Neuromad
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Hi Enforcer :) the weapons i've mentioned are an example. I chose those because I know them well owning in my collection. Even the AK and M4 have in the collection. The choice falls on the following features that I find interesting for a big map, and in a future where we will face zombie hordes. PSG01 - Specific High Caliber Sniper Rifle (since 1.8 km effective lethal range) MR308 - High Caliber Assault Rifle, better performace on midrange (from 50 to 600 meters) multiple targets UZI - maybe nonsense but a nice weapon for CQB, I do not have this but in any cases is a classic.
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Korsbaek good question... what weapons you're thinking about? Some models? Fro sure an AK is a great weapon, and i like it, but it's very very very inaccurate... some others??
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I'm according with you Rickenbacker, but Colt 1911 has flooded the world, probably as it has spread could also be sold in a pharmacy near to aspirin. And then, is a great classic ...
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Suggestions 4 Hearth attacks / Veichels / new Tactical Equip
Neuromad replied to Neuromad's topic in Suggestions
Sorry for test-writing, is a inurement caused by the work I do ... :) 2 years i think is a bit unthinkable, with this statement you are saying that we will not see a beta release before 2 years ... -
Norinco 1911 is a modern clone of the original Colt 1911... The sense of the weapons is: PSG01 - High Caliber Specific Sniper Rifle MR308 - High Caliber Assault Rifle, better performace on mid/range multiple targets (think at an horde of zombies) UZI - maybe nonsense but a nice weapon for CQB, and in any cases is a classic. 1911 - more accurate respect the MARK23 but less ammo chambered in the mag, standard mag 8 cartridges. I think it can be sense for a large map :) but it related to a personal gamestyle, i know.
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Hi all, i'd like to see following weapons into game: HK - PSG01 HK - MR308 UZI Submachine COLT 1911 What you think about it?? BR
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Hi all, with the implementation of heart attacks, very interesting to increase the depth of the simulation, I think it's necessary, simultaneously, to integrate base vehicles (for example bicycles or horses) to perform movements over long distances. Currently the possibility of making "freelife-running" avoid the problem that would be created with the implementation of heart attacks in the long distances, movements may become extremely challenging in terms of time and the overall games actions could result a kind of boring. Also I would like to suggest the implementation of some equip very realistic and beautiful, right thigh holster, left thigh storage bag, tactical belt, Camelbag and belts to carry weapons on pg's shoulders. (currently the weapons seem to keep up with the mind powers LOL). BR