Forums Announcement
Read-Only Mode for Announcements & Changelogs
Dear Survivors, we'd like to inform you that this forum will transition to read-only mode. From now on, it will serve exclusively as a platform for official announcements and changelogs.
For all community discussions, debates, and engagement, we encourage you to join us on our social media platforms: Discord, Twitter/X, Facebook.
Thank you for being a valued part of our community. We look forward to connecting with you on our other channels!
Stay safe out there,
Your DayZ Team
Search the Community
Showing results for 'Vehicles'.
Found 41868 results
-
Reasons DayZ might have been set in Ireland. Green fields .... check Forests .... check Lots of dirt and secondary roads .... check Roads end for no reason in the middle of nowhere .... check Railway lines but no trains .... check Cows and sheep running around .... check Signposts that make no sense .... check Large number of unenterable buildings .... check Industrial zones on the coast moving to agriculture the further inland you go .... check A fuckload of zombies .... check Zombies are more active around towns and cities .... check A fuckload of people who want nothing more than to hurt or rob you .... check Most enterable buildings are shitholes .... check Most vehicles are damaged and require repairs .... check Always cloudy, overcast, or raining .... check Weird loot in supermarkets .... check (fucking skiing gear in Lidl?!?!, Barbeque sets in Aldi .... in Ireland! WTF?!?!?) Empty whisky bottles everywhere .... check People always looking for drugs .... check A large number of abandoned buildings .... check People are always stealing your vehicles and bikes .... check Castle ruins .... check Churches everywhere .... check Swimming in the sea may be damaging to your health .... check You can't understand a lot of the people you encounter .... check Full of trolls and griefers .... check A valid mode of transport is a tractor .... check The best weapons are usually found in the North .... check Most military weapons and pvp is in the North .... check Buses have been known to explode on contact with a bush .... check ( www.irishtimes.com/newspaper/breaking/2012/0710/breaking14.html ) The act of walking down a street might be hazardous .... check People say "friendly" before they try to rob you .... check (always double-check your receipts!) A large number of burnt out cars .... check A large number of bodies lying in the street .... check (although it is usually late at night and they are drunk, not dead) Broken down stone walls in the middle of nowhere .... check The North is a hotspot for snipers .... check (at least it used to be) Churches can be magnets for aggression .... check Reasons DayZ is NOT set in Ireland. Shitload of coke and pepsi but no beer Lakes and ponds are safe to drink from Zombies are more active at night You don't have to wait 8 hours to get drugs from a hospital Most farmhouses have shotguns Cans of pasta No potatoes Almost never see a goat 5 hospitals in a 200km radius (yea right!) Military zombies extremely rare No horses Baseball caps Supermarkets aren't stocked with bottles of wine or booze No off-licences No pubs on every corner No mobs of people hanging around the cities complaining about social injustice. Very few people actually walk anywhere Explosives aren't a rare drop (historically speaking) Going camping in the hills is extremely rare. Much more likely to get hurt by a melee weapon than a gun ( www.broadsheet.ie/2012/07/13/anything-go...-carlow-nationalist/ ) (please note that even our newspapers might be using DayZ clipart)
- 43 replies
-
- 13
-
-
I use 2 servers One Private with a few players and custom loadout ie: vehicles base building etc etc etc. The second a pure vanilla server(public) with a good population, minimal starting gear bandage and flares, this one i enjoy the most it's day z at it's best and purest.
-
Trolling Abusive Admins (zzzzzBandedKrait) (Breaking Point)
pxxl replied to [email protected]'s topic in Mod Servers & Private Hives
"Whichever one of you assholes stole my chopper, I suggest you put it back" Ditching that thing in the ocean was a wonderful idea. I so hope there will be official servers when the SA is released. Where you are sure no admin is hogging vehicles or tracking you with a live map. -
The "mow down every zombie plan" on public servers with 1.7.7.1 won't be implemented. It basically already failed when I got kiddied and lost a lot of Stanag mags. Keep in mind I got all those mags off of 2 standing dead players. It was a fluke running across them, and they were most likely cheaters. Beside that, the infection rate is no fun at all, so even though I have plenty of patience, I do expect some fun. Gathering enough ammo to do "mow down all zeds in the way" while continually becoming infected would be a long, arduous and tedious challenge. I reject that. Others are welcome to play the infection game, and worm around in the dirt. As I said, we'll do the zed mow-down on my server. My partner confirmed that last night when I asked which game he wanted to play. He said, "We're not doing PvP or looking for friends. Beating our head against the infection wall is stupid." I couldn't disagree with his view, because I was feeling stupid repeatedly getting infected in the vanilla public game. BTW, I don't think anybody is making YT vids with 1.7.7.1. The couple "DayZ 1.7.7.1 survival series" vids I've seen ended quickly, with infection. So you can't make a vid series that has much continuity unless you want to make one that nobody will watch - of players crawling around all the time. If anybody can point to a 1.7.7.1 YT series that doesn't end due to infection I'd appreciate it. So unless DayZ gets "fixed" I'm done with it on public servers. Don't even care about the gear I left behind, because gearing up is a big part of the game, and I'll enjoy that if I go back. Besides, I didn't really "earn" that gear. In the meantime we'll keep playing on my server, where infection is an issue we can control. Yeah, the challenge is less, but we had a lot of fun last night. He was killed by AI bandits twice, and by zeds once after being wounded by AI. The AI bandits killed me once. They spawn randomly, so we never know when we'll run into them as we explore and gather vehicles, guns and ammo. Good fun and good enough training. You have to use PvP tactics against them or they'll kill you. The "long-range" aspect of my planning for public server play was to eventually just be hunting for bandits. That plan is a bust now. The only thing I might try now on public servers is suicide runs into Cherno or Electro. Might score a weapon off a body and find a bandit to kill. Won't last long, because I'll surely become infected even when I avoid being shot. But it could be a brief bit of fun. DayZ 1.7.7.1 is just not conducive to any sort of longer term "planning" except planning to endlessly crawl around in the dirt. Even that plan will get busted, as somebody said. You WIILL meet Mike Tyson. He'll spawn near you repeatedly in the guise of a zed, bust you in the nose and infect you. There is no fight doctor with AB's, and you will die. Also, in case anybody thinks I'm being all "special" about having "my own server," there's nothing special to having your own DayZ server. Look up DayZCC. It's free, and takes no more skill than being able to follow instructions. Not the same as playing on public servers with 50 strangers, but DayZ is a rich game and you can roll your own fun with it any way you like. There's no sense making reports on private game play. It's the public servers that provide the good reports. Same with YT. I don't watch stuff that isn't basically public vanilla. Used to, like Frankie's staged events. But not any more. Out.
-
Allowing server Admins to spawn banned items (server side/private)
Kregme replied to SASZane (DayZ)'s topic in DayZ Mod Suggestions
I absolutely agree that the admins should be able to choose which weapons/vehicles they want in the game or not.. I simply just don't understand why the devs would remove weapons and or ban them from the mod. Let the server admins choose how their private server is run.. Everyone who would like to run vanilla DayZ are more than welcome to do so.. But as a guy who want to create unique servers for people to catch a break from vanilla dayz, I just can't see the point of removing weapons and giving them 0 damage.. Without people wanting to buy servers there would'nt be much to the dayz private scene.. I sincerely hope that this is changed in the next patch, since its moving valuable players out of DayZ and into other mods such as Breaking Point and Overwatch..! Which are actually good mods. But then again, they are based on DayZ, with more "flexibility".. Which apparently is what people want.. And if they think this will only affect the mod, think again! Less and less people are going to buy the standalone since the players are being forced out of DayZ and into other mods..! - Other mods focusing on creating mods for Arma 3 !! Removing the restrictions on the servers and letting admins decide how they would like to design their servers would probably turn this around ! I really hope that the devs. are listening to what their community has to say about this !! Kregme -
This is something everyone should keep in mind... I expect there would be a ton of people complaining "molotovs aren't effective". There's no reason molotovs shouldn't be added if it was possible. I expect it would take a lot of work, that's probably why there aren't that many molotov scripts for ArmA. I think these would be most useful for: attracting zombies creating signal fires destroying people's vehicles when left unguarded
-
SA: trying to change the kill on sight mentality, *without unfair disadvantages to that or any playstyle
tomfacekillahhh replied to tomfacekillahhh's topic in DayZ Mod Suggestions
i agree it would be dumb to have your character still vulnerable when logged out, but its no less dumb than not being able to store items anywhere apart from on your person. but why cant people store things safely in a zombie apocalypse? in a real life scenario, the only comparable downtime to logging out is when you are asleep. but when you are asleep, theres a chance you can wake up and defend your stash. currently, the mod is turning into a bit of an mmo in the way its rewarding people who have no life, and discouraging those that do from playing. what are we supposed to have a roster of 20 friends who each guard our stash in shifts? that sounds like a pain. in the game world theres houses, with garages, that techincally we would be able to use, but are unable to due to game engine limitaions. the current stashes are basically underground, un enterable bases and these work A LOT better than tents. theres a lot of ways you could go about making a system more friendly/logical though even if you couldnt hide vehicles. say camo nets so if you're parked under foliage they are a hidden from sight a lot more. or even throwing old leaf matter ontop of your vehicles to camo them before logging out. but this stll doesnt change one pretty big flaw i think is present... the biggest gripe i have with tents and the current system, is that they persist after death. thats putting more people at an advantage / forcing them to stick to one playstyle of stashing gear, and returning to that tent upon respwn. this is a mechanic which i believe defies the logic and idea of the game - how can your freshly spawned character know the whereabouts exactly of your last toons tent? doesnt it make more sense to have a base thats safe when you are logged off, but collapses when u die? this way you can retrieve a small amount of gear upon respawn, instead of basically exploiting a broken mechanic.. -
You can throw a Molotov about 50m with pretty good aim depending on the bottle. I've messed around with some buddies quite a few times when I was younger. Unless you score a direct hit or the gasoline splashes a little bit, your target won't be burnt much at all. It's the rough equivalent of being able to run your finger over a candle really quickly if they don't get gas on them. Soft objects, such as humans, usually aren't enough to crack the bottle, thus they aren't really effective verse humans at all. As per vehicles though, the gas gets in all of the cracks.
-
Well here are my thoughts.. Pros: -Another option for a thrown object -deadly against zombies -can be used against other players, but not as severe as the grenade -allows another use of jerry cans -another use for whiskey bottles and matches -good for destroying vehicles -the explode on impact -clear rooms and im sure theres more cons: -could be annoying being on the other end of the molotov (then again what isnt?) -the need for fire mechanics (but it doesnt have to look nice, it could look like a crashed helicopter) -could probably miss throw and burn yourself.. haha -laggy -maybe hard to put in game. im sure theres more to but i cant think of any.
-
Hermit with a helpful streak, occasionally making direct contact, but not often. I'll give others directions to decent loot, unwanted vehicles and crash sites. I'll return hoarded vehicles to the general population and have crushed the occasional tent full of dodgy gear.
-
Cured myself of my most unfortunate bad habit. I check the player list from time to time. I often drive around in vehicles with "turbo" held down. Combining the two proved to be really inconvenient, as that meant a key combo of SHIFT (turbo) and P (player list), which was also ADMIN CONSOLE ... which in turn was also a Battleye #228 restriction and a swift kick to the server browser. Lost a couple of choice rides brimming with loot to that faux pas before I figured out the error of my ways.
-
Scavenger - paranoid - antisocial - living in the woods survivor. Only shoot if I'm shot at, usually roaming the woods, finding camps, tents full of duped stuff, which I destroy and then take the vehicles back to the coast and leave 'em there for newspawns. Or in other instances put a mark on the map "tent full of guns". Also enjoy sitting in the treeline and watching through my scope players running around.
-
The War Zone - Origins 1.7.5 Server
2ndIC Gen Judge replied to 2ndIC Gen Judge's topic in Mod Servers & Private Hives
Lots of new players in the last 48 hours, still tons of vehicles available and always helpful admins. Give us a try! -
VANILLA DayZ - Brains of Britain
FreshmeatDK replied to beatSTV's topic in Mod Servers & Private Hives
First of all, nice server. I have a couple of questions though: - Does vehicles despawn if left alone for to long? - How are the rules on tents despawning? IIRC, the standard despawn is despawn if owner is dead and tent not interacted with for seven days. Does that hold on UK#2? - Is the empty land outside map off limits for camps? The reason I ask is that I would like to gauge my chances of scoring a vehicle and setting up a camp. If you can park vehicles in the wasteland forever, I figure they are basically gone. -
Shift up/shift down does make sense. I said that in reply to Stazik (or whatever his username is) above. And I've never "Lived" in Europe. Pretty much my experience with European vehicles is Britains double-deck bus system and cars exported to America.
-
SA: trying to change the kill on sight mentality, *without unfair disadvantages to that or any playstyle
tomfacekillahhh replied to tomfacekillahhh's topic in DayZ Mod Suggestions
cool, cheers for your posts man, from what im hearing, the general consensus is that the game should be harder to force people to work together. This sounds good, but could also entice just as many people into killing to get items because looting it is even more trouble to go to than ever. And with the current player base of dayzmod being so hostile, they will still likely be just as agressive in SA. You know what this will else this will also cause? the exact same gripes a slew of people had with the lack of antibiotics in a recent patch, but on a MUCH MUCH larger scale. survivors, heroes and bandits, groups and loners, all will perish far far too quickly by a constant pvp battleground and a lack of tools to circumvent the causes of death. im starting to think players are completely ignorant to the fact bases are planned features. When they are finally implemented, what will be the point if the same problems arise as in the mod? same goes for vehicles in storage, if they can eventually be stored. whats the point of going to the trouble of using the base build feature if its just as easy to spot / break into / destroy as in the mod? and something i cant get an answer too, is why players can rationalise their characters being taken out of the game world when they are logged out, but not any storage devices / vehicles they own or anything. i love finding a broken down old UAZ at zelenogorsk, and remembering its spot. me and my comrades make it our new mission to loot industrial sites for repairs. it gives the game an 'end game' feel, or at least a sense of purpose for a while. basically anything but adding weapons just gives us more stuff to do, which prolongs the time until the 14year olds get bored and start shooting everything they see. i am all for added vehicle maintenence requirements, air pumps for tires, extra tires, transmission and break fluids, oil change etc. but this alone wont change the current dayz player base into a community that promotes teamplay, even amongst bandits. i played dayz for the first few months as a lone survivor, and if i still were, i would have no problem with running into groups of bandits or heroes who had established a safe base and community for themselves. people would probably slowly rebuild and make settlements... edit: people also dont stop existing all around the same time for 12 hours. yes theres sleep, and some people would try and rationalise this downtime by saying its like being asleep. but when you sleep, you can wake up. when you disappear from logging out, you are actually at work slaving away to survive irl, and dont get a chance to defend your base or items. -
July Round-up: "I want the alpha" < "I want the alpha to be good"
rdb replied to SmashT's topic in Mod Announcements & Info
Yea, so until everything that's bare minimum is finished and ready for mass testing there isn't any reason to even try testing. Now imagine that this happened for each major component of the game, weapons, clothing, vehicles ( thankfully they are leaving these out till they are completely reworked). Each and every time there would be a major outcry from every person that doesn't understand the development process. -
SA: trying to change the kill on sight mentality, *without unfair disadvantages to that or any playstyle
tomfacekillahhh replied to tomfacekillahhh's topic in DayZ Mod Suggestions
someone just bought this up and it made me think about something for a bit. Do you believe players in-game characters should be safe when logged out? why or why not? why is this different to gear, like say if u log out in a car, why wasnt that car ever saved to your character and not the map? id say it came down to engine design limitations, and id even go so far as to say if vehicles were able to be logged out with their character, it would of been implemented from the beginning. Like cars need keys to run. Why can you only lock cars in like 1 unnoficial mod? or tents. Im sure they only persist after death due to design limitations. The true dayz gamer feels dirty going to an old tent to rearm, cos it defies the logic of your survivor being a brand new character. Id say tents were only even persistent after death due to further design limitations, eg multiple people having stored items in a shared tent. -
I got that information from their website: Scripts used and Rules Dictionary says it means 'opposed to'. Thesaurus says the synonyms are: against, contrary to, counter to, in opposition to, opposed to, opposing If you are playing against the environment, in opposition to it, it means that the environment contains obstacles which make it difficult to achieve your goals. Therefore surviving against the environment is supposed to be challenging and threatening. There are a couple of dozen server owners, Ceasefire included, that obviously want to discourage players from killing each other on sight; they use the 'PvE' label in the hope that their player base will be 'survivalists' and they will: use the whole map; scavenge; set-up camps; repair vehicles; and co-operate with other players. Which is fine in itself, but then they tend to add scripts and configurations which make survival and scavenging easier than vanilla DayZ. It makes no sense to call that 'PvE'.
-
When you mark things on your map a player can pick it up and see it. Your marked up map would be valuable information. Maybe even set up a ambush? Example scenario would be Kill someone, and loot his body. Find his map and he marked where a broken car was or his camp. edit I also had in mind is a GPS system. you can attach a GPS to stuff like vehicles or tents. And this of course is info you will only have in your characters life. A map will consist of things you mark and GPS cords.
-
I don't think manual gearboxes are possible with the car configs...sounds are played according to the speed and they don't really have gears so to speak. You can already run faster than the 120 km/h limit you just don't have enough grip, the vehicles seem to drift too much while cornering if you can call that drifting...it's more like slipping on a piece of soap. A friend made a "turbo script" which could propel a vehicle to 300+km/h provided the street is straight and level and you have enough space because it's more like someone kicked you in the butt rather than the typical acceleration you would normally experience.
-
Even though the majority of us wouldn't play on a PvE server i think the OP has quite clearly stated he used it so as to get used to controls, guns, vehicles etc.
-
Show me the dictionary that states "versus means challenge" I did not say it is a challenging server, I was just stating a fact. The fact is, it helped me learn how to use guns, drive vehicles, among other things. How many more of you "smart ass" people are going to come to this thread and start adding your comments which has nothing to do with my original post? "There's even a rule that you can't steal from other players!" I did not say this, nor is that even a rule in this particular server... "The AI patrols are the only tricky aspect, but only if they see you before you see them." Again, i did not say this and no, there is not any "AI patrols"
-
The 'V' stands for 'versus'. As in 'challenge'. Being provided with tents full of gear and having 300 vehicles doesn't sound like any sort of challenge though. There's even a rule that you can't steal from other players! The AI patrols are the only tricky aspect, but only if they see you before you see them. As already said, PvE is not the same as non-PvP.
-
Blake, either you've misunderstood what the 'public hive' is or you're trolling. The 'public hive' is a database which contains the data for all the 'alive' characters - location, weapons and tools, backpack and contents, food and drink, blood level. There are probably 250,000 characters recorded in it, although only a few thousand of those are active players now. But that doesn't mean when you join a public-hive server that there are thousands of players who you can interact with. All it means is that whichever of the 300 public-hive servers you choose to play on, your location, gear and health will be loaded from the public-hive. This means you can always find a busy server, and start playing from where you left off. Well, almost - tents and vehicles are not 'transferred' from server to server. The difference with a private-hive server is that each one has it's own database. So once you've chosen a private server to play on, you can't 'transfer' that character to another server. The benefit though, is that private servers can have whitelists of players and can run extra anti-hacking tools. They can also modify DayZ to make it easier, more difficult, or more interesting than the 'vanilla' DayZ that's on the public servers. So why do servers only have a maximum of 60 player slots? Two reasons. Firstly, they don't have the processing power to handle more than 60 players. Secondly, the maps aren't big enough to cater for more than about 30-50 players. I know Chernarus feels huge when you first start playing, but actually after a few weeks you'll know it like the back of your hand. On a server with 35+ players, your tents and vehicles will always be found and raided within 48 hours, and the map will suddenly seem very small. Anyway, regardless, one way of differentiating between public and private hives is to use 'DayZ Commander' to look for servers, because it contains a filter to 'hide unofficial servers', so it will only list public-hive servers. But my advice is to find a good private hive server and stick to it.