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Showing results for 'ghosting'.
Found 2794 results
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military gears and weapons / possible solution to server hopping
taco86 replied to daisho's topic in General Discussion
This is the private hive solution that is imo, the only "True" fix. This would also solve the "Ghosting" problem that seems to be getting more and more common as well. -
I have to disagree with that. Ghosting still works I've managed to do it before. if someone is bunkered down 180 second timer isn't going to change anything. What matters the most is the noise made once you login, that's the saving grace for me anyway.
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Punishment for Server Hopping has to seperate disconnects and server switching
Boulard83 replied to Spamsel's topic in Troubleshooting
I have 200+ hours of playing on lots of server and i never had a single disconnect so yes, my answer is revelant. What i can say is that some server companies seems to have more issue than other. I now try to find server nearby me but not only for ping, also for stability concern while playing. I also now pretty much only play on gameservers.com server since i ( and friends ) had ALOT of issue on vilayer servers. ( I'm in Quebec/Canada ) NO, server stability are not perfect but getting disconnected alot is still on the client side if you want my opinion. All my friends that have good computers with good internet connection never had any disconnect at all. We only had rubber banding and such issue on lots of server but like i told, since we added a bounch of good servers to our favorites these issue are 100% resolved for all 10+ of us playing together. My best advice as for now is simply to find a bounch of servers that are nearby you, with good ping and add these to your favorites. Even on 40 players, i get 18-20 ping, no rubber banding and no ghosting with other players and friends. -
My thoughts on the log out timer (30 sec)
Schrankwand replied to Zjasuu's topic in General Discussion
Question is, why not. 30s is already enough for thinking. If someone is going to combat log, shit happens. Instead of ghosting him,. which is a terrible idea for many reasons, and the worst being "Being killed when you cannot do anything against it" which is an idiotic reason if you have ever played the experimental with zombie respawning. But the worst thing is: The only reason you hate him is because you want him dead and win. If he does not want to play this game, shit happens, penalize his LOG IN timer, but please don't penalize any log OUT timer. That will just make the game awful to play. Especially if I enter another server, what do you want to happen? have my ghost over there for five minutes? let me die on the other server? Stop me from logging in for 15 minutes? All realism aside, this is a game meant to be fun. If someone logs out because he does not want to die, this is because this is after all still a game. Dying after logging out, however it happens, is not fun. I like the idea of getting a safe logout spot, but such a thing does not exist really anymore with the zombie respawning algorhithm. And logging in again to find yourself dead? Sorry, that is a gamebreaking experience. -
Why Private Hives should be limited when they become available
Capo replied to hannibaldaplaya's topic in General Discussion
B-B-Bulllllshit. Private hives do entirely solve a few issues such as serverhopping and ghosting. But then bring a whole load of new ones, such as shitty admins, and stupid mods which make the game more casual. If the devs set up their own private hives that would be amazing, but while private hive administration is in the hands of players it nearly always comes down to 1000 vehicles and donor loadouts. Because private hives need those things to survive. so no, private hives the way the mod had them was complete shit. People don't donate without incentives, and so admins have to offer them. This is the reply I received when I asked for a more vanilla private hive on the news that the server I was playing on was getting replaced: "Well you got to think about it, this is a private hive for a reason, which is because of the extra building, clan bases, kits, and all that other good stuff that vanilla servers don't provide, there is or was nothing vanilla about #1 at all, even when #1 was popular. If you really want a vanilla Epoch server or in your case Vanilla DayZ, go play the public hive DayZ server, 100% Vanilla." This statement was made at a time when you were lucky if there was one aussie public hive server up with 20 people in it. So while I understand exactly why a lot of private hives are the way they are, it's still fucking shit. -
Why Private Hives should be limited when they become available
hannibaldaplaya replied to hannibaldaplaya's topic in General Discussion
The problem is, private hives inflate the server market and there will be NO VANILLA SERVERS left for me to play on. Which throws my enjoyment out of the water. Plus, if you bought DayZ, you should be looking for a challenge. I guess hacking, server hopping, combat logging, and ghosting are okay, because people enjoy playing the game that way? Also, you use the f-word way too often. Yet again, this makes you appear hostile. Instead of being civil, you remain a tone of anger and stubborn-ness. I guess you enjoy logging onto a server to find a DMR and a Ghillie Suit already on your character, despite having just joined? Isn't that fun, removing one of the main features of the game, which is gearing up? Sure is fun to remove all the tension of being a fresh spawn.... -
290 seconds is 4.8 mins, what do you do with your timer?
Capo replied to Smartsham's topic in General Discussion
Go play another game then, obviously the spawn timer is a work in progress, but if you can't recognize that ghosting was an issue that needed addressing then go lower another game communities collective IQ. -
290 seconds is 4.8 mins, what do you do with your timer?
pacific_coast replied to Smartsham's topic in General Discussion
ghosting is serious! login timer is needed. i actually stretch out or get a drink during timers, but i rearely get them BECAUSE I DONT SERVER HOP -
290 seconds is 4.8 mins, what do you do with your timer?
Crooked Hauser replied to Smartsham's topic in General Discussion
I consider playing another game. I had a server reset today after joining and it still gave me the whole timer. Annoying. Helps ghosting I guess but shit if I care about ghosts. -
290 seconds is 4.8 mins, what do you do with your timer?
The Feral Kid replied to Smartsham's topic in General Discussion
I think to myself "How could I avoid this timer?" And I realise the following: If I play for longer than 30 minutes before changing servers I don't get a timer.If I play on the same server all the time (or a small number of servers that I know) I don't get kicked or decide that I need to quit right after joining.If I use the server browser to check the server time, I won't have to quit because it is night (or I just decide to play night anyway).Sometimes things happen that are outside my control, and I end up getting a timer. But it is only very occasionally, if I remember the above points. And it is totally worth it because this timer makes ghosting pretty much infeasible, and inconveniences server hoppers slightly, whereas I only see it about once a week even though I play lots of DayZ. -
It's to combat the server-hoppers. It makes it so if you disconnect from a server and then join another server with the same difficulty settings (Regular vs Hardcore, since they have different hives per difficulty), it'll add the timer. It prevents players from "ghosting". Ghosting is when a player disconnects from a server #1, joins server #2 to move freely and get in a better position to engage a player on server #1. Then when in a good spot, switch back to Server #1 and kill the player. This system in particular seems effective enough. In your case of faulty connections, it kind of screws you. But to be honest, 300 seconds, (5 minutes) is not that big of a deal. Go get a drink and snack while you wait. Alt tab and watch youtube for a bit. With that said, be happy there's a system to stop ghosting/server hopping in general and wait the 5 minutes! :)
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Wow. How can you feel like you're a legit player when you log out from a guy with a knife you literally can't handle to come back and kill him? I bet they were on TS3 or Skype, too, laughing and feeling like "badasses" for ghosting. What a bunch of dipshits.
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That timer really helps with ghosting though. Believe me, I haven't been BS'd by a ghosting clan of pusses since this was implemented.
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Ghosting: Why doesn't the timer kick in when you try to relog into the same server within a given time? Its not ghosting until you log back into the same server again.. I do not need to relog to the same server, there was a reason why I left. but I get the timer anyway.. Combat Logging: This timer has nothing to do with combat logging.. its a different timer! and that doesn't bother me... I don't have a problem with dying or getting my ass handed to me and gear up again.. I have a problem having to unnecessarily wait to join the fun. At least the load times in Standalone are very reduced, compared to the mod. that much the better.. however, this timer is still annoying, mostly because it is unnecessary.(not saying that Ghosting and server hopping shouldn't be combated, read my post above.)
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When private hives are implemented there will be no more server hopping or ghosting, ever. AS50s should have never been in the game but Dean had too much of a hard on for the L85 and British arms. The mod's weapons were way out of balance for a long time, they really still are. I'll admit it would be nice to see the Mosin have some upgradeable parts, but that's also one big appeal of anything OTHER than an M4, there's no parts and pieces to worry about affecting your accuracy. I wouldn't mind seeing an advanced rifle that can use the LRS/PU and has different parts to affect the gun's accuracy, speed, etc, though.
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The hilarious thing is ..... this does not stop server hopping. It is a minor annoyance to them. Anyone sufficiently determined to hop for gear will do it. There is no cure except private hives. Ghosting on the other hand is a legitimate immersion concern and could easily be restrained by having this idiotic timer doubled when trying to quickly rejoin the last 2 servers you were on. I have no issues with the timer idea per se it just seems poorly implemented. IMO we need an interruptible log out timer that does not leave your character helpless in the in-game world as well.
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Noobs R Us - 24/7 DAY - SHITTY SERVER DayZ SJ 2-9 (Public/Veteran) 115188 - Hosted by GameServers.com - GOOD SERVER Ghosting and combat logging
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I'm sorry but this is basically what i understand no matter what stands behind "off"... They can refine it a bit but let's say it this way...a player who ghosts will be slowed down if he plays with his friends and intends to cheat others by ghosting if the fight lasts long enough and it will prevent combat loggers from logging back on the server quickly to either help their friends who got into a fight with the guy they hopped from or fall into the guys back whom they DCed from. In a way the system works on the intended people. What happened to you is of course not nice but i don't really see many people whining about bad pc performance or graphic glithces or internet DCs it's more people like you who like to farm. And you can already see quite well if a server has a good ping before you connect and of course it's a known fact that a lot of players on a server will cut down on performace on both ends. Whoever connects to either one of those servers deserves to wait.
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Then people would just disconnect their internet till they crash to avoid the timer. Timer should be extended imo. As it currently stands, it's better than nothing. However fire-fights between groups with decent cover on both sides can easily go on for well over 5 minutes without either party moving, providing plenty of time for people to ghost. I know this thread isn't directly about ghosting, but how loot spawns will be changed in the future, so addressing the timer in regards to server-hopping for loot is kinda pointless. If they could make it so you get a 10 minute timer only if you join a different server than the one you were in/DC'd from, that'd probably help make everybody happy('cept the asshats who have to ghost to win engagements).
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Never thought about ghosting. DUR Looks like we might be stuck with this. Well then please just change it so that when a player gets DCed they don't still get a timer. Nice job quoting half a sentence.
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Yes this and ghosting which it seems very effective against, unless it's a long fire fight with multiple people involved.
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Thanks for the hit ;) Im ghosting your mother :D :beans:
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Punishment for Server Hopping has to seperate disconnects and server switching
Window Licker replied to Spamsel's topic in Troubleshooting
The only way around this as far as I could tell is to not have a timer if you are re-connecting to the same server after being disconnected, but that may end up being poor man's ghosting, eg, get shot at, run somewhere they are unlikely to get to you before 30 seconds is up, dcc wait 2 mins, log back in and catch shooter unaware. I know there's also been talk of a detection system for if you have been shot at in the last X min's but all of those systems would take extensive programming and likely create increased server lag (read:decrease in zombies and items able to be put on map) although this is from my limited knowledge of computing and networking. So unfortunately in my opinion there isn't a "good" way to deal with this that a section of the players won't abuse. -
But sir... ghosting is part of someones play style! They paid for the game they should be able to do what they want!
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Do you believe people who shoot on sight are terrible at DayZ?
ChiefMasterKush replied to GriefSlicer (DayZ)'s topic in General Discussion
I have no problem with campers, I enjoy sneaking up on them. I myself enjoy a good camp site and a beer. I have a problem with the chumps that server hop into an apartment building in B-Town only to lose the upper hand after failing to finish a target off. Then ghosting my friend who admittedly was in the same spot too long, but I was glitched under the building and couldn't get inside to clear :( You can tell this is what happened last night :) and we know hopped and ghosted because we were there for over 30mins sneaking up on another camper we came across in the other appt building. After I had been sitting still for about 5mins I was shot.. and didn't die (pretty lame aim imo, he hit my pants). My friend had eyes on the tango and front door of appt complex. Yeah campers, no problem. Hoppers/Ghosters, Chumps.