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Found 41868 results

  1. hypergolem

    If and when they get added

    It is funny how everybody in the forums are talking about guns, and what kind of guns, and tents, and vehicles, bikes, and armored vehicles and helicopters and, and... and bombs and... nukes yeaaaah, but it seems nobody cares for those creatures that are supposed to be terrifying, dangerous, the real rulers of Chernarus (oh and the game is named after them...) it is really funny...
  2. A long elegant bridge across a river or uncrossable terrain, or between two cities, would be a AMAZING addition to the map. A natural choke point, and risky but rewarding place to cross. Would even be cooler if bridges were destructible by rare demolitions such as semtex or c4(which isn't just American folks, it is worldwide), leaving players to go another way. https://www.youtube.com/watch?v=bj_rTmOWQLQ Only watch up to 1:45, the rest is just gameplay in the mission. This is a good example of what can happen at a bridge chokepoint (save for tanks, air vehicles) A clan is raining hell on forces who are retreating from the bridge. Surprise Surprise however, the defenders are arming C4/Semtex on the bridge. BOOM! They detonate the bombs, leaving the aggressors no choice but to go the long way around (maybe several miles away)
  3. Zjasuu

    If and when they get added

    No, I love the game as it is now , vehicles will make it perfect, but not military vehicles that you cannot counter.
  4. rydekk

    If and when they get added

    I think vehicles, like trucks, suvs, perhaps a humvee without weapons are sufficient enough for this game. But keep the damn armed vehicles out the game. also planes? This map has 2 airfields i know off, just no...
  5. africanhungergames

    If and when they get added

    I dont want this game to go down the road of rpg's and mounted machine guns. Although you can argue the equipment might have been there It will just turn the game into a deathmatch. If there really was an apocalypse i really would not bother with carrying an rpg around and if you add mounted vehicles you would need to add something to stop them All in all, too much.
  6. Draco122

    Booze

    Way I see it, Booze as a whole has a unique aspect to this game and when properly implemented I can see it doing great things for both immersion and utility. For example: Beers, Ales and Ciders being of a relatively low alcohol content could provide a flavour aspect and immersion in-game, a beer could "calm the nerves of a mild shock" or be used to treat pain in large doses. Spirits and high alcoholic beverages could be used for many things, besides numbing pain they can be used as a crude disinfectant, a compenant for weapon crafting (fire bombs) and even as possible fuel for vehicles (yes some cars will run on high proof alcohol). Wines could even be potentially added as a cooking ingredient for various meals once cooking is implemented, add a fine red wine to a stew to create excellant flavour and boost it's nutrional value
  7. JustYouForget

    Mobile Releases?

    I think the map is huge. and bicycles are a must asap. I think They should Slowly release Military Equipment and vehicles for the summer time. Right now we only have one unfinished map lol I vote get Tents and Bicycles asap!
  8. TwstedFate

    Mobile Releases?

    Im torn on this subject honestly. As much as I am kinda tired of running everywhere, I really think I would like securable storage first. IF the vehicle, say an Opel, came with "keys" so that when you were logged off, it was "secure" then fine....otherwise, I would like to be able to securely store my hoard before worrying about vehicles.... Thats my two cents.
  9.  DropBearChick

    Mobile Releases?

    What about military vehicles, vans trucks, busses etc etc?
  10. For one, that PS was rude and unacceptable, these fine devs are doing everything they can to get this game running and stable, AND, if you read the main description on Steam, the game is in ALPHA, not BETA, so everything will be barebone structure, losing your character should even be regular NECESSITY at this point. Why I say this is because, not only is everyone treating this like some kind of Open Beta, or Full Blown Game, but your also missing the point. You always see games like War Thunder and World of Tanks on the market, when these games switched from Alpha to Beta, EVERYTHING was wiped, EVERY account was completely wiped, you even had to re-register! Losing a character is also like dying, it resets you so you can do the challenge of survival again. Act as if it's part of the game dude, and don't think this is some Global Beta or anything, this game is still being constructed as we play, compared to the DayZ Mod main structure, this is dirt, it doesn't have vehicles or anything, but then again, this is Alpha, once everything is completed, DayZ Mod will be dirt and DayZ SA will be King. B)
  11. Sup all? We recently just opened a BRAND SPANKING NEW Epoch Panthera server. The server owner is Alexander (The man who made the Glock Icon for the actual MOD itself when you end up in combat) and we are all from the original Dayz Redux (if you dont know do your research!) We have added nearly ALL the FOB's (Barracks, refuel, rearm, etc) around the map (I believe there are 6-8 in all) and there are barracks EVERYWHERE! Features Include: GOD MODE Traders 50 + Barracks! Self bloodbag Towing/Lifting EASILY 500+ vehicles (We plan to militarize the server at some point) Plenty of Heli crashes (most are animated) Roaming Squads of AI TONS OF CUSTOM LOOT! Military Loot is pretty much all over the barracks...as in you will find rocket launchers to counter the helis that roam the skies. We are going to be adding AI missions and/or AI around the map at some point soon. We are literally hours into the server and we are looking for some great clans/lone wolves/bandits/heroes. There will also be donator packages and we will possibly be giving people basic building supplies to start your own base! We have our own TEAMSPEAK server so you are welcome to make your own channel Redux.TeamSpeak3.com
  12. bobotype3334

    Dear developers, hear my plea. [priorities, not additions]

    I think that zombie gore spray, basic addition of vehicles and zombie loot drop would fit in nicely with "pile on the features and functions required by design doc" if you consider bringing back all the features of the original mod a design doc. Seeing as player clipping fails to work only 25% of the time, I guess fixing players teleporting second story walls to break their legs barely falls into "features that simply don't work".
  13. Monkfish (DayZ)

    Dear developers, hear my plea. [priorities, not additions]

    The thing that seems to escape a lot of people's thought process is the amount of time and effort required to implement things. Adding in something complex like a vehicle, with all of the mechanics to support it, or making a major update to the way servers behave, or fixing/introducing something else similarly complex takes many people many many hours of dev time to even get working in a basic way, then they have to test it to make sure that it is working and won't break everything else in the game by fucking up the balance or something. Adding some more coloured shoe/trouser variants? Relatively easily and can be done by, I imagine, a single modeler as they can quickly (relative to the rest of the items) add lots of new variations because all they're really doing is copying existing models and making some slight variations to a few values. And besides, they're a modeler and their priority is modeling. They get on with that while other members of the team get on with their own tasks, which might be something big and significant like vehicles or getting the core of the game working properly. This is why each patch will see a lot of small, seemingly insignificant, items added whilst larger things are relatively infrequent. It's not because the developers are all huddled around a single machine fapping over a new shoe model, it's simply a case of how much effort is required to add said items. Big updates need more time, small updates do not. It's simple, really, if you use some logic and common sense. Furthermore, it has barely been four weeks since the New Year started and we've already seen a handful of patches, the most recent one fixing a fairly major bug (zombies and wall clipping) as well as a decent smattering of new items to play with. In short; quit fuckin' whining. I sincerely hope we're not going to have one several of these threads bitching about what the devs are doing with their time every time there's a patch. :rolleyes: Edit: Grammar
  14. Yuval

    A Survival Story: My Trip to Svetloyarsk

    I just love this alpha. No vehicles and no bases build makes more fun!
  15. byrgesen

    Cars as loot location?

    Unlucky mate :) Ive found almost all my food in vehicles, along with maps, and the occasional piece of clothing hehe.
  16. If we were talking a twitch shooter id agree whole heartidly but as it is usually ( apart from some random crazed cqb play ) its not the fastest person who wins its the smarter more patient or person who moves to the best vantage point who wins. With controller no need to to use shift etc for varying movement speed etc as it becomes how far forward you push on the stick it makes flying driving vehicles far better and for some games i wouldnt go as far as saying its better than key board and mouse it certainly matches it though ( i class dayz as one of those just my opinion . Dont believe me i am happy to tell you the hardcore server i play on and you can come find out if your keyboard and mouse give you a big enough advantage over me to beat me. If i lose i wont be blaming my choice of controll method now if i was to play counter strike COD id go straight out key board and mouse cause there it certainly is KING...
  17. Its not cheating,a crutch, or an exploit when the largest games in the history of gaming have continued to use it and players enjoy it. Star Wars Battlefront,SOCOM,Splinter Cell,Assasins Creed,Unreal Tournament,Grand Theft Auto,Gears of War,Halo(vehicles),Battlefield(vehicles) ,and Call of Duty (vehicles) ect.....all prove your point to be incorrect. It is not cheating it is a play style preference. One that exists in all of those massive titles. Are you saying that this feature thats been included for the past several decades is cheating? If so the community and industry disagree.It comes down to preference and the preference of the majority prefers having the option of 3rd person. This is proven by the server population in both Arma and DayZ. Immersion exists still in 3rd person and thats what you are ignoring. The game is based on survival and players role play in this and perspective is irrelevant to most. The niche community has gotten their hives even got itself labeled hardcore so they can feel good when there servers die and dwindle mere months after full release just like in the mod. People who play this GAME still expect to enjoy their play session and for many myself included 3rd person is needed especially for travel on foot.I would not play Skyrim ,Fable,or Fallout in just one perspective and I as many others will not play DAYZ solely in 1st person. It is not fun nor enjoyable and breaks the majorities immersion. also looting shelves that are above your head is impossible in 1st person currently if you have not noticed yet. So a big part of the game such as looting would be crippled for many as well. ​The best thing is that we have separate hives so you essentially can control two avatars now. You can have the 3rd person on servers for playing with friends and or goofing around. However if you do want the more intense hardcore experience then by all means you have your second character on the separate hive to use as well. I know I will switch between the two now and again but so far I have logged 150 hours on 3rd person servers and I don't believe I will spend even that amount of a first person server far after release.
  18. Please come check out our brand new server It is Epoch Taviana. We have auto refuel and auto rearm stations that cost you 2 gold to fix up ur vehicle as well as re-supply ur vehicle with the ammo you need for 2 10oz. Self bloodbag, halo spawn in, Sarge AI, trader safe zones, 26 missions, cargo crash, and Always daylight. Please come check us out and let us know what you think. Just getting started so plenty of vehicles around. 198.154.118.43:4000 is our ip and port to the server. BreakingGood Epoch Taviana. Just make sure as well to go under settings and add under additional launch parameters -mod=@Taviana. That is if you are using DayZ commander if your using play with six or steam I have no clue. Starting loadout includes a glock, compass, map, radio, 2 bandages and painkillers.
  19. ZedsDeadBaby

    We NEED some way to identify heros and bandits.

    Don't expect a response. They can never answer this question reasonably because it breaks their entire system. Or, they'll flail around trying to come up with some convoluted and impossibly-complex to implement "aggression detection system" of some kind which is basically a pipe dream. There are a ton of potential situations that are downright impossible for the game engine to respond to when trying to decide who is "good" or "evil." What if someone shoots at a friend of mine and misses, then I shoot him and kill him? I'm credited with a "murder" and lose humanity for defending the life of my innocent friend. Forget firing, what if someone is just robbing my friend or threatening him and I come around the corner and perforate his face with my shotgun? Again, I've got a "murder" to my name just for saving the day. What if I meet a group of five players all traveling together as a group? The leader is a bandit, but his four friends are "neutral" because they just started or haven't scored as many kills. The bandit opens fire, and I return fire successfully killing the entire group? I now have one bandit kill and four "murders" to my name, essentially spoiling my humanity for the unforgivable sin of surviving an unprovoked attack. What if a group of players steals one of my vehicles that I have worked hard to repair? They could even have positive humanity, but they decide they want my truck and jump in it and drive away. There's no concept of ownership in DayZ so my choices are basically let them have my truck for free, or open fire destroying the vehicle and getting credited with an entire family's worth of "murders" simply for defending my property rights. My humanity would be tanked for days just for trying to keep what's rightfully mine. The list goes on and on and on. There is simply no way for the game engine to sort out all of the impossibly complex situations that can arise in the game and this will only become more true as more and more complex mechanics come online. This is why any automated "humanity" system is inherently flawed. Thankfully Dean understands this. If you can dig up the things he said about the bandit skin system when it was added, he basically said he didn't like it because it was too stupid to really be useful (which is why he removed it for a large portion of the mod), but he felt eventually that it was "better than nothing." He has always talked about his desire to put the power of judgment and punishment in the hands of players which is why I'm confident we won't be seeing any simplistic "skinning" system in the Standalone but something much more sophisticated that relies on players' own powers of observation and judgment rather than some magical Santa Claus running around telling everyone who is on the naughty list.
  20. ZedsDeadBaby

    We NEED some way to identify heros and bandits.

    There's already a big punishment for death in DayZ, and it will get bigger as high-end military equipment gets more rare. Once the loot system is more sophisticated, you're going to be losing items that require days' or weeks' worth of effort to acquire. You lose your position on the map, which is an enormous detriment when you're playing with a squad of friends (often it means your play session is basically over for the night). In the future, you're also risking the loss of vehicles and equipment which represents a massive team effort. Plus, most people I know actually care about their characters survival. Death alone is a punishment insofar as your "time alive" gets reset. It's supposed to be its own reward. If you're being good just to get a cookie, then you're not really being good. You're just being a cookie whore. No, I promise I will never agree.
  21. The Beast of Chernarus

    DayZ will be ruined by immature gamers

    Take a hint, the maker of this game/simulation is the same company that makes ARMA and TAKE ON... heavy simulators that are playable. So expect a drive from the creators to get the game to simulate an apocalyptic environment that as realistic yet playable as possible. So stop bitching about: - "The blood and health system being too complicated" - "KOS or Bandits" (well I was in a real disaster last year and guess what, you have your looters who are out to get food, looters who take advantage of the situation, and then just plain bandits who shoot people for their good or rape them) - "Please no vehicles or helicopters" guess what they exist in real life and will be used if disasters happen. Even if you crash them - "weapons malfunctioning or doesnt shoot straight" well in real life not all guns have laser like accuracy And all the other bitching that wants to take away more realism from this game. Next time before you complain think "Will it happen in real life?" If so, then it fits in DayZ. If you want quick health and jumping on a chopper and flying it like a pro... this game isnt for you. The complaints should be more on bugs, better game play, and accuracy to real life.
  22. Admiral_69

    Zompocaplypse - How long ago did it happen?

    Well, I don't know about the looting... The buildings are EMPTY. I mean, look at the grocery store. There are only a couple of items in there. That looks looted. BUT all the doors are closed, which implies the build was never looted. Here is another thought for you. What if the Soviets and the Americans went to war, and the destroyed vehicles are remnants of that war. The civilians fled the violence, leaving very little behind. The war swept past Chenarus, leaving largely empty buildings and destroyed vehicles in its wake. Things were looking bad for the Soviets. They unleashed their final option... Virus Z. Anyways, as you can probably tell, I would love some lore to go with this game!
  23. US based but good connection. Will have to give you guys a try. I like the lack of vehicles and super weapons most servers love to give freely. Also no donor crap? Pure win.
  24. liquidcactus

    What items should be able color customization?

    I'm sure we will start seeing this sometime soon.. using cloth/rags as camo for rifles etc.. Tho using the spray paint on masks would be pretty special ! I would even use a can of hot pink on the payday mask with the US flag on it just so mine didn't have a us flag on it ^_^ Also maybe spray painting cars ?, I'm not 2 sure how something like that could work however..It would be wild if they could make it a somewhat intricate system were you actually guide the can like you are painting in windows "paint" with 5 different shades depending on how long you hold the can on an area... anyway thats all a pipedream really.. just thinking out loud I guess.... hmm I don't really know what else you could potentially spray other than weapons and vehicles.. sure throwing up a sick carnt peice on trains would be awesome but I'm sure they would just end up with DICKS... LOTS DICKS..
  25. need matches

    Priority of patches fixes

    DISCLAIMER: I am a long time mod player and day one SA alpha buyer. This post is not about intrinsic issues with an alpha release. This post is about the order in which patch fixes are implemented in the alpha release. I hope we aren't seeing another incarnation of the mod where we get "shiny" new functions while pre-existing fundamental game issues continue. For example: 1. Zombie bugs. 2. Item hotkeys not working. Zombies walking through walls. Multiple presses of hotkeys needed to change armed/held items. It comes down to this: Do you want hunting, vehicles, crafting, etc. BEFORE zombies are fixed, or after zombies are fixed? I want the return of hunting very much. But I think most of us would like a stable game before anything else is added. I think it makes sense to fix these issues now, sooner than later, than to have them fixed at the end of the alpha cycle. With every patch that doesn't address issues like the two listed above, I grow more apprehensive. I'm willing to wait longer for a bigger patch. I don't care if we get a patch every week. I'd rather see a patch that stabilizes basic gameplay. Right now I have not seen this addressed in any official DayZ SA post. I hear talk about vehicles and other things. Why not this? I am willing to give the alpha every benefit of the doubt. I want it to be the best game it can be. That's why I'm here. But it's a guess as to the strategy of the patch fixes. I'm going to grow tired of things being added like spray paint if zombies keep swimming in floors and player's body parts keep glitching through buildings.
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