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Found 41868 results

  1. a_ruttle

    The spirit of day z is dieing

    It died long ago, the only thing there is to do atm is kill, in the Mod there were tents and vehicles which provided an endgame goal, to hoard all the loot you can find for no apparent reason. In the SA the only endgame is killing
  2. q.S Sachiel

    Dean Hall on Vehicles and Barricading

    If the player isn't aware of the degree of free parts available, then what you said is redundant as people will search for the parts anyway without knowning that the limit has been reached (all parts found and owned). It doesn't stop server hopping unless you've got this notification, which i'd argue detracts from immersion. Also assuming the cap had been reached, it may encourage server hopping to find the people who already own the parts. Also consider the situation from a complete-vehicle perspective. If global parts are fixed, and people have made vehicles, then it can be said that the vehicle is 'locked' to that server (unless able to be disassembled). This may encourage vehicle hoarding, with vehicle rich servers and resultant vehicle poor servers. One possible remedy to this is to have parts degrade upon taking damage, and instead of turning 'ruined' they fail and disintigrate (removed from server) and then are 'up for grabs' again, re-entering the zero-sum global fixed free part value. This may lead to the next situation however: What of half-completed vehicles? Again taking the above parts value fixed = vehicles value fixed theory, it's more likely for partially completed (read immobile/non-functional) vehicles to exist than a fully complete vehicle (unless people are just hoarding parts, which is unlikely/uneconomic from a functional/fun point of view, given inventory restriction. Clans may minimise this effect, but I would argue it would still be detrimental as clanners should be cooperating on a small number of servers anyway). This means that most players (and servers) out there will have three-tenth's-of-sweet-f***-all. Considering the above, if global parts and inferred global vehicles are restricted to a fixed value, everyone's getting a little bit of nothing. If Dean really wants to restrict whole/functional vehicles from being available this may be one mechanism, but I'd argue it's a poor system (without able to provide a solution ;) ) but I see this just adding to a disparity in have/have not across servers/regions as a whole, or lending to a redundant system where everyone has a part of the whole without access to the functionality that the part should provide. These things would be like 'greys' in MMO's. Clutter/filler/sawdust items. Adding to the redundancy I see in this system, if the fixed value is too high, then there's no point having a 'fixed limit'. If the value is too low, then I see my above points being more likely to happen unless the value is distributed across a (different) fixed value of servers, ie: Xval parts per Yval servers. Fine-tuning the sweetspot seems like too much effort for too little gain in my opinion, given that SA still hasn't reached mod standard, and that the ratio may need to be altered if global/regional server numbers rise/fall into the future... I see far too many flaws in this kind of system. Just lock the number parts/vehicles available/theoretical per server if you want to make it restrictive. Hell, you could even make these parts spawn only inside vehicles (like curently existing carcasses of sedan/combi/police cars/trucks) in urban areas (or ultra low drops off heli-crash sites), make sure there's enough vehicles scattered about the map and give the parts a real low drop rate (Xcars total in map * Ydroprate= Zmax available usable vehicles/server), so that people would need to scour the whole map (read move out of berez) and the chance of finding parts is still relatively low... I also expect a rotor assemblage to take up more space than 4 cans of beans...
  3. Welcome in the harsh world of DayZ! Our fresh started DayZ Origins Server need to be filled up with lots of new Players! We are a experienced Admin Team from Austria and welcome all Surivors, Bandits, Builders, Car-Fanatics ect.! Server ip: 37.187.143.216:5467 Information about our Server: - Hosted on lagfreeservers.com, with an ssd, for the best gaming experience! - New Database! Nearly all Vehicles are vacant at the moment. - No admin abuse! Rules: - Bases are safezones! Dont kill people or steal vehicles that are less than 200m from their base! - Every Player can keep up to 4 vehicles. incl one heli! - No bad language and no talking in sidechat! - English and German only! It would be nice to welcome some english players ;) TS: ts57.nitrado.net:17750
  4. crazyshot098

    Best Overpoch Server

    Scripts Cannibalism,Tent Healing, Build Snapping,Convoys,300+ Vehicles, Custom Vehicles,Self BB Safe Zones 24/7 Day, Refueling Teamspeak if you have questions: tmg.myteamspeak.net Ask Crazyshot aka Brandon For help he is support Guy XD And if you Experence Any Problems Contact Crazy or TheRealSpud he is owner If any questions Eaither Get on teamSpeak or You can add crazy on skype Crazyshot098 or steam Crazyshot098 on steam picture of squidwardXD
  5. blazed

    Will DayZ SA ever allow modding?

    You can't stop modding just because some people will abuse it, if that was the case then DayZ wouldn't have been made, and netiher would have DotA in Warcraft 3 which lead to big titles such as LoL, HoN, Dota 2, Smite, etc. People won't stay on garbage servers with crap admins they will quickly move on you need to build a community around it. I didn't really want to elaborate because people are predictable and they will start a flaming if they don't agree, even though no one wants to take official servers away from them. But some key areas for me are: Pop up screen/message on server joining outlining all the changes so people get adjusted right away.Different Spawning methodsLoot, loot locations and %'s, same for vehicles.Some decent ingame map by pressing "m" so people don't need to use Shift-Tab and to open dayz map on steam web.Grouping and ally symbols make it easier to not friendly fire, grouped players can then talk ingame from anywhere so no need for TeamSpeak or inviting new people TS (another idea i have is if you kill someone in a group they spawn and drop a radio next to their corpse which you can use to listen into their coms until said player spawns back into game after timer)Guns should ware out when you shoot so you not incline to KoS everything.Killing a player that had no kind of weapon on him and that did no damage to you, should add a status of "guilt" your player goes around for 5mins playing mix of sounds from moaning, I shouldn't have done that, etc so it gives away your position to a certain radius and also people will know that you killed an innocent.Little changes like this and many more... you get the idea... God mode too, and ability to fly with my_people_need_me.mp3
  6. TiggyPooh

    Will DayZ SA ever allow modding?

    I can't wait to see what the modding community comes up with when the game is released! New maps, like Taviana, Panthera, Namalsk, Lingor, Altis, Stratis... New gear and building objects. Some of you will now start to complain about high powered weapons, high end gear and vehicles, but remember that you do not have to press that server " join" button. If I am feeling vanilla and survivalist I'll join one of my favorite vanilla servers, if you feel like playing death match, then you can join one of the modded to kill servers. Imagine someone adding Altis Life mods to this and going full RP! This is totally in the tradition of BI and one of the reasons I bought into the game even in alpha stage. To watch it grow, be part of the community in the alpha stage and to see it being developed into 100's of modded variations. This is not H1Z1 or WarZ were you get One game that only the developers can change, this will be the most awesome experience in the survival gaming genre ever!
  7. agentneo

    Will DayZ SA ever allow modding?

    I am massive supporting OP on this and really looking forward to it. Also, for the reason we are apparantly getting- its too early , updates will break the mods etc... well modders are very talented and adjust to new updates very fast. On the stable we are only having one update a month (if that), so I'm quite sure modders could keep up with this 'progress'. So waiting another 6 months+ just seems over the top... looking forward to private servers and modded servers because most of the community Kill on sight and that ruins any potential interaction, co-operation, or fun situations where you don't know if someone was friendly or enemy, now typically 99% of the community will press shoot instead of push to talk. Just having a server on its own private hive means people won't be ghosting into areas fully equipped, they will have to make home on one server and not hop to get gear... So this helps a lot...Also you can block people who are complete pricks or cheating... Finally not everyone wants easy mode.. My dream server would be something like.. an increased zombie threat server , it would be increased zombies (x10) , zombies die from head trauma only (take all damage off their body and limbs, just head damage), 4 hour restarts with day and night (alternating each restart), As for vehicles i know their not avaible yet but just to say i would only like about 10-20 ground vechicles eventually for the server imo- approx 10 bicycles,3 moto's and 7 cars, couple of Urals or trucks, and 2 Heli's for the whole server (one little bird one big Merlin)... So basically,,, would like an increased zombie threat server to encourage more team work and make it harder...And also the bonuses of private hive been No Ghosting/ Hive so people are all a fresh spawn when they join it.. And opportunity to ban people who cheat or abuse .
  8. GrumpyFragger

    Will DayZ SA ever allow modding?

    Full kitted character after spawn, 500 vehicles, self bloodbaging and so on.... you should know the trend by now :P
  9. IkaikaKekai

    Will DayZ SA ever allow modding?

    Eventually... Not much points to mods right now, no private hives to have them on, and all public hive servers need to be vanilla. You'd 'break' a mod every time an update comes out. That and you'd also give the real hackers a tool to develop hacks. I mean yeah they'll make their own, but you'd just be handing them a tool in that case. They want things to be as secure as they can reasonably be before the start releasing files. That and I can just see all the redundant mods that would come out that do lazy shit like import stuff from the Mod (vehicles, tents, ect). 'I download dis mod and now i get de golba ban. I wan refund!!!1'
  10. igor-vk

    Do you want moderation of the mods on DayZ?

    There should be 1000000 vehicles, 567899 baracs servers. Then all CoD kids move there. You dont want to play with those people on normal servers anyway. Epoch should not be called "Dayz mod", survival and zombies are on 15th place in that mod. It shoud be called BuildZ!
  11. Capo

    Do you want moderation of the mods on DayZ?

    As long as 3000 vehicles, donor loadouts, spawn with weapons, and increased weapon spawns are banned, I don't mind. Increased weapon spawns includes adding barracks' to places barracks' shouldn't be. For the most part, those were all scripts, not mods, but as far as I know, that's what everyone means.
  12. Chroma

    Noob question lol

    There are pros and cons to both. The Mod is a pain in the ass for a first time user to set up (especially if you're coming from a console background) and steam doesn't handle it well (i use DayZCommander to mitigate some of the headaches) there are also mods of the mod, Epoch, Overwatch, etc. and different servers to filter through depending on which mod you use. The mod also has possibly the worst inventory interface ive ever used, and until you are used to it it will be a complete nightmare, this is also throwing in all the additional controls you'll need to quickly get used to using (I've got an MMO7 mouse and a G13 gameboard all configured and use most of my binds in tandem with the keyboard, so there are a LOT of controls to get your head around) Both are badly optimized, so don't expect it to run great at this point. The Standalone wins here because its still being actively developed so performance "should" increase eventually. The Standalones interface is also far better, still clunky but far more usable and intuitive. Where the standalone falls down is content, there really isn't much, so you're gaming phases at this point is 1: get healthy 2: get geared. 3: pvp rinse repeat. Where as in certain mods you can focus on establishing a base, or building vehicles, or trading. Those are not in the SA yet. For a new user coming from a console, id suggest the Standalone, simply because its actively developed and its far less painful to set up and use, giving you time to focus on getting used to the control interface. sure theres less to do in the grand scheme but that is all set to change.
  13. Think You Can Survive Napf? NAPF COMES WITH EPOCH, NO DOWNLOAD REQUIRED. MAKE SURE DayZ Overwatch and DayZ Epoch are up to date!!! ADD -mod=@DayzOverwatch;@DayzEpoch To Launch Parameters DayZ Commander: Settings > "Launch Parameters" Steam: Right Click "ArmA 2: Operation Arrowhead" > Properties > Genereal Tab > "Set Launch Options.." IP:216.244.93.26:5802 Basic Server Information Server Location: Dallas, Texas Max Players: 50 Server Time: Real Time (Cycles day and night) Battleye: Enabled Difficulty: Veteran Crosshairs: On Vehicles: Well... There's a lot. Features Self Blood Bag Roaming AI Infantry and Helicopters AI Missions (Weapons, Medical Supplies) Build Snap (Great for base builders) Donor Supplies We are working on adding more scripts. I will update this post once we get more going. Features we're adding soon Deployable Bikes Deploy a bike Extra Buildables More stuff you can build. Vehicle, Weapon and Clothing Preview (Allows you to preview what a Vehicle, Looks like, it's storage, and Player Capacity. What a Weapon looks like, and what Clothing looks like. Ghillie Suits, Hero Clothes, etc.) Towing and Heli Lifting You can tow vehicles and lift vehicles with helicopters. And much more... Some Rules and Stuff Be respectful to other players. Keep voice in side chat to a minimum. If you die, you die. Nothing we can do about it. Don't spam in side chat. Admins Soulreaper 3/5 LIMA (Server Owner) Keegan 3/5 LIMA 2Lt. S. Arnold 3/5 LIMA Wolfie 3/5 LIMA Admins are nice and friendly. we don't abuse our powers and whatnot. We are a new server, looking to get some regular players. We hope you like the server and make it a regular server for yourself or your group. REMINDER ADD -mod=@DayzOverwatch;@DayzEpoch to your launch parameters!!! (instructions at top) Make Sure DayZ Overwatch and DayZ Epoch are up to date. IP once again 216.244.93.26:5802
  14. WE ARE A NEW SERVER WITH MANY BENEFITS, RGC ARE A GAMING COMMUNITY AND WELCOME PLAYERS WHO PLAY OTHER ONLINE GAMES ALSO, ALL MEMBERS ARE 18+ AND MATURE! LOOK BELOW TO SEE OUR LIST'S FOR BOTH SERVERS SERVER 1: Free safe for all new players: New to this server and need somewhere to put all your nice new gear, no problem we will give you a safe and you can put it wherever you want. Events & Prizes: Come and join in, in our events and you can win prizes Earn points on our forums with our new point system which helps towards donate items Active & fair Admins: Come have a chat with us on our Team Speak, Need help? no problem :) Gold only currency: Forget Silver and copper they are no more! New Custom Town up North Self blood bagging Base Build 1.3 (castle walls, barracks, zed shield, make your own white list for doors/heli roofs and much more) Build snapping Deploy Bike Personal Heli evac: Have your own Heli and left is behind well out looting/raiding? Don't worry because now you can call it! 3 Types of AI missions: Minor, Major and group missions: All different each time but watch out because the AI can now call for reinforcements! The greater the AI the greater the loot. Tent healing Take Clothes Spawn Wardrobe every 3 hours/ respawn: Bored with the usual get up you are normally put in, well now you can change it, be who you want to be, not what you have to be! Safe zones with top anti theft and anti car theft: Sick of other people roaming through you bag at safe zones, now they can't, unless both players are tagged as friendly Gem trader Refuel, rearm and repair Fire Dancing: Is it your Birthday? Fancy a night out? what ever they occasion now you and your friends can dance the night away or day around any fire!! Night & Day ( 1 hour night/ 2 hour day) Tow & Lift ​ SERVER 2: Fun, Action & PVP (includes end game content) Free Safe for all new players on this server Tanks, RPG's, high caliber weapons 24/7 daytime & clear skies AI have T-72's, Warriors & a load of reinforcements basebuild 1.3 (indestructible) Self blood bag tent heal deploy bike custom towns Rubys for more extreme vehicles: trade in your briefcase for a ruby, buy the best Vehicles in the game with the rubys you save upbuild snapping custom clothes Anti theft safe zones caravan traders gold bar only currency TO FIND US SIMPLY FILTER: RGC IN DAYZ COMMANDER OR IN THE SEARCH LIST WHEN YOU START UP THE GAME ( NEED UP TO DATE EPOCH PATCH ) OR TO FIND OUT MORE ABOUT US VISIT OUR FORUM AT http://www.rejectsgaming.co.uk/news YOU CAN VISIT OUR FACEBOOK PAGE AT https://www.facebook.com/RejectsGaming THANK YOU FOR READING ​
  15. Mission Update. Better AI missions as well as an island with npc's and high end loot. Can be found on skalisty island. Traders are now fully working with overwatch items/vehicles/weapons Plot polls added to the new player starting builder kit Note We are fully NOT a pay to win server. We do not sell ingame items for real money, Also my staff team has been told not to spawn anything in from any admin menus Rules updated on main post Our server has been moved to a Dedicated SSD for higher performance Fast Building has been added.
  16. Hello everyone ! If you're looking for a New server to start playing on, look no further. G4F Community ( Dayz Epochpoch Chernarus ) is a fresh server, fully configured with lots of really cool Features. This server is a PvP server. * Restart every 3 hours * 50 player slots * 500+ vehicles Gamers4fun [G4F] - Dayz Overpoch Chernarus ( 1.0.5.1/112555 ) Epochpoch Server IP : 195.154.241.14:2303 Teamspeak IP : ts3.g4fcommunity.eu Website : www.g4fcommunity.eu Here are some Features : * AI missions & AI Bases * Indestructible base building * Building snap * Tow & Lift * Trader city safe zones * Self bloodbag * Dance * Anti-Hack * Active Admins * Events & Event Areas * Building Snap * Custom Spawn menu * heli patrol * No stealing in Safe zones You should come check us out ! :)
  17. leefriendfield

    Great netcode/10

    I think you are slightly over exaggerating that one, yes the mod players kill traded too easily in close quarters, but it didn't happen often and I always felt the the time from bullet impact to dead wasn't that bad. Now if you played on modded servers where all sorts of easy mode crap like missions, thousands of vehicles, and spawn with weapons then of course the net code was bad because it couldn't keep up. I'm not sure which version of the mod you played but I never felt the truly bad net code you are describing.
  18. Yes folks we're back with a brand new DayZ Epoch Server! DayZ Epoch POONTANG UK (1.0.1.1/103419)[VETERAN|Gold+fishing+Safes|50 Helis|500+ Vehicles! Old friends welcome & free gifts on 1st login as a special "thank you" for your patience. (ask admin for details) Get Some!: IP: 94.23.158.22 Port: 2352 http://weshif4.wix.com/poontang-uk
  19. UK DayZEpoch Chernarus - Latest Epoch Version 1.0.5.1 Tow/Lift Vehicles 300+ Vehicles on Map Self Blood Bag AI Helicopter and Land Patrols AI Missions Auto Refuel & Repair Vehicles at Gas Stations Safe Zones with God Mode and Anti-Backpack stealing Indestructible Bases Full Day/Night Cycle - Time GMT -3 Anti-Hack Protection IP: 149.3.132.163 port: 2402 All welcome
  20. 192.223.27.243:2304 :beans: Features: -- Right click on Bloodbag to use -- Right click on toolbox to spawn bike -- Mixed Epoch and Overwatch Loot Table -- Added locations -- Expanded Existing Locations -- Toggle Snapping -- Animated Chopper Crashes -- Gas stations are refuel -- Tow/Lift Scripts -- Salvage Vehicles -- Trader City God Mode -- AI Mission System Don't forget to Join our website: http://1stbrigadegamers.com/index.php
  21. Guyz big update for this server ---!!!! We just turned to Epoch Panthera 1.0.4.2 Tons of Random spawn vehicles (over 300) Waiting for newplayers Server Turned to Hardcore Epoch PVP loot is little lower then normal epoch guns are hard to find but you know there is tons of military bases in panthera map. Scripts -- I decided to make Vanilla Epoch server i mean not too many stupid scripts only important ones 1. God Mode in trader city 2. Trader City Backpack protection (you must tag as a friend to that people for open your or his backpack) 3. Trader city Player guns and Vehicle guns DISABLED 4. Selfbloodbag ( 15 seconds 5000 blood) 5. Refuel is manuel you must use jerrycans or fuel barrels for refueling) 6. Antihack by Infistar Premium antihack and Battle eye updated antihack 7. Anti dupe protection. Map Informations === Panthera map is not that GIANT map but 4 Airstrip more then 10 military bases, all buildings on map is Enterable you can get in to all buildings on map. Server Things By me === I add 300 random spawn cars (all kinda armed vehicles and aircrafts are in it) you can find vehicle from anywhere of map. Event === Be online more then 5 day (log in and play 5 day) you will get starter supplys from me(i will give when im online in server im always online if something happens) Started supplys === 10 wood wall 5 wood floor 1 combination lock. Waiting for all players who seraching for Hardcore pvp EPOCH server. FOR LOG IN TO THE SERVER !!!! OPEN DAYZCOMMANDER AND GET IN TO INSTALL/UPGRADES DOWNLOAD == EPOCH PANTHERA 1.0.4.2----(AROUND 750MB) AND REMOVE ALL KINDA LAUNCHING PARAMATERS FROM SETTINGS OF THE DAYZCOMMANDER(J.S.R.S IS ALLOWED YOU CAN KEEP IT) IP ADRESS === 185.2.138.92:3034
  22. wartzilla

    Possible way to implement vehicles fairly into DayZ

    I honestly don't care how rare vehicles are, as long as they add the ridable horses they said they wanted to add before vehicles arrive. Why'd you want a noisy vehicle that wastes rare fuel when you can have a horse that fuels itself on the grass we're all running through all day long when we play?
  23. SamualACarver

    Possible way to implement vehicles fairly into DayZ

    I didnt mean for things to just disappear. Just for things to degrade or wear out over time. For example Helis get initially released at a Global limit with for example 50 the first week and 50 the next week. Then a few here and there on a random schedule after the initial release. So if you found a Heli you inspect it and see it needs new plug wires, a fuel pump and a rotor. You find the items with like the plug wires being the easiest to find as there are universal wire sets irl that you cut to length a lot of fuel pumps will work with different engines also. You also find a Rotor for it the Rotors being rare since there is a Global limit on them maybe a few more than the number of Helis that were released with a Global limit. You get the parts in and each part has a random hidden number of hours that it will work. (You should be able to inspect the Heli and notice some parts starting to look worn or the Heli performance degrading.) Once the Rotor reaches its random time limit it finally fails. It doesnt dissapear it just stops working. So you have to find another one. This would be happening Globally to every Heli and rotor and other parts all on there own time frame. The parts would be randomly released at a Global limit so they may release 5 one week 10 the next none the next week etc. The engines would also eventually wear out with the only option being find another Heli and pull the engine. With a system like this no one could hoard and keep all the Helis each heli would have a total lifespan. Over time as old Helis finally get worn out there will have been a steady but random trickle of them being released on random servers. That way the over all total number of Helis in game would be fairly consistant but everyone would have a chance to have one at least for awhile. As the total population of Players increased they could release a few extra every so often to slowly increase the total number. This is very realistic and fair to all Players. It stops the problems of real hardcore Players and Clans always having helis and more casual Players never getting them and it also stops the problem of there being way too many helis in the game. This could be done with all vehicles.
  24. doctorbadsign

    Petition against globally restricted loot

    I don't want individual servers to control the loot. It will wind up as it did in the mod, trying to find a decent server among the "1000+ vehicles / spawn with a mega gun" servers. I don't think any control should be given in that regard to loot. Having said that I also do not think server hopping should actively be encouraged.
  25. Hello! We've recently decided to go the Overpoch route from standard Epoch. Server is up as of 6/22/14, so you can start fresh with the rest! We have a very active community of 45+ who play everyday, so expect to see this server popular/populated within the next few weeks. We currently have an average of 15+ on concurrently throughout the day with a peak of 30 at night. This'll continue to increase as players migrate over, so be one of those! Our IP is: 198.24.161.202:2302 We currently feature: Napf!! What a great change and an uber map. High performance server with SSD Active and fair admins. Everyone starts the same, no special treatment. 450+ vehicles dynamic Snapbuilding Bike/Mozzie/Moto deploy (These take items and no, you do not spawn with these items.) Custom missions Indestructible Cinder. 14 day Base Maintenance. Self bloodbag - only restores 4k health, takes over a minute to complete and cannot be done except every 5 minutes. Tazer weapon spawn in Suicide script to come shortly. Towing to come shortly. Overwatch guns + vehicles added to traders/spawns. We are not going for the standard easymode server here. You will never spawn in with an AK and three clips, for example. A little about us: ]TPG[ is a casual, community-based gaming clan. We were started as a CS:S and TF2 clan, but we've since evolved and expanded into many other games, including DayZ. Of the games we play, we take DayZ the most seriously. That being said, we're about having a good time and surviving - not about being douches. We are always looking for feedback from the community, so please make your opinions known on the forums or in our public teamspeak. You can visit us at www.TotalPunishmentGaming.com
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