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Dear Survivors, we'd like to inform you that this forum will transition to read-only mode. From now on, it will serve exclusively as a platform for official announcements and changelogs.

For all community discussions, debates, and engagement, we encourage you to join us on our social media platforms: Discord, Twitter/X, Facebook.

Thank you for being a valued part of our community. We look forward to connecting with you on our other channels!

Stay safe out there,
Your DayZ Team

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Found 41868 results

  1. Hi all, with the implementation of heart attacks, very interesting to increase the depth of the simulation, I think it's necessary, simultaneously, to integrate base vehicles (for example bicycles or horses) to perform movements over long distances. Currently the possibility of making "freelife-running" avoid the problem that would be created with the implementation of heart attacks in the long distances, movements may become extremely challenging in terms of time and the overall games actions could result a kind of boring. Also I would like to suggest the implementation of some equip very realistic and beautiful, right thigh holster, left thigh storage bag, tactical belt, Camelbag and belts to carry weapons on pg's shoulders. (currently the weapons seem to keep up with the mind powers LOL). BR
  2. GriefSlicer (DayZ)

    [IDEA] Car Wheel clamps

    The whole idea of wheel clamps for car wheels when "End game" vehicles come out would be great. If you don't know what wheel clamps are it is a clamp that is locked onto your wheel to stop your car from driving. The owner would be presented with a key that can unlock the clamp, but if the key is lost you are basically screwed. To stop the wheel clamp from being completely over powered the clamp could be removed by a hacksaw that would take around 30 seconds to 1 minute. What do you think about this idea?
  3. Although people already offered their services for security and looting, I'll still chip in. When vehicles are introduced, I'll be driving down to cities farther away for stuff.
  4. LaughingJack (DayZ)

    F*8k your car I got a horse outside

    Horses have been confirmed, vehicles have been confirmed (but no find-and-drive...oh no ;) Check the Q&A summaries, it's more detailed there: http://forums.dayzgame.com/index.php?/topic/175596-summary-of-dev-qas-from-streams/
  5. Coreeeyy

    Operation/Repair Manuals

    Hello, I had a pretty interesting idea that would add a lot of realism to the game when vehicles and aircraft are put into the game. I was thinking there should be repair/operation manuals for fixing a car/aircraft or piloting a helicopter. In my opinion this would add a fun aspect to looking for items and bring more value to your character when you have learned these tools/professions. Also it would be more fun then everything rushing to vehicle/aircraft spawns on server resets. I would love some feed back from my fellow survivors on this so bring on the comments/criticism. Thank you, [TRiL] Coreeeyy
  6. sausagekingofchicago

    Why Day Z is "Fundamentally Flawed"

    Sure, we can make an educated guess based on the game and his many interviews and posts. What we can't do is pretend to know whats going on at BI, in rockets head, what's being discussed around the watercooler at the offices, what the top dogs at BI think of dayz or rocket, what kind of socks Matt isn't wearing to the office, and then write it up as fact. Anyway, I hope his vision is more than just DayZ. I lean towards the survival end of the fanbase and I find that aspect heavily lacking even with the number of hours I've logged. Hunting is going to be great but the map size is far too constrictive imo. That's something that's going to get worse when vehicles arrive.
  7. eric4483

    F*8k your car I got a horse outside

    Cars are NOT OP haha get it through your heads!!! NOBODY enjoys the 12km hike north, never have (disclaimer: with rare few exceptions!!) and vehicles will give clans, groups, and the lucky lone suvivor something to strive for besides a bullet between the OP's eyes. Wake up!!
  8. Mail_Manof_Doom

    F*8k your car I got a horse outside

    Immediately thought of this scene when reading this topic! I think that horses may add a different mode of transport for those who don't visit the major cities and petrol stations as they will become the hot spots for those with vehicles. Hopefully they add the ability to customise you vehicle to certain extent (extra fuel). Hopefully horses can have bags for storage put on them.
  9. Dead meat is a community gaming server run and supported by DMGamers. If you wish to read up on specific server details, you can visit our Gametracker. Website: dmgamers.com Server Information IP: 192.99.5.189:2302 Map: Napf Players Registered: 15,500+ Max Players: 50 Vehicles: 950+ and 50+ Aircraft Physical Server Location: New York Restart timer: 2 Hours Battleye: Enabled 3rd Person: On Crosshairs: On Veteran: On Custom Dayz Dead Meat Epoch Server Features: Active admins! Over 12 admins across the world, fair and balanced, ZERO ABUSE TOLLERANCE! Frequent Admin server events (Obtainable prize loot, vehicles, and free donation kits!)Increased loot rate and custom loot drops! Froburg, Homburg, and Napf Castle have custom 'MilitaryUltra' loot, which is a hybrid of barracks/crash site loot!Custom traders, and extra traders and trader cities! Safe Trader Camps (melee knock out and weapons disabled)Custom Hero Camp, Bandit Outpost, and Homburg trader with increased profitabilityEnhanced Base Building v1.28, 18 new crafting materials, over 100 new objects blue prints to construct, tall and long walls, pre-made vehicle garage storage, player houses with multiple rooms and floors, Castles, forts and fortifications, and many more!Build base improvements such as field hospital for self blood bag, barracks to sleep for extra health, MG nests, MG turrets, fuel tanks, water pumps, land mine booby traps, etc.Invulnerable upgraded Cinder and Metal modular objects! Build with friends!Perma-owner of built objects and plot pole after death! Ability to remove and rebuild owned objects after death!Gold stash events, custom AI missions, Rare weapon and crate spawn events50+ Aircraft, Custom Heli/Plane Spawns at Airfields! (Randomly Spawning - persistent)60+ New guns! And 10+ New vehicles, some armed and with custom weapons!Melee knockout and disarm system!Custom Hero/Bandit leveling system! Earn perks and skills to use for combat or survival!Secret areas with rare loot, secret missions, events, tradersDAY: Slightly less fog with improved random weather, no sun glare! NIGHT: Full moon with clear skies, no rain or fog, and city lightsWeapon and item crafting!Tear Gas!Tameable DogsCustom Crash Sites, care packages, supply drops, and mass gravesTowing, Vehicle Cargo, Airlifting50+ Aircraft, Custom Heli/Plane Spawns at Airfields! (Randomly Spawning - persistent)60+ New guns! And 25+ new vehicle types, some armed and with custom weapons!Self blood bag at hospitals and medical vehicles, Heroes can self blood bag anywhere.Sleep at tents and beds to restore health and staminaFast rope repel from choppersRefuel, Repair, and Rearm service point at gas stations950 Vehicles, increased spawn on coastDonation Kit Loadouts with 3 tiers to choose from, and monthly skin optionCustom Debug Monitor (Press Insert)Custom Anti-hack and BE filters to prevent hacking, glitching, exploiting, and abuse of game mechanicsAnd many more custom modificationsYou can read more about our server by visiting dmgamers.com
  10. Tested on experimental server. Sorry if this has been reported before, didn't read everything in this post. If you jump off the roof of the police station (the building with the circular stairs) and land ON the police car in front of it, your toon does not take any damage from falling. Maybe this works also with other buildings and obstacles like trash containers or other vehicles. Tried 6 or 7 jumps, never took any damage. With jump, I don't mean pressing the 'V-Button' but just running off the roof.
  11. On the controller issue, let's not forget that the SA menu offers you controller integration. Not that I've tried it. I used to use the controller for vehicles in the mod (swapping to keyboard/mouse as I got in and out) but I have never managed to get used to a FPS controller game. However I don't see why a clever use of a contextual controller mapping couldn't make it easier. We also have to remember most of us are coming from a keyboard/mouse background, there are lots of players out there who were raised playing consoles and find a keyboard/mouse control clumsy and less intuitive. In regard to the porting to consoles, who is to say that Bohemia themselves would do it? After all it's quite common for different devs to develop the console to the PC versions. If a known console developing company was to come along and pay a decent whack for a licence, why would BI turn that down? Seems like free money to me.
  12. Rudette

    New appreciation for the DayZ team

    In recent years we are lucky to be as much a part of the process as we have been! There are a multitude of examples of brilliant dev teams that utilize social media and give us insight on what is to come, and take our feedback and fix disparities they might not have seen without our prospective. The tight lipped approach is what you get out of most developers who have a publisher standing over their shoulder, things are subject to change rapidly in development and they don't want to make promises they can't keep from a PR standpoint, I suppose. Though, it's not completely unheard of for indie devs to remain ominously silent. The most information I ever found out about Rust was actually some bullet points some made from a really early series of Q&A type reddit posts from Garry. The direction is vague, but from what I gather the game is going to mimic human evolution in a way. The modern looking weapons and attatchments will be phased out and replaced by more ramshod scrapped together looking weapons. You'll eventually have traps, electrical engineering, factories. There was an example made of talk about coloring the clothing of your team mates to the same color--Like if you built a village, your people would wear that color. But nothing would stop someone else from wearing that color and infiltrating. You could counter that by placing a series of traps only members would know. Eventually vehicles. Again, it was just vague examples. A lot of what comes next will likely be defensive stuff, since we have so many offensive items and craftables. This is all a combination of speculation and my shotty memory of what I read, so don't quote me or take it 100% verbatim.
  13. OrLoK

    Rad Doll: What do you want to see?

    Hello there Whilst "rag doll" add to believe ability, its not too essential either way IMHO. But physics in general could really make the game feel more immerse. However i dont want A3's unrollable vehicles. Rgds LoK
  14. join this server epoch server=199.217.118.69:2302 version=1.0.4.2 when u join say a deadlyblade sent u there are amazingly amount of vehicles the admins are the friendliest people ever we have tons of add-ons self blood bag, spawn with gun, halo spawn etc...
  15. bfisher

    Why Day Z is "Fundamentally Flawed"

    Not sure what is "fundamentally flawed". I guess maybe that DayZ can't really evolve. Sure, you can add vehicles and more weapons and other loot and even new villages. But at the end of the day, it's basically just a lot of roaming around Cherno, dealing with zombies and other players with no real purpose other than stay alive and collect as much shit as possible. Then again, maybe it needs no other purpose. Sort of like a metaphor for life itself.
  16. This sounds like fun, especially when persistent stuff is introduced. Even more so when vehicles are introduced. :D I can be a stalker/scout, bringing back supplies from airfields and such.
  17. I have no doubt the unlimited sprinting will go away around when vehicles appear. I won't mind if they revisit strafe movement, so long as they get the other stuff in first. The last thing we need is our simplified sniping along with "realistic" movement, and more people being killed and yelling about KoS. I'd still be curious to see how they can achieve positive realistic movement in first person, while simultaneously putting in restrictions for realism. The alt-head-movement is nice to have, but awkward as hell.
  18. FOREWARNING: THIS IS AN ATTEMPT AT RP'ING IN THE GAME, IM NOT ASKING FOR REAL DONATIONS OR ANYTHING! (ITS JUST RP, PEOPLE CALM DOWN) Here's a shout out to all my fellow Survivors, Scavengers, Medics, Heroes, YouTubers, New Players, and other individuals in need of Security services! I'm posting here to let you all know that I am starting a service where anyone in need of support, help, or extra security/protection can hire me on for an extended amount of time until they no longer need/want my help. Right now im just taking donations from anyone I assist, so its technically free right now. What I do/can help with -Need someone to provide over-watch while you loot the town? Call me up! -Getting hunted by a pack of bandits? Call me up! -Are you a streamer/youtuber who constantly gets stream sniped? Call me up, and Ill do my best to help you out! -Medics providing assistance to survivors need extra security so you dont get ambushed? Im your guy! -Is that one guy in Electro killing innocent survivors and you cant do anything about it because he has all the loot in town? Let me know, ill take care of him. -Just about anything you can think of related to this! Will provide any form of Security, Over-watch, scouting/navigation, etc. Im a jack of all trades! I can provide medical/supply assistance for you, but I mostly work on security services. Experience/Skills My Name is Matt, but i prefer to be called Vee, as that's what i usually go by online. Im 20 years old, I've played Arma and DayZ for around 2 years now, Im very experienced in it. I know strategy very well, I know my way around Chenarus very well, and I work great by myself or with a group of 2-4. Im pretty damn good at what I do, so when you call me up, you can expect reliability, and the job to get done. I cannot show you proof of my work just yet, so you'll just have to take my word for it. In the past I used to play with a friend from the Netherlands, and I was really the only guy he wanted to play with because I was such a good teammate, and i knew how to have a good time while doing what I do. Payment I will take payment of any kind. Right now, I will be taking donations, so my services are technically free, but as time goes on I will probably be in need of something. I do not ask for much. Usually If i do require something, I'll ask for what I need most at the time like a can o' Beans, battery, a few bullets, etc. Donations are always welcome. Please do not offer me 6 pairs of pants though or something else that ridiculous, i need stuff I can use :D Contact If you want to get in touch with me, you can do one of 2 things. 1. You can post here or PM me, and i will try to respond as soon as possible. I will check here regularly. 2. Easiest way is to contact me on Steam directly. My Steam name right now is "SpookMaster Sergei". This is subject to change, and if it does change, I will edit it here asap. Look for the same picture as my avatar here. 3. Skype is ulysses_404 I live in the US, in Mountain standard time(GMT-7) I am on usually from 1pm-10pm, can be different depending on what is going on in my life. When you contact me, I will respond as soon as reasonably possible. Real Life may interfere with my services(may be offline, out of town). In game I usually try to stick around the center of the map, and have a patrol route that extends down into the major cities. If you need assistance on the other side of the map, it may take a little while to get there, but i will finish the job, you might just have to be a little patient. Future Expansion/Goals As the game develops into a bigger/better version of itself, it will probably be easier to get assistance from me(Ex: vehicles, better gear,etc). I will also take on other individuals who are seeking this kind of work/or who seek to provide similar services. If you wish to do this though, you will have to be very experienced in DayZ/Arma, because the people you are helping are relying on you to get it done. Contact me here if you wish to help with this and join up. Should have a microphone. These kind of things will help to improve the overall quality of my services. over time. IF YOU WISH TO LEAVE A REVIEW, PLEASE LEAVE IT BELOW. Thanks for looking, and Happy Trails. I'll see you out there.... ***Will not provide assistance for: combat loggers, hackers, exploiters, and general jerkoffs. I have the right to refuse service to anyone.
  19. Hi, we would like to welcome you to join us on one of the most customized Private Namalsk servers out there. No, you aren't going to find an amazing sky fort at AKA. You will find a server that has taken an awesome map and breathed more life into it. Critically placed towns, themed towards a particular loot scheme, help the flow of the map and new players gear up more easily. Additionally, a total of 4 extra AC130 and Mi8 Crash Sites liven up the server. On top of the extra crash sites, each crash pulls it's gear from a custom loot table. This loot table contains over 60 items/weapons! I could rant about server features for a page or two though, so I'll just let you test out the server for yourselves. IP/Port: 198.27.83.214:5427 Build Namalsk: 0.741 DayZ: 1.7.6.1 Arma 2: 103419 Required Build 103419 Features 35 Player Limit No EVR/Bloodsuckers 24/7 Day (currently) Death Messages Debug Monitor Custom Built Towns and Locations Extra Crash Sites (1 AC130 and 3 Mi8s) Custom Crash Site Loot Table 160 Vehicles Refuel Script Self BloodBag Script Salvage Vehicle Parts Tara Bridge Fixed and now safe for pedestrians! Added Bridges to Southern Isle. Added random HMMV Wrecks that spawn highly rare loot. Website www.AKADayZ.enjin.com Thanks to all of the players we have, and we look forward to seeing you in game!
  20. Dayz of the Dead ABOUT The unleashed mod can be downloaded/installed thru Dayz Commander. Well Worth it!! the file size is about 1.6GB. so watch a dayz unleashed vid while it downloads the map size is 4 times the size of Chruno Not for the faint hearted... So you thought the Zeds were tough! try the AI. 90% of deaths in this mod are caused by the AI Server Details 50 player Server DayZ Unleashed 0.96 IP: 198.154.118.38:4060 Completely new Features! * New Map, Napf by MoMo * Tons of new buildings * New custom central Hive system * Take Clothing * Customized Player Crosses * Customized Base Building * Entirely New Zombie movement system! (Play to find out more!) * Entirely new Agro system! (Play to find out more!) * Vehicle Bombs! * Swap positions with the Helicopter pilot! * Drug effects * Spawn Location system * Class selection system * Entirely new Zed sounds! Enhanced versions * Customized version of DayZAi .. (They will shot you) * Enhanced Fog system * House lighting * Tons of new skins * Female Ghillie suit * Repair and Refuel * Player Cannabalism * R3F Realism system * German and Swiss weaponry * Tons of new vehicles about 200 on the map. Map is 4x the size of Chernarus. * DayZ Epoch features (Many of the DayZ Epoch features are included) * Vehicle Scavenging/Fuel Siphoning * Crafting * Hero/Bandit leveling system * Knock out players * Player Suicide * More female models! There but still a WIP * Class system * Clan system * House leveling system * Fort system for Clans * Neon addon for cars
  21. the_governor

    Operation/Repair Manuals

    Neat idea, i think. Like a military chopper's manual would be hidden in the cockpit or near it in a military tent, possibly in a drawer or on a table. Ofcource, the controls for vehicles would be widely known, but planes would need very expert repairs, as they are very complex. Like you have to repair a broken piston inside the left wing, and you need to access it trough a little hatch below the wing mabe.
  22. iBane

    Goodbye Dayz

    Other threats like weather, sickness, and increased danger from zeds will help as well as players will be more preoccupied with survival and have less free time for bambi killing. Other activities like scavenging parts for vehicles, hunting, and cooking will help as well.
  23. Here is our latest Dev blog created on the 24th February 2014. So what’s in the Dev Blog? Lighting improvements: We are working on improving in-game lighting, not just from a visual perspective but also from a game play perspective, to improve playing at night. We have enabled light sources such as flashlights and pistol torches, to emit light during the day as they previously haven’t done. However we still have to do some HDR tweaks Physics: This is an area we have wanted to put in for a while. We have added physics middle-ware, which allows us to add throwing items to the game but it also enables us to look at ragdoll and how the characters move within the world. This is still fairly early days with physics, but we are getting much closer to having something that we can implement into the experimental branch with stability. Containers: We want to add world items that are lootable such as refrigerators that can store items, so they can be looted and the items within them can be interacted with. Bow and arrows: One of our programmers has been working on bow and arrows, in the video we show a very early work in progress clip of it. So far progress has been fairly quick with good results, so we are looking forward to seeing how this progresses further. Animations: Animations team has been working hard on getting new transitions and new methods of wielding melee weapons. This is still a work in progress. We have moved away from our old way of how the animations were working which caused left handed swings. This restricts how the melee attacks are performed. As the hit detection is done from the item position this allows player to be able to easier work out where they are going to hit. This is still very much a work in progress but we hopeful and we look forward to your feedback. New map updates: Our map team has been working with artists to add new buildings into game and fixing collision issues with buildings. We have added police stations and new health center buildings across the map as well as improving preexisting towns. We are currently working on ensuring that all buildings spawn loot as this is a big issue at the moment. Weather: We want it to be almost like an antagonist, we now have rain and weather is properly synced across all clients so all players experience the same weather conditions. Rain will also currently make your clothes damp and then wet, but at the moment this doesn’t really have much effect but in the long term but we definitely want to expand upon that. Hunting and cooking; We have dedicated a whole group of artists programmers and designers with experience with hunting games, that are dedicated to working on animals, their behavior and hunting. To maximise the element of survival, our current sprint is focused on cooking and campfires. DeSync; One of the big areas people have been reporting is DeSync, we have been working on this directly this is due to the amount of bandwidth DayZ is using because a lot of the messages to do with the inventory are sent via non-guaranteed messages. So if you or someone nearby you has a large amount inventory items, all these messages will be spammed as the server can’t guarantee the client has received them. We have a couple of hot fixes in place but our long term goal for this is to have a guaranteed message system. So the messages are only sent once and not constantly. This will be an ongoing effort. Zombies; Zombies are an area of active development, we want to increase the amount of zombies. Tied with this we also want to improve their collision detection indoors. This will be one of the task of the new team will be the hit detection of zombies. We are also actively working on the zombie respawn mechanics, using some of the optimisations that we used with player respawns. We want zombies to be a good experience so they don’t spawn directly in front of players, this is what is taking the time, as we want to do it properly. Persistent objects; We want to have some objects have persistency throughout server respawns, such as backpacks, paper with written notes one and eventually when we bring barricading in, wood and wooden barricades and keeping it’s exact location in so far. Vehicles; Once we have achieved these objectives we can then look at vehicles as implementing vehicles too early could very easily upset the balance and impact other game play areas. When we do implement vehicles we are likely to start with slower vehicles such as bicycles. Then we will look at more complex vehicles, where we can have many more degradable parts such as batteries or spark plugs. Read on Tumblr
  24. elf cakes

    February 24th Devblog Summary

    yay phyics, yay bows and arrows, yay weather system, yay new buildings. what about the biggest part of all, the performance? why are they still adding all this new stuff, to a game that's already running at super duper low frames even for people with great gaming rigs? are they at max performance now? can't they optimize it anymore? i guess they are running it off a similar engine to arma 2, which itself is horrifically unoptimised and the SA itself is also lacking in optimization. why the hell was there no news on this? the forums are rife with people complaining about low fps and i'd defended the devs for all of last year saying that 'the SA will be better' but they're not even talking about it now, and now he's saying that vehicles aren't far away? what the fuck?! leave vehicles until you've fixed the awful performance before they end up making it a million times worse.
  25. dusty_nuttles

    Goodbye Dayz

    Does it really take a rocket scientist to figure out people kill like crazy because there isn't much to do in the current state of the game? Once tents, vehicles, bases, etc come into play people will be much more friendly. End-game is fast right now. Gear up, game is over, time to kill. More stuff to do, more friendlier folks get. Common sense. Ta...
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