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Showing results for 'Vehicles'.
Found 41868 results
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My clan is solely dedicating themselves to finding other campsites, vehicles and trade posts to take out and claim for ourselves. Cya on the flip side suckas!
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-=GMA=- EPOCH origins overwatch CHAOS! I -mod=@dayZorigins;@dayzoverwatch;@dayZ_epoch I many mods I friendly admins I custom areas I
Past0ri replied to imaplainbagel's topic in Mod Servers & Private Hives
Great server. Lots of looting and building going on. And shaking. When your in low health. Huge variety of guns to fight the zombie apocalypse. All the cool vehicles to help you survive and carry you luggage. Several raid areas with lots of npc:s. Different "happenings" including; kill the admins! Which is kind of sad, since they are very nice people :rolleyes: -
(aCw) Resurrection Epoch chernarus (1.5.0.1/125548)
thegovernor001 posted a topic in Mod Servers & Private Hives
Server ip : 50.241.193.12:2302 http://www.gametracker.com/server_info/50.241.193.12:2302/ Teamspeak : 23.24.230.177:9134. Pass:aCw You can get a channel for you and your team http://www.gametracker.com/server_info/23.24.230.177:9134/ Website:http://l.facebook.com/l.php?u=http%3A%2F%2Fwww.DayZ.aCwGaming.com%2F&h=DAQHRyH9u&s=1 Rules 1 No offensive language/flame/racism against players admins or our community. 2 No cheats, dupe or exploits, the anti-hack will detect. 3 NO INVITING TO/OR “NAME” OTHER dayz/game SERVERS 4 No reporting hackers on side chat. 5 Use our faceBook or our TS3 help channel for help or to report hackers! NOT SIDE CHAT! 6 No stealing in safe zones or leaving vehicles on the spawn points. 7 No destroying vehicles in safe zones. 8 Watch your language 9 No trolling 10 Do not ask us how to run a server! 11 No building in high value loot zones the base will be removed 12 No begging for free items or TP's 13 Do not corporate with hackers report them if you do you will be banned as well. F.A.Q This covers in game and TS3 Q: Can we donate? A: Yes go to out Facebook and click the tab that says Help Outreach The World. Q: What will you do with the donations? A: We will use them to do drawings and give players prises help family's in need give to charity or to upgrade the game servers. Q: Who dose your hosting? A: We do our own hosting we use real servers not normal PCs. Q: What dose aCw stand for? A: A Cloud of Witnesses. Q: I do not understand the admin ranking system. A: The admins with the (aCw^) tag are the low admins. The admins with the (aCw*) are the higher admins who are the overseers of the lower admins and some times become server developers. The people with the (aCw) tag are the main founders of the community they have all the powers of the admins but are the highest in command and make all the decisions. Q: Alright so how do I gain ranks? A: This is also simple remain faithful to the community you can show this by using the Teamspeak as much as possible and be active do not use other Teamspeaks. If you require a team or clan channel one will be provided free of charge as long as you are not a member in probation. Q: My team channel has been moved to something called scheduled for deletion! A: If you or a team member dose not use the channel for a full week it will be moved and will be removed if you do not return this ensures that there are no channels unused. Q: But what if i need to be gone more than a week or stop playing DayZ? A: Please let us know via Facebook or Teamspeak that you will be gone and wish to keep said channel please let us know when you return as well. Q: Okay so what about ranking up and what dose each rank entitle? A: The green alien head means you are just a visitor and you have no power you can not move or see any one. The red P means you are a member in probation you can not interact with any one but other probation members and are restricted to the game channels only. The purple M means you are a full member and can move about feely and can also request a free channel. Q: So can I become an admin? A: Yes you can be an admin but do not ask us we will pick you to be one at random if we need admins. Q: Okay so what about a Teamspeak moderator? A: We have not yet implemented this but may in the future. Q: Ware can I find a list of your servers? A: Here --> http://www.gametracker.com/search/?query=%28aCw%29 Q: Teamspeak says I do not have a password? A: The password is aCw Q: I cant move and I have an alien head? A: this means you are a guest and have now power to see or do anything If you have any questions please go to our web site at http://www.DayZ.aCwGaming.com/ and post on our forums or message us on Facebook at https://www.facebook.com/ResurrectionCommunity Features SSD Active admins Events Lift/Tow Custom Loot Deploys Elevator Help menu Colour corrections Snap Build pro Service Points 3 hours restart infiSTAR anti hack Safe Zones Bury Body Cannibalism Take Cloths Custom Buildings DayZ Mission Systems Custom SQL Clean up scripts Best FPS Donor perks Secret airfield More vehicles in traders gunship jackal etc..... Sucide option lots more -
DayZ OverPoch Lingor Server IP: 69.162.123.186:2802 TS IP: TS3.Bambi-Killers.com Features include: -Right click on Bloodbag to use -Right click on toolbox to spawn bike -Right Click on Radio to open group management -Take Skins Script (Coming Soon) -Toggle SnappingPro when placing walls, floors etc. -Gas stations are refuel(free), repair(Cost gold) and rearm(costs more gold) -Tow/Lift Scripts (Coming Soon) -60 Meter Plot Pole -No Decay -Cinder Blocks are Indestructible -2 Hour Day 2 Hour Night (Coming Soon) -Trader City God Mode. -AI mission system -Active Admins -Custom Loot Table -Para-Drop Spawn -Custom Anti-Cheat -JSRS -Custom UI How to join: Download Dayz Launcher from their website - http://dayzlauncher.com/ Install it and when finished click the mods tab You will need Dayz Epoch 1.0.5.1 | Dayz Overwatch 0.2.5 | Lingor 1.5 (NOT DAYZ LINGOR 1.3) When the download finishes for those three items head to your Arma 2 Operation Arrowhead folder, If you use steam it is C:\Program Files (x86)\Steam\steamapps\common\Arma 2 Operation Arrowhead Once there look for a folder called @Lingor Rename that folder to @DayzLingor When finished close the folder window and head to Dayz Launcher Click the Launch tab and launch OverPoch Lingor To find the server: In the Multiplayer Network Game List Click the Remote option on the bottom right of the page Paste 69.162.123.186:2802 into the address and the port should empty then click ok Media: Custom UI : Trader Safezone: Better Map Icons: AI Missions: Vast Array of Vehicles: Radio Group Management: Deploy Bike: Snap Building Pro:
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Ah, there are many very good private Hives around. It's just a matter of finding them and getting connected with the folks there. If there are active admins, doing actual admin stuff and not interfering in the game, then you should be fine. As soon as there are donation perks involved you got to be careful. There are some private hives holding up to 100 player slots, which is pure insanity and brakes the game for me. I wonder how those admins pay for their machines. Donations, most likely, which is shite. Feel free to hop on our server. It's got more vehicles, sure, but only a handful of scripts running. So it's pretty much vanilla.
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I mean, either way, the assertion that the forest is always and will always be devoid of worth, player interaction, or utility is just categorically false. The mod's forests were practically high-traffic areas, simply owing to vehicles and tents. Add hunting, additional construction, horticulture, etc. and we'll see plenty more folks opting for the forest at least some of the time.
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Mod, especially DayZero. You might get better performance in SA compared to mod server with 1000 spawned zombies and a buttload of vehicles, but on the other hand SA server in such situation would just melt your PC.
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New dayz epoch panthera server IP: 208.115.238.69:2702
lonewolf321 posted a topic in Mod Servers & Private Hives
New dayz epoch Panthera server with 700+ vehicles/SelfBB/auto refule/ai patrol/ai missions/suicide/HIGH FPS/Safe traders/ IP: 208.115.238.69:2702 ADMINS:[501st]KILL JOY, [501st]Lone Wolf,[501st]Mp [501st]Shrimpay36. -
RTF Overpoch You Need Latest Steam Update Beta Works With DayZCommander Must Have Latest Update Of Steam! Instructions to install: Must Have Latest Steam update on dayz Commander. Thank-you for taking time out of your day to read this post. We are a relatively new server that just recently set up. We configured most of the major portions of our server and are tweaking minor details based on our personal opinions as well as that of our future player base. Thank you again for considering playing on our server! Special Staff Open *Free Starter Kits *Event At 10 To 15 Players Currently, our server features: -Deployables Max Ping kick: 700 -Select Spawn Point -500+ Cars AND MORE!! -JAEM -Indestructible Bases -Take Clothes -Dance -4 Hour Restarts -No weight -Ai Bases -Air Drops -Refuel and Repair Service Points Throughout the Map -Towing and Lifting of Unlocked Vehicles -Build Snapping for Perfect Base Building Alignment -AI Missions -Custom Map & Loot -High Caliber Weapons & Vehicles (Balanced) -Overpoch Trader Available -Free Conquerable Pre-Fab Bases! -24/7 Day Time for all our Players -Active Friendly Admins -Debug Monitor -Tent Sleep Heal -Zombie Bait + Zombie Bomb -Suicide -DZAI -DZMS -Burn Tents -Drink Water (ponds) -Fast Roping -Safezones (With Overpoch Guns In Them) -Animated Heli Crashes -Bury Body -Regen Blood -Snow -Taunt Nearby Zombies -Anti-Zombie Emitter -Street Lights -House Lights -Tower lights -Animated C130 Crashes -Air Raid -Custom loading screen -Custom loot Again we are a new server. We need regular players, please consider us as your Dayz Overpoch Server and Thank-you. Server rules: No cheats/exploits! No combat logging! No voice over side chat No basebuilding at high value buildings (barracks, hospitals, supermarkets, factories etc)! Server IP through ArmA OA: 69.162.122.162:9902 Server IP through dayz commander: 69.162.122.162:9903 Forums: RTFOverpoch.enjin.com Teamspeak: rememberthefallen.sytes.net Join Now And Don't Leave The Topic.
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Not entirely sure what you're trying to say here. I linger around some of the most unpopulated places in the mod (see Myshkino, Skalka, Petrovka [which is no longer there]) and I see players, vehicles, tents around all of the time. To the point where it's actually a problem for me to put up a tent, because all of the usual spots are taken. And the issues you cite with gear/loot priority, in being able to circumvent the entire process via server hopping, is an issue to do with server hopping itself. In-transit encounters are different from just plain encountering folks in the woods. I have never really encountered many people on my way to a place. Point being, the forest needs to become more of a destination unto itself.
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I disagree. I had plenty, plenty, plenty of player interactions in the forests in the mod. Once persistent structures/storage, vehicles, horticulture, and hunting are fully implemented (along with other ambient changes like lowering the available food item loot in towns) then the forest becomes a much more attractive option. When people can hide/live in the forest, and actually sustain themselves, I doubt they'll be as desolate as they are now. It's fine to say that the forest doesn't really work for player interactions right now. But to say that it can never do so under any future circumstances, ever, is just lazy.
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What would be a better idea is to scale back the new settlements, yes scale back and expand existing cities like the in the south. Most of the new villages are uninspired, repeat the same buildings and do not spark curiosity, Novo being the exception. The defaulted settlements from the mod were too small to begin with and the new podunk villages will erode player base building efforts as it will be harder to locate an area off the beaten trail and this will increase when vehicles are implemented. If there is a dev department that will be underused as a result, then their efforts should be to expanding the map with engine limitations being lifted soon. Anyone who played Breaking point for ArmA 3 can attest to how very large scale map enhanced the experience. Trying to hunt player bases in the remote island chains or break player made blockades at the land bridge to safer lands or the satisfaction of sending someone back to the spawn area from the western sector were very fun moments. Such events could be recreated in standalone, imagine trying to scale a mountain to cross the Chernarus Takistan boarder or boarding the beached wreck of the USS Khe Sanh on Utes Island.
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Hi guys, i know this is a strange one, but has anyone had any luck with getting a steering wheel and pedals to work on Dayz standalone? The reason i ask is because on a Friday night when i play this game i sometimes find myself dead and have to run miles to get back to my mates. I thought to myself instead of holding down the "w" key for the next 1 hour, i will connect my steering wheel and use the pedals as i did in the Dayz mod. I found that Dayz does not recognize that it is there. I see's my track IR but no steering wheel. I know that there is no vehicles and no real need for such a device but i only really want to use the pedals. Any one else have this frustration or a work around?
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What was the endgame in the Mod ? well, in the vanilla mod.. at the end (leaving aside the scripters) how all the long-term players ended up was: 1 ) Collecting gear and hiding it in tents .. so you had 2 of everything, and maybe 2 or 3 main tent locations probably on more than one server 2 ) Repairing helicopters, fighting over them, hiding them.. then maybe flying them but not a lot, because everyone else wanted to destroy them, or track them down and steal or destroy them on the ground 3 ) Same for vehicles (but vehicles have less class than helis) .. players who wanted vehicles could get them, collect them, and maintain them and hide them.. it's a way of life (and like helicopters, there's not a lot you can do with them except joyride) 4 ) Looking for other player's tents or helicopters or vehicles and destroying them and stealing stuff ...... AND - if you were often on a server you came to know most of the other local players, so you did not shoot them on sight because that was impolite.. you know each other. So there was a general feeling against strangers who showed up, because they were fair game.. and they were hunted. This is the case on all servers I played, not just one or two. AND - when you knew more or less everyone, you could have gentlemanly agreed wars and shootouts, between clans or groups, as a kind of sport. Some servers did that exclusively, much more than others, so some well-known servers were 40/40 pvp, everyone in the same town, just .. fighting .. that pvp continued from the start of the Mod right up to the start of SA.. so no endgame there, just a style of play. SO - what fits with "endgame" in all this ? = Collecting loot and fighting over loot collections, or just stealing loot collections from other players. (and some players got really pissed if they lost their tents - I know one admin who had his helicopter stolen and crashed - he ranted all day and then closed down the server for ever . So posessions was a key thing. And you can steal other player's stuff without them knowing who you are. Or you can call them out over it. so together with the day to day excitement stuff, the endgame was LOOT, I guess .. what else could it be ? You already know how to survive.
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I would like to keep the basic game mechanics (damage, stamina, hunger, thirst etc.) the same as in regular as well as keeping environment interactions (zombies behavior, health and damage, trees, vehicles) in the same way but make certain aspects more difficult. Basically a harsher world that still follows the same natural laws. base mechanics unchangedweapon properties unchangedplayer and NPC properties unchangedvehicle properties unchangedSo features related to the above should be implemented in regular as well. BUT: overall loot rarity increasedcertain actions might take more time (like fishing, giving/taking blood etc.)less luxury features (e.g. seeing player names)more zombiesless wild animalsless wellsless vehiclesonly choosing a hive/shard to join and then getting assigned a server based on player count (exception: joining after/with friends)maybe 24 hour cyclesless forgiving weatherin case of added plague sources" (like mosquitoes) they might be more commonmaybe randomized professions/talents restricting what a single player can dorandomized character appearance including height (choose gender only)maybe a small chance of spawning with a random drawback (limp leg, heart condition etc.)a huge penalty for biting the dust (compared to a significant but still lighter one in regular)having to wash yourself frequently to avoid sicknessa chance of tripping when sprinting down (very) steep hillsIn short: It mostly plays like regular but is less forgiving and not fair at all.
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I've said it before, and I'll say it again: Hard alcohol is the way to go for a non-metal-based system of trade. Clans can use moonshine to power their generators and their vehicles. Doctors can use moonshine as an disinfectant, antiseptic, and painkiller/anesthetic. Other people can use it as water treatment, industrial solvent/lubricant/cleaner. Plus, it can be made pretty easily, and quality can be controlled via licensing/standardization. It's value is both controlled by its uses and by the value of the land (which supplied the crops to make the moonshine), limiting inflation to an extent. Moonshine should be the basis of American currency today!
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nothing about vehicles. ;(
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Some new rules are set to come for "private shards" as they are now being called instead of "private hives". Not sure exactly why the name change if someone can explain? "Over the next few weeks we will be working with our game server provider partners to begin the final steps required for the central hive, and their respective back ends to support renting private shards of the DayZ central hive, which will enable dedicated communities to create their own private DayZ worlds. It is important to understand what private shards entail for DayZ, and why they are different from "private hives" so well known from the Arma 2 mod. Can: -Password protect the server -Operate a white list (using BEC) -Ban/Kick trouble makers -Define and enforce server gameplay rules (eg: DayZRP, PvE only, etc) Can not: -Access or modify the base game configuration (amount of loot, amount of dynamic server events, vehicles (when they are implemented), etc) -Violate the naming convention declared in the hosting rules (these will be updated to reflect the new private shard capabilities) -Have access to the database itself -Operate any 3rd party “Admin tools” aside from the approved BEC (BattlEye Extended Controls) -Access debug logs (currently these are unavailable for both user privacy, and performance) -Exceed current maximum player limits per instance (40, as of the time of the writing of this status report) We hope that in addition to the thousands of public hive game servers, these private shards (marked by the "Private" flag in the server browser) will empower strong DayZ communities to grow and strengthen their groups. More information on Private Shards will come as we get closer to this feature going live with our game server partners." Will be interesting to see what more they have planned. The part im most happy to see so far.. Not being able to mess with loot and vehicles. More info found at: http://dayz.com/dev-hub
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Does the game become worse every update?
BadAsh (DayZ) replied to Bearserk's topic in General Discussion
I figured the OP for an Epoch player. You know, only wanting "progress" to be addition of a million guns and vehicles, preferably where you spawn, and less zombies generally, and those which are in the game should pose no threat at all. -
That is utter bollocks. There isnt a single PVP enabled game where the NPCS are a bigger threat then actual players and you know it. Zombies don't shoot back, don't hide, don't sneak up on you, don't snipe you, don't want your loot, don't use vehicles, don't team up, don't use tactics and the list goes on. Zombies are a annoyance and a possible threat when caught offguard nothing more, nothing less. The real danger is and will always be fellow survivors. You can argue all you want but it's a simple fact. Game AI will never be as resourcefull as a human nor does it have the ability to adapt. Current game mechanics simply do not provide for or allow an advanced enough AI to make zombies the threat you make them out to be.
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COME ON HOME! UK410 - A dedicated server based in West London is alive again!! *rings dinner bell* Zed's are here, Loot is here, Vehicles are here.....where are you?! Time to enjoy lag free dayz, come on home players! UK410 Public Hive, Admined by awesome super chaps whom love to comb, Community requested reporting, Public TeamSpeak, Free pork scratching’s! d. The scratchings are a lie....apologies.
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Allow Vehicle Quality/Quantity Modifications on Private Shards
bonesnap replied to bonesnap's topic in Suggestions
I take it you've never seen shows or movies like 28 Days Later, The Walking Dead, etc? There are vehicles EVERYWHERE. That's one of the signs that chaos occurred. Broken down or working but out-of-fuel, abandoned vehicles everywhere. Besides, if you don't like it, no one would be forcing you to play on such servers. Do you just scour suggestions forums waiting to bash everyone's ideas? edit: Also, generally speaking, probably half of the population of non-3rd-world-countries own their own vehicle. For how many zombies there would be, there should be quite a bit of vehicles. What would all the roads be there for if there is 20-40 vehicles on the entire 220 square kilometer map. Would make zero sense. We can't say for sure yet how many vehicles there will be since they are not yet implemented, but really there should be a half dozen vehicles even around the small towns. No one said they had to be mint condition, or even have any fuel at all. I still think admins should have some control over vehicle quantities, granted they aren't allowed to do silly things like spawn them on the spot. -
Allow Vehicle Quality/Quantity Modifications on Private Shards
bonesnap posted a topic in Suggestions
I have absolutely no problem with not allowing private shard server admins to modify loot tables.. But I highly recommend allowing changes to vehicle quantities/qualities when they are available. I do not own a server and never have, so this is coming from a player's perspective not an admin's. Some of my best memories of DayZ mod were on the very-high vehicle-population servers. It was much easier to meet up with friends, and vehicle-initiated gunfights were very interesting. Quick example: One time somebody hit me with his car, I went flying and my legs were broken. He did a 180 turn about 20 meters away, and got out of his car to try to gun me down behind cover. I lobbed a grenade at the car, it exploded and I won the gunfight, when odds were strongly against my favor. It was exhilarating. Needless to say I attracted more attention, and things escalated, which added to the fun. Sorry for the long post, but please consider allowing admins to alter vehicle quantities/qualities on private shards. Thanks for reading. P.S: I understand many people do not like high vehicle-population servers. This is subjective, and you do not have to play on these servers if you do not like this feature. It is also worth noting that my suggestion does not go against the realism aspect of the game; as in a post-apocalyptic scenario, there would be immeasurable amounts of both working and broken-down vehicles all over the place from survivors trying to flee the country. EDIT: Damnit. This whole thread is butchered, sorry. A forum admin explained private hives and private shards in another thread, and I interpreted shards as hives. Since "private hives" will allow admins to modify loot tables, including vehicle quantities, this whole thread is kind of pointless, as I originally thought these private hives were going to be heavily restricted. "Private shards" are just vanilla servers with a few extra controls like passwords and the ability to ban players. If an admin is reading this, please delete my thread. -
Adding new towns doent mean they will destroy forests. Land is already cleared, and most of the roads are placed. If you check on google maps, northern high way and town and villages around it are copied from real area in Czech republic. Even tree lines are placed on same place like in real-life area. New towns will bring more trafic to them and less wondering in woods, so your camps will be safer. Once we stop playing PvP deathmatch and more surviving (and when vehicles are in game) you will need more suplies from towns. Not food and drink, but bateries, knives, ropes, gas canisters, jerycans, car parts, ammo, medical suplies. All the things you cant find in wilderness. Hopefully, towns will be swarmed with zombies, so every trip to town to get suplies will be real risky adventure. More town you have to check for sparkplugs or engine oil, more you things you have to do other than siting in front of tent and chewing boar stakes.
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Hello. I just started my new server. I would like to add a few features to my server but simply do not have the time to try to code all the things in. I will be paying good money on a agreement basis with someone who is willing to help me. I have a lot of experience with hiring coders, so there will be conditions that the coder will have to abide by and also I will have to abide by. We will only commence the deal once we have come to a conclusion of these conditions. Payment will depend on the things you can do. I can pay a small upfront payment for the project, once we have made our conditions. Full payment will be sent to seller once project is complete. Please send me a private message or Add me on steam below: http://steamcommunity.com/profiles/76561198145621757/ The aim: To have a PVE Overpoch server will generally most of the scripts that other servers are using To have a fully working admin system(that actually works) To create a unique server for people who only want to play PVE The specifics: We need indestructible vehicles when locked, indestructible buildings that players make. The admin system fully working(Godmode etc) which to my understanding "Is broken" at the moment. Battleeye filters fixed. Coin currency More weapons at NPCs A few extra unique missions And more. My budget is from 15 - 40 Pounds. However, I would like to negotiate everything before we agree on a payment. Requirements for job: Mature Experienced coder(With some proof if I have any doubts) Preferably live in the UK so time zones aren't a problem however this can be worked around. Thank you. p.s I hope this is in the right section