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Showing results for 'Vehicles'.
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Notice to forum whiners and fanboys alike: This is a review based on my experiences and perspective only- Of DayZ SA as it CURRENTLY EXISTS. Please take it as such. Feel free to share your experiences/feedback. also, WALL-O-Text warning First, All the good things- Well lets see. It looks nice. The newer build of the engine has much nicer lighting then Arma II did, that's for sure. I actually do like that once you leave the coast just finding ample food and drinks can at time be a challenge. hit a few towns that have been cleaned out and you may be in a bad way. The equipment disparity in SA makes it much more stressful just to survive then in the mod where you can basicly live until death by hacker simply by hunting in the woods. What else? Well the gear UI (similar to that of A3) is rather nice. I like the easy drag n drop combining of things and less fidgety right click options. The Zombies I have mixed feelings about in their current iteration. At times they seem godly due to their ability to warp thru walls and now even floors (a pathing AI desynch Issue STILL not addressed from the mod) but when they actually work correctly they can be a significant threat. I would like to see them "fixed" to be have properly in a more consistent manner and *Only then* seriously buffed to make fighting them a real challenge. I do genuinely like the move towards making mere survival for one more day harder. I look forward to even more environmental hazards. I really see the SA as a new beginning for dayZ with a TON of potential provided the developers can push it forward quickly enough to take advantage of the fanbase. however, left to linger in its current state more and more will look to other options for entertainment and established dayZ communities will continue to disperse. The Bad and ugly things- Zombies still need fixing. Pathing and desynch is horrible, Damage is all over the place and at times they repeatedly swing thru you wile you're standing still doing zero damage. other times they ninja punch you out in one hit. The fact they can now mysteriously go under floors as well and into the ground and hit you when you cant see them is a nearly game-breaking flaw in cities. Mele weapons are dodgy at best, and sometime outright useless. One can only see the point of using an axe over a gun to quietly dispatch the zombies without drawing unneeded attention, However their effect on the zed is almost entirely random. I can repeat the same scenario 10 times and mayer 4 or 5 of those will result in a dead zombie. sometimes they will ignore it as if nothing happened. other times they agro you and take no damage. sometimes you get lucky and a swing to the back of the head is an instant kill. Consistency is needed here. Despite SA being delayed multiple times since original projections and being out for some months, We still are lacking core functionality; without which there is no reason to play beyond the first few days. get a few guns, kill a few people, get killed, repeat. without vehicles, storage, and some kind of construction system there is no end-game content. and lacking that, more and more people (myself included) are suffering dayZ burnout and simply giving up on this reaching its "vision" in a reasonable timeframe. I really feel that if we aren't surpassing the functionality by the time summer break rolls around the opportunity may be lost- sadly. TL;DR (and final thoughts) All in all its a stripped down version of the mod; that looks slightly nicer. zombie pathing is worse then ever, and I feel more and more so like content development is nowhere near the timetable it should be. sprinkling a few carbon copied betty vans from A2 on the map as they are right now with no new features imho, would be more beneficial then anything else right now. With so many of the models and assets already in existence, I really believe that simply "porting them" Now and re-inventing the wheel later would be the best approach. ride the "summer break" activity increase with new content and more things to do other then spawn/die on the coast and re-invigorate the community. Suggestions/Feedback: Get *any* working vehicle in the game ASAP. even a direct port from the mod. Same for crappy tent system. give us *something* and reinvent the wheel later with core functionality in place, even if flawed.Fix the zombie pathing and AI once and for all. if I can't hit thru it with an Axe I better not get zombie punched thru it either. No excuses, no exceptions. this is standalone, not mod. shoddy pathing can NO LONGER be written off as "technical limitation" bs. fix it. yesterday.Continued focus on PVE, but give us storage. we need storage. lack of hoarding/build up leaves little more entertainment value besides costal deathmatching.Leave it a completely un-restricted sandbox. Take a lesson out of EvE online's playbook. Provide the sandbox and implements and let the players do as they will with them. for good or evil as they see fit.Any beginnings of construction system (perhaps even something similar to Epoch's base building) would be nice as soon as possible.
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Hello there Just dropping the "Betties" in is not as simple as you make out. Dont forget they have gutted many of the older components of the engine completely. They might be able to get the Mesh in game, but that doesn't mean that the control and damage systems are still in game for example. Its pointless reinserting legacy code. We all want vehicles to make a reappearence, but id rather it be done when its ready not just to please the masses. Rgds LoK
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Server hopping, "matchmaking" and incentives to gear up on a populated server.
hefeweizen posted a topic in General Discussion
So, on the DayZ mod official servers and in the current build of the DayZ SA Alpha there is not really any incentive to begin a new character on a full server, or really to play on a populated server at all before you have a "full kit". I'm not really a fan of this situation and I have to assume that it'll be resolved at some point. From what I can gather from the dev blogs, the plan by the devs is to leverage the "global item economy" in such a way that gearing up on a populated server will be the path that most people choose because loot will be more readily available on servers with solid population. I hope this system will work, but I have some doubts. Unless they make loot almost non existent on empty servers, it doesn't seem like less loot would dissuade people from choosing to loot in peace on their own private paradise. The other idea I have seen thrown around is a CS:GO/TF2 style matchmaking system. Where you wouldn't pick a server from a list, you'd be automatically sorted into a server with a decent population with the best possible ping. I personally like this idea, as I don't see a need to even allow people the option of playing on a server by themselves that is also connected to the public hive. There are people who prefer to play alone, fight zombies and eat beans. That is totally fine, but I personally think this style of play honestly runs completely contrary to what the "Official" DayZ experience should be. As such, I think its place should be on Private hives. Other complaints about this system I have seen have been that when Tents/Cars/Bases are put in place people are going to want to pick a specific server when they play so they can get back to their sweet ass pile of loot. Totally a valid point, though I think there could definitely be a system that allows rejoining the server where you've "Planted your flag" so to speak, while maintaining the integrity of the match making system. The other criticism I've heard of this idea is something along the line of "This sounds like consoles, so therefore I hate it." which is somewhat less valid and is just plain silly. However, as a long time PC gamer I can't help but expect this sort of reaction. Irrational hatred of consoles and anything perceived as "simple" is part of the culture, and until consoles eventually fade away it probably always will be. The other idea that I've been thinking about lately (and this is where I'm expecting a lot of flames on my ass) is an MMO style server structure. Clearly labeled official servers selectable from some sort of slick graphic interface that are added only as needed, these would be run by BI instead of random enthusiasts. This arrangement would go a long way toward establishing both a level playing field for all players and a more standardized "Official DayZ experience", it would completely curb admin abuse, these servers would have undoubtedly have better support from the DayZ team, adding servers only as needed would ensure population remains somewhat stable across all servers and that in and of itself would add a sense of value currently missing from items in DayZ. On a personal note and this is entirely opinion, I really would prefer this type of system when it comes to exposing friends to the game. The current server browser is a total mess, seems entirely outdated and to new players it can be a bit confusing. "Click on DayZ #6 on the U.S. hive and we'll get started." is a lot easier than "Filter for "RapeDungeon" then join the 24/7 Daytime, hardcore, extra vehicles, custom spawn points server. I know there are like six "RapeDungeon" servers, the one we want is the second one down from the top if you filter by server pop. You're in? Okay, I don't see you on the player list, exit out and filter for Rape Dungeon and we'll try again." Yes, I know this is an exageration and there is a friends tab (that works sometimes), but really it would be really nice to have a clear list of servers than didn't have a bunch of clan tags, server styles, hosting companies and rape dungeons. The other solution to this problem, is exactly what solved the problem on the mod: Private servers. I agree that Private servers would easily fix a lot of problems in DayZ and I honestly see this being the solution that actually works. However, the devs seem fairly set on public hive servers being the main way to play DayZ even after they finish Alpha and head toward full release. So for the purposes of this discussion, I'm going to disregard private servers as a solution and focus on what can be done to incentivize players to play on full public servers even while gearing up. What do you like about each of these ideas? What do you dislike? Do you have a different idea not listed here or do you see nothing wrong with the current way the public hive functions? TL;DR. Players gear up on empty servers and then jump to full ones. It is lame, each paragraph outlines an idea to stop this practice. Low loot spawns on empty servers, better loot on higher pop servers. (The option the devs are currently in favor of.) CS:GO/TF2 style match making to automatically filter players into high population servers with a low pings. MMO style servers run by BI that would be added as needed in order to maintain a stable population on every server. Private Hive servers, which although I think is the best option it is not what the devs seem to want as the main way to play DayZ. So for the purposes of this discussion we'll be focusing on options within the public hive. Thanks, Hefe -
""the only other option is for BIS to change this game and make it so there is no loot anywhere"" More grey scales please. Looting is fine, grinding is not. ""try to explain to me what everyone is going to do in that scenario?"" Make bases? Create vehicles? Fight Z? Form clans? Hide in woods? You name it, I can put a questionmark behind it? You know, play the game. ""lacks any real focus or purpose"" imo loot is a tool for both player and dev. On the player side loot makes "life" more convenient / fun, and for the dev it is a way to steer player behavior. Loot itself is not a goal unless you're a dragon.
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You have never played the mod, have you? Countless trees and rocks ate tents, stashes and even entire vehicles. Sometimes even men. I still hear myself screaming "NOOOOOooooo!", because some poor Soul was once eaten by a tree.
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Hey I'm just looking for a friend to play DayZ Mod/ Standalone with. I have at least 300+ hours on mod (estimate, but purchased Arma 2 OA early last summer) and probably 40 hours on Standalone. I personally feel like holding off on the standalone until they have integrated vehicles into the game. Age : 16 Steam : ѴLASƘƦÖG Teamspeak: Yes Skype : Yes Timezone : Eastern Standard Time ( I live in South Carolina)
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just my 2 cents- coming from someone who has played both the Official Mod, community mods, and SA a considerable amount (Many all night benders logging off only after realizing that was sunlight coming thru my window IRL) First, Saying that people who play in groups, clans, or teams are carebears or implying that they are playing the game wrong is just silly. This is a game- actually more a Simulator of a zombie apocalypse in which all law and order beyond that which small groups of people can impose on others has long since vanished. Teaming up and/or clanning up should be by defacto be the single most OP thing in the game. Infact, I think that as more and more environmental factors become an issue for mere survival Large and larger groups will become the norm. The more "ants in the colony" the more chances you have to find that vital medical item, or rare weapon to give your crew an edge of the others competing for the same resources. Secondly, at its core dayZ is pvp- but not in the costal dethatching people think of as PvP. PvP simply means that you are Competing with other PLAYERS. it does not Inherently mean KILLING them. Once engame content and vehicles come into play I can see situations where entire servers are dominated by 2 or 3 groups in completion for good base locations, medical supplies, and things to repair and improve vehicles with. this is not a bad thing tho in my opinion. is very much what one might expect in real life in an apocalyptic scenario. The remnants of society dividing into localized pockets, often coming to blows over what few resources remain in a decaying world. to me this is an exciting and engaging scenario, not a bad thing. I really think that dayZ should follow EvE online's lead in the respect of going "Here's the sandbox and the implements- good luck" and leaving the players to do as they will, for better or worse. You can expect both stories of cooperation- and horrendous losses of hours, weeks, even months of work invested in fortifying towns and cities (akin to building up sov and supers in eve)
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So much unnecessary divisiveness over game modes
Weedz replied to real meatshield's topic in General Discussion
This. OP is one of the people who lies about "just using it because everyone else does" but than acts like a fix for it is outrageous .... because he wants to keep exploiting 3pp. At least he isn't one of the idiots claiming 3pp is "more realistic" ... Nobody is saying they don't like 3pp people are saying the don't like people abusing the horribly implemented 3pp that the ARMA engine has .... because the ARMA engine was never meant for 3pp PvP games ... it was put in so you could look at your characters / vehicles when playing Co-op. -
i can totally concur. especially when there are no vehicles yet. it's pain in the ass trying to loot the whole map on one server. i'd rather just hop a server once or twice... i would like to see that being fixed with random spawns and the aforementioned vehicles, though. i feel bad about server hopping :(
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until vehicles are in my friends wont re-install this game. i understand the OP's boredom.
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I think it could have used one more... you know, with a pause and sort of a epic theme intro. For even more dramatic effect, you dropped the ball on this one. Just saying. @ the Op though, come to think of it in 80 hours though you can't possibly have explored the entire map, take a few days break and come back to try that for a bit. I had fun swimming off to an island and found a few zombies, houses and a water pump.. and a dock; just begging to have a boat put in it.. so going back there after vehicles are added even if it did take fifteen minutes of swimming. Still want to climb to the top of a really tall structure I saw somewhere toward the north at one point.. plenty of interesting locales to enjoy the view if nothing else. Get really bored' do something really nuts. Go out and gather a ton of paper and a pen and start leaving treasure clues all over the city streets all of them guiding people to one location you have setup as a sniper-trap. Cause why not, anyone willing to risk listening to a piece of paper claiming to be a treasure clue deserves to be target practice. .. wait now I want to find paper.. bah.
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Most people's argument for PVE is that PVP is bad and player interactions should all involve hugging and kissing. PVP /= KOS PVP is any interaction where there is a chance of a fight, so any interaction. You take away that chance of a fight and you get the Rust issue of watching some guy fuck up your shit and you not being able to do anything about it. Then you get the PVE servers that you aren't allowed to go near other peoples bases, rob from tents, take vehicles.
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features what are needed in standalone
Karmaterror replied to timedance's topic in General Discussion
There might be music in the end, sure there will be. But that's one of the first things I did on dayz...music volume...0 lol. Much better to hear your surroundings IMO. Flies in firestation tower? Do ya mean the sound around dead bodies? If so I think that should come back. Maybe not that realistic but a good indicator of a corpse, and sets the scene well. Dark dusty skybox? bit confused on that aswell. I always thought it was just the arma 2 skybox, didn't think anything was changed in that regard for the mod. Tents is a must have....im sure we will get them eventually. Wouldn't be Dayz without making a nice little camp in the woods somewhere. The loot dispersal id expect to be a later stage thing. Deciding what spawns where and setting tables and stuff up. Also theres this global economy thing they are talking about. Vehicles are planned, always have been. Its just a waiting game until they arrive. When they do all those moments of hearing cars and helis approach will return :) -
For pve to work there has to be an ethos within the game that working together can grant you benefits that CANNOT be found individually or will take a huge amount of time to do individually. As an example, base building would be quick and easy if one person was holding the fence panel up whilst another hammered it into place. To do it by yourself you'd need to make a wooden support frame first then rest the panel up against it instead so taking at least twice as long. Or when there are vehicles, you'd need a buddy to manhandle a large heavy item into the back ie an ammo press or a water tank. the need or ability to drag items together to secure a site would help build a community group in the game. Lone wolves could still survive alone, but groups would get benefits by working together. Ie the water tank and a tarpaulin plus some tubing gives you a rain trap which gives you free clean water but you need to defend it collectively. Need some bullets? Go get a petrol can and pour it into the groups generator so the electricity runs the press (and the lights) and spits out rounds for everyone to use. I'd love to log onto a server at night to see the distant glow of lights at the top of tower blocks with groups of traders moving inbetween, or the flash of tracer fire as one block went to war with another :). K.
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i can find Mosins, SKS' and M4s on coast, so why would i bother travelling for hours to inland, where there's no one around? when they make travelling more fun (=vehicles) i would happily roam the map. even a bicycle would do for starters.
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Do you want working helicopters and planes in DayZ?
nexventor replied to RedDogMT's topic in General Discussion
It all depends on the other vehicles. I am not a fan of any weapon mounted vehicles like in the mod because it turns it from a survival game into Arma. Vehicles should be transport only. It was amazing parachuting down into the middle of a firefight and taking on everyone in the mod but to sight there and light up anyone you see from the safety of your warm heli was just plan overkill. It will be interesting to see what the dev's finally implement for sure. -
No need to be a smartass. Time will tell. The entire history of the mod says you are dead wrong. There was absolutely no constraints on these things - they could have disabled a lot of the military weapons.... they didn't. They could have not had military helicopters..... they did. They could have made vehicles and parts much scarcer - they did not. They could have regulated spawns to a much greater extent.... they didn't. They could have implemented a lot of care bear features.... they didn't. Seeing a pattern here jackass?
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i played the mod a shit load and loved it but once the standalone came out there wasn't much in the game so i got bored really fast, so im just wondering how many more guns are there now? are the any vehicles? and most importantly in my opinion are there camping tents/any way to store your belongings/make a camp yet?
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Hey everybody! I'm here today to tell you about a great epoch server that I play quite often. IT has a TON of features that include, Self Blood bagTons of vehicles spawning on the mapTowing and LiftingWalking ZombiesIndestructable BasesGem TraderNo weight limitsBuilding snappingRedneck loadout on respawn (Czech backpack, Shotgun, Revolver)Starting GoldCustom airfields and barracksExtra BuildingsAdmin events (Arena CTF, Races and more!)Great mission system including Vehicle missions, Building supply missions and much more!AI Island with tons of epic loot!Public TS3 Server On top of all that awesome stuff we offer a great mission system with challenging AI and a fully made AI island that offers an Incredible challenge to all players, The island boasts incredible loot but no reward comes without a risk. the AI are highly capable of destroying even the most skilled players. Our admins are incredibly friendly people who are eager to give you a helping hand whenever you need it and we're adding more to our server every single day! So come on down and check us out You can find us at http://www.thehouseofking.com or our Teamspeak 3 server at ts3.thehouseofking.com Our server can be found on DayZ Commander by searching "The house of king" or connecting directly at 69.162.121.166:2302 Thanks and have a great day guys :) Our shooting range! CTF Arena for admin events Sledgehammer war admin event! Day turning to night near the server restart!
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Started with Dayzmod and switched to Epoch. There's just so much more content and things to do in Epoch that I don't see myself going back. I enjoy using alot of the weapons and vehicles that were nerfed or removed in Dayz. In addition, there are alot of servers out there offering side missions and other custom content that further diversifies what the game has to offer. IMO, I think Epoch is what Dayz should have been.
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Guns: http://dayz.gamepedia.com/Weapons Vehicles: No, not in yet, small ones will be in in Q3 biger ons in Q4 and later Camping tents, persistent backpacks: Also no, will be in soon (one month maybe more) Look here for the complete roadmap for 2014: http://forums.dayzgame.com/index.php?/topic/175596-summary-of-dev-qas-from-streams/?p=1796311
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Basic Vehicles ( Small Vehicles /Bicycle / Motorcycles / ATV) in Q3 Advanced Vehicles (Cars / Trucks / Planes / Helicopters / Boats) in Q4
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I'm against mounting guns on vehicles because I hate fun. I'd rather play a game where no matter how hard I try my character starves to death in his own filth. Fun is terrible and I don't want anyone else to have it. Mounting LMGs on vehicles would be awesome. Using small weapons to shoot out of windows is awesome. If you nay-saying scrubs can't think of a reason not to have these features in-game without saying "omg its like CoD, ur a little kid, go play Arma (which is a military simulator, you brain-dead dolts, not an arcade shooter)" then sit down. DayZ is a survival game, but that's not all I want to do. I don't want to find a bag of rice and go "whelp, that's my end game, gg". I want to mount a machine gun on a car and go buck wild on some zombies or some bandits and go out in a blaze of glory. I don't want to slowly shit myself to death. By all means, you should slowly work your way towards a mini-tank, but so far I've seen no legitimate arguments against the implementation of mounted weapons on vehicles beyond it breaking the rather monotonous status-quo.
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lol You think it's bad now? Wait until the KOSers have vehicles and base camps for backup armaments. If you happen to lose your firefight and the group feels like griefing they will follow you to the coast and repeatedly rape you. How about armed helis when implemented? Sweep the coast and kill all new spawns. Rinse and repeat. There are way more important issues to resolve here than the availability of weapons on all servers. Just stop weeping and re-gear ffs.
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Welcome to StormZ Epoch. This Epoch Server Includes 20+ Scripts - Self BB - Deploy Bike - Ai Patrols - Custom Ai mission (Treasure Hunts) Etc - Safezone Traders - 24/7 Active Admins - Donations - Added Trader Items - Indestructible Bases - Evac Choppers - Snap Building - Custom Buildings - 800+ Fully working vehicles scattered + Militarized Vehicles - Great FPS - 24/7 Day - Admin Events - +WAY MORE! And For a Few DayZ only you will recieve a GAZ with key and 2 10 ounce of gold (200 Gold). Server IP: 81.19.213.80:2300 or Filter StormZ on DayZ Commander Mumble Server: 109.70.149.116:64738 Mumble: http://mumble.sourceforge.net/ If help is needed in-game contact a admin or someone with [GGWP] in-front of their IGN. Contact a Admin for a Mumble Channel. Server Rules 1. No Camping Traders 2. No Glitching/Exploits 3. No Voice in Sidechat 4. Admins have last say 5. No disrespecting other players or staff. Have FUN!