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Found 41868 results

  1. NTX_Nitrix

    Workaround for cars bugging in the ground

    If it is possible to move to the position of the vehicles in your spawn. Use Admin tool Positions: You can change the height a = "4.314205" to a = "0.0" But the vehicles will not be placed on the ground You have to destroy the vehicles to generate a new spawn. It is possible that some vehicle reappears under the ground. In my case of 40 vehicles only 2 appeared under the ground.
  2. DenverDeCoY1

    Returning DayZ(mod) veteran, impressions on 1.0

    What does this have to do with the developers? Do you honestly think the devs have anything to do with when the game leaves "early access"? I mean, SOMEONE is responsible for the game going "1.0" with the vehicles in their current state, along with numerous other bugs, but I hardly think it was the developers lol.
  3. Hello everyone, This is my first topic, and unfortunately it will contain a lot of criticism. First of all, I want to mention that our game is under the development at least for 6.5 years, because it was announced on 7 August of 2012 and right now is already 5 January 2019. We don't know but it could be possible that game was developing even before the date of announcement, so we can count almost 7 years of development. Right now we have version 1.0 of DayZ and especially for me the game on the current stage seems to be even more bugged and problematic, than it was in 0.62. I say thanks, developers have mostly fixed sudden disappear of items from backpack or from hands, we have great animations as well, and we have base-building feature, which is unfortunately dead, because absolutely any guy can broke base walls in a few mins. You think you are smart, you've built a base inside a house? Or you've built ten layers of walls so nobody can destroy your massive fortifications? All that not going to make your stuff safe, because other players can easily use "server jumping" in order to get behind your walls :) and it will be even easier than breaking a wall with a hatchet. In release version of DayZ something strange happen with player falling consequences, I haven't anymore broke my leg or hand from falling, after jumping from very high infrastructures in most cases you will just lose a bit of your health, sorry WHAT!? The cars in release version of game are bugged to death, i don't know, but bugs related to the vehicles, which i have noticed in 1.0 are much worse than it was in 0.62. I don't remember, that in 0.62 version of game, I had some super weird stuff happening with ADA 4x4 tires, after some time of driving they are starting to jump as **ck and anyone coming close to the vehicle gets catapulted in a sky. I have tried to fix jumping ADA by disassembling and assembling tires, but consequences were unpredictable, you can see on the picture below what have happend, I was sitting in that car and I died on the fifth second of my space journey. When the car landed it was completely ruined and my friends even couldn't find my body. All what has left from our ADA is on the picture below. I also want to mention that right now in DayZ it is even harder to drive a car than IRL. 4x4 offroad stucks everywhere, even where it couldn't happen IRL at all, driving in forest for some reason is insane in DayZ on four-wheel drive car. On the screenshot above, you can see another our car which we had to abandon because it has stuck in a place were it is not possible to stuck at all. We tried absolutely everything (taking off and putting tires, full disassemble and etc.) and without a doubt I can say that ADA is stuck to death on a place where it is not possible. You can see a small fence, which is made from two old branches, the issue it is not possible to broke it down for some reason, you can try all tools we have in DayZ right now, but you won't succeed, we even tried to shot a fence with SVD but it didn't help. In older patches, as I remember it was possible to broke it down, but not in 1.0. Last but not least problem is underground cars, I don't have any ideas how that happens, but very often you find a cars which are spawning under the ground. If you will try to sit inside such car in a best case you will be underground or unconscious, in worst (most often case) it is death. Of course, such car gets ruined. DayZ developers have introduced for us new game engine, and new vehicle physics, but the are bugged even more that it was in previous patches. In total we have assembled at least four cars in 1.0, all of them were left or destroyed, because of bugs and other problems caused by the game itself. One more thing I have noticed in 1.0 version of game, is zombies and animals spawning on roofs, which didn't took place in previous patches of a game. Of course, implementation of new realistic ragdoll, i don't know how it works but, all zombies and players i have killed where mostly falling in the same position. I suppose there are some collision problems in current version of game, if such problem as you can see on picture above can happen, it is even not possible to loot this guy, because his body is inside a wall. Now some weird stuff can happen with player's body, as you can see on the screenshot, and the problem, it was not happening before (I am talking about 0.62). Some people on the server may see player's body normal and some not, i don't know from what it is actually depends. To sum up, I want to say, that things i have mentioned are not all "new" major bugs I have noticed to appear in 1.0 version of game, and as already said, especially for me, game seems to be more buggy, than it was in alpha. I also would like to remind that developers have deleted a lot of content in release version of game, which was in alpha. In alpha we had around 50 types of different guns, more diverse loot and more different cars (Bus, V3S, Sedan and off-road), base-building at its stage right now has no sense, only on community servers, but anyway, you need only hatchet to broke in. In my opinion, game on release has reversed itself, back to patches before 0.62. Unfortunately, our salvation right now is modding and community servers, and current situation is not acceptable for release version of game, which costs 40 EUR in steam.
  4. ut marsian

    Workaround for cars bugging in the ground

    Well, I don't get it, but ... Would it be possible to iterate all existing vehicles and correct the position ("On ground") ? ( At the moment my "Ready to Run" vehicles also stuck in ground. With the effect, if you drive close to them, they explode and are ruined ).
  5. Uncle Zed

    Delete all vehicle in server

    Go to mpmissions\dayzOffline.chernarusplus\storage_68376\data\ and delete vehicles.bin.
  6. I am a returning DayZ (mod) player, my old crew got together starting around a week ago and here are my thoughts so far: Pros: Game runs smooth as butter. New Controls/Character movement is greatly improved. AI seems better along with more consistent loot spawning. Cons: Since returning, we have managed to fully repair 5 cars. All of which have failed massively because of ridiculous bugs. It's a shame vehicles weren't fixed before the game was "released" as it's a pretty big let down for me. Every single vehicle would either kill us instantly upon repairing and getting into the drivers seat. Or blow up in some other stupid way, usually killing the driver. Overall: If the devs follow through with everything (which the community seems skeptical of) this game has HUGE potential. In general it is a major improvement from the old DayZ mod days. Really sucks that cars would be released in the "official release" of this game, in their current state. I would rather they had been left out completely. I will probably take a break now and keep up on the patch notes till I hear something about cars being fixed.
  7. eno

    new player things to do

    Food and water etc. don't immediately register on the level indicator- however you can see their "progress" with the ^ marks (up or down). ie: You could drink a whole canteen / bottle / handful and you could see 2 or 3 ^ stacked on top of one another for a few minutes. Gradually that indicator will continue heading in that direction until it "runs out" and you start working your way down again. I find the liquids go down a lot faster than the foods... not sure if the TYPE of food matters or not... I don't think the mechanics go that far into it. As for vehicles- not going to lie... that is an exercise in futility at this point. I'm not going to say "don't do it" since it's A LOT easier to get around the map in a vehicle... sort of. It takes hours to assemble a vehicle (when you don't know your way around the map) and the result, if you don't build the vehicle properly or miss a step, could literally be death. Personally I always reflect back on something someone in here said to me when I was new: "Enjoy being lost." I didn't get it then but I do now. Get lost... be confused... interact with people- get killed. Be tricked... Be dismayed... Learn... Adapt... Develop. If you get hopelessly turned around and need some guidance reach out! I've always enjoyed the "where am I" thread from a long time ago... (going to have to get that going again...) where you could post a screenshot of your location (usually as a spawn) and someone would help get you started. It was also a bit of a competition to see if guys could figure out certain landmarks etc... anyway. I'm happy to help you with that if you get hung up... just reach out to me. But for now let's try and get you and your friends together. If you could get images from all of them and yourself posted in this thread, we could probably help you get together faster... then you can head inland and explore together- which is the most fun this game has to offer.
  8. MaxwellHouse69420

    DayZ 1.0(2018) VS DayZMod(2012)

    Exactly . It’s incredibly disappointing that the developers allowed this fake 1.0 to come out solely to respark interest in dayz and make big sales for Xmas of 2018. If they were doing things like they used to , they would have fully fleshed out a true 1.0 with aerial vehicles , barricading , soft skills and everything before labeling it 1.0 . Its the principle of the thing , before this whole crap fest the devs were always about principle and doing things the right way and calling things as they are , and now we get 2 month betas for a game that’s been struggling in alpha for 5 years ; and on top of that we get hit with a 1.0 that doesn’t represent what we all envisioned at any point in dayz sa development .
  9. Dear DevZ. Some people have issues with DayZ release not being a bug free, all-weapons-vehicles-mechanics feature complete superb game, that will somehow reignite the magic of the game in the past and surpass all AAA expectations. Most only are a bit sarcastic, 1.0 felt a bit rushed and reduced, and fear you abandon extending it. I am not one of these people. I trust you to continue releasing content, and I rather have you work on the base, than anything else. But. If you talk about feature completeness, and basicly trying to offer a game, that will not break future mods, I do have to remark, some things are rather disappointing even from the "technical feature complete" aspect. Especially when it comes to community servers, I would actually hope for the rather painless experience. 1. Proper Database support. Those self corrupting bin files are not a really good solution. They get written a lot onto the disc. The whole process seems unstable. We live in 2019 where postgres is widely available on all platforms and supports binary json blobs for your orgasmic dynamic object pleasure. SQL was made for this. Please add database support for saves and player db. 1.a) Please do not forget primary keys. Please do not create tables without primary keys. 1.b) Please give us the option to clean up entries ourselves, if lifetime reaches zero. It is enough if the server adds a boolean, that the item in question is considered despawned. The rest is just an SQL statement. 1.c) BIN files and an SQLite DB could still be default setup for servers without db support. It might help you debug stuff even faster like this. 1.d) Please support postgres. If you support MariaDB/MySQL/whatever, i am fine with it, but please also support postgres. Json datatype is your friend. It is super fast aswell. 1.e) Of course adding some nice script options to trigger loads from the db would be awesome. 2. Proper official Docs. Please provide proper offical docs of the Enforce Scripting Language, and the XML files and their entries. You could also work together with community members to provide it, just please make it accessible and up to date. I think a lot of people would be very happy. I am sure this is a fair and nice new years job for someone, please dear scrum management, write that ticket. ;) 3. Join by IP. Join by Steam Link. Joining by IP is impossible from inside the game. steam protocol "connect" links seem to not work (e.g. used by dayzspy). also -connect does not work if you forget to specify port. LAN does not show 127.0.0.1. Stuff like this make it really hard to actually work with testing environments or inviting friends to join your server; if the server browser does not work, not everyone is versile enough to use thirdparty launchers or connection parameters either. 4. Linux Server Binary. Yes, I know you work on this. I actually invested now into a windows server. It is expensive as hell, and feels unconformtable in my trousers. 5. Client Mod Loading. Please provide a unified way to load mods. You could make it compatible to the existing third party solution DayZSALauncher in addition to steam workshop. Just please make it possible for people to join servers without magic. The engine supports it, it feels like you only need to tie it together. Well I do hope you already have planned it. 6. Server Mod Loading. Please add possibility for the dayz server app to download workshop mods from dayz. Other apps already do that for their server solutions, so i am pretty sure it is possible. It would be also a big step for modders and security, to allow server admins to use steamcmd to update not just the server but also the mods it uses via `workshop_download_item` command; which unfortunately does not work for steam accounts not owning DayZ client - of course anonymous download for the server would also be neat. 7. Proper Mod Flags, especially Server Only Mods. Is it client/server? Is it cosmetic? Does it have dependencies? Even if dependencies e.g. are not as important, marking a mod as server only might be important for "equalmodrequired" setting; atm. we can go two directions: either have the player install all mods on the server (leaving out the possibility to use a mod server only), or not use the mod check at all, which is built in (and building our own script based modcheck might be a bit fubar) Okay, my points are not all totally new, but I wanted to bring them together, after what we experienced in setting up a server. I hope someone gets to read this, otherwise, thank you all for trying your best in an industry, that is very unforgiving.
  10. drgullen

    new player things to do

    The symbol that appears means your stomach is full. If you had stopped drinking right then and there, you shouldn't have vomited, but if you continue to eat or drink with that symbol present, you'll barf for sure. The food and drink arrows will continue to rise for a bit after you stop eating or drinking. If you took 35 sips, you're hydration would have been fine for a good while -- long enough to loot more liquids for sure. I would say the first order of business for a beginner is to learn the map. As in IRL, the sun rises in the east and sets in the west, so use a map like iZurvive to figure out where you are and then travel around and explore the various towns, villages, military bases. Setting little goals are a good idea -- first one could be loot for a compass to help you navigate. Vehicles are tough to get going on most servers because they are usually missing most of their parts and it will take you ages to get them assembled -- a bunch of friends together though could speed up the process. (just as fyi, on the server I've just put up -- Random Spawns and Forecasted Weather -- the cars come fully-assembled, so all you need to loot are the liquids -- water, oil and gas). From my experience, don't drive a car until you've put at least 8 water bottles worth of water in the radiator and at least one container of motor oil in the engine (and some gas of course). You'll need to top those up, but the car should run okay for a bit like that -- if you see a yellow engine light come on, pull over and shut it off immediately, otherwise the car will be dead very soon. The yellow light is usually to warn you that you are low on something, either water or oil. Have fun!
  11. TheYetiBum

    Car stuck in building roof, please help

    Cars a goner dude, just be thankful it didn't insta kill you the first time you entered vehicle before it got bugged as many people are experiencing insta death entering vehicles. But yeah don't park vehicle in building as when servers reset loot may spawn underneath them launching them into the ceiling. Tbh most of my cars have simply despawned a few minute after I drive them and leave the vehicle.
  12. For those including staff who believe significant progress has been made to DayZ. I would like to remind you what features the mod has always had by pulling information from one of the earliest available snapshots of the dayzmod website created by Rocket. This information is from 2012. Realistic "Zombies" with custom animations - These once human creatures will act and behave as if they have a heighten sense of hearing and smell but less sight, on top of that they use motion captured animations such as walking and eating from your unconscious body. If you look into any built up area you'll see them walking around waiting for their next victim which dares to venture in. New weapons and vehicles! - Ever felt like you needed a Crossbow? Or maybe a less military like weapon? If you have then this is perfect for you as we have both of these created to high quality standards all ready for your use in this wasteland. On top of that you can even pick up the bolts fired from the Crossbow to reuse! Not only that we also have created custom vehicles which can be repaired and ridden around to show the world what you're made of! Custom Medical System - ArmA II's magic medic feature is a thing of the past with this medical system - If you get shot, expect to bleed and to lose blood until you're bandaged up. Lost too much blood? Then expect to fall over unconscious. If you get shot in the leg then you won't be able to walk until you get morphine so you can man up. Pain is also a factor taken into consideration so without pain killers after taking an injury you'll continue to shake. This is medical at it's best! Persistent Server - Fed up of spending so many hours working towards a goal or finding supplies and then the server crashes on you losing all your progress? Well with the DayZ server all stat's are saved to our external database so where ever you log off, whatever you have will be keep on you next time you come back in. This means you can spend however long you want doing what you want to do. As long as you don't die during the night! Tons of new objects - We haven't just added in big things like weapons, we take pride in little details so expect to find things such as water canteens, a number of canned foods, junk and car parts (Along with more!) each of which have their own models, textures and UI imagery, once again all created to that high quality you expect in a full scale modification and we're sure you won't be disappointed with it. Nothing has been rushed. Hunting and Survival - Eating and drinking is a core part of gameplay, you can tell if you need something by a very subtle GUI which doesn't effect the atmosphere, and if you don't fulfil those needs. You'll die. Wandering animals can killed and gutted (with the right tools) to gain access to their meat which can be eaten so you live longer but also to gain blood. For once these animals actually have a use. Heavy Optimisation - The DayZ server has been designed to give the best play possible. Custom coding and edits have created a smooth running world which can easily have thousands of zombies spawned at once! Zombies are more consistent in the mod. Melee isn't that good in the mod, but somehow it's better than standalone. Ranged combat in the mod is better by a long shot. The ability to adjust key bindings are missing from the standalone. The medical system in the mod works (you don't spawn in bleeding). You can actually build a base and have the server save your work. The only thing added to hunting was different animals and bloody hands.
  13. drgullen

    Vehicles stuck in ground. Any fix ?

    I didn't change anything in regards to the hatchback in events.xml, only the percentage chance in cfgspawnabletypes.xml. As for respawning them quicker, I'm not entirely sure how that works. There are cleanup values in global.xml, but I don't know if those also apply to vehicles. You could try tinkering with those numbers and then ruin a car on purpose and see how long before it despawns. I know there's also some randomness as to where a ruined car respawns (i.e. a car spawn point can at first have a car, but on next server start, that same spot doesn't have one as that car spawned somewhere else this time).
  14. NTX_Nitrix

    How to fix fuel leak in ADA

    I have seen the problem of gasoline when the vehicle had wheels under the ground. Talk to your Admin, maybe he can solve it. That is a good option. After destroying the vehicle there is no guarantee that it will appear in good condition to be driven and that the same problem will not be repeated. I have seen vehicles reappear again and have the same problem for being under the ground. If it is only part of the wheels, you may have a gas problem again. If more than half of the vehicle under the ground will kill you. I solved it by changing the height of the spawn of the vehicles.
  15. Though I am a bit rough in my assessments of the game, devs and the blindly optimistic I'm out there putting some time in trying to get my head around what is impacted so that I can help others (and myself) where possible. I'm doing my research but a lot of the findings are from pre 1.0 and suffice to say there is very little relevance. We maintain a low pop pub server and have a few little caches of equipment in a combination of barrels, sea chests and tents... Most are reasonably well hidden. Well- they WERE reasonably well hidden. Over the last couple nights I've noticed these items disappearing- specifically barrels and the sea chest. It's not unreasonable to suggest someone stumbled into each stash and just took it for themselves... which was the presumption until last night when I stumbled into the very first (and only) military tent I'd found since we started the server a couple weeks ago. It was conspicuously placed on the east side of the Balota base- in the immediate vicinity of the military spawn sites and out in the open. Still empty- but absolutely ripe for taking. Walk for 2 minutes in almost any direction and it would be hidden in a better place. I left it there at the time thinking vehicles would be a little easier to assemble and wanted to make it easy to find for other members of our group. A vehicle tent we'd found in the beginning and moved a few days back also seems to have withstood the test of time- which makes sense since we see very few people in our server. It's a little better hidden but still a valuable target. Meanwhile the barrels and chest were stashed inconspicuously off any beaten path (not meaning actual paths- I mean right out of any normal line between popular locations) and have all disappeared. So the more I play the more I'm thinking that barrels are getting wiped with regularity while tents may be less vulnerable. Bodies and the gear associated to them seem to last about 15 minutes or so... is that accurate? I know it's not worth investing time in bases but was hoping that simple barrels, tents etc. would be okay. What has your experience been with barrels / tents / sea chests? Are those also proving to be no-go items?
  16. NTX_Nitrix

    How to fix fuel leak in ADA

    It should destroy all the vehicles of the server that are partially under the ground. Change the height of the spawn of the vehicles in cfgeventspawns.xml. Total 81 spawns <event name = "VehicleOffroadHatchback"> <pos x = "10967.148438" z = "5494.307616" a = "125.181313" /> <pos x = "11534.269531" z = "5014.221679" a = "150.176453" /> <pos x = "12896.135743" z = "4453.044923" a = "334.011871" /> to <event name = "VehicleOffroadHatchback"> <pos x = "10967.148438" z = "5494.307616" a = "0.0" /> <pos x = "11534.269531" z = "5014.221679" a = "0.0" /> <pos x = "12896.135743" z = "4453.044923" a = "0.0" /> Start the server for new spawn Now all the vehicles on the server are on the ground and have no problems.
  17. choppinbroccoli

    Workaround for cars bugging in the ground

    Guess there is no fix for vehicles until devs fix them is the way I take this
  18. NTX_Nitrix

    Workaround for cars bugging in the ground

    What do you mean that the coordinates are verified to work? these? <event name = "VehicleOffroadHatchback"> <pos x = "10967.148438" z = "5494.307616" a = "125.181313" /> <pos x = "11534.269531" z = "5014.221679" a = "150.176453" /> <pos x = "12896.135743" z = "4453.044923" a = "334.011871" /> <pos x = "9585.212891" z = "13396.000976" a = "87.996712" /> <pos x = "14034.884766" z = "14716.9209" a = "325.213226" /> </ event> It seems that all do not work because many vehicles are underground also tested without mods. Personally I prefer that the vehicles are on the ground what to put fixed vehicles There are 80 spawn for random Hatchback is better than putting vehicles in fixed locations but this is just my opinion and what the server is supposed to do.
  19. NTX_Nitrix

    Workaround for cars bugging in the ground

    Just put the height of the vehicles at 0.0, I have 40 vehicles, find, repair and drive.
  20. In my journeys I've been reading up on vehicles and their various 1.ow disruptions... however it seems if everything is kept in good repair the experience is tolerable. In my research I've noticed that a person needs "up to" 4 containers of oil to run the ADA... along with 20-40 liters of water plus other associated brick-a-brack. Each jug of oil is 10L based on the label on the jug in game... In researching an actual Lada 4x4 of approximate year (probably off a bit) it says oil capacity is less than 4 liters. 3.75 to be exact- 4L if you include the filter. Here. I TOTALLY get it if the idea is to have smaller containers of oil that are about a liter / quart each and that we would need 4 of them... but 40L? Maybe we need a 10L jug for trucks / buses etc. Is this a bug? Intended?
  21. NTX_Nitrix

    Hatchback Spawns below ground

    I changed the height to 0.0 and the vehicles are on the ground.
  22. I don't have a vehicles.xml on my server, so I'm assuming you mean you deleted vehicles.bin in the storage_1 folder, is that right? If you delete only some but not all of those bin files, you are essentially creating the equivalent of a server crash, because having only partial bin files in there equates to a corrupted persistence folder, meaning the server ignores it and loads in a fresh world from the XML configurations. How did you increase the number of hatchbacks? Which file did you edit to do that? If you edited the right one and changed the values correctly, you shouldn't have to delete anything to have them show up.
  23. amadieus

    Reviews starting to come out

    I'm actually looking forward to 2019 and all the stuff that will be introduced to the game, as well as all the improvements to the current game (which it really needs). Looking back on 2018 I can say I am both disappointed and satisfied. The communication was not always spot on, calling the current version 1.0 was ahum... a pretty dumb decision and the overall stability of the current version is disappointing. I mean, I hoped to play a stable build during these holidays but so far I got killed by a flying car, the infected do not work and driving is impossible because of the poor server performance. And don't get me started on the persistence issues. But, I do acknowledge that they made some big steps this year with the introduction of the new engine and all that came with it. And I think that they came pretty fast with new content and features throughout the second part of the year. I have a hard time understanding when some are actually afraid that BI will just drop this game in 2019, because I am pretty confident that 2019 will be an amazing year for DayZ. We can easily expect to get more vehicles, guns, working persistence, good server performance, more advanced health system, fishing, climbing, helicopters and better visual additions to the game. Plus all those mods and Namalsk. I'm pumped for 2019!
  24. NTX_Nitrix

    Vehicles stuck in ground. Any fix ?

    I created a new instance, changed the values of a = "xxx.xxxxx" to a = "0.0" in cfgeventspawns.xml and looked at 8 vehicles and they were all right on the ground. <event name="VehicleOffroadHatchback"> <pos x="10967.148438" z="5494.307616" a="125.181313" /> <pos x="11534.269531" z="5014.221679" a="150.176453" /> <pos x="12896.135743" z="4453.044923" a="334.011871" /> <event name="VehicleOffroadHatchback"> <pos x="10967.148438" z="5494.307616" a="0.0" /> <pos x="11534.269531" z="5014.221679" a="0.0" /> <pos x="12896.135743" z="4453.044923" a="0.0" /> The only problem is that the vehicles buried in their previous instance will remain buried, destroying the vehicles for a new spawn. At the moment this is all I could find out. Regards.
  25. NTX_Nitrix

    Cars spawning underground on my server

    I created a new instance, changed the values of a = "xxx.xxxxx" to a = "0.0" in cfgeventspawns.xml and looked at 8 vehicles and they were all right on the ground. <event name="VehicleOffroadHatchback"> <pos x="10967.148438" z="5494.307616" a="125.181313" /> <pos x="11534.269531" z="5014.221679" a="150.176453" /> <pos x="12896.135743" z="4453.044923" a="334.011871" /> <event name="VehicleOffroadHatchback"> <pos x="10967.148438" z="5494.307616" a="0.0" /> <pos x="11534.269531" z="5014.221679" a="0.0" /> <pos x="12896.135743" z="4453.044923" a="0.0" /> The only problem is that the vehicles buried in their previous instance will remain buried, destroying the vehicles for a new spawn. At the moment this is all I could find out. Regards.
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