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Showing results for 'Vehicles'.
Found 41868 results
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You do know that the pig is made by an entire different studio than your desired mechanics, right? The animal studio isn't going to change their focus on servers or vehicles because that is not their job and isn't their field of expertise. Their job summarizes in: Programmers: Make realistic behavior for animals.Artists: Make Animals pretty like princess.
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Ahhh but according to a tweet, I think it was a tweet, from Mr. Hall, we'll have boats as well as other vehicles. We don't need destroyers and aircraft carriers just to have water, aka the ocean/sea.
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Will there be cars helis and plains like origins?
Bororm replied to 521999's topic in General Discussion
I'm only a fan of armored vehicles if they can be disabled (shoot/otherwise destroy tires) and have slots/windows in which you are capable of shooting the people inside, with good aim/positioning. Otherwise you end up with invincible folk who can just drive around with impunity which is no fun for anyone else. Even if anti tank weaponry like RPGs or something were added, I still think you should be capable within reason of stopping any vehicle/driver with regular guns. -
Will there be cars helis and plains like origins?
Bororm replied to 521999's topic in General Discussion
They already have plains all over the place. Sorry, couldn't resist. But yes, I think they intend to have all of those vehicles. I'm secretly hoping they made the neaf larger just for that purpose, although that's probably just wishful thinking. I do expect they will eventually have planes though and much more likely helicopters will make it in, especially with the engine largely originating from take on helicopters. -
Allow Vehicle Quality/Quantity Modifications on Private Shards
Evil Minion replied to bonesnap's topic in Suggestions
This should be answer enough. Vehicles are gear - very high value gear in fact. And they should be something you work hard to get and to maintain. As in "difficult and rewarding". Making them easy in any way would pretty much destroy the apocalyptic atmosphere turning the game in some kind of theme park. -
Gold AKM for Loot Management System?
Chaingunfighter replied to Chaingunfighter's topic in Suggestions
In your quote the devs specifically say that weapons of that calibre exist, did you not read your own sourced text? Yes, I know that .380 Makarov IJ70 pistols, manufactured by Baikal, exist. I know that the PM-73 RAK is a real .380 Auto submachine-gun. However, my point was that these are not the realistic variants that should be in Chernarus. The Makarov PM, the most common Soviet sidearm, is chambered in 9x18mm, and is way more popular than the Makarov IJ70, which only uses .380. The PM-73 .380 variant wasn't popular at all in its trials, and few organizations ever used it as a mainline weapon. They're not impossible to any extent, but if they were more concerned with realism they would've chosen the 9x18mm variants. My point is that these were deliberate design decisions, as you can see in the quote, to benefit gameplay. Sure, there is realism involved, in the fact that they made a compromise so they could still have those Eastern European weapons without breaking their own caliber rules, but said compromises shouldn't exist in a simulator. Morphine and optics and the effects of attachments on weapons are all placeholders, I specifically remember hearing something, somewhere about the morphine and how they're going to fix it up to match logic, they just have a lot to work on at the moment, such as a gameplay-prohibitive realistic helicopter engine, for one. If you can find me a source to where the devs mention that morphine or the dispersion-affecting attachments are placeholders, I will drop the argument. I'm not taking it on a whim anymore, because most of your arguments insist that everything that is wrong with the game is just temporary or a mistake, so now I'm asking for proof. The decision to move over to the Take on Helicopters engine was done for more than just to give better helicopter gameplay. The engine was more modernized and optimized than ArmA 2: Operation Arrowhead's, and it featured a lot of robust and redesigned features that better suited DayZ while they could still reuse assets from ArmA 2 without screwing up, like using ArmA 3's engine would've. The helicopters will (hopefully) use the flight model from Take on Helicopters, although we've had no real word on them save for that they'll be in and be more difficult to utilize. I'm not disagreeing with the fact that taking a more realistic approach to the flying model is a good idea, ArmA 2's flying was pretty bad and it was too easy (and too clunky) to fly around. I'm just not making it for the sole realistic argument. I want it to be realistic because it encourages people will spend more time and be more careful with their helicopters, rather than just taking off and crashing inside the hangar as has been done hundreds of times before. Sure, the fact that it's realistic is also a bonus, but it's not the sole reason I'd ever make a design decision. But trying to argue weapon inaccuracies still doesn't make them any sort of concession to gameplay over realism, they're just errors. You might as well say that wall clipping glitches make the game not a simulator, they aren't intentional flaws! Errors are NOT concessions. If Microsoft Flight Simulator has a wing fin tip the wrong colour on a plane or something, it doesn't make it not a simulator. You're still running under the assumption that everything here was unintentional. And no, bugs are not the same as incorrectly (if you want realism, that is) designed models. Mistakes can be made, but it's really hard to argue with someone who's insistent that the devs have made zero concessions towards gameplay and everything that could possibly be unrealistic is just a placeholder. Your comments about the environment being rather shitty have a point, but it honestly is that bad in certain parts of Eastern Europe. Fortifications and barricades will go messy, say if you imagine the center of the city in the movie Zombielands where they tried to establish barricades and people crashed cars through it and stuff. I already explained the abandoned apartment buildings-- do you think there's enough work in towns the size of Chernarus for all those apartments? The Soviets used to build completely useless tower blocks all the time, hence they would get abandoned. There's an entire military camp near Balota full of tents, they would have blown over in a strong wind after a few weeks with the way the winds are on the coast. The fact vehicles are planned means that the game definitely can't be set more than a few years after the apocalypse because petrol has an expiry date. DayZ is called DayZ because it's set DayZ after the zombies began. Thus, the presence of fresh fruit is not unrealistic; just assume the fresh stuff was unripe when the apocalypse happened, taking a week or two to ripen, and the rotten stuff was ripe a few weeks prior. Everything looked disused because it really is IRL in similar countries to Chernarus. Rural Eastern Europe, not Model Homes Showroom. Well, I'm just saying that it's fairly inconsistent. Sure, the blockades could be run down, but I find it hard to believe that it happened the same EVERYWHERE. Even if the tanks were burned out, they still wouldn't start to rust only a few "DayZ" after the apocalypse (and there's no evidence towards any time after the apocalypse in which DayZ takes place). And I wouldn't say the apartment blocks were already abandoned, Chernarus is much larger than the map we have, which is of a region called South Zagoria. The town of Chernogorsk has relatively few large apartment buildings directly inside (the largest is a hotel), so most of the people living inside probably worked at local shops. The apartment buildings were likely those who were sent to the industrial centers and docks of Cherno/Elektro, and they're definitely large enough to accommodate a few hundred workers (each). Sure, they may not have major use, but there's still clearly furnishings and stuff which would've been looted out before the apocalypse occurred, so I honestly doubt they were supposedly abandoned beforehand. Fresh fruit can only last for a few weeks if it's kept in stable conditions, but inside the damaged interiors of old homes, where the temperature is no longer regulated, the fruit will start rotting anyway. Sure, some may have survived, but go even 2-3 weeks and unless there's a supermarket with power spraying the fruit with water, it's all going to be decomposing. Have you ever left your home in this country in which you live? Have you ever seen the burnt-out wreck of a car? Do you not know that this happens all the time and is a hallmark of poor areas [the kind where you don't find golden AKMs]? Can still find them anywhere. They were in ArmA 2, so clearly the region did have them at some point. Even if your argument is that someone "would've sold them for a plow", which isn't necessarily true, what would've happened to it? Would it just be in a never ending cycle of people selling it for plows? It's got to end up somewhere, and frankly it's very well possible a few people kept them and died, leaving them wherever. "Abandoning an old car without a licence plate in a remote area used to be a common way of getting rid of an unwanted vehicle here in the Czech Republic." and They look like they've been sitting there since the 80s? Hell they might have, that's exactly what ex-Soviet areas are known for, civil strife and such. Chaingunfighter tells me that the game is also linked to ARMA canon, giving us plenty of reasons for blown up tanks, and if you've seen any zombie movies at all you should know by now that panic, rioting and explosions are the order of the day when zombies show up. Use your imagination. And btw anyway, you only need to say "btw" or "anyway", not both, it's really irritating. Yes, the cars that are sometimes just seen rusting on old farmland or in the wilderness are acceptable, but half of the rusted out cars and vehicles in the game are sitting right in the middle of the road, sometimes even on highways, or in major cities. It's extremely doubtful that cars would be sitting there long after the recovery from ArmA 2's invasion, let alone the 80s. Sure, there'd probably be a few wrecks here and there, especially in the woods, where they're not in the way, but you would be very hard pressed to find any in the middle of a bustling city. Rioting can get pretty bad, but in order for modern battle tanks to get destroyed, and have their turrets blown off, you're going to need some pretty high powered explosives. So, unless the civilians were running around with Konkurs and tons of RPG-7s, most of the armored vehicles would've been relatively okay. Some may have been destroyed, but every T-72 wreck on the map looks like it had a 2000LB bomb dropped on it, every BMP-2 looks like it rolled over an IED, and every BRDM-2 looks like half of its body was blown out. If you're going to make the argument that people did hold onto RPGs and explosives, which would be practically useless in self defense, then why is it so implausible to you that someone kept their gold-plated AK? -
Unicorn Funland Dayz Epoch Hello! Unicorn Funland aka UFL is looking for more players to join our awesome server. We can offer almost everything a player would want on a server such as: -Stable Server -Nice community -Friendly and nice players (Also alot of bandits wich we will kill togheter) -Active and proffesional admins -Teamspeakserver with adminsupport and of course rooms to chat with fellow players. Server Scripts *Safezone in trader citys *AI missions (building materials, Weaponcache, Vehicle drop e.tc) *Heli lift (Lift certain cars with your helicopter) deppends on what kind of helicopter you are driving ofcourse *EndGameCurrency (Rubys,Obsidian e.tc) These gems will act as currency larger than briefcases. *BuildingSnapping (to make it easyer to build) *Viewdistance (1.5k) *Servicepoint (can repair your car at gass station for a little fee + autorefuel) *Higher loot spawn (Gives us the oppertunity to reduce/Increase certain loot to spawn diffrently) *Teamspeak server (tsde1.vilayer.com:10007) *3 Custom military loot bases across the map *Custom buildings around the map *Deployable bike (with scrap metal you can deploy a bike with your toolbox) To come -In the closest future we will add SuperHero and SuperBandit traders that sells greater vehicles and weapons. -Will be adding a new trader wich sells weapons/vehicles for a lower fee than the normal traders, but this trader wont have any safezone so this will be at your own risk! -We also want our players to choose what they want on the server, post what you want on the forums and we will take a vote between the admins and the players and maybe make it a realistic wish. Unicorn funland is hosted by Vilayer, We use Infistar as our antihack and admintool. Cookiemonster (me) got alot of experience running servers from the past as we had top 5 server ranked in the world in regular dayz called "DayzNorge" wich at the start was a Norwegian server but when we topped the lists we went international. (we acctually hit first place in the world at some point untill we got ddosed out of hell so our host took down the server) Dont worry that wont be a problem with our new host, good ddos protection! We are now going to do the best we can for our players and this server to make it one of the best Dayz Epoch servers and why not make it THE best? to do that we need the help of our players and create a good community. Server IP: 93.190.140.147:2302 Teamspeak IP: tsde1.vilayer.com:10007 Any more questions dont hesitate to PM me or comment below
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And yet again...I log out in disappointment.
haknslash replied to blehan9390's topic in General Discussion
DayZ doesn't "desperately need" vehicles and if you think vehicles are going to cure your skill and lack of understanding how to successfully play this game then you're just going to log out in disappointment again. BTW please stop server hopping to gear up. I can't wait for whitelisted private servers so we can start forming real communities and get these server hoppers and griefers out. -
they will be separated from public which makes them so great - no server hopping and most likely no scripters/ hackers ... That is the whole point of private hives , to be private or separate from public . And the "strict" rules are there so we don't see this in private hives : MAX loot spawn with as50 backpack and matches ,1,000,000 vehicles pvpvpvpvpvpvpfestz. I really like how they are now imposing stricter rules for what you can and cannot do as an admin of a private server cuz when they start adding all this extra stuff it starts to become more of a battle royale instead of surviving , just like what happened to the mods that branched off from vanilla dayz .
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In your quote the devs specifically say that weapons of that calibre exist, did you not read your own sourced text? Morphine and optics and the effects of attachments on weapons are all placeholders, I specifically remember hearing something, somewhere about the morphine and how they're going to fix it up to match logic, they just have a lot to work on at the moment, such as a gameplay-prohibitive realistic helicopter engine, for one. But trying to argue weapon inaccuracies still doesn't make them any sort of concession to gameplay over realism, they're just errors. You might as well say that wall clipping glitches make the game not a simulator, they aren't intentional flaws! Errors are NOT concessions. If Microsoft Flight Simulator has a wing fin tip the wrong colour on a plane or something, it doesn't make it not a simulator. Your comments about the environment being rather shitty have a point, but it honestly is that bad in certain parts of Eastern Europe. Fortifications and barricades will go messy, say if you imagine the center of the city in the movie Zombielands where they tried to establish barricades and people crashed cars through it and stuff. I already explained the abandoned apartment buildings-- do you think there's enough work in towns the size of Chernarus for all those apartments? The Soviets used to build completely useless tower blocks all the time, hence they would get abandoned. There's an entire military camp near Balota full of tents, they would have blown over in a strong wind after a few weeks with the way the winds are on the coast. The fact vehicles are planned means that the game definitely can't be set more than a few years after the apocalypse because petrol has an expiry date. DayZ is called DayZ because it's set DayZ after the zombies began. Thus, the presence of fresh fruit is not unrealistic; just assume the fresh stuff was unripe when the apocalypse happened, taking a week or two to ripen, and the rotten stuff was ripe a few weeks prior. Everything looked disused because it really is IRL in similar countries to Chernarus. Rural Eastern Europe, not Model Homes Showroom. Like I said, in an apocalypse people are going to run off with the good cars and there aren't going to be many of those around to begin with. And yes. More vehicles are on the way. This is an [you fill in the blank]. I don't claim to speak for the dev team, I'm just going by what I've heard from video interviews and AMAs. And from what I've seen on the forums, too. 1:What you said was: "your vision just goes grey"? Thus, I responded to that. You were wrong, and you can't say "oh no but what I said was this". As it is, people can keep doing stuff while pissing out blood, yes. That is why people like 50 Cent who sustained multiple bullets are still alive. If you are bleeding from the face that means you were hit in the head and that means you actually won't be running around, believe it or not, you are dead, have you even played the game? 2:Except you stated "all you need is food to be perfectly fine", so you WERE saying you don't need bandages. But way to lie, that works too! Regeneration of blood after a few minutes is barely unrealistic, your body can regenerate its blood volume easily within 24 hours without any excess nutrition being introduced, and introduction of fluids into the body accelerates this process. 3:Wow, your sarcasm is HILARIOUS! You're a comic genius, friend! Also, what an intelligent move, suggesting something sarcastically in a list of serious things, and then trying to defend it seriously! If you even did any research before giving your input, you would know Dean did that on purpose because sodas actually do dehydrate because of their high sugar. But you didn't, and now you look dumb. :( 4:Have you ever left your home in this country in which you live? Have you ever seen the burnt-out wreck of a car? Do you not know that this happens all the time and is a hallmark of poor areas [the kind where you don't find golden AKMs]? Working vehicles are coming which is why no normal cars are around yet, try to keep up with the big kids, kay? This is for you and Chaingunfighter. It talks about how scrapped cars being dumped in random locations is a common occurrence in Czechoslovakia, the location Chernarus is based upon. http://www.radio.cz/en/section/curraffrs/old-cars-must-be-dismantled-in-official-scrap-yards-under-new-eu-regulations"Abandoning an old car without a licence plate in a remote area used to be a common way of getting rid of an unwanted vehicle here in the Czech Republic." As for the "people couldn't get infected that fast" argument, you have a lot of movies to go and watch, a lot of general knowledge to acquire and many games to play so you can learn that diseases can spread to almost an entire population within Dayz, especially in poor, low-hygiene areas, ESPECIALLY if they're viral. Where do you think the slang term "viral" in the sense of spreading fast between people comes from? 5:"Mountain Backpacks." Uh huh... 6:They've made multiple changes to the stomach system, vomiting etc and will continue to do so. 7: They look like they've been sitting there since the 80s? Hell they might have, that's exactly what ex-Soviet areas are known for, civil strife and such. Chaingunfighter tells me that the game is also linked to ARMA canon, giving us plenty of reasons for blown up tanks, and if you've seen any zombie movies at all you should know by now that panic, rioting and explosions are the order of the day when zombies show up. Use your imagination. And btw anyway, you only need to say "btw" or "anyway", not both, it's really irritating.
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So whats every one gonna build/fortify when all that gets added?
Kymsplat replied to Sirwarriant12's topic in General Discussion
Ill fortify a random house in an obscure village, or maybe up near where the Ural was. Then when we can make full structures and have vehicles, ill create a town out in the wilderness that is repeating grassland and hills :P -
Please add a "Bolt Cutter" as a Tool to cut through Fences
BerZerK replied to BerZerK's topic in Suggestions
I know the pliers but the game needs more "different" tools for different jobs. I dont want to be able to do everything with a hyper "swiss knife" like tool that needs just one slot, you know what i mean? The players always should feel the need to search for things. And in teams of an average of lets say 3-4 people there should be specialists, so the more specialised items/tools there are in the game the more you have to do if you want to achieve special tasks. And now with the upcoming persistent items and tents you are able to collect and store more stuff and you could gather different tools to complete a toolbox (toolbox would be a cool container like the first-aid-kit or ammo-box you could fill in the hammer, pliers, screwdriver, hacksaw, etc and 6 or 10 slots could be packed to 2x2). with the later upcoming vehicles players could specialise on beeing the mechanic in the team. the above mentioned bolt cutter would replace the axe on the back because of its size and weight but the person carrying it would be important for the team because he is the "only" one with the advantage of cutting through fences but as a slight disadvantage in melee fighting because an axe is better. everything should have distinct advantages and disadvantages. beeing or having an "Eierlegende Wollmilchsau" (=all-in-one-device) doesnt make the game interesting and doesnt compel players in teaming up. -
Is DayZ going to have microtransactions/DLC?
TheFarm replied to omgwtfbbq (DayZ)'s topic in General Discussion
I think the way it works with a3 is, as they add new mechanics, like weapon sway/shooting from vehicles/more detailed flight controls, they give that to all players for free. While simultaneously they launch a dlc that is basically a training campaign specific to that new mechanic. -
Is DayZ going to have microtransactions/DLC?
applejaxc replied to omgwtfbbq (DayZ)'s topic in General Discussion
Private hives will, but no, I don't think the devs would ever do that. I'm glad ArmA 3 isn't going to make shooting from vehicles a DLC. Let's hope they share it with DayZ. -
Mortifera Gaming is a brand new server with admins that actually know what they're doing. Key features include: -Brand new as of 7/31 -Self Blood Bag -Lift/Tow -No weight limit -Spawn/Pack bike -Day/Night cycle -No maintaince cost -Incentives for new clans/groups joining -Working Ingame group menu -Custom map -Custom traders -Repair vehicles without breaking down gold -Zombies actually spawning loot -No zombies within plot pole radius -Great FPS -Static AI missions -Dynamic AI missions -Scavenge hunts -Roaming AI Huey -Admins who are NOT dicks •Join on our forums to get basic load out! As well as suggest features and add ons you would like to see: MortiferaGaming.com •Join our teamspeak for admin assistance or to just have a place for you and your group to communicate in: ts42.gameservers.com:9335 •Server Ip: 173.208.190.202:3202
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And yet again...I log out in disappointment.
BeefBacon replied to blehan9390's topic in General Discussion
It seems that all of these are down to poor balance and the game being generally unstable. Remember, it is in alpha. In regards to the last one... people do call DayZ a walking simulator for a reason. Long travel times are a part of DayZ. Cars and other vehicles will eventually be added, but don't expect a fast travel feature -
true, but right now it can probably be heard from within 1 kilometer away. I think around 3 kilometers seems like a reasonable number. I also think that many people have suggested the map be made bigger, once they add vehicles and such the current map will probably be too small, so they may expand in that area.
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Tents are fine and dandy, been waiting for persistent storage, now focus on getting that working, then vehicles, then lockable servers with forced private hives. Then boar models :)
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For all Friends of the real Survival! our brand NEW Epoch Server is ready to go! We have NO Self BB for real Survival and Teamworking. We have a Admintrader Base. You can buy forbidden Vehicles and Weapons! All new Player becomes a damn real Starterpackage! (Vehicles with Key, Guns with Ammo and Ikea Stuff) PVP and PVE [GER][ENG][ROADHOGS]Dayz Epoch[Admin Trader][Admin Event][ 5.62.123.93:2302
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What are good game mechanics/ features from other games that work in dayz ?
gibonez replied to gibonez's topic in General Discussion
If they add helicopters and this is only if. I personally would hope to not see any air vehicles but thats besides the point. If they have to add helicopters I would hope they at the very least adopt the awesome new hard mode flying mechanics from Arma 3s dev branch. They are awesome and great and actually require people to practice to get proficient at flying. It is nice to see BI adding depth and complexity to alot of the gameplay elements , Stamina first, weapon dexterity, new sway, new helicopter controls and flight dynamics, and hopefully with the marksmen dlc realistic sniping and shooting mechanics. -
How do you veterans start a fresh spawn? ( dayZ SA)
applejaxc replied to killbot420's topic in New Player Discussion
That's like saying it isn't an unfair advantage to use a non-spec car in NASCAR because everyone can add things to their vehicles. It's cheating and, more importantly, it isn't in the spirit of the game. It's like playing Janga, except one player brings an extra set to the game to test out moves on before making a move on the actual tower. It's like playing with blindfolds, except you cut out eyeholes in your fold because "Everyone has the option" That's a bullshit argument. -
Anybody else having issues with the latest version of Dayzcommander?
FrostyKush replied to uberfrag's topic in DayZ Mod Troubleshooting
You may be trying to join overpoch servers by accident, it's getting very popular and still shows up as epoch on dayz commander. If the server is running overpoch, download dayz overwatch 0.2.5 and add the parameter "-mod=@DayzOverwatch;" to your additional launch parameters unders settings. Since overpoch is just running epoch files with overwatch assets available (weapons, vehicles, tasers) it appears to commander as Epoch 1.0.5.1, if the servers dev is running their server properly then they will have the overwatch assets in there mission.sqm which will force disconnect someone who doesn't have overwatch also running when they try to join. Ironically we run Overpoch Lingor, Overpoch Panthera, and Overpoch Namalsk servers, so if you are still having trouble I can try and walk you through it in our teamspeak. -
Is it worth buying Dayz standalone yet? [With Developer responses]
Avant-Garde replied to Blade4777980's topic in General Discussion
Fucking annoying bugs, game breaking things because they haven't implemented the mechanics at its full potential yet, hackers, ugly as fuck and out of proportion interiors, lack o vehicles makes this game sometimes a walking simulator, melee sucks so hard its not even funny etc, etc. But it is one of the best multiplayer experiences I have ever had, totally worth it 10/10 would buy again. Just wait till this beauty comes out of alpha, beta and becomes gold, fucking GOTY man. Seriously, you should buy this because is so unic man, great game. The PvP relations are pure videogame gold, you will not find this anywere else. -
★ [81st Ranger Company] ★ [Recruiting EU/NA] 15+ All are welcome! [Hero]
Jesmatic replied to Dealen's topic in Clan / Group Recruitment
1] Nickname: Jesmatic (James) 2] Region(Country): UK 3] Are you willing to be active: Yes 4] Do you have Teamspeak 3 Including a Michrophone: Yes 5] Steam name: lynx_j 6] How long have you been playing DayZ: On and off for about a year 7] How many Clans have you been In: Once previously 8] Previous experience: Joined a clan in the DayZ Mod, we helped out travelers by offering lifts in vehicles 9] How many bandits have you killed: Only the ones that have opened fire on me first, around 3-5 10] Are you willing to help other players: Always! -
First time giving beans, Eat Up! I would love vehicles too. but I must admit that those things are very important for immersion sake to me. I would probably stop lone wolfing 90% of the time, and thats a good thing.