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Showing results for 'Vehicles'.
Found 41868 results
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Rolling Update Rev - 0.43.116251
Seboli18 replied to Hicks_206 (DayZ)'s topic in News & Announcements
Thanks, the new added stuff is awesome! Really looking forward to the ak, vehicles and physics :) -
I do not want this item in the game. However I presume with vehicles being added, we will at some point be treated to the acetylene torch and a welding mask...
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Ghilliesuits? Lolnope. However, I understand: people want them. So why not make craftable? Burlap sack(s) + Rope + Glue/Ducttape + Green Spraypaint + Black Spraypaint + Leaves. Over time it should get "damaged", i.e. loose the colour/leaves, so you have to "fix" it with paint, leaves and duct tape. However: Was suggested MANY times... Traps were also suggested many times. Hand made ones, as well as bear-traps, booby-traps with rope+nade, etc. Bases will come. And vehicles (bikes) are surely on the way. I bet within 3-5 months from nao on ;) in a zombie-apo I wouldn't build a "ghillie-suit" as it now is. I'd gather old clothes, kill 1-2 Zeds, and take their guts and hang them all over the old clothes, etc. Then wear these on top of the actual clothes/backpack. xD
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Large amount of DEBUG: Monitoring, needUpdate_objects which causes other issues.
justchil posted a topic in Server Owners and Admins
I'm desperate to figure out my problem. I don't know what caused it to start. I'm running a 64 player Dayz 1.8.0.3 PVP server that ran great but somehow/way this problem started a couple weeks ago. Server specs: E3-1270v3, 32gb mem,1gbps uplink. Arma2/Dayz/DB all Running off ssd. Don't think this is the issue. Also running an Epoch server on dedicated machine and it has 0 issues. Startup Params: -name=Reality -profiles=dayz_1.chernarus -cfg=dayz_1.chernarus\basic.cfg -config=dayz_1.chernarus\config.cfg -mod=EXPANSION\beta;EXPANSION\beta\Expansion;EXPANSION;@dayz;@reality_1.chernarus;@hive; -world=empty -cpuCount=2 -exThreads=1 -maxMem=2047 -port=3333 -noPause -noSound -noCB I'm getting a large amount of debug monitoring/needupdate of players/vehicles. It typically happens on hour two of my reboots. Example: 8:14:10 "DEBUG: Monitoring: 22bf10c0# 1057358: uh1h.p3d" 8:14:10 "DEBUG: needUpdate_objects=[22bf10c0# 1057358: uh1h.p3d]" 8:14:10 "DEBUG: Monitoring: 22bf10c0# 1057358: uh1h.p3d" 8:14:20 "DEBUG: needUpdate_objects=[22bf10c0# 1057358: uh1h.p3d]" 8:14:21 "DEBUG: Monitoring: 22bf10c0# 1057358: uh1h.p3d" 8:14:30 "DEBUG: needUpdate_objects=[22bf10c0# 1057358: uh1h.p3d]" 8:23:30 "DEBUG: Monitoring: B 1-1-F:1 (Player1) REMOTE" 8:23:30 "DEBUG: needUpdate_objects=[b 1-1-F:1 (Player1) REMOTE]" 8:23:36 "DEBUG: Monitoring: B 1-1-F:1 (Player1) REMOTE" 8:23:37 "DEBUG FPS: 44.6927 OBJECTS: 2878 : PLAYERS: 8" I have seen these before... on vehicles that are parked in weird areas (this one was flying) and players that are laggy (i did a MTR on players that are producing these errors -- low latency and no packet loss). ================================ I have begged / offered money / cried for help with this. I have seen problems like bullet lag / death lag... My simple combat log script not working at all (although it works on my test VM server with same pbos/db/setup) I've been looking at epoch and I noticed a few things... although I don't think this would solve my problem only pacify the errors. condition=/*%FSM<CONDITION""">*/"(( (count needUpdate_objects) > 0) && (diag_tickTime -_lastNeedUpdate> 5))"/*%FSM</CONDITION""">*/; In epoch:condition=/*%FSM<CONDITION""">*/"(( (count needUpdate_objects) > 0) && (diag_tickTime -_lastNeedUpdate> 50))"/*%FSM</CONDITION""">*/; I don't know what other info I can provide but I'm more than willing. -
Have to agree with the sceptical people here... The new spawn system is just awfull, but somehow many of the people who otherwise scream for more realism and whatever praise an endless stream of zombies just popping up in front of your nose.. Yeah thats really what we wanted to have. And the "this is a placeholder" argument: Why even implement such a crappy system as a placeholder? And if they have been working on this for weeks: About everyone should be able to see how simple this respawn system is to implement, there is nothing complicated or smart about it, if they spend weeks to work on this then... well... Since the alpha was released three month ago, nothing really important has improved. Sure, there are some nice new things, but all the important aspects (basic gameplay mechanics, interacting with objects, server performance (lag etc), zombies, loot (respawn), vehicles, and some more...) have not improved a single bit...
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Well basically the players didn't want to play a zombie apocalypse :rolleyes: and instead wanted Arma so they modded the crap out of DayZ to fill the map up with vehicles and a ton of guns.
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Everyones loves the lazy way they made zombies more challenging? Lets just spawn the fuck out of broken and glitched zombies out of thin air while crashing the entire fucking network with epic lag? Yeah, great patch. I cant wait to see the next patch. Will weapons spawn out of the sky followed by animals? Just spawn some fucking vehicles out of thin air in front of our characters. I want more of this immersion and realism.
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If they allow for redesign of the coachwork, we can all design the vehicles we want based on a couple chassis.
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You actually buy a lot of vehicles in alpha stage tbh...why else would they have product recalls if they were already finished? <_< Rocket said they planned to let them roam, let's hope they manage to make them persistent and not spawn when you are around or else you could just play the mod and save your money tbh. If they keep the difficulty and make them at least semipersistent ( roaming and spawning zeds ) i am close to buying it...They shouldn't care about players dropping out because they expected a deathmatch with zombie decoration, thee are other zombie apocalypse games to do just that, they gave their money and knew what the game would become - no reason to fret now.
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this late when beta expected by the end of this year earliest? well you're in for a ride. there's gonna be some huge bullshit with the servers still later on, i can guarantee it. just wait when they introduce vehicles etc... expect a lot of problems. sounds like you should just put this game on hold and wait until atleast beta.
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world is a better place without guides, its really boring that everyone know where is the best loot/sniper spot, all vehicles location, but the world evolve to mmorpg. check last CoD's and BF3/4
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so far i logged on and played for about an hour, so they added new guns and items like the sickle and the hoe... they made zombies 100 times more annoying, now they make you bleed in every hit and their melee range is increased. if you shoot your gun about 20 zombies come piling towards you nonstop until your ammo runs out or you die. oh and they run through walls and buildings, most of your shots bounce off the wall. sure they didnt add anything that might make the game more playable, my game lags more now especialy above 100 ping servers. i usualy play on 100-200 ping servers with no problems up til now. So they added a fireplace, without allowing us to cook meat. oh they added meat but without any way to get the meat, they didnt add any vehicles such as a single bycicle or a horse or any animals for that matter. but we can paint our balistic helmets now! yay... Whats the Eta for the next patch? if its more than 2weeks il probably uninstall and come back in a year when its actualy got something worth playing for. not to mention paying for.
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It isn't a pointless thread, it is letting them know that we want it gone, even if they do not. How will they know if they have the controls right without players stating whether it is good or not? Personally, I feel there are bigger fish to fry than trying to work on detailed mouse movement that players would prefer gone anyway. I'm not going to complain if they come up with a truly realistic movement system (though I don't think it is possible with a mouse and keyboard). However, if I move just like a real person, but have no vehicles, zombies that work right, base building mechanics, or any number of other things, I would be pretty disappointed. But to be clear, as I've stated multiple times, I'm not ready to leave the "it's alpha" behind for at least a few more months. Development takes time and generally builds from very few patches, to a constant stream of patches with features. So my comments are just a "I'd rather them not waste time with something that I don't want and don't believe will work the way they want it to work in the end".
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Rolling Update Rev - 0.43.116251
erocker replied to Hicks_206 (DayZ)'s topic in News & Announcements
Just wondering if it's me, luck or something else, but do items not spawn in vehicles anymore? -
Will DayZ SA die out to Mods just like the Mod did?
lipemr replied to cywehner1234's topic in General Discussion
that's not modding, that's admin fiddling. Mods are origins, epoch, namalsk, taviana, etc. Most of the mods suffered from the same disease as the vanilla, admins started to fiddle with loot spawns, vehicles, everything. What made dayz famous what the mods, vanilla started to lose players back in 1.7.1, in 1.7.7.1 there was almost no one playing on true vanilla servers. -
Will DayZ SA die out to Mods just like the Mod did?
dusty_nuttles replied to cywehner1234's topic in General Discussion
I think the problem wasn't that the mods were slightly modified versions of vanilla, but more that they were heavily modded versions of vanilla. I am open to mods, but they have a tendency of over doing it. Heli tows, 500+ vehicles, protective dome bases, self blood bags, teleporting, admin tools, etc. What Bohemia needs to do is show no mercy with servers doing donator load-outs and etc. One guy from dayz.net, Freaking Fred was charging 10 bucks per vehicle. You should have seen his list of in-game buyable items. Fucking disgusting. If they banned those guids the modding world won't turn to shit. -
That is a great illustration. In real life, the gun is not glued perpendicularly to your body. In an FPS, unfortunately, this has to be the case. What is trying to be solved by mouse acceleration is realism from an external perspective due to limited player model animation and control, not realism from the player's point of view. In short, I can jump off a wall, spin in the air and shoot at a target in real life. I won't hit the target in real life. The reasons for this have to do with factors other than an inability to do the action that can't be portrayed in a limited medium of a screen, keyboard, and mouse. A keyboard and mouse can't make you spend all your focus on keeping yourself balanced and upright on your landing, leaving little attention to aiming and shooting. A monitor can't convey the full body disorientation that comes from spinning around, making it impossible to focus and aim. They could add proper recoil, which would make landing upright pretty dang difficult, but is it worth it? Personally, I'd rather have some vehicles and building mechanics than a convoluted system to simulate every real world restriction on movement and shooting. I think Arma in general, gets close enough. SA enhanced that and really needs to kill the acceleration and call it a day.
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How are people currently getting around this strange design flaw?
uberfrag posted a topic in General Discussion
Ok lets just start off and say before I get tons of replies such as "its alpha noob" I just want to say I kinda like the fact that rain now makes your clothes wet and damages gear, it adds a sense of realism to the game and whilst realism doesnt always = fun, I'm interested to see how it pans out. However with the game in its current alpha state and nowhere near its completion I am a little confused why this has been added into the game at this stage and what I am wondering is how you guys who played on experimental got around this issue. What I am currently finding is, me and friends are logging on a server and the conversation is going like this. Me: "ok guys where are you, lets meet up" Friends: "We are in Elektro, where are you?" Me: "Cherno, but I cant run to you cause its raining and my gear will get wet and ruined" Friends: "yep raining here too" Me: "ok lets log to a different server" Friends: "this sucks....ok" Wait 250 seconds...all login to a new server and Me: "ok its raining here too....." Above is a slightly over simplified version of the problem but I think you get my point, without the ability to travel around in vehicles and stay dry then it hinders my ability to play the game at all as I am at the mercy of the rain. When I think survival game, I'm thinking more about survival from other players, zombies, starvation, dehydration etc etc...I dont see where the devs thought hiding in the house from the rain would somehow translate into fun. So again, how did guys on experimental get around this? -
Who needs vehicles when I have this framed picture of Rocket on my wall. He's so handsome, I salute him every morning
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When is the next patch with the vehicles coming?
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littlebro66 posted a topic in Mod Servers & Private Hives
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Most "Jet fuel" is actually really common. In the Army, HMMWVs, generators, and mostly every other engine we have runs off of JP-8, or "Jet Propellant 8." Just so happens, that JP-8 can be used as a diesel alternative. You could just centralize military/air vehicles around diesel and civilian vehicles (cars, trucks, boats, etc.) around normal gasoline (unleaded, of course. Wouldn't want any brain tumors!) Occasionally, you run into stuff that doesn't use JP-8 in the military. I work on a UAV system (drones, if you don't know the acronym...) that requires AVGAS (100LL or 100 Low-lead) which is a high-octane leaded fuel. It's not the airframe that I work on, but that's what the Predator uses, too. maybe, if they do want to add in diesel and JP-8, they could make it where diesel simply runs rougher than JP-8 (since it isn't as refined) and causes faster deterioration. Maybe you could run a mix of diesel with a little JP-8 thrown into it in diesel vehicles. They would run a little hotter, but would crank out a little more power. I, personally, am a big fan of adding in a bush plane. I had been thinking about it for a long time, but never thought to make a thread on it. Fun fact: most pontoon systems also have wheels. Would be an awesome addition. Maybe have it where they have a low top speed so that they are scaled to the environment. Not sluggish, just low enough where you don't traverse Chernarus in thirty seconds and so that you stay in an on-ground player's FOV for a good while. Also, it would require some dynamic sound generation if you wanna go for real realism. Sounds would fill valleys at levels much louder than a plain. Also, sound would sound like it was coming somewhere behind the aircraft at higher speeds and altitudes. Thirdthorpe made an excellent point on the required maintenance of military vehicles. HMMWVs are NOTORIOUS for breaking without ever being used. Military equipment is so chock-full of "features" that they are actually really fragile instruments. Like he said, no than one functional military helicopter. Preferably, no military airplanes. Maybe have it so that there are a lot of broken down helicopters that could potentially be repaired, but only enough parts to get one going and to maintain it a little.puddle jumpers could have 2 on map that are functional. Maybe add a diving feature to swim down to crashed planes/boats to retrieve gear? Puddle jumpers should also come loot spawns for first aid kits, flare guns, map fragments (or GPSes), survival kits (knives, MREs, fire starting gear, pocket saw, etc.) For weapons, I feel they should be fairly limited. Maybe a revolver or a hunting rifle (could be a perfect place to spawn in a lever-action rifle! Such an aircraft attracts a certain kind of person, after all). Also, shark teeth would be phenomenal. It's kind of a staple of aviation. I painted one on one of our birds my last deployment. I would upload a pic, but the local internet is no seshu...
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I consistently see suggestions on here about how to fix server hopping and almost all of them have some sort of major restriction. Everything from timeouts to restricting server choices to seperate characters on every server. A big problem most of you don't think about is how do these suggestions impact a players ability to actually play? Timeouts currently cause delays and punish the innocent as well as guilty. Server Disconnect or Crashed several times in a row? Enjoy your wait. It only minimally slows down server hoppers/ghosting and isn't all that effective. Restricting server choices how can I play with my friends? Not to mention how can I find the best server for me not only ping based but general play style of other players who visit the server regularly? While the one character per server would be a decent solution it has it's own problems. First it means anytime I want to play on another server I have to start over. Plus what happens when the server I've been playing on for months goes broke or no longer exists? I lose my character and whatever else. The friend issue can crop up again. As I see it the best solutions are only two. 1. Timeout instituted with a server memory so that if you get disconnected or whatever happens as long as you connect to the same server again you don't get a timeout. This is the most likely solution to be enacted as it has minimal impact on playability for most players and still enables switching servers to join your friends or whatever else. The major drawback is it doesn't really address issues of ghosting or server hopping it merely implements a delay and forces it to take more time. 2. Position Reset would be the other. If you keep connecting to the same server it saves your logout position and you start there again. However if you jump to a new server your location is reset to a new spawn location. This basically does two things. People will tend to play on the same server consistently and while it doesn't completely eliminate ghosting or server hopping it will make it much more difficult as now you have to run all the way across the map again. It doesn't have any negatives as far as playing with friends other than having to run to meet up with them. Major negative is the whole spawning in a new location people would abuse this and switch servers until they got a spawn point they liked. It might work better if they added another set of spawnpoints out in the middle of the woods rather than the current new spawn points. Still pretty much it would all be abused for changing location. Granted a lot of what people want to do to prevent server hopping/ghosting will have to adapt with the introduction of persistent backpacks, base building, and vehicles. I don't think we can accurately determine what the impact those will have on server hopping/ghosting will be. Anyways just food for thought. If your gonna post all these suggestions try to analyze things. Think about what the Pros and Cons of your idea are and then post those along with your idea.
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If you don't get the words: development, alpha, work in progress, unfinished. then you will sum up what is wrong and wrong and wrong about it without ever coming to the point that makes you understand why things are as they are right now. point is, atm there is more wrong then right in this game, i expect nothing else from a game that is up for only a few months. yes they can throw all our money and hire tons of programmers, yet when 10 programmers are working to solve 1 issue, it doesn't necessarily speed things up. (just like you wont be baking an egg with 10 people at the same time) if you think you can do better, show me, if not... what the **** are you talking about. show some respect and maybe you should THINK before you buy ANY pre-release games. 2 other games which are being whined about as being developed to slowly: StarForge, WFTO. Yet the latter is getting more and more updates (it is like the rate at which things are being fixed and added is growing exponentially) i just wait for the next patch with the new cooking system, have fun figuring that out. then i'll wait till the vehicles/base building patch comes etc. etc. This dude below, really doesn't understand alpha is the stage every game starts in, it is up to the developer to determine when to release it, it has been released because it works well enough to PLAY the game. just stop whining and go play cod spoiled kid, if you can't wait for updates... stop purchasing ANY pre-releases.
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We’d like to invite you to our new ChiliCheeseDogz Epoch Chenarus server (69.39.239.141:3051), consisting of the following; PVE/PVP AI Missions Safe zone traders Roaming AI – Heroe AI attack bandit AI, Zeds and bandit players; survivor AI attack bandit AI and zeds; bandit AI attacks everyone Auto-refuel Siphon gas from vehicles Self bloodbag 24/7 daylight Adult, mature and helpful admins Plenty of prime real estate left for bases Starting loadout Admin events Friday Night Fights- Friday nights are arena type events where survivors fight with chainsaws, hatchets, machetes, etc., to the death for cool prizes. Come join us for some good times, make some friends, some enemies, or just play solo. Bandits, heroes and survivors, all are welcome. General server rules; No messing with vehicles, backpacks or people in marked trader areas, no base ramming with vehicles, no voice on side chat, no trader area camping, no new spawn camping and of course no hacking or abusing glitches.