA to be a refined version of the mod i wont it to actually be a game (a Standalone game). I wont be getting either DayZ or WarZ until both have been completed. This mod has been stuck (and most likely stay) in Alpha stage and i don't want to play a game in Alpha anymore.I'll draw my conclusions when both have been finished to what i would buy. I wont be a guinea pig for hackers/griefers/trolls and people like Rocket. If i want to spend my money i want a game thats not half finished (you may like it enough to buy but as its in Alpha it could all change and you could end up hating it with no refund). Edited November 9, 2012 by Grey Warden Share this post Link to post Share on other sites
ManiacMike69 37 Posted November 9, 2012 I luv the Aplha stage, even with glitches, bugs and warts! The SA to me is just a bonus...I could play this mod for another 6months or more easy. People luv to complain but it's a video game at the end if the day. Share this post Link to post Share on other sites
Erizid 56 Posted November 9, 2012 (edited) The way Rocket is doing development is simple. Bohemia has already committed "X" number of resources (money and manpower) to making SA. SA gets released, all the purchases directly correlate to how much content is added after the release. "Y" number of purchases equals "Z" profit which gets added back into "X" development resources.Edit: Also since folks have had a few questions as to what will be in Standalone, I will list a few confirmed facts about Standalone.1. Ragdoll is confirmed.2. Teleporting, Item/vehicle spawning and Godmode are confirmed fixed.3. Engine and server setup changes means Chernarus populations will be limited only by feasibility (my guess would be somewhere between 100 and 150 per server). This also means high-pop servers won't have to restart every three hours to keep loading times down.There are tons more I could list, but that is enough for this post I think. Edited November 9, 2012 by Erizid 1 Share this post Link to post Share on other sites
Grey Warden 90 Posted November 9, 2012 (edited) People luv to complain but it's a video game at the end if the day.Not complaining just not a fanboy.If i was rich i would have both but alas i am not so i have to be careful with my money. I'm not going to throw it at a game (or any luxury item) without knowing all the facts about it first. Edited November 9, 2012 by Grey Warden 1 Share this post Link to post Share on other sites
ManiacMike69 37 Posted November 9, 2012 Not complaining just not a fanboy.If i was rich i would have both but alas i am not so i have to be careful with my money. I'm not going to throw it at a game (or any luxury item) without knowing all the facts about it first.I'm a Fanman of this game and games aren't luxury, there an nesseitcy ;) Share this post Link to post Share on other sites
dekartz 315 Posted November 9, 2012 (edited) The way I see it, Day Z can only benefit from having competition. The legitimacy of that competition notwithstanding. At the very worst War Z can serve as a list of things not to do for Rocket.With the knowledge that there are alternatives available. Stand Alone is going to have to be substantially better to retain a playerbase. That said, conceptually this game is very experimental. Likely some things will work, other things won't. It's just a matter of whether Rocket listens to the community and is honest with us and himself.That's a primary feature of DayZ and will likely be a primary feature of Stand Alone. A dev-team that is actually paying attention to the concerns of its playerbase. Sure, not every little concern has been addressed. Some of were out of Rocket's hands, some were problems he simply couldn't fix with the ARMA II engine, and a few may have been overlooked. Edited November 9, 2012 by Dekartz Share this post Link to post Share on other sites
ManiacMike69 37 Posted November 9, 2012 The way I see it, Day Z can only benefit from having competition. The legitimacy of that competition notwithstanding.I don't think WarZ in anyway will change what Rocket is doing. Competition or not.If anything it's WarZ being try hands to even come close to DayZ and good luck to them cuz they will need it. Share this post Link to post Share on other sites
smore98 225 Posted November 9, 2012 OP does have a legit question, and he should see a few of his answers in the Q&A list.Sense medal goes to him for this topic that doesn't rant about WarZ.Nobody knows what to expect from the Standalone. With a deadline in a month, I am sure Rocket is working at a good pace to make it as user-friendly and atmospheric as possible (along with a variety of enterable buildings, thank god...). Our best option is too see the development blog, observe, and offer advice to the developers to make DayZ Standalone an experience of a life-time. Share this post Link to post Share on other sites
Hawk24 94 Posted November 9, 2012 (edited) From the limited amount of gameplay I've watched on youtube so far I've noticed the following:-Zombie AI that makes DayZ zombies look pretty damn smart and dangerous-A full array of weapons that look, sound and feel like airsoft guns-Ridiculous drum mags, laser sights and scopes for the array of airsoft guns-Weapons customization UI stolen right out of Crysis-Hitmarkers-Abundance of HATS(Team Fortress 2 anyone?)-Safe ZonesI could barely prevent my nipples from bursting by the sheer amount of quality gameplayDayZ killer right there! Edited November 9, 2012 by Hawk24 2 Share this post Link to post Share on other sites
Dreygar (DayZ) 178 Posted November 9, 2012 Alright. So I watched the Rocket Q & A and it did answer a lot of my concerns. The goal of DayZ development is to create the structure and tools of the game and leave it to the players to decide how they want to use those tools. So I think the majority of wishes we want in the game will eventually be added as long as they add to the immersion of the game.Ill probably buy it upon release but there is one important question. Is this a game that will have constantly released content that we have to buy? I dont like people buying their way through games and I keep seeing it talk about the "minecraft model" which im not sure what that means. Share this post Link to post Share on other sites
Erizid 56 Posted November 9, 2012 The Minecraft Model is when you pay for the game when it is only 25% complete and play it while you wait for the content updates. Share this post Link to post Share on other sites
Dreygar (DayZ) 178 Posted November 9, 2012 From the limited amount of gameplay I've watched on youtube so far I've noticed the following:-Zombie AI that makes DayZ zombies look pretty damn smart and dangerous-A full array of weapons that look, sound and feel like airsoft guns-Ridiculous drum mags, laser sights and scopes for the array of airsoft guns-Weapons customization UI stolen right out of Crysis-Hitmarkers-Abundance of HATS(Team Fortress 2 anyone?)-Safe ZonesI could barely prevent my nipples from bursting by the sheer amount of quality gameplayDayZ killer right there!The intention of the thread was not to compare gameplay, but to compare development more or less. How WarZ took their parent game and turned it into its own game and expanded upon it. As mentioned in my original post I do not have any interest in WarZ.Though one thing sticks out to me...-Ridiculous drum mags, laser sights and scopes for the array of airsoft gunsWouldn't you want to make customizations to your weapon? It is entirely realistic to find a 100rnd Drum for your AR-15 Platform weapon, or a flashlight, or a supressor, or different sights, and the list goes on and on. I want as many OPTIONS as we can get. What is entirely unrealistic is having two MP5s in the game that take two different magazines and one is silenced and one is not. Share this post Link to post Share on other sites
Dreygar (DayZ) 178 Posted November 9, 2012 Don't be so fast as to 'fanboy' DayZ (i don't mean that in a negative way). It has its own problems and from what i hear about the SA (chernarus +? really? i'm bored with that map) its not much better.Not to attack your comment but I feel a lot of gamers have a really short attention span. I have never switched to another map as of yet, and I do enjoy the feel of Chernarus. Though the pressure to have more and more maps I feel is not needed, but instead more content. Chernarus might be coming with more enterable buildings, more cities throughout, and overall larger. Add to that the ability to make your own underground bases (apparently above ground is too difficult/affects performance), and a remodeling of the zombies, UI, and hopefully the weapons (please make them modular), and that should be a good starting point for us. Share this post Link to post Share on other sites
SmashT 10907 Posted November 9, 2012 (edited) Ill probably buy it upon release but there is one important question. Is this a game that will have constantly released content that we have to buy? I dont like people buying their way through games and I keep seeing it talk about the "minecraft model" which im not sure what that means.Basically, you buy the game early while it's in its '"foundation build" for a heavily discounted price, the game will be constantly updated with new content until the game is complete, Minecraft had a weekly "Update Friday" for example, closer to full release the price will increase to reflect the additional content added.The model allows the community to be involved throughout the games development as well as giving the developers a revenue stream for the game before it's finished. Edited November 9, 2012 by smasht_AU Share this post Link to post Share on other sites
dallas 5195 Posted November 9, 2012 (edited) Ninja'd by smashtIll probably buy it upon release but there is one important question. Is this a game that will have constantly released content that we have to buy? I dont like people buying their way through games and I keep seeing it talk about the "minecraft model" which im not sure what that means.Basically DayZ foundation will be released sometime in December. Rocket has said DayZ foundation will be expanded upon and he estimates, if will receive upgrades and further development for a year. The quicker you buy it, the bigger discount you get. If you buy your game-key in December, it will cost you $15, if you rather wait for a later update, you'll have to pay a little more, if you wait for the final built, you'll have to pay $30. The earlier you buy, the more discount you get. The upgrades are free, but the updates increase the price for new buyers.Rocket has talked about maybe selling new maps as DLC to finance further development, but he also said allowing some usermade maps in the standalone, might conflict with that idea, so we don't have any ruling on whether any DLC will be released at some point.The earlier you buy the standalone, the cheaper it is. Edited November 9, 2012 by Dallas 1 Share this post Link to post Share on other sites
sausagekingofchicago 4711 Posted November 9, 2012 Basically, you buy the game early while it's in its '"foundation build" for a heavily discounted price, the game will be constantly updated with new content until the game is complete, Minecraft had a weekly "Update Friday" for example, closer to full release the price will increase to reflect the additional content added.The model allows the community to be involved throughout the games development as well as giving the developers a revenue stream for the game before it's finished.With Minecraft, it comes down to Notch and Co to decide when it's finished. They don't really have to answer to any top brass. Two questions I hope someone can answer. How much influence will BI have in determining when the game is 'complete'? Are they run by the bean counters like EA or does Rocket have a very long leash? Share this post Link to post Share on other sites
Dreygar (DayZ) 178 Posted November 9, 2012 Ninja'd by smashtBasically DayZ foundation will be released sometime in December. Rocket has said DayZ foundation will be expanded upon and he estimates, if will receive upgrades and further development for a year. The quicker you buy it, the bigger discount you get. If you buy your game-key in December, it will cost you $15, if you rather wait for a later update, you'll have to pay a little more, if you wait for the final built, you'll have to pay $30. The earlier you buy, the more discount you get. The upgrades are free, but the updates increase the price for new buyers.Rocket has talked about maybe selling new maps as DLC to finance further development, but he also said allowing some usermade maps in the standalone, might conflict with that idea, so we don't have any ruling on whether any DLC will be released at some point.The earlier you buy the standalone, the cheaper it is.I'm really against DLC in every way shape or form. Share this post Link to post Share on other sites
logan23 118 Posted November 9, 2012 I'm really against DLC in every way shape or form.I understand you don't like DLC but..The Devs need to make some money to invest in maps and features.I don't see anything wrong with DLC Maps. Share this post Link to post Share on other sites
Dankine 377 Posted November 10, 2012 I understand you don't like DLC but..The Devs need to make some money to invest in maps and features.I don't see anything wrong with DLC Maps.what does that even mean? Share this post Link to post Share on other sites
Rastamaus 323 Posted November 10, 2012 (edited) I play DayZ at least an hour a day, sometimes 5 or 6 hours but we'll call it one hour a day, say 5 days a week. Have done for 5 months.I have had ArmA2 for well over 18 months, the first 13 of which I probably played 20 hours per month on average.I paid around £30 for all the content via steam.So an extremely conservative estimate means this game has cost me less than 0.01p per hour. or £1.60 per monthIf you add to this the forums, the DayZ videos that have kept me entertained during dinner/server restarts then that has to amount to a very fair purchase indeed.A tenner for the standalone? a few quid now and again for improvements and new content? where do I sign Edited November 10, 2012 by Rastamaus Share this post Link to post Share on other sites
logan23 118 Posted November 10, 2012 I understand you don't like DLC but..The Devs need to make some money to invest in maps and features.I don't see anything wrong with DLC Maps.what does that even mean?I'm saying the Developer needs to be able to make money for the up-keeping of servers, building new maps, and creating new features like the underground construction.I'm sure the Dev team have other ideas for future content and features but a good deal of this comes down to the sales of the game and sales of DLC (if they do release DLC).The reason why i'm ok paying for future DLC maps because I rather have that then a in game store like we see in WarZ. 2 Share this post Link to post Share on other sites